• Mount&Blade (Warband too) thread V. Knights of Calradia
    6,049 replies, posted
Who can recommend me any good Warband mods for a fresh game?
[QUOTE=johnlukeg;32951032]I think they're just ridiculously slow in WF&S.[/QUOTE] That's what i thought at first too, but noone swings a sword as fast as you can in warband.
[QUOTE=n0cturni;32950807]goddammit I think my wf&s save is bugged I tried doing the muscovite storyline and I'm at the part where a rebellion is launched at you. Now this would be fine and dandy but my primary capital, Moscow, was somehow captured by commoners? There's no option to siege it, either. So every fucking 5 steps I take in the overworld I get nagged by the goddamned messenger to set my capital city to the only city I can choose, which is Moscow, and since it's owned by commoners with no way to take it back, [b]HE NEVER SHUTS THE FUCK UP.[/b] I also used up my entire faction's manpower playing whack-a-mole with the fortresses that kept getting re-taken. So I can't get my secondary capital back either unless I use some god mode thing which I'd be happy in doing since it is completely unfair how the game broke on me so far into the game to begin with. Can I use a trainer or something without getting banned from anything because stupid as it sounds, i'm really nervous about using trainers on games that are on Steam. Also am I the only one that finds With fire and sword to be bugged to shit? I'm really enjoying the game but stupid things like this happen and I get script error messages just about every time I capture a fortress. I wouldn't mind it if it weren't game-breaking.[/QUOTE] Character Status or something Export edit file import
[QUOTE=sami-elite;32957297]That's what i thought at first too, but noone swings a sword as fast as you can in warband.[/QUOTE] Something that is somewhat annoying is the physics thing they added in warband, so if you played the first game you have to relearn how to handle the weapons.
[QUOTE=AlienCat;32962919]Something that is somewhat annoying is the physics thing they added in warband, so if you played the first game you have to relearn how to handle the weapons.[/QUOTE] You mean that it matters at what speed your sword hits and what mass your sword is versus their armor/weapon? I find that rather interesting. It can be annoying as fuck, but aids during online sieges by hugging people to death.
Which Mount and Musket do I download to be part of the regiments and shit you guys are doing? All I see is Battalion (Have Warband btw)
The latest [url]http://forums.taleworlds.com/index.php/topic,153880.0.html[/url]
Why is it in WF&S that a pikeman who earns 16 thaler a week can afford a 20,000+ thaler pikeman's plate uniform? The volume of stuff that makes no sense at all in wf&s is just stacking up, unless Im missing something here.
[QUOTE=hypno-toad;32966854]Why is it in WF&S that a pikeman who earns 16 thaler a week can afford a 20,000+ thaler pikeman's plate uniform? The volume of stuff that makes no sense at all in wf&s is just stacking up, unless Im missing something here.[/QUOTE] He saved up for a loooooong time. :v:
Well it's the same like when you're buying equipment for your soldiers, "Oh here have 54 fucking breastplates for the price of one (or even less)" [editline]26th October 2011[/editline] "Oh, recruiting some more swedish mercenaries, well good that I saved an infinite amount of breastplates so I can equip you without having to go and buy new ones, but not myself or anyone else than swedish infantry mercenaries can have the breastplates"
I think they just went totally wild to try and "balance" the game by making weapons and armor stupidly expensive, but at the same time its moot because everybody and their grandmother has top notch armor and weapons (except you of course) In general in wf&s it feels like you really gotta take the bitter with the sweet. There's a lot of really low qaulity crap when compared to warband, the game sort of feels like a mod at times and the "plotholes" such as armor prices really fit the bill for that. If I had paid anything but the 3-4 dollars I spent on it, I'd probably feel ripped off
I really liked WF&S, I may even like it more than Warband. Money isn't really a problem in the game IMO, why? Because of caravans. And when you join a faction your fiefs pay you a shit ton of money. Alot more than what you got in Warband from what I recall. I have a scottish character and I'm on about the 100th day and I've got armor for about 12000, a balanced 2 handled sword, scottish sword and a good pistol and still have about 40000 thaler on me atm.
[QUOTE=MrJazzy;32970492]Well it's the same like when you're buying equipment for your soldiers, "Oh here have 54 fucking breastplates for the price of one (or even less)" [editline]26th October 2011[/editline] "Oh, recruiting some more swedish mercenaries, well good that I saved an infinite amount of breastplates so I can equip you without having to go and buy new ones, but not myself or anyone else than swedish infantry mercenaries can have the breastplates"[/QUOTE] Costs go up with the number of troops. It doesn't matter how many you hire after you ugraded them. The upgrade costs are included. The prices are pretty fair. Warfare is expensive. But if you want musketeers you're better off hiring from the tavern as those guys are cheaper and have better skill. Which is a bit lame.
Ah I've been educated, thanks that makes sense. I don't generally have problems with money though, it's easy to get hands on and once you've got it going it keeps going.
[QUOTE=hypno-toad;32966854]Why is it in WF&S that a pikeman who earns 16 thaler a week can afford a 20,000+ thaler pikeman's plate uniform? The volume of stuff that makes no sense at all in wf&s is just stacking up, unless Im missing something here.[/QUOTE] Because you bought it.
[QUOTE=Aerkhan;32973945]Because you bought it.[/QUOTE] We're speaking of mercenary pikemen you recruit at taverns here. If let's say they constantly got a weekly wage of 20 thaler, they would have to save up for almost 18 years to buy anything for 20,000 thaler.
The problem for you guys is that you're playing WF&S's single player. Just go play multiplayer, it's so much better.
[QUOTE=MrJazzy;32974323]We're speaking of mercenary pikemen you recruit at taverns here. If let's say they constantly got a weekly wage of 20 thaler, they would have to save up for almost 18 years to buy anything for 20,000 thaler.[/QUOTE] Generally speaking mercenaries provided their own equipment. But i agree that either the armor is too expensive or thier wages are too low. It does look kick ass though. I love that armor.
WF&S multiplayer is better than Warband multiplayer, but Warband singleplayer is better than both in my opinion.
I like WF&S single player over the Warband multiplayer, I think there is more stuff to do and it's just generally improved. Multiplayer I like both warband and wf&s equally.
warband multiplayer has archer and crossbow snipers, but wf&s has shitty siege maps and terrible faction balance.
[QUOTE=MrJazzy;32974323]We're speaking of mercenary pikemen you recruit at taverns here. If let's say they constantly got a weekly wage of 20 thaler, they would have to save up for almost 18 years to buy anything for 20,000 thaler.[/QUOTE] A thaler is a workday's pay for the average man. So someone making 20 thaler would be actually pretty rich, which is doubtfully the case of soldiers.
I never played Multiplayer, is it just like Single expect with NPCs replaced with PCs or wat.
It's entirely different. No more super powers. Everyone kills you in 1 hit and you have to manual block everything.
[QUOTE=MrJazzy;32970771]I really liked WF&S, I may even like it more than Warband. Money isn't really a problem in the game IMO, why? Because of caravans. And when you join a faction your fiefs pay you a shit ton of money. Alot more than what you got in Warband from what I recall. I have a scottish character and I'm on about the 100th day and I've got armor for about 12000, a balanced 2 handled sword, scottish sword and a good pistol and still have about 40000 thaler on me atm.[/QUOTE] Well, I realize there are alternative routes, but its all part of the inherit ridiculousness of some of the games aspects. Also, I miss the "RP background" thing at character creation, like being able to set your family's background and have if affect your starting skills and equipment :[ Though I do have a Scottish character also, and reading all the dialogue with a thick Edinburgh accent makes the game far more entertaining v:v:v [quote]The problem for you guys is that you're playing WF&S's single player. Just go play multiplayer, it's so much better. [/quote] "The problem for you guys is you're going mountain biking, go out to dinner instead its so much better." Two radically different things. Ive tried to get into the MP before, but as with all melee-oriented MP games its "Drift and Latency: Best Ping Wins" When I fire arrows I can literally see them drift and warp in the air, and when I hit people it generally takes a full second for it to actually register. Doesn't help that warband (not sure about wfs) is plauged with CRP servers, and the best ping I can get on any other vanilla one (probably European servers) is 160 where I get waylaid by people who have pings of 20-40 and whos hits register before their weapon even strikes me on my end. Not to mention every shred of realism the game has is instantly lost when you have people jumping off of three story castles walls to rampage people from behind with a poleaxe. Its a glorified arcade game, I play M&B to have tactically-oriented field battles with troops that can be commanded. WF&S might be a better MP experience, but honestly theres like 3-4 other games that I'd rather play online before having to deal with M&B multiplayer.
[QUOTE=proch;32976470]A thaler is a workday's pay for the average man. So someone making 20 thaler would be actually pretty rich, which is doubtfully the case of soldiers.[/QUOTE] Yeah that's true, just still, it's still weird how they can afford the armor.
[QUOTE=MrJazzy;32987247]Yeah that's true, just still, it's still weird how they can afford the armor.[/QUOTE] Maybe they picked it off from a dead guy.
Maybe they served in the army 20000 days before. :v: edit: the armor doesn't actually cost 20000 thaler. More like a couple thousand at best.
That's true ofcourse... damn deserters!
Mercenaries are usually not loyal. And it would make sense they would leave after a battle or campaign.
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