Mount&Blade (Warband too) thread V. Knights of Calradia
6,049 replies, posted
[QUOTE=gamerman345;35251514]
Also very fun is the freelancer mod, which lets you join armies as a foot soldier. The Native version is by far the most fun one I have played, because the AI spends the least amount of time in peace, sitting in a castle doing nothing.[/QUOTE]
It's included in floris mod pack (really fucking awesome one, by the way).
It's realky giving one a nicer, althought not easier start. It might as well be in native.
Making an M&B Steam Group atm.
Anyone volunteer for Group admin?
[QUOTE=coyote93;35258931]Hi, can anyone reccomand me the best mod for Mount & Blade? I tried tld, but bugs made me quit it. Any tips on good and stable mods is taken with gratitude :)[/QUOTE]
Haven't played the original M&B in a long time, but I always liked Star Wars Conquest a lot, was a pretty good mod if you like Star Wars. Besides that I just played Native Expansion because it had exactly what I wanted in it - the ability to turn your companions into their own party once you were a king, and a modest increase in high tier equipment variety.
You might also like Floris Mod Pack. It's Native with lots of nice stuff, well adjusted to each other.
[QUOTE=cheesedelux;35258357]Bayonet charges happen in the game because otherwise it's groups of people hiding behind some rocks/trees/walls taking potshots with guns which sometimes hit if you have them pressed against somebody's face.
In reality/line battles the targets are entire groups of people moving slowly/standing still so firing at them is more likely to land a hit. Once the enemy are thinned to the point where they're hardly a threat then a charge may happen, especially since in M&B nobody can just shit themselves and run for their lives.[/QUOTE]
The problem with all this "line battle" shit is that you kind of need a minimum number of troops to really make the line strategy viable. I'd say Mount & Musket represents skirmishes as opposed to battles, where that method of fighting was far more common.
That's why it takes place in weekly 100v100 battles rather than people suggesting everybody line up on a public server and getting kicked in the face by their own general.
Well, the numbers thing and also the fact that nobody is going to listen to them because it's a public server.
It's the same with that one American Revolutionary War source mod, line battles are just a novelty thing occasionally with a group of people who actually want to do it. Everybody else can hide in sheds as normal.
There was a poll for M&M recently which was whether or not to allow reloading while moving, effectively changing the core gameplay from "Hold a position until they get too close and you can't get another shot in" to more run around skirmishing. It was overwhelmingly voted against. And I agree, changing the core gameplay is just going to force out a lot of the established community.
Got a glitch in Warband where I can get infinite right to rule. I go to the king of the Swadians to make peace, and he does, but since he's hiding in a Rhodok castle it says that I'vee made peace with the Rhodoks. Then I can make another treaty because my treaty was with the Rhodoks and I'm still at war with the Swadians, and I can do that for however many times as I please.
[QUOTE=DudeGuyKT;35266245]Got a glitch in Warband where I can get infinite right to rule. I go to the king of the Swadians to make peace, and he does, but since he's hiding in a Rhodok castle it says that I'vee made peace with the Rhodoks. Then I can make another treaty because my treaty was with the Rhodoks and I'm still at war with the Swadians, and I can do that for however many times as I please.[/QUOTE]
Also you'll get every fief you demand.
dickhead of a graveth wont give me a fucking castle.
I bloody took over all of the kingdom of swadia as the rhodoks with no help.
And i dont get shit.
Well if you're such a badass, stop being their lackey and kick their asses yourself!
[QUOTE=cheesedelux;35258357]While you're at it why not make it so that spears have to be braced against the ground. And running into an obstacle on a horse kills everybody involved.[/QUOTE]
WF&S has this for pikes and its a pretty good feature. (meaning being able to couch a pike or spear into the ground)
The point of a Pike/Couched Bayonet isnt nessarily to kill a horse though. Horses are not smart animals but they are by no means braindead. Most horses simply wont approach a group of pikes or couched bayonets because they are well aware of the fact that it will kill them. If the rider tries to steer it into a pike it'll simply reer away from it. A feature like that would be pretty easy to implement.
Problem with M&M is that infantry melee isnt really unique at all, its just M&B's highly exploitable combat system... so rather than feeling as if you need to rely on your firepower and teamwork, people instead charge off as a single person or small group of people and get in bayonet fights. The only difference between native warband and M&M is that the bayonets do 45 thrust damage (far more damage than any polearm in warband) yet they retain the ability to block any attack so bayonets are just this ultra killing device of doomsday. Anybody who's good at blocking can quite easily wipe out a group 5x their size.
Even though it's more arcadey, the multiplayer in WF&S is infinitely more fun than M&M, because it's not just idiotic bayonet spam. On top of that, guns are actually somewhat accurate, and its possible to actually hit someone outside of point-blank range. Nothing's more irritating than people who do that stupid spin-stab shit that instantly kills you, and it just doesn't work in WF&S.
If we are posting screenshots:
[thumb]http://cloud.steampowered.com/ugc/469738497520247257/0CBF694A42986B62DC2BF02371B163849CD19625/[/thumb]
[I]This is my hole, it was made for me![/I]
Alright, I keep trying Brytenwalda but it continues to give me a runtime error about every twenty minutes, completely ruining all experience so far. I really want to play it, but its pissing me off. Any help? I've changed all my visual settings down to the lowest they go to no avail. I've tried all suggestions from the FAQS and whatnot. Help?
Was playing the M&M Linebattle tonight with goons. Most of us were cavalry but a couple had to go infantry to even out the teams.
I'm with the Hussars charging around the edges of the map creating distractions while the infantry line moves up to a hill near the middle of the map.
One cannonball later...
[thumb]http://cloud.steampowered.com/ugc/596965974972896943/B8FAED12503543DD4CCF4B341795ED0AB79E8B0A/[/thumb]
[QUOTE=Soul_Reaver;35268984]Alright, I keep trying Brytenwalda but it continues to give me a runtime error about every twenty minutes, completely ruining all experience so far. I really want to play it, but its pissing me off. Any help? I've changed all my visual settings down to the lowest they go to no avail. I've tried all suggestions from the FAQS and whatnot. Help?[/QUOTE]
Repost for new page.
>Play Brytenwalda
>"Phew, no crashes"
>Exit town
>PostFX crash
MY RAGE
So I hear Warband is generally better than M&M?
So I started playing Floris mod. I really enjoy the ability to enlist in NPC armies as a footsoldier, even if you do start out as a peasant (that's part of the fun. Having to fight as infantry in big battles is something I'm not used to.)
Then this happened.
[t]http://cloud.steampowered.com/ugc/596965974963129548/0DDBE28EEF706A983AD06074FE5A298D8636669F/[/t]
Not cool, guys. :(
So is it just me or is normal/easy Brytenwalda around 6 times harder then Blood and Steel on mommy difficulty?
Seriously, I am wearing some of the best armour and a peasant with a club can still kill me in a hit or two, not to mention the rate at which bandits are able to slaughter my elite infantry.
[QUOTE=Mrfantasticool;35275820]So is it just me or is normal/easy Brytenwalda around 6 times harder then Blood and Steel on mommy difficulty?
Seriously, I am wearing some of the best armour and a peasant with a club can still kill me in a hit or two, not to mention the rate at which bandits are able to slaughter my elite infantry.[/QUOTE]
Does Brytenwalda use custom difficulty settings? Maybe it interferes with your standard game's settings.
[QUOTE=Mrfantasticool;35275820]So is it just me or is normal/easy Brytenwalda around 6 times harder then Blood and Steel on mommy difficulty?
Seriously, I am wearing some of the best armour and a peasant with a club can still kill me in a hit or two, not to mention the rate at which bandits are able to slaughter my elite infantry.[/QUOTE]
The game has a serious problem with hand axes. I very rarely sucumb to a spear or sword, those wood cutting hatchets are murder.
Half the troops in the game don't wear any helmet (maybe they didnt make the correlation between head injury = death) so these bandits run up to them and bash their skull in with their hand axe/club.
God fucking damnit can somebody tell me why Rhodoks isn't declaring war on anyone? I swear it's been a year in game time and I've provoked like every faction 10 times but NO GOD DAMN WAR.
You wouldnt be able to get the help of your faction but you can still take castles even while the kingdom hasnt declared war.
[QUOTE=Coridan;35275023]So I hear Warband is generally better than M&M?[/QUOTE]
What is M&M? The only M&M I know is Might and Magic.
[QUOTE=hypno-toad;35278001]You wouldnt be able to get the help of your faction but you can still take castles even while the kingdom hasnt declared war.[/QUOTE]
I'm too weak to fight alone.
M&M stands for Mount and Musket, it's a mod for Warband. Mount and Musket itself is not a standalone game, it requires Warband. The setting and gameplay mechanics are wholly different from standalone Warband, M&M being set in the Napoleonic era.
I think he probably meant Warband better than M&B, since M&M is a multiplayer mod for Warband and nothing alike.
[QUOTE=cheesedelux;35281875]I think he probably meant Warband better than M&B, since M&M is a multiplayer mod for Warband and nothing alike.[/QUOTE]
Fuck, actually I mean't to ask if Warband is better than Fire & Sword. For some reason my brain confused the two.
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