• Mount&Blade (Warband too) thread V. Knights of Calradia
    6,049 replies, posted
[QUOTE=JohnnyMo1;35705128]Yes clearly I have put no time into it That's the mount and blade combat engine's fault, not crpg's. More popular =/= better. I've seen agi builds work really well. Have you seen SerButts around? I see him on the NA servers a lot. He does quite well and he's practically all agi and uses a godendag. Got so much agility he runs like a fuckin olympic sprinter.[/QUOTE] I beat serbutts on a regular basis, I usually play 12/27 and I do fine, it's just that hitting someone 6 times only to get fucked in one hit because he decided to spin around like a circus fighter and got a lucky backhit on my face is bogus.
If the melee in MP wasn't so broken and just poor this would probably be one of the best MP games out there but at the moment the melee is just so shit that there's no point even using it confidently
[QUOTE=Heigou;35705818]I beat serbutts on a regular basis, I usually play 12/27 and I do fine, it's just that hitting someone 6 times only to get fucked in one hit because he decided to spin around like a circus fighter and got a lucky backhit on my face is bogus.[/QUOTE] Bottom of paaaage.
[QUOTE=Heigou;35705818]I beat serbutts on a regular basis, I usually play 12/27 and I do fine, it's just that hitting someone 6 times only to get fucked in one hit because he decided to spin around like a circus fighter and got a lucky backhit on my face is bogus.[/QUOTE] It's practically impossible to balance that. The fact of the matter is that strength builds are good based on the fact that they basically need one successful hit to destroy an agi character and a since an agi character needs several, the chances the agi character will fuck up at some point and take an axe in the face is better than the chance that he's going to get it all right and kill the other guy, but I find that agi players tend to be actually better at crpg because of this. They have to get better at fighting than strength players do. It's like training on King Kai's planet. Unless you want to propose a method to rebalance probability, it's not really anything to do with crpg's development and they couldn't really do much unless they revamped their stat system entirely, which seems completely unnecessary. [editline]24th April 2012[/editline] Plus, playing as an agi character is fun and doesn't really feel too much weaker than strength if you're any sort of decent, so I don't really see the issue. [editline]24th April 2012[/editline] There are definitely things which are the fault of the developers which should be whined about more than the difference between strength and agi builds, like polestun which is basically bullshit. I understand why it's there but it's way too good.
[QUOTE=JohnnyMo1;35705954]It's practically impossible to balance that. The fact of the matter is that strength builds are good based on the fact that they basically need one successful hit to destroy an agi character and a since an agi character needs several, the chances the agi character will fuck up at some point and take an axe in the face is better than the chance that he's going to get it all right and kill the other guy, but I find that agi players tend to be actually better at crpg because of this. They have to get better at fighting than strength players do. It's like training on King Kai's planet. Unless you want to propose a method to rebalance probability, it's not really anything to do with crpg's development and they couldn't really do much unless they revamped their stat system entirely, which seems completely unnecessary. [editline]24th April 2012[/editline] Plus, playing as an agi character is fun and doesn't really feel too much weaker than strength if you're any sort of decent, so I don't really see the issue. [editline]24th April 2012[/editline] There are definitely things which are the fault of the developers which should be whined about more than the difference between strength and agi builds, like polestun which is basically bullshit. I understand why it's there but it's way too good.[/QUOTE] Polestagger is retarded, was supposed to help bots, not good players who will eventually get a hit on you where it only gives them a second free hit, specially with those god damned damaging GLBs and stuff. I agree on your point that it's probably kind of hard to balance agi and strenght, I couldn't really think of a way how, when I play my agi build, I go by the motto of Fun over Viability, I'm still very viable in battle but not in the usual mob of strength characters obviously. I just have so much fun with agi builds, I always roll in cloth armor with a longsword and I have a blast because when I'm not getting screwed over by teammates who teamkill me when I try to help them because they can't control their swings or friendly cavalry that misses every enemies only to knock YOU down, I'm having a blast dancing around 5 people at once. Given none of them have pikes of course, pikes are gay, the end. [editline]25th April 2012[/editline] On this, if you'd ever like to Duel, I'd be up for it, I like dueling more than huge mob battles.
[QUOTE=Robbobin;35698614]What sort of resources do you guys generally think it's acceptable to start your own kingdom on? I started with about 30,000d and an army of 60-80 well trained slavers (mostly crushers) and various other miscellaneous troops, but I'm finding it quite difficult since the all but dead Kingdom of Vaegirs keep trying to fuck me up with all of their 5 lords. Frustrating.[/QUOTE] Your Kingdom will survive more on the money you make over time rather than the money you have on hand. You need as many dye factories as possible with the exception of Jelkala. With the Dye Factories in almost every town your income won't be as harmed when a nation declares War and your factories are temporarily closed there. For a steady supply of troops you should be a man of the people. Decide which troops you want in your army the most. For example, if you pick Swadians, then you want to get your relationship up with as many Swadian villages as possible. This will make them give you more troops when you come to visit. One time I got 25 Men ay Arms from one village, extremely rare though. This will ensure you have a steady supply of troops. You'll never be able to survive off the 2 or 3 recruits that they'll give at relationship 0. Now that you're able to quickly field armies and have the money to pay for them, all that's left is to milk every companion in the game for Right to Rule. As a final optional step you can temporarily join a faction and marry into one of the larger families while getting your relationship up with the Lords. Now with troops, money to pay for them, an established base to rise to power on, and Lords at your side, you can have a much more managable time becoming the new Emperor of Calradia.
I also won a duel tournament in PW, I won 150,000 gold! Also, Johnny, if you know about Namo, I don't know if you heard that bet he did that he'd give 50,000 gold to whoever killed him since he didn't advertise it much since he lost that bet to me. [editline]25th April 2012[/editline] boasting all day errday
Napoleonic Wars doesn't seem to be as fun as Mount and Musket was, but I think it's just the map flaws and personal lag that's the problem. I can still say CRPG is the funner mod to play so far. The NW Devs just needs to quickly push out some hotfixes before people begin getting bored of their game.
Is Nord Invasion still good? I might get back into that. I was a damn good Archer.
[QUOTE=Hidole555;35706120]Your Kingdom will survive more on the money you make over time rather than the money you have on hand. You need as many dye factories as possible with the exception of Jelkala. With the Dye Factories in almost every town your income won't be as harmed when a nation declares War and your factories are temporarily closed there. For a steady supply of troops you should be a man of the people. Decide which troops you want in your army the most. For example, if you pick Swadians, then you want to get your relationship up with as many Swadian villages as possible. This will make them give you more troops when you come to visit. One time I got 25 Men ay Arms from one village, extremely rare though. This will ensure you have a steady supply of troops. You'll never be able to survive off the 2 or 3 recruits that they'll give at relationship 0. Now that you're able to quickly field armies and have the money to pay for them, all that's left is to milk every companion in the game for Right to Rule. As a final optional step you can temporarily join a faction and marry into one of the larger families while getting your relationship up with the Lords. Now with troops, money to pay for them, an established base to rise to power on, and Lords at your side, you can have a much more managable time becoming the new Emperor of Calradia.[/QUOTE] Thanks for the advice! I have an absolutely great time fighting armies around my size or smaller (<=100 troops) and take absolutely no casualties usually, but the khergits just waged war on me and they're massif. Tempted to just bribe them to leave me alone for 50,000, which isn't a big deal since I can make that in an hour or so just selling steppe bandits (having an army of slavers definitely has its perks), plus sometimes you end up releasing ~30 manhunters to add to my slaver army. :D I'm not sure if the dye factory thing works since I'm using Floris Mod which basically fucks up the economy making it next to useless.
[QUOTE=Heigou;35706131]I also won a duel tournament in PW, I won 150,000 gold! Also, Johnny, if you know about Namo, I don't know if you heard that bet he did that he'd give 50,000 gold to whoever killed him since he didn't advertise it much since he lost that bet to me. [editline]25th April 2012[/editline] boasting all day errday[/QUOTE] Tell us more about how great you are.
[QUOTE=Robbobin;35709123]Thanks for the advice! I have an absolutely great time fighting armies around my size or smaller (<=100 troops) and take absolutely no casualties usually, but the khergits just waged war on me and they're massif. Tempted to just bribe them to leave me alone for 50,000, which isn't a big deal since I can make that in an hour or so just selling steppe bandits (having an army of slavers definitely has its perks), plus sometimes you end up releasing ~30 manhunters to add to my slaver army. :D I'm not sure if the dye factory thing works since I'm using Floris Mod which basically fucks up the economy making it next to useless.[/QUOTE] Khergits are the easiest faction in the game to beat. Just group your elite units together and let them ride into your shieldwall to die.
[QUOTE=johnlukeg;35678280]Well the combat system in regular Mount and Blade is completely outdated and worthless. The animations look ridiculous and none of the many balance fixes and important changes were put back into the original. I can't fathom any reason why someone would want to buy it instead of Warband. Maybe Star Wars: Conquest...[/QUOTE] The lord of the rings mod. There's a bunch of decent mods that were never ported really.
The lord of the rings mod was kind of crap in my opinion. They talked about keeping it close to the books but I think the only thing they didn't like was the fact Gondor soldiers wore plate, everything else was 'their vision'. Oh and well it wasn't very immersive for me, I wanted to be a Gondor soldier fighting in Osgiliath but it felt like a little skirmish, it would of felt better on warband I think. Now a LOTR mod ported onto warband with multiplayer support would be sexy.
[QUOTE=ForgotPassword;35709873]Haven't touched cRPG in a long time. Last thing I remember doing is trying to get a hang of "Chambering" in duels. Dueling in cRPG makes me nervous. It's like being the last guy on your team while playing CS and everyone is watching you.[/QUOTE] All cRPG's items got nerfed to fuck and is now shit slow I now play native duels.
[QUOTE=Jackald;35709966]I'm kind of scared to play multiplayer because i've only played singleplayer, and with auto-block too (as in holding the button at the right time blocks, i don't have to worry about direction.)[/QUOTE] Auto-block still works in multiplayer.
[QUOTE=Hidole555;35709502]Khergits are the easiest faction in the game to beat. Just group your elite units together and let them ride into your shieldwall to die.[/QUOTE] They tend to attack in convoys of ~400 men, so they tend to beat me purely since I start with about 10 men against their horde. As long as I start with a tactical advantage more than say -3 or -2 I can beat them without any casualties, but I find that it very quickly becomes zero casualties to an outright loss. :(
[QUOTE=Jackald;35710316]Isn't it looked down on though?[/QUOTE] I don't think anyone cares since you can't really tell whether anyone's using it or not.
[QUOTE=simkas;35710187]Auto-block still works in multiplayer.[/QUOTE] Not true. Most servers, in most mods, disable auto-block as it doesn't take skill to use. [QUOTE=Jackald;35710316]Isn't it looked down on though?[/QUOTE] Yes.
None of the servers I've played on so far had it disabled. Besides, in most melee combat situations you have a shield so that part doesn't even matter.
What's the point in having a block mechanic like M&B if you're going to use autoblock? Seems very unbecoming to have it enabled on mp. I've still not bothered after a few months of playing to play mp but still. It's like how the devs of PVKII decided to implement autoblock. While I'm not as fussed about it as a lot of the community, it did take a big element of skill from melee.
I thought we were talking about NW. But yeah, most people frown 'pon it, and most "popular" servers disable autoblock, at least in the mods I play.
Hey so does anyone have any internet connection problems when playing Napoleonic Wars? After about 15 minutes or so of playtime I lose my connection. The thing is, it seems to affect my connection outside of the game as well, since afterwards it takes a ridiculously long time to load web pages and other internet related things. I thought it was a coincidence at first but it's happened everytime I've played the game. I can fix it by just disconnecting/reconnecting to my internet connection but its still kind of annoying. [editline]25th April 2012[/editline] [QUOTE=Robbobin;35710591]What's the point in having a block mechanic like M&B if you're going to use autoblock? Seems very unbecoming to have it enabled on mp. I've still not bothered after a few months of playing to play mp but still. It's like how the devs of PVKII decided to implement autoblock. While I'm not as fussed about it as a lot of the community, it did take a big element of skill from melee.[/QUOTE] Yeah but its so much more satisfying when, as a manual blocker, you beat someone who's blatantly auto-blocking.
I need to infiltrate a town, but I want to have my party camp somewhere so that I can travel alone. Is there a way to do this? Edit: Nevermind I managed to make it in
i had campain ai on poor does that effect their military size because i conquered the whole world and the biggest army i saw was 400 [editline]25th April 2012[/editline] thinking about restarting with everything on normal and ai on good become ruler through sweat and blood instead of the womanly ways i was doing it before [editline]25th April 2012[/editline] also surgeryandtrainer4lyfe~
[QUOTE=johnlukeg;35709227]Tell us more about how great you are.[/QUOTE] I shall, Thol.
[QUOTE=JohnnyMo1;35704861]From where? I really can't think of anything bad enough about crpg to be a real flaw. It's fairly well balanced and tons of fun. [editline]24th April 2012[/editline] Here are my three most played characters, from left to right: Byrlindi (Main, lvl 30), Sigmund Huntfeltz (lvl30), Gollungr (lvl 23) [IMG]http://i47.tinypic.com/2z871uu.jpg[/IMG][/QUOTE] yeah sure get on my level scrub [img]http://goo.gl/TIScD[/img]
[QUOTE=Robbobin;35710591]What's the point in having a block mechanic like M&B if you're going to use autoblock? Seems very unbecoming to have it enabled on mp. I've still not bothered after a few months of playing to play mp but still. It's like how the devs of PVKII decided to implement autoblock. While I'm not as fussed about it as a lot of the community, it did take a big element of skill from melee.[/QUOTE] when I block it seems to be completely random, either I deflect or I die anyway. I know there are certain positions to block at but it just seems to never work especially with modern MnB combat and spinning attacks.
[QUOTE=Vasili;35713668]when I block it seems to be completely random, either I deflect or I die anyway. I know there are certain positions to block at but it just seems to never work especially with modern MnB combat and spinning attacks.[/QUOTE] Most multiplayer servers doesn't have autoblock enabled so I think it defaults to mouse movement.
I just razed every village in the game, besides my own. My work here is done, Calradia is in flames. [editline]25th April 2012[/editline] [QUOTE=Vasili;35713668]when I block it seems to be completely random, either I deflect or I die anyway. I know there are certain positions to block at but it just seems to never work especially with modern MnB combat and spinning attacks.[/QUOTE] The multiplayer is horrible when it comes to hit-boxes. So god damn glitchy. Most of the times when I use a pole-arm it misses.
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