• Mount&Blade (Warband too) thread V. Knights of Calradia
    6,049 replies, posted
Became marshal, first thing I did was be like "Fuck you I want a city" So I took Sargoth and all the lords were like "Yeah sure, take it..." I'm tempted to start my own Faction, but I don't think I'm even close to ready, I can take up to about 109 troops myself at the moment. Is there anything that needs to be done before I should start my own Kingdom?
Find a castle that's easy to defend. If you can't defend it you're screwed.
[QUOTE=Dominic0904;36030102] Is there anything that needs to be done before I should start my own Kingdom?[/QUOTE] Make sure you have a steady income.
[QUOTE=KigJow;36031388]Make sure you have a steady income.[/QUOTE] Buy dyeworks in rivacheg, 1000+ denars every week
[QUOTE=Dominic0904;36030102]Became marshal, first thing I did was be like "Fuck you I want a city" So I took Sargoth and all the lords were like "Yeah sure, take it..." I'm tempted to start my own Faction, but I don't think I'm even close to ready, I can take up to about 109 troops myself at the moment. Is there anything that needs to be done before I should start my own Kingdom?[/QUOTE] Send every Companion in the game to get you Right to Rule. It'll keep other factions off your back. Also it helps to have a combined total of 300 Rhodok Sergeants/Nord Huscarls/Swadian Knights. A full party of any one of those and you can pretty much solo entire cities. Of course, plenty of them may die, hence the large number of replacements. Speaking of which, just garrison cities with hundreds of recruits to ward off potential siegers through pure numbers. We're talking at least 300+ recruits per city/castle.
Is it just me or does late-game get much larger in party size, at the beginning of my game in PoP, party sizes were at most 300-400 now the largest parties going around are 800-1200, as well as the 4000 Noldor Party.
IIRC siege decisions don't work by troop numbers, it works by combined troop levels, so it'll take about 4-5 recruits to match a single top tier troop.
[QUOTE=hypno-toad;36036038]IIRC siege decisions don't work by troop numbers, it works by combined troop levels, so it'll take about 4-5 recruits to match a single top tier troop.[/QUOTE] Whether or not AI runs from or fights moving parties happens via numbers I think, seeing as I chased down a party of 40 swadian knight deserters with 41 nord recuits. The AI might make the same consideration when wanting to storm a castle.
Had a pretty epic battle (in my opinion) 6-8 Jarls from the Kingdom of the Nords. 6-7 Boyas from our side which I was leading as marshal. They had about 500 troops and we had about 400. Took about 5 battles to win the fight, with the troop numbers staying even till the end. My god that was a tense fight.
anyone just get an update?
[QUOTE]Warband Patch 1.153 Common: - Troop AI for choosing weapon for different situations has been updated. - Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed. - New operations for modders. - Some fixes and operation enhancements for modders. Single player: - Town economies are now more balanced. - Several other bug fixes. Multiplayer: - Two new multiplayer maps have been added: Canyon and Desert Town. - HTTP communication has been rewritten due to connection issues reported by players. [/QUOTE] [QUOTE]Napoleonic Wars Version 1.004 changelog Bug Fixes - Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message. - Fixed a problem where some horses changed colour when your distance to them changed. - Players hit by a firearm now properly play a bullet hit body sound. - Fixed problems with defender lives counter in Siege mode. - Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning. - The French translation no longer causes crashes when accepting a duel. - You can now construct a fence when building upon other scene props. - The server console no longer returns a wrong input error when you set a variable to the same as its current value. - Map placed rocket launchers now respawn the next round when picked up, as they should. - Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed. - Fixed all the missing strings from the German and French translations. - Bots in Commander Battle should (hopefully) charge now when a player disconnects. - Fixed teleport problems with the siege gamemode, when the fort wall gets hit. - Low damage melee hits will now only generate “thump” sounds and no blood splash sounds. - In the Duel gamemode, you will now no longer regain health when you kill a horse. - Particle and sound effects placed by mappers will now always emit their effects, as they should. Performance - Rewrote siege spawn code to greatly improve performance on the server CPU. - Further improved the performance when having bonuses enabled. - Improved client side frames per second with explosions and destruction. - Reduced the long wait when a new map is loaded on the server. - Generally improved overall server and client performance and reduced lag. - Reduced overall memory usage and reduced startup loading time slightly. Game Balance - Russian Jägers can now choose to use a cavalry musket instead of the rifle. - Lowered the cannon accuracy slightly. - Doubled the health for doors. - Increased the damage for all swords. General Changes - Added a new map: Hungarian Plain - Various updates to maps, fixing bugs and improving performance. - Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window. - Made Toggle Walk a configurable game key, in the place of the Warband native zoom key. - Equipped the Russian Jäger NCO with a firearm. - Added a full Russian translation. - Added preview images for Fort Boyd and Fort Lyon in the admin panel. - Stray horses will now not run away anymore, unless they take damage. - Added anti-cheat protection for the zoom exploit. - Added an icon on the Conquest flag selection map, showing your current position. - The player beacon icon is now located a bit above the player. - Changed the maximal defender lives that admins can set for siege from 5 to 10. - Added a Open/close caption to the doors.[/QUOTE]
Aha! I have found the missing link to cheap-ass mass cavalry in Brytenwalda. Each Raihd, pictish light cavalry. Almost as good as comaprable light cavalry, but costs a mere 1/4 of what any other cavalry unit costs and is very fast to train up. Truly the Khergit Lancer of Brytenwalda.
[QUOTE=hypno-toad;36046165]Aha! I have found the missing link to cheap-ass mass cavalry in Brytenwalda. Each Raihd, pictish light cavalry. Almost as good as comaprable light cavalry, but costs a mere 1/4 of what any other cavalry unit costs and is very fast to train up. Truly the Khergit Lancer of Brytenwalda.[/QUOTE] They'll still get destroyed without micromanaging because the game is incredibly prejudiced toward cavalry.
[quote]- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.[/quote] So that's why half of my crossbowmen just stood still sometimes. Good to see this fixed.
[QUOTE=Amsay;36046371]So that's why half of my crossbowmen just stood still sometimes. Good to see this fixed.[/QUOTE] It's always great having your bowman's stupid fucking face staring at you while they get slowly walked up at by some raiders.
[QUOTE=Hidole555;36046284]They'll still get destroyed without micromanaging because the game is incredibly prejudiced toward cavalry.[/QUOTE] Generally the first wave of em goes down when infantry inevitably spear thrust at them, but once you can manage to break up or surround an enemy troop formation the cavalry just decimate them with javelin throwing and spearing them. Helps to send in a wave of heavy cavalry first to damage the formation then send the mass light cavalry in to kill individual troops.
So I just won a competition in Brytenwalda on my level 15 character without cheating. Throughout the competition I happened to be listening to this: [video=youtube;HgzGwKwLmgM]http://www.youtube.com/watch?v=HgzGwKwLmgM[/video] I do not think this was mere coincidence.
you had freddie flowing through your blood
It's not possible to win a tournament in brytenwalda without strong musical inspiration or heavy crystal meth usage [editline]22nd May 2012[/editline] Brytenwalda tournament in a nutshell [t]http://i.cubeupload.com/8t5reB.jpg[/t]
Whelp, time to defend my capital with 125 Immortals against 2500. [video=youtube;VEJ8lpCQbyw]http://www.youtube.com/watch?v=VEJ8lpCQbyw&ob=av3e[/video]
Just got given a fief with over 400 troops because of someone Sultan Hakim indicted for treason. :v:
Is anyone here experienced in warband modding? I'd like to change some of the sounds, specifically the death screams, but they are named man_death_8, man_death_11, man_death_14 etc. If I was to replace them could I start from 0 (man_death_0) or would I have to use the same numbers as the default sounds? More importantly would it actually work or do I have to create an actual mod to change anything?
[QUOTE=Amsay;36076637]Is anyone here experienced in warband modding? I'd like to change some of the sounds, specifically the death screams, but they are named man_death_8, man_death_11, man_death_14 etc. If I was to replace them could I start from 0 (man_death_0) or would I have to use the same numbers as the default sounds? More importantly would it actually work or do I have to create an actual mod to change anything?[/QUOTE] You can replace it with a different sound of the same name and format and it'll work fine. If you mean adding extra sounds beyond whats already there, that depends on how the game is built to read and use its own content. You'll only find out by trying.
Anybody know of a mod for Warband which replaces the crossbow firing sound with something better?
[QUOTE=WubWubWompWomp;35936618]CTRL+F4 CTRL+F4 CTRL+F4 CTRL+F4 CTRL+F4 CTRL+F4 CTRL+F4[/QUOTE] Ctrl+Alt+F4 damages the entire enemy party.
[QUOTE=theseltsamone;36051555]Whelp, time to defend my capital with 125 Immortals against 2500.[/QUOTE] Because of your avatar I was going to post a Captain Fantastic song that would fit your situation. But there isn't one, unless someone came to your rescue then "Someone Saved My Life Tonight" would work! So I started playing C-RPG again. God it takes forever to level up, but it's satisfying. Just running around as a level 19 nothing smacking bitches with the torch.
How was the Napolean expansion? Worth getting?
How are you meant to start a faction? If I leave and keep my fiefs then the faction I left hate me. If I leave with nothing, then what do? Also, I find it really difficult to increase my party size beyond about 85, what do I do to get it to like 150 like kings have?
[QUOTE=tom1029;36119067]How are you meant to start a faction? If I leave and keep my fiefs then the faction I left hate me. If I leave with nothing, then what do? Also, I find it really difficult to increase my party size beyond about 85, what do I do to get it to like 150 like kings have?[/QUOTE] You mean it won't let you get it above 85, or all your soldiers keep dying so it never gets above 85? If you're stuck at a maximum of 85 then level up your Charisma and leadership skills. If you find it hard to maintain a high number of soldiers without them dying, just keep recruiting new ones, I guess, and try not to get yourself into battles that you're not sure you can win.
I would like Brytenwalda more if there was more heavy combat instead of just a bunch of rabble in rags killing eachother.
Sorry, you need to Log In to post a reply to this thread.