Mount&Blade (Warband too) thread V. Knights of Calradia
6,049 replies, posted
So about a week ago the main Australian Napoleonic wars server had a line battles event, 160+ people at once in co-ordinated regiments and all, forming ranks and such.
The numbers dwindle down until it's the last man on our team, called 'the chaplain' vs 17 of the enemy.
This guy just turns into a one man mass murder machine and kills around 11 of them, chat is silent, teamspeak is silent, 143 people just watching this one guy turn into an avatar of god when he gets surrounded by 3 of them, they're coming at him and stab simultaneously and..
one of them kills his teammate, then immediately afterwards gets teamkilled himself and the last guy is himself killed by the chaplain..all in the span of 3 seconds.
Chat explodes, people are yelling in teamspeak, last 3 just turn and run, the chaplain yells 'FACE ME' in chat, they shoot at each other for a while, chaplain runs back up a hill where all the regimental flags had fallen, two attack, he smites and the last guy just sits on a hill and waits for the round to end whilst the chaplain just goes around collecting flags until the round ends.
A couple days ago we had a line battle with the regiment I'm in. 100 v 100, multiple groups, with Cavalry, cannons, flags drums and fifes.
However, the 62nd had a lot of men. 37 to be exact. We nearly took up half of the team.
We kicked ass.
Jesus Christ! I'm glad everyone's names are written down. Finding people is still a bitch though.
Get into a TDM, cav map, get lanced in the face two seconds after I spawn twice in a row. Switch to a battle. First game get shield broken by a couched lance and then killed by a couched lance seconds later.
It's almost like I play crpg for a reason
[QUOTE=JohnnyMo1;36342517]Get into a TDM, cav map, get lanced in the face two seconds after I spawn twice in a row. Switch to a battle. First game get shield broken by a couched lance and then killed by a couched lance seconds later.
It's almost like I play crpg for a reason[/QUOTE]
I find Native worst in some ways, the skill level of Native is much much lower than cRPG except for the top duelists of Native but the balance in Native is all out of whack.
Going from cRPG to Native, I absolutely steamroll Native and archers are laser beams of death, stupidly fast, extremely accurate, kill anything in 2-3 arrows.
I am currently in a gay relationship with a party member in Brytenwalda.
:v:
[QUOTE=Zillamaster55;36346041]I am currently in a gay relationship with a party member in Brytenwalda.
:v:[/QUOTE]
Thanks for the update there. Use protection. Do they even have protection?
Anti-Crucifix protection, more like. I'm not sure the word "tolerance" even existed back then.
:ohdear:
[QUOTE=jackattack;36346092]Thanks for the update there. Use protection. Do they even have protection?[/QUOTE]
I use my spear
[QUOTE=Heigou;36343827]I find Native worst in some ways, the skill level of Native is much much lower than cRPG except for the top duelists of Native but the balance in Native is all out of whack.
Going from cRPG to Native, I absolutely steamroll Native and archers are laser beams of death, stupidly fast, extremely accurate, kill anything in 2-3 arrows.[/QUOTE]
I hope this is a joke.
Signed,
-Top duelist of NA warband scene.
bayonets.gif
[img]http://niggaupload.com/images/RiVE4.gif[/img]
Seriously, in the time it takes for me to actually swing the sword he's able to recover from the chamber block stun, go from an overhead to an underhand stab, and do a 180 spin before I can even prepare my sword for a block.
Thats a problem with mount and blade.
Every weapon acts like it is hundreds of pounds even though they are extremely light.
[QUOTE=Mr_Razzums;36346349]I hope this is a joke.
Signed,
-Top duelist of NA warband scene.[/QUOTE]
Which part are you disagreeing with
[QUOTE=Webby2020;36347347]Thats a problem with mount and blade.
Every weapon acts like it is hundreds of pounds even though they are extremely light.[/QUOTE]
Swords especially. Seems the hivemind attitude of NW players is that swords weigh 20 pounds, take 3 years to put into full swing, and they merely cause flesh wounds; while bayonets are supposed to cause explosive disembowelment with even the slightest glancing blows.
[QUOTE=Mr_Razzums;36346349]I hope this is a joke.
Signed,
-Top duelist of NA warband scene.[/QUOTE]
Wondering the same thing as Johnnymo there.
Also, what's your name? I've probably heard of you if you're a good duelist since I enjoy good duels (That is if you weren't sarcastic in which case I'm stupid.)
[editline]16th June 2012[/editline]
[QUOTE=hypno-toad;36347250]bayonets.gif
[img]http://niggaupload.com/images/RiVE4.gif[/img]
Seriously, in the time it takes for me to actually swing the sword he's able to recover from the chamber block stun, go from an overhead to an underhand stab, and do a 180 spin before I can even prepare my sword for a block.[/QUOTE]
That seems to be any 1-2 directional weapons.
Seems that the mechanic is the same, in Warband, when you use something such as an awlpike or a pike (Or Swiss Halberd/English Bill, etc if you're into cRPG) there's no recovery times.
You can keep stabbing and overheading and there's absolutely no recovery time between attack as opposed to 4 directional weapons where there's slight recovery times between hits, making pokey-weapons much faster than their speed stat leads to believe.
[QUOTE=JohnnyMo1;36347440]Which part are you disagreeing with[/QUOTE]
Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
Its fine to like CRPG ( I fucking hate it), but saying its more balanced than Native is a pretty bad opinion.
The last time I was very active was late 2010 - early 2011.
I go by Lu_Bu in the warband scene.
I lead the PEEPEE clan for awhile until all my friends quit.
I also joined the NA duel tournament under the alias r0llerc0ster97, in which i was banned from the TW fourms for. Pretty good saga, if you're interested in quality fourm drama, see link:
[url]http://forums.taleworlds.com/index.php?topic=146564.0[/url]
Now I just run around with some variation of Lu_Bu.
Whats your user? If you rolled around Central_POM at all, or were around in the dueling/scrimming scene, I've probably heard of you.
[QUOTE=Mr_Razzums;36348730]Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
Its fine to like CRPG ( I fucking hate it), but saying its more balanced than Native is a pretty bad opinion.
The last time I was very active was late 2010 - early 2011.
I go by Lu_Bu in the warband scene.
I lead the PEEPEE clan for awhile until all my friends quit.
I also joined the NA duel tournament under the alias r0llerc0ster97, in which i was banned from the TW fourms for. Pretty good saga, if you're interested in quality fourm drama, see link:
[url]http://forums.taleworlds.com/index.php?topic=146564.0[/url]
Now I just run around with some variation of Lu_Bu.
Whats your user? If you rolled around Central_POM at all, or were around in the dueling/scrimming scene, I've probably heard of you.[/QUOTE]
I understand what you mean, I'm not saying cRPG is balanced, it's extremely unbalanced, I just said in SOME WAYS that native is worst. It's mostly about the classes, if you compare an infantry and an archer of equal skills in cRPG, they both stand okay chance.
Meanwhile in Native, an infantry and an archer of equal skills and the archer will just kick absolute ass, the arrows are just so accurate, you can shoot so fast and the damage is so crazy.
I know of a Lubu and a Luboob but they're cRPG players, highly doubt that's you since you dislike cRPG.
I roll on Central_POM from times to times when I'm bored of cRPG but not all that much, I kind of stopped playing the game alot around the time where people started abusing every single game mechanics they can.
I have no trouble dealing with hiltslashes or stab wiggles or circus spinning and jumping everywhere kind of fighting and all that shit, it just absolutely bores me to death and I'd rather alt + f4 than have to duel or fight that kind of shit for several minutes.
[QUOTE=Mr_Razzums;36348730]Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
Its fine to like CRPG ( I fucking hate it), but saying its more balanced than Native is a pretty bad opinion.
The last time I was very active was late 2010 - early 2011.
I go by Lu_Bu in the warband scene.
I lead the PEEPEE clan for awhile until all my friends quit.
I also joined the NA duel tournament under the alias r0llerc0ster97, in which i was banned from the TW fourms for. Pretty good saga, if you're interested in quality fourm drama, see link:
[url]http://forums.taleworlds.com/index.php?topic=146564.0[/url]
Now I just run around with some variation of Lu_Bu.
Whats your user? If you rolled around Central_POM at all, or were around in the dueling/scrimming scene, I've probably heard of you.[/QUOTE]
I usually don't consider leveling a balance issue but I guess it sorta is in a game where everyone is forced to PvP with all levels, but you spend more time in the useful levels, like 20+, then you do in the shit ones so it rights itself. Plus, everyone gets to higher levels eventually, regardless of build. It's not like evening out imbalance by everyone using OP weapons
[editline]16th June 2012[/editline]
[QUOTE=Heigou;36349541]Meanwhile in Native, an infantry and an archer of equal skills and the archer will just kick absolute ass, the arrows are just so accurate, you can shoot so fast and the damage is so crazy.[/QUOTE]
Crossbows are annoying enough in crpg, but in native their reload times are absuuuurd.
[QUOTE=Webby2020;36347347]Thats a problem with mount and blade.
Every weapon acts like it is hundreds of pounds even though they are extremely light.[/QUOTE]
Actually, the problem is they don't act like it's heavy enough.
Swinging a sword in real life isn't slow because the weight of the sword aids it's movement, giving more speed and a deadlier impact. In M&B, swords seem weightless, so they take more time to sing because they forcefully have to bring the arm down.
It's hard to explain, I guess. Bottom line, Mount and Blade needs revamped sword fighting in general.
[QUOTE=Mr_Razzums;36348730]Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
[/QUOTE]
I'd love to see M&B:2 (whenever it comes out) have some sort of asymmetrical balance mode.
Would be cool to have a small team of heavily armored knights vs a larger team of peasant foot-soldiers. I've always envisioned a game where you could have persistent stats and equipment, but the game would stack the teams based on the rank of the players. Would be pretty cool, fun for both sides probably.
[QUOTE=hypno-toad;36350346]I'd love to see M&B:2 (whenever it comes out) have some sort of asymmetrical balance mode.
Would be cool to have a small team of heavily armored knights vs a larger team of peasant foot-soldiers. I've always envisioned a game where you could have persistent stats and equipment, but the game would stack the teams based on the rank of the players. Would be pretty cool, fun for both sides probably.[/QUOTE]
I just want fighting school to change combat animations. That would be wonderful.
[QUOTE=hypno-toad;36347250]bayonets.gif
[img]http://niggaupload.com/images/RiVE4.gif[/img]
Seriously, in the time it takes for me to actually swing the sword he's able to recover from the chamber block stun, go from an overhead to an underhand stab, and do a 180 spin before I can even prepare my sword for a block.[/QUOTE]
This is a perfect example of what I meant in this post:
[QUOTE=Eeshton;36274068]I'd like to see a M&B with fluid, nicelooking animations, the ones in Warband and stuff look alright, it's just they're too slow, or too smooth, or something I can't put my finger on it but they just don't look right.[/QUOTE]
[QUOTE=Broguts;36304653]To my knowledge, the Timurids used elephants with cannons mounted on them.[/QUOTE]
They use them in Medieval II : Total War, but I've heard that it's historically inaccurate.
[QUOTE=Mr_Razzums;36348730]Saying that balance of native is lower than CRPG is ridiculous. The main selling point of CRPG is based in imbalances. In Native, everyone starts on equal footing when the round starts like counter-strike. In CRPG, people who have been playing longer are like super humans compared to newer players. Its basically sit in the back until you have enough experience/money to get a weapon that doesn't glance every hit.
[/QUOTE]
Sounds like native TDM to me, where the good players run around in the best armor so most hits don't do damage, but when they do, they only do little.
CRPG is only unbalanced for new players. It doesn't really matter if you're max level, or if you're a generation 20. At gen 20 there will be bonuses, but it's still fair.
You can simply skip the grinding now, so imbalance is hardly a problem anymore.
Im currently at patch 1.152, and 1257 only runs on 1.131, how do i go back a patch or two?
[editline]16th June 2012[/editline]
nvm I figured it out :P
Is there a party limit at the start of Fire and Sword?
Got support for up to 60 men but once I recruit around 14 from the villages the option to recruit more just disappears completely from all villages. Furthermore, I recently noticed that you can only upgrade them a couple of times.
[QUOTE=lemoncurry;36353092]Im currently at patch 1.152, and 1257 only runs on 1.131, how do i go back a patch or two?
[editline]16th June 2012[/editline]
nvm I [b]figured it out[/b] :P[/QUOTE]
how?
Last time I played CRPG, they had only started to integrate Strategus. Does it make any sense nowadays to play it without participating in Strategus?
[editline]17th June 2012[/editline]
Nevermind, I just remembered that I moved to a place where I won't ever get a ping below 100. Most of the time I can be happy if my latency is below 200ms...
[QUOTE=hypno-toad;36350346]I'd love to see M&B:2 (whenever it comes out) have some sort of asymmetrical balance mode.
Would be cool to have a small team of heavily armored knights vs a larger team of peasant foot-soldiers. I've always envisioned a game where you could have persistent stats and equipment, but the game would stack the teams based on the rank of the players. Would be pretty cool, fun for both sides probably.[/QUOTE]
This pretty much happens already. Normally what I do in battle mode is just join the losing team. After my team dies its pretty much me and maybe one clan member vs like 10 or so people. We just rip through them. This game is honestly like dynasty warriors for good players.
[QUOTE=Mr_Razzums;36358950]This pretty much happens already. Normally what I do in battle mode is just join the losing team. After my team dies its pretty much me and maybe one clan member vs like 10 or so people. We just rip through them. This game is honestly like dynasty warriors for good players.[/QUOTE]
So I guess Lu_Bu makes sense as a screen name then
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