[QUOTE=RaTcHeT302;38194434]I doubt a mod will be able to fix it, as some stuff has been done quite poorly and it would probably require a complete revamp instead. Super Agents are the dumbest thing in the game, they are not challenging, no they are just annoying until you manage to get to the second island and even then there's still one agent wich you can't finish off until the very end.[/QUOTE]
well that sucks.
i hope a fan made project pops up somewhere for a world domination game like this...i would make it if i could.
Me too..I was starting to learn how to model in Maya but school is keeping me busy. I'll try to come up with some test models though, but we'd need a custom engine most probably.
Now I want to play Evil Genius again. Nothing beats the joy of having a properly functioning base.
Hah, anybody wants my island 2 save? I have all the loot and all (almost) the world domination things completed (appart the one in antartica, got bored to plot for that).
500 rating too! If anybody wants any different henchmen tell me and I'll replace them, or I can just make a tutorial.
PS: I used Maximiliam.
Maximillian is the best, because Jubei's teleporting ability is ridiculously useful.
I really like Shen Yu as you get Lord Kane straight away and can take up Jubei later on.
Max's special is broken (reduce research cost) IIRC, so I don't really like him so much. Alexis is probably the most useful special (higher loyalty in minions) and has the largest aura, even if her aura is weaker than the others. Shen Yu also has a really good aura due to how powerful it is, and his special's pretty nice, too. (agents stay for 10% less time IIRC)
Shen Yu makes Agents take longer to respond to Acts of Infamy I believe, and Lord Kane is my favourite henchman. If someone is running away, pop his ability and they freeze in place until he gets there.
I do hate that you can't customize your EG abilities, I'd love to use Maximiliam but with different and better traits.
I also hate that all stats are hidden so there's no way to tell wich minion plots better only by reading a text (unless your surf into the game's files).
[QUOTE=RaTcHeT302;38194315]
It kinda saddens me that this game, Black & White and Dungeon Keeper will probably never see the light of a sequel. If they ever make a new EG from what we saw I do hope they add more features such as being able to have more control over Henchmen (having them stay in one place, guard a certain path, rts style comands in a way).[/QUOTE]
We got the Facebook game, that sort of counts as another Evil Genius game. Even though it's terrible, that and the tweets show they have some sort of idea for an Evil genius sequel.
if they make it i'd like it to me more gritty and stuff.
like it's set 20 minutes into the future and everything. also being able to control minions and henchmen in third person would be fucking sweet. and also combat capability for your evil genius.
we already got a groovy insanely austin powers inspired video game now it's time for the present time sequel.
i dunno about you but a game like this but without all the cartoony stuff would be sweet.
not super gritty
but yeah
20minutes into the future would be sweet
Am I alone with finding Red Ivan to be one of the most useful henchmen
Assuming that you have a guarded door somewhere in the middle of your base to keep him off the main entrances, and a shitton of valets to put down any fires he causes
Because really hes the only thing that can stop a bullshit squad of excellent soldiers that would usually fuck up Jubei in 10 seconds
[QUOTE=Tobba;38200944]Am I alone with finding Red Ivan to be one of the most useful henchmen
Assuming that you have a guarded door somewhere in the middle of your base to keep him off the main entrances, and a shitton of valets to put down any fires he causes
Because really hes the only thing that can stop a bullshit squad of excellent soldiers that would usually fuck up Jubei in 10 seconds[/QUOTE]
I find it good to slow down pesky veterans to then ambush them with jubei, then I pause, throw a grenade or whatever ivan does again and resend jubei and my other hencmen to attack.
But dear god when he uses that damn thing in my base I sometimes wish that I could have the option of telling him to only stay the hell out.
Damn I wish they would make a second one, loved this game. Many fun hours spent on it
[QUOTE=FoodStuffs;38200833]if they make it i'd like it to me more gritty and stuff.
like it's set 20 minutes into the future and everything. also being able to control minions and henchmen in third person would be fucking sweet. and also combat capability for your evil genius.
we already got a groovy insanely austin powers inspired video game now it's time for the present time sequel.
i dunno about you but a game like this but without all the cartoony stuff would be sweet.[/QUOTE]
The Austen Powers vibe drives the entire game, if I'm not stealing the Eiffel Tower and hotel maids to interrogate with Minions doing the Gravity Lean so they can become playboys to stop Russian spies trying to steal a mammoth I recovered then it's not Evil Genius.
I honestly love the current style it has. The dancing guards doing a moonwalk while interrogating is priceless.
Don't forget luring big evil cospirators by putting them in a giant mixer.
[QUOTE=FoodStuffs;38200833]if they make it i'd like it to me more gritty and stuff.
like it's set 20 minutes into the future and everything. also being able to control minions and henchmen in third person would be fucking sweet. and also combat capability for your evil genius.
we already got a groovy insanely austin powers inspired video game now it's time for the present time sequel.
i dunno about you but a game like this but without all the cartoony stuff would be sweet.[/QUOTE]
That sounds so lame it's not even funny.
Is there any way of tweaking the spawn rates of agents? I'd love to have them not spawn at all or only have one or two agents around instead of 20 when I have no heat.
[QUOTE=RaTcHeT302;38205221]Is there any way of tweaking the spawn rates of agents? I'd love to have them not spawn at all or only have one or two agents around instead of 20 when I have no heat.[/QUOTE]
As far as I know, no. But even if you can that would make the game so easy you might as well not have them spawn at all.
Much like No One Lives Forever (in so many ways) this is a highly underrated and underplayed game
[QUOTE=FoodStuffs;38200833]if they make it i'd like it to me more gritty and stuff.
like it's set 20 minutes into the future and everything. also being able to control minions and henchmen in third person would be fucking sweet. and also combat capability for your evil genius.
we already got a groovy insanely austin powers inspired video game now it's time for the present time sequel.
i dunno about you but a game like this but without all the cartoony stuff would be sweet.[/QUOTE]
Changing the setting would be a bad idea. The whole Evil Genius theme fits perfectly with the time it is set in, having it in a different setting would ruin it. All the silly things in the game wouldn't fit in anymore.
[QUOTE=Tobba;38200944]Am I alone with finding Red Ivan to be one of the most useful henchmen
Assuming that you have a guarded door somewhere in the middle of your base to keep him off the main entrances, and a shitton of valets to put down any fires he causes
Because really hes the only thing that can stop a bullshit squad of excellent soldiers that would usually fuck up Jubei in 10 seconds[/QUOTE]
He also ends up killing half your minions and destroying half your base though.
This thread man, I've replayed this game so many times just because this thread keeps getting bumped.
I read online one time that the way to use Ivan is to put him in a 2x2 room by himself with the door set to 3. That way he doesn't wander around and nuke everything, and when you need him you can take him out, use him, and put him back in his little closet. I personally don't use him regardless though, his fire rate is too slow to properly deal with a squad of soldiers himself and the collateral isn't worth it.
[QUOTE=RaTcHeT302;38194283]Do you have only one security network? Also I find endurance traps to be usefull sometimes as my vallets or social minions will transport the downed minions to my barracks, most times I rarely get any agent in my base. (I'm in island 2 right now where you also have much more space)[/QUOTE]
Endurance is good, but the easiest solution is wind traps and pop-up traps. Pop-up traps drain smarts, wind traps keep agents pinned in your entrance. Occasionally there'll be a huge clusterfuck you have to deactivate your traps to clear out, but it works really well. You have to plan for wind traps to use them properly, though. Other than those traps, just watching your mini-map for agents that get deeper into your base will keep out basically everything.
I suppose locking Ivan in an outdoor shack and only letting him out when there are large amounts of soldiers nearby would be a good idea.
Outdoor or indoor is up to you. Personally, I'd probably build a little 2x2 shack somewhere near the entrance to my base, but still inside past my entry traps. That way agents won't randomly crack into it and let him out. On the other hand, if you're using a bunch of topside shacks with level 3 doors already, I guess there's nothing wrong with getting more use out of them.
When I saw this thread on the front page I was hoping for a fan-remake/sequel/spiritual successor.
Honestly, I would give blood for that. Or teeth or something.Anything really.
Alright. I just dug this game out of my 250-something old games in my attic and i wanted to start up again.
I never realised there was much of a modding scene.
What can you guys suggest in terms of mods for this game?
Honestly, the mods aren't all that grandiose in design. The game is notoriously hard to do anything in, and even harder to do something with actual quality.
The TF2 soldier hencmen mod is fun albeit quite buggy as you can just get a unlimited swarm of machine gun soldiers.
I also separated the fixes from the unnoficial patch too as I hated most changes but the fixed stuff was really nice.
i think it's retarded that anyone can think you can keep the goofy austin powers shit and place it anywhere but the 60s/70s
why the hell would you not want a game 20 minutes into the future? if a sequel were to come out do you really want this game but with better graphics? cause that's what it sounds like
evil genius 1 did everything it could to be a great game and honestly there isn't much that could be added on that isn't already modded in. evil genius 2 would most definitely need to be a reboot and you know it. otherwise you're just fooling yourself into playing the same game again.
this game (the first) took all the piss out of the goofiness. i cannot see a sequel being goofy or nearly as goofy as this because it simply wouldn't work. maybe it would have some slight subtext of goofiness, and i'd welcome it if they didn't over do it. but a sequel definitely needs to be set in a different time as well as having a heavier mood.
i also don't know how you could think controlling minions or henchmen (especially henchmen) directly would be a bad idea either. you could actually walk around this base you built and everything.
i can say all this with confidence because i remember waiting in line so long ago to grab my pre order copy of evil genius. and have played COUNTLESS evil genius games with a variety of different modifications.
[editline]27th October 2012[/editline]
it seems to me the general consensus is always to never change a game radically otherwise it's going to be shit.
hate to break it to you but reboots are how games live on, and devs just sticking with what they know is how a franchise gets killed
i want to hear a valid legit argument that doesn't take the piss for why a sequel of this game shouldn't be a reboot.
can you do it? instead of calling me an idiot and rating me dumb why don't you tell me why evil genius 2 should be evil genius 1 with better graphics and a few gimmicks tacked on.
Sorry, you need to Log In to post a reply to this thread.