• Evil Genius - The World Domination Simulation
    1,395 replies, posted
[QUOTE=deltasquid;17048104]Note to self: put security at the back door. I made this huge base when I came at island 2. To everybody working on objectives 4 and 5, amass between 1.200.000 and 1.500.000 before moving. And sell all your rooms in this order: non-essentials (control room, freezer, training room etc.) stat replenishing (mass hall, barracks etc.) and finally sell the power plant. then move all your shit out. You'll arrive with about 800.000 in your new vault, but if you make a room worth 100.000, the minions will arrive again with a new 100.000 and replenish the vault until you've totalled the amount of money you had on your previous island.[/QUOTE] When you move to the second island, your strongroom is in the hut like it is when you start the game. When you build a bigger one, all of your cash will be moved into it.
Buying it from Steam. Allready paid my friend, he'll buy it for me at the first chance.
Found my discs, installing now
Yey I am on the second island with 960,000 Tips??
Argh I suck at this game. Playing it on medium is so damn hard with the damn tourists and the damn investegators. Worst of all I have no money too. Can anyone teach me how to be better at this?
it would be cool if someone made a tf2 mod for evil genius
[QUOTE=Chunk3ym4n;17055541]Argh I suck at this game. Playing it on medium is so damn hard with the damn tourists and the damn investegators. Worst of all I have no money too. Can anyone teach me how to be better at this?[/QUOTE] Play on easy first. [editline]08:20PM[/editline] [QUOTE=FoodStuffs;17056699]it would be cool if someone made a tf2 mod for evil genius[/QUOTE] If only the game was more mod friendly.
[QUOTE=chunkymonkey;17056869]Play on easy first. [editline]08:20PM[/editline] If only the game was more mod friendly.[/QUOTE] Do want AA
[QUOTE=elevator13;17057014]Do want AA[/QUOTE] You have to force it on using your graphics drivers.
I;m about to download the demo, just want to make sure I like it before I buy it.
[QUOTE=chunkymonkey;17057826]You have to force it on using your graphics drivers.[/QUOTE] How do you force AA with CCC? I know you can do it with the nvida control panel but I don't know how to do it with CCC. And I'm probably going to get this soon. :dance:
if anyone needs help with widescreen post.
Just bought this game on STEAM. Definitely worth the $5.
[QUOTE=Teh Zip File;17058135]How do you force AA with CCC? I know you can do it with the nvida control panel but I don't know how to do it with CCC. And I'm probably going to get this soon. :dance:[/QUOTE] [IMG]http://i32.tinypic.com/20z8p6f.png[/IMG]
Played the demo and fell in love. May be the best 5 dollars I've ever spent.
Just got this 4 days ago, played it non-stop since. Eventually the enemy agents become a pain in the ass and you can't destroy hallways, so you have destroy [I]all[/i] of your rooms in the begginning and move them to the back of your base. I don't really want to do that so what else is there to keep away the agents with minimal to no henchman/minion help? I set up a shit-ton of turrets but they don't auto attack so then the game becomes more of an RTS and you can't really focus on anything else. How did anyone else solve the endless hordes of pathetic-poor enemy agents? And I'm sorry I have to be a total noob and ask. How the fuck do I kill that S.M.A.S.H. agent Maria or whatever in the bikini. She's a fucking bitch...every time she escapes my jail she kills 4 or 5 of my minions. One more thing. Never recruit the Russian henchman with the rocket launcher. [b]He will fuck your shit up[/B]. I mean, if he even [I]sees[/I] an enemy tagged for death he'll shoot the rocket launcher no matter where he is. I can't tell you how many minions I've lost because of him shooting a pathetic inspector point blank during a fist-fight. Right now he's locked in my Inner Sanctum.
[QUOTE=Mbbird;17059218]you can't destroy hallways[/QUOTE] Yes you can. [QUOTE=Mbbird;17059218] How the fuck do I kill that S.M.A.S.H. agent Maria or whatever in the bikini.[/QUOTE] You can't until the games says you can. [QUOTE=Mbbird;17059218] One more thing. Never recruit the Russian henchman with the rocket launcher. [b]He will fuck your shit up[/B]. I mean, if he even [I]sees[/I] an enemy tagged for death he'll shoot the rocket launcher no matter where he is. I can't tell you how many minions I've lost because of him shooting a pathetic inspector point blank during a fist-fight. Right now he's locked in my Inner Sanctum.[/QUOTE] Replace his rocket launcher with dual M60's. Problem solved. Need to start a new game though.
How do I destroy hallways then? I right click the hallway and it doesn't give an option to demolish. I just though, is it because there's still items in the "room"?
[QUOTE=chunkymonkey;17058826][IMG]http://i32.tinypic.com/20z8p6f.png[/IMG][/QUOTE] Is there any way to do it for just this game's exe though? I don't want to have to keep undoing and redoing that every time I want to play this. In the nvida control panel you could do that.
[QUOTE=Teh Zip File;17059579]Is there any way to do it for just this game's exe though? I don't want to have to keep undoing and redoing that every time I want to play this. In the nvida control panel you could do that.[/QUOTE] Not with ATI. [editline]11:48PM[/editline] [QUOTE=Mbbird;17059493]I just though, is it because there's still items in the "room"?[/QUOTE] No.
[QUOTE=Mbbird;17059218]Just got this 4 days ago, played it non-stop since. Eventually the enemy agents become a pain in the ass and you can't destroy hallways, so you have destroy [I]all[/i] of your rooms in the begginning and move them to the back of your base. I don't really want to do that so what else is there to keep away the agents with minimal to no henchman/minion help? [b]Put security cameras and a few simple traps (I.E. pressure plate + poison gas) right after the front door. But don't waste too much money, you will migrate to a second, bigger island where you can start from scratch and you'll need tons of cash to set up shop. I recommend over a million just to be sure.[/b] I set up a shit-ton of turrets but they don't auto attack so then the game becomes more of an RTS and you can't really focus on anything else. How did anyone else solve the endless hordes of pathetic-poor enemy agents? [b]Again, traps. Eventually, only the ones that manage to sneak past or get lucky will enter your base. A good security network will allow you to tag them for kill/capture and minions will rush towards the area where he was last spotted to take him down.[/b] And I'm sorry I have to be a total noob and ask. How the fuck do I kill that S.M.A.S.H. agent Maria or whatever in the bikini. She's a fucking bitch...every time she escapes my jail she kills 4 or 5 of my minions. [b]Ah, you can't... For now. You need to either hold her captive and make sure to constantly torture her so she has no chance of escaping. (Can't escape with 0 endurance, you see?) torture her with a few henchmen to protect your evil genius. Alternatively, you can just use the psychological weakening tag until she goes away. Valets will be more than happy to escort her out once she has 0 attention/smarts.[/b] One more thing. Never recruit the Russian henchman with the rocket launcher. [b]He will fuck your shit up[/B]. I mean, if he even [I]sees[/I] an enemy tagged for death he'll shoot the rocket launcher no matter where he is. I can't tell you how many minions I've lost because of him shooting a pathetic inspector point blank during a fist-fight. Right now he's locked in my Inner Sanctum. [b]You can make a topside shack somewhere away from your base and put him in there with a level 3 door. If you ever need him (for example, exceptional veterans come knocking at your door), let him unleash hell. When he gets knocked out or when the enemies are entering your base, tag the agents and pull him back.[/b] [/QUOTE] Added bolded answers.
Fucking body bags are so annoying. I'm trying to trap a fake freezer, but because some agents have already died in there the body bags block placing traps(Lasers, zap thingy, wind traps, gas chamber). It's retarded.
I'm stuck on the evil initation mission. I get the theif, lock him up, mark for questioning and select the chair. the wokrer goes thorugh the whole routine and the guy just fiant.s they stick him back in the holding cell and nothing happens. I even tried using the mixer because it's non lethal but the game just say "you need to use a lethal interrogetion method on the theif.
Just rooted through my data and found some of the most needed mods for the game: Many Of these were found here:[url]http://www.n1nj4.com/index.php?c=6[/url] And in the modding Section here:[url]http://www.n1nj4.com/EvilPlanet/TheGame/modding.php[/url] [highlight]![/highlight][b]I am not 100% Sure that all of these will work with the Steam Version(It's apparently the EU Version), it's up to you to test them out.[/b][highlight]![/highlight] I myself have a retail copy and too poor to buy it again on steam right now. [url=http://www.fileplanet.com/147567/download/Evil-Genius-v1.1-Patch][b]Official 1.01 Patch[/b][/url] Most Important Item on this list. Fixes a lot of crashes, bugs, errors and some annoyances. Watch out for the Steam Version. Lot's of people are saying different things on Steams Forums. [quote=Official Patch Fixes] * Disguised sentry gun can now be researched. * Sentry gun range increased. * Agent AI fix for rooms behind locked doors. * Glossary crash fixes for 2 hyperlinks. * Rare loading crash. * Rare crash involving monkeys. * Extra hint added for objective 2 & the mixer. * The second mess hall counter has been renamed to "mixer". * Misleading "Load Save" option renamed to "Load and Save". * Rare crash bug when deleting certain outdoor traps fixed. * Rare crash bug when locking minions in during construction fixed. * Minor scripting fix for a couple of objects. * Minor fixes (text fixes & memory leaks). * Rare crash in Training Fixed. * Version added to Options screen. * Research button sometimes missing when reloading a saved game fixed. * Crash when saving during death cubicle animation fixed. * Agent memory crash fixed (when agents are around during room detonation). * Security desk crash fixed (holding down LMB to move it when it's destroyed). * Body bag crash fixed (when reloaded and assigned to a destroyed freezer rack). [/quote] [url=http://www.fileplanet.com/hosteddl.aspx?/strategyplanet/evilgenius/BonusCD.zip][b]The Bonus CD[/b][/url] This Basically adds a lot of official content that was only sold in the collectors edition.(More AOI, Objects and an additional Henchmen) [url=http://www.n1nj4.com/EvilPlanet/images/modding/Patch.zip][b]Unofficial Patch[/b][/url] This fan made patch fixes many of the errors not dealt with in the vanilla game. There are a lot but for me this is a must have. Be aware to patch your game with the official patch before this one otherwise you will be unable to do so. [quote=Unofficial Patch] * Fixed the hanchmen stats, the times for acts of infamy are reduced like they should be, as are the heat ratings. * Population is now 150, instead of 100. * Can build all building in the hotel hub and hotel wings. * Can build hotel doors any where, they are cheaper than normal doors but weaker. * Sentry guns can be built inside as well as out. * Hotel casino, lounge and lobby can now be built inside the base. * The loot item Persian rug can now be walked on. * All gun cabinates can now be built in the barracks. * Removed the annoying BEEP BEEP sound on the control room. * Monkey cage (oliver, from an act of infamy should now be researchable). * Prisioners will live longer in the cell. * Most into movies skipped. * Hiding time on world dominition map is now 10mins. * Only sentry guns can be built in building, not disgiused ones. * Freaks shouldnt set traps off now, or at least not as much. * All loot items should carry over to the second island. * Totem pool is only transferable once complete, since it cant be put together on second island. * Fire Extinguisher placable in the hotel. * BodyGuard is now useful. * Security Cameras and speakers can be built in Hotel. [/quote] [url=http://www.n1nj4.com/download.php?id=970][b]Resolution Hack[/b][/url] Sick of Evil Genius being stretched ALL OVER YOUR 22 inch screen? Well place this in the same folder as your .exe and then edit Resolution.ini to your liking using notepad. [url=http://www.n1nj4.com/download.php?id=25&sid=8ecb61f809d9ae8546424131744ee87d][b]Rock-Remover[/b][/url] Hate rocks? NUKE THERE ASS BACK TO THE PLATONIC ERA. Removes rocks in your base that can't be built on so it looks like [url=http://img46.exs.cx/img46/2052/basefull.jpg][b]this[/b] [/url] [url=http://www.n1nj4.com/viewtopic.php?t=2727][b]Red Ivan Fix[/b][/url] Most annoying henchmen and carries the most useless weapon... but still looks like a badass. This isn't as much a mod but a tutorial on how to swap his weapons to dual m60s making him much more lethal and useful but also gives Dirk Masters(Patriot Superagent) his Rocket Launcher to reek more havok. THIS IS A MUST HAVE. [url=http://www.fileplanet.com/hosteddl.aspx?%2fstrategyplanet%2fevilgenius%2fTSMBodybags.rar][b]Different Bodybags[/b][/url] Changes the Colour of bodybags to the region where the agent was from. Makes your freezer room like a bag of skittles. And who doesn't like skittles? Looks like this:[img]http://img.photobucket.com/albums/v726/The_sinister_Mastermind/Skins/SkinLabSpecialEdition1Bodybags.gif[/img] [url=http://www.fileplanet.com/hosteddl.aspx?%2fstrategyplanet%2fevilgenius%2fTSM_Green_Lab.rar][b]Greenerer Lab Equipment[/b][/url] Makes your Lab Equipment all Shiny and Greener. Looks like this:[img]http://img.photobucket.com/albums/v726/The_sinister_Mastermind/Skins/SkinLabSpecialEdition2GreenLab.gif[/img] [url=http://www.n1nj4.com/download.php?id=412][b]AOI pack[/b][/url] Adds some Acts of Infamy which when completed will add objects that were never used in the Vanilla game. Very well done and compliments the game well. [url=http://www.filefront.com/14191577/Doors.rar/][b]Redone Doors[/b][/url] Changes the Door system so instead of reading Dots it actually shows what state the door is in, in plain English. Looks like this: [media]http://img366.imageshack.us/img366/3711/doorsrm4.jpg[/media] [url=http://www.n1nj4.com/download.php?id=786][b]Ninja Mod[/b][/url] Turns your Guard, Mercenary, Marksman, and Martial Artist minions into NINJAS OF DEATH. (Keeps their Original Animations) Looks Like This:[media]http://img479.imageshack.us/img479/2143/martialarts3je.jpg[/media] [url=http://upload.phyrenet.com/files/Ultra_Quick_Research.zip][b]Increase Research Speed[/b][/url] Changes around Research times so no more waiting hours for your ADHD henchmen to research that you should buy goddamn pinball machines for you minions. [url=http://upload.phyrenet.com/files/Recruitment_Drive_Pack.zip][b]Recruit Tourists as Minions[/b][/url] This allows you to recruit Tourists as minions by torturing them using the Brain Washer. A great idea missing from the base game. [url=http://www.n1nj4.com/download.php?id=557][b]SUBMA-SUBMAR-SUBMARINES!!![/b][/url] Regular old boats are SO RETRO. All Evil Geneii these days use nothing less then Saxton Hale Brand Submarines. Guaranteed to make you look twice as Menacing then any other Evil Genius out there. Order Now and we'll even throw in 2 laser guided torpedos.(Only putting the Submarine File in the dynamicresource folder apparently alternates the transport between a boat and a sub just to show off the fact you have BOTH needs confirmation though.) How could not want it to look like THIS:[media]http://img184.echo.cx/img184/5097/sub28du.jpg[/media] [url=http://www.dosgames.com/The_Sinister_Mastermind/Games/EG/AB/FrozenBase.rar][b]The Artic Base for Island 1[/b][/url] Had to Dig Around for this one. Reskins the first Island into an Artic Base. Also a good Idea is to Download these skins:(But make Like Otacon and make a backup of your skins.) [url=http://www.fileplanet.com/hosteddl.aspx?%2fstrategyplanet%2fevilgenius%2fSkinLabArcticBaseHenchmen.rar][b]Your Henchmen[/b][/url], [url=http://www.fileplanet.com/hosteddl.aspx?%2fstrategyplanet%2fevilgenius%2fSkinLabArcticBaseEvilGeneii.rar][b]Your Evil Geneii[/b][/url] and[url=http://www.fileplanet.com/hosteddl.aspx?%2fstrategyplanet%2fevilgenius%2fSkinLabArcticBaseMinions.rar][b]Your Minions[/b][/url]. [B]Hacks YOU CAN DO[/b] Make Backups of Everything you change and I'm not liable for anything bad you do Blah Blah Blah. Simple hacks to solve annoying little things in the game. [b]Population Hack[/b] Increase your max minions allowed. [quote]Go to your ...\DynamicResources\Config folder, and open up population.ini. Remove all the current settings and then paste: FOR POPULATION LIMIT OF 200: MaxPopulation=200 PopulationEntry=0,20 PopulationEntry=2,30 PopulationEntry=4,40 PopulationEntry=10,50 PopulationEntry=20,70 PopulationEntry=40,90 PopulationEntry=60,110 PopulationEntry=80,130 PopulationEntry=100,150 PopulationEntry=120,160 PopulationEntry=140,170 PopulationEntry=160,180 PopulationEntry=180,200 PopulationEntry=200,200 FOR POPULATION LIMIT OF 500: MaxPopulation=500 PopulationEntry=0,50 PopulationEntry=5,75 PopulationEntry=10,100 PopulationEntry=25,125 PopulationEntry=50,175 PopulationEntry=100,225 PopulationEntry=150,275 PopulationEntry=200,325 PopulationEntry=250,375 PopulationEntry=300,400 PopulationEntry=350,425 PopulationEntry=400,450 PopulationEntry=450,500 PopulationEntry=500,500 [/quote] [b]Unlocking Developers Console[/b] Allows the use of....go on Guess. Useful for restoring Lives for henchmen who lost against super agents(cause I can't live without Jumbei) and most likely other debug related things. [quote]Unlocking Developer Mode First, open up the Default.ksb file. It's located in Evil Genius\DynamicResources\Config. Add the line: ToggleDebugCommands:Ctrl+D Next, open the autoexec.con file in the same directory and add the line: DF_RedefineDebugShortcuts 1 Now load the game. Hit Ctrl+D to enable developer mode, and hit the Tilde (~)key to drop down the console. To look at the complete list of console commands, open the console and type "help"[/quote] [b]BUT WAIT![/b] You want to make some badass mods for this badass game? You'll need these badass programs off badassery: If you want to edit any of the textures in the game, you'll need a texture decompressor. Elixir were kind enough to make me a small program to do this version plus brief documentation. A really useful tool.(I'm not sure of which region's tool to use for Steam. I'd go for the EU version though most likely. [url=http://www.n1nj4.com/stuff/TextureDecompressor_US.exe][b]US Version[/b][/url] [url=http://www.n1nj4.com/stuff/TextureDecompressor_EU.exe][b]EU Version[/b][/url] [url=http://www.n1nj4.com/stuff/TextureDecompressor.txt][b][u]Brief[/u] Documentation of Baddassery[/b][/url] [url=http://www.n1nj4.com/EvilPlanet/images/modding/ErbReader.zip][B] ERB Editor[/b][/url] To help play around with all the files in the game, you may need an ERB editor. This one was made by Evil Planet forum member Franscisco Scaramanga so all your base belong to...ah nevermind. Ah whole list of mods and other guides to it can be found here: [url]http://www.n1nj4.com/EvilPlanet/TheGame/modding.php[/url] or [url]http://www.n1nj4.com/EvilPlanet/TheGame/modguide.php[/url] Evil Planet is really the last dieing resource of mods and Info for Evil Genius but hopefully in the near future there will be an Evil Genius 2!... I pray.
[QUOTE=Ir1shfox;17062709]mods[/QUOTE] I love you.
[QUOTE=Generic Monk;17062769]I love you.[/QUOTE] I love me too.
i'll get this if i find enough pennies on the floor. The demo was fuin but it seems bugged.
Wow, when one of my workers was interrogating a repairman he started dancing like Michael Jackson while singing Beat It...He even did the moonwalk and crotch grab... I'm speechless...
I didn't know there was an unofficial patch and these mods seem pretty good, immah go try them out.
Will the unofficial patch work on the steam version at all? Will any mods work with the steam version at all?
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