[QUOTE=XxLiquidxX;22898911]Bring it to playstation.[/QUOTE]
They have a contract with microsoft, do they not?
[QUOTE=dutchah;22898984]Regenerating health has been in video games for years and has proven to be quite handy rather than carrying 70 medkits you have to use every 5 minutes. No thanks.[/QUOTE]
Back in the Mass Effect subforum, there was as poll to see if people liked the regenerating health or the medigel system better, and I remember a vast majority liking the medigel system better, myself included. There's just something that fits perfectly with RPG's and medpacs. Regenerating health just isn't as tactical, nor as fun. *shrug*
And no one say having to take cover is a form of tactics, because ME2 was possibly the easiest "shooter" I have ever played. The "insanity" difficulty just took longer to beat (covering more), it wasn't exactly harder.
[QUOTE=FlyingDog;22899102]I'd like to have those "Oh shit! I can't possibly win this, I'm out of medi-gel and my health bar is almost empty." moments again. [/QUOTE]
You have to remember that Bioware is trying to tell a good story, and continously dying doesn't really work when you're trying to do that.
[QUOTE=dutchah;22899185]You have to remember that Bioware is trying to tell a good story, and continously dying doesn't really work when you're trying to do that.[/QUOTE]
To me, a good story gets better when it feels like I've really fought to get there. By the end of Mass Effect 2 I didn't feel nearly as accomplished as I did after I finished Mass Effect. The problem I have is that while trying to make it more accessible is fine, removing all the challenge from the game just feels like a step in the wrong direction.
[QUOTE=dutchah;22899185]You have to remember that Bioware is trying to tell a good story, and continously dying doesn't really work when you're trying to do that.[/QUOTE]
Then what's the point of playing? If all they want to do is tell a story then release it as a book. Sacrificing gameplay so the interactive story experience isn't ruined isn't how they should go about it. Mass Effect wasn't perfect, but it was incredibly more immersive than ME2 I feel.
Hanar saquadmate. Preferably Blasto.
Good music like in Mass Effect 1. Those tracks were awesome.
Am I the only one that would prefer ME without the RPG elements? Most of them were clunky and difficult to manage and the rewards were rarely worth the hassle.
what worries me the most is how much resources will they dedicate towards making characters that could be dead for the 80% of gamers, such as Wrex
[QUOTE=Diet Kane;22895323]Bring back the inventory[/QUOTE]
:geno:
No.
[QUOTE=deathstarboot;22899239]Then what's the point of playing? If all they want to do is tell a story then release it as a book. Sacrificing gameplay so the interactive story experience isn't ruined isn't how they should go about it. Mass Effect wasn't perfect, but it was incredibly more immersive than ME2 I feel.[/QUOTE]
Where did I say that their sole purpose was that? Besides, games (to me) are a better medium for telling stories then books and a lot more accessable.
[QUOTE=deathstarboot;22899239]Then what's the point of playing? If all they want to do is tell a story then release it as a book. Sacrificing gameplay so the interactive story experience isn't ruined isn't how they should go about it. Mass Effect wasn't perfect, but it was incredibly more immersive than ME2 I feel.[/QUOTE]
I think one of the major reasons ME1 felt more immersive plotwise than ME2 is because ME1s entire plot was about the story itself, whereas in ME2 the only real story-critical missions are Horizon, the Collector ship, and the suicide mission.
The rest of the game was recruitment and loyalty which didn't actually really advance the plot itself as much as each individual plot-crucial world in ME1 did.
ME2 is supposed to be like empire strikes back
[QUOTE=Egevened;22900387]ME2 is supposed to be like empire strikes back[/QUOTE]
Yes. The 'darker' instalment of the trilogy.
I don't see what that has to do with any of what's being discussed at the moment, though.
[QUOTE=sltungle;22900445]Yes. The 'darker' instalment of the trilogy.
I don't see what that has to do with any of what's being discussed at the moment, though.[/QUOTE]
the fact that the story isn't as grandiose as the first one
Get rid of loyalty system. Few of the missions are replayable or hard, and theres so much effort put into companion missions that theres hardly any side quests. I could remember searching the ME wiki to see that there was like 3 sidequests.
Multiple ending possibilites
Dont bring the inventory back, its just annoying to go through.
[QUOTE=Egevened;22900452]the fact that the story isn't as grandiose as the first one[/QUOTE]
You can still make a story feel dark and personal and still make it just as immersive as the first chapter in the trilogy.
Don't get me wrong, ME2 WAS immersive, and the Suicide Mission WAS epic (and I don't mean epic in the, "LOLOLOL epic!" way, but I mean epic as in like... the original sense of the word), but... ME1 still felt MORE immersive and epic to me.
However that said I did like the combat much more in ME2, and I was fucking glad to be rid of that inventory system. I'm one of those players who loots EVERYTHING I can JUST IN CASE an item is important or something, so I was constantly filling up my inventory in ME1.
the problem with the combat in ME2 was that you had all these sandboxy cool abilities to play with your enemies in style, but the shields and barriers were so fucking annoying it's beyond belief
we need more swarms of enemies
[QUOTE=Egevened;22900615]we need more swarms of enemies[/QUOTE]
Urgh. Start a NEW character in ME2, set difficulty to Insanity (make him/her an Adept just to replicate my experience), play through the game (complete the side quests with the infected LOKI mechs and shit, too) and then come back and tell me that.
We need swarms of enemies to be scaled accordingly to difficulty setting.
[QUOTE=sltungle;22900676]
We need swarms of enemies to be scaled accordingly to difficulty setting.[/QUOTE]
Bioware, meet Tripwire Interactive.
I want to be able to have a strong Commander Shepard like in the first game that could withstand more than 5 attacks out of cover before dying.
Oh and add more badass guns. The M-920 Cain is fucking cool.
Redo the inventory somewhere between ME1's horribly boring and clunky swapping of identical guns and bring looking armour and ME2's almost complete lack of an inventory. And let me see Tali's face, I'm torn between wanting it to be pretty, since she's the best love interest in the game, and astoundingly ugly, as a slap in the face to those creepy fanboys who like her a little too much.
Joker Romance
[QUOTE=Ganoric Mank;22900830]And let me see Tali's face, I'm torn between wanting it to be pretty, since she's the best love interest in the game, and astoundingly ugly, as a slap in the face to those creepy fanboys who like her a little too much.[/QUOTE]
Let her be incredibly pretty, only to have her get horribly disfigured in an accident?
Am I the only person who though ME2's story, while great, didn't really advance the overarching reaper storyline much, if at all? They introduced a completely new enemy, which we fought for the entirety of the game, then ended it with a cutscene that told us what we already knew, that the reapers were awakening and heading towards the milky way.
[editline]04:23PM[/editline]
[quote=dutchah;22900865]let her be incredibly pretty, only to have her get horribly disfigured in an accident?[/quote]
[b]YES[/b]
I hope they don't reveal Tali's face. So everyone imagines his (or her..) very own Tali.
They should expand being drunk. Make it last longer, and have it open new dialog choices with people.
Would make for some fun moments.
[QUOTE=Kindlinho;22900903]I hope they don't reveal Tali's face. So everyone imagines his (or her..) very own Tali.[/QUOTE]
[img]http://i.imgur.com/e4kuk.jpg[/img]
wait no
[img]http://i50.tinypic.com/10cvns6.jpg[/img]
[QUOTE=Ganoric Mank;22900889]Am I the only person who though ME2's story, while great, didn't really advance the overarching reaper storyline much, if at all? They introduced a completely new enemy, which we fought for the entirety of the game, then ended it with a cutscene that told us what we already knew, that the reapers were awakening and heading towards the milky way.
[editline]04:23PM[/editline]
[b]YES[/b][/QUOTE]
I think Mass Effect 2 kind of gave us more of a sense who the Reapers are and what they do, such as letting us know that aside from technological advancements, they experiment on organic races and shit, and that they are dependent on organics for reproduction. Also, I feel like all of the references made to dark energy and the dying stars in Mass Effect 2 will probably play a vital role in Mass Effect 3. Basically, it's just a lot of setup.
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