[QUOTE=Blueplastic;28668759]I love the idea. And it makes bones even more useful. And having pets is awesome. And wolves are badass. And the animations are cool.
The only thing I don't like is the skin.[/QUOTE]
I fear it will kill Minecraft though.
It'd balance them pretty well if you had to feed each one a pork chop every day
Getting wolves to fetch gunpowder from the dead creeper in the deep trench below would be pretty cool.
[QUOTE=Randdalf;28671655]Keep in mind Jeb's probably running it in a special debug state where wolves are common and other features are in deliberate easy-mode to make it easy to test.
Simple things that could be added:
- Naming your wolves (a little multiplayer style name would appear above them), with a little symbol indicating their gender (like in Pokemon), just for kicks
- Wolves grow (cub, adult, grizzled) over time, like say every 3 Minecraft days they are alive - and they grow in health and power
- Ability to dye your wolves
- Some sort of item which you could use as a wolf controller (like the antlion bait in HL2), left-click to attack here, right-click to gather to me
- Knowledge of your wolves' health (maybe under or next to the name)
- Randomised wolf stats? (speed, health, attack, indicated by wolf visuals - for instance their model could be slightly leaner if they were stronger)
On the subject of taming, I think taming should be a bit like fighting, but with visual feedback. Wild wolves would have a tinted skin making them look... wild, and as you attack them with ... something (a taming whip?), they slowly lose this and become less "wild".
Cooler but more complex things would be finding packs of wolves roaming, that sort of thing, rather than singular ones or having male and female wolves breeding to create babby wolves, yay![/QUOTE]
I do agree on naming them, it would be nice and fun. Showing the gender is a nice touch.
I don't see a reason to have them grow, and about health and power, I'll get to that soon.
Why would you dye the wolves? I suppose for the lulz, might be okay. :/
No. Just no, attacking an animal works fine, and I guess they will attack mobs by themselves.
Yes, this is needed though.
No, stats would be too advanced and too much to keep track of. It wouldn't fit with the rest of game, which is very simple.
No, taming with bones work just fine, no need to suddenly have to create a special whip to tame them.
[QUOTE=Oneperson;28671112]They have a sort of derp-y face.[/QUOTE]
Derpy face is required for all animals.
[QUOTE=no-named;28675281]I do agree on naming them, it would be nice and fun. Showing the gender is a nice touch.
I don't see a reason to have them grow, and about health and power, I'll get to that soon.
Why would you dye the wolves? I suppose for the lulz, might be okay. :/
No. Just no, attacking an animal works fine, and I guess they will attack mobs by themselves.
Yes, this is needed though.
No, stats would be too advanced and too much to keep track of. It wouldn't fit with the rest of game, which is very simple.
No, taming with bones work just fine, no need to suddenly have to create a special whip to tame them.[/QUOTE]
The reason I'm saying all this stuff is that the whole point of having a pet is that they're personal to you, right?
So say I'm on SMP, and I walk up to Jerry who also has a wolf, and I'm like "Hey, Jerry!" and he's like "Hey, Randdalf!". Then we compare wolves and realise that they look exactly the same. If you have things like growing and stats, each wolf is unique to you. There's also a little metagame there where you have to raise a wolf to be useful rather than just right clicking on it and then letting it kill everything for you. If you have a pack of wolves, then they'll all be the same, and they'll also all look the same as wild wolves (hence my wild wolf tinting suggestion).
I do see a need for a specialised wolf control item, mainly because I want to order my wolf around, not have to demonstrate everything it does to it. If I see a skeleton, I'm not going to want to run up and punch it first, similarly, if I think my wolf is in danger I want to get it out of there. Taming was just a fun suggestion, making it more challenging and fun rather than "right-click to win".
[QUOTE=Spiderjjr45;28674551]"Go Wolfies! Attack!"
"Sssssssssssssssss..."
[img_thumb]http://i55.tinypic.com/5vpzjb.png[/img_thumb][/QUOTE]
No no oh god no :crying:
[QUOTE=Randdalf;28675470]The reason I'm saying all this stuff is that the whole point of having a pet is that they're personal to you, right?
So say I'm on SMP, and I walk up to Jerry who also has a wolf, and I'm like "Hey, Jerry!" and he's like "Hey, Randdalf!". Then we compare wolves and realise that they look exactly the same. If you have things like growing and stats, each wolf is unique to you. There's also a little metagame there where you have to raise a wolf to be useful rather than just right clicking on it and then letting it kill everything for you. If you have a pack of wolves, then they'll all be the same, and they'll also all look the same as wild wolves (hence my wild wolf tinting suggestion).
I do see a need for a specialised wolf control item, mainly because I want to order my wolf around, not have to demonstrate everything it does to it. If I see a skeleton, I'm not going to want to run up and punch it first, similarly, if I think my wolf is in danger I want to get it out of there. Taming was just a fun suggestion, making it more challenging and fun rather than "right-click to win".[/QUOTE]
I see your point, but I still think stats is overdoing it. Perhaps different natural colors, and also the ability to dye them? (I'd want a pink one). As I said, they should probably automatically attack hostile mobs, while simply helping out killing passive mobs.
I'm wondering though, what will happen to your wolf when you log out of a multiplayer game? Will it disappear until you log in again, will it wait in the same place?
Hopefully there will be a way to make them "stay", for safety purposes. I don't want to go into a mine and decend uber slow, only to hear the dieing noise of Scruffy McBarkson as he hit the bottom of the shaft.
That, and hopefully the step after this will be tame-able cows that you can put satchels on to hold all your sand, wood, and raw material.
But, for [b]achievements[/b] hopefully it'll all be for fun, and none of them will be "collect # of x". Just fun stuff that people wouldn't cheat for. Watching the sunset, and surviving a night kinda things.
[QUOTE=no-named;28675836]I see your point, but I still think stats is overdoing it. Perhaps different natural colors, and also the ability to dye them? (I'd want a pink one). As I said, they should probably automatically attack hostile mobs, while simply helping out killing passive mobs.
I'm wondering though, what will happen to your wolf when you log out of a multiplayer game? Will it disappear until you log in again, will it wait in the same place?[/QUOTE]
I think jeb said it was saved, but he's still figuring out how to do it in multiplayer. In so far as stats are concerned, they wouldn't be like, hover over a wolf a little table of stats pop up. Different wolves would have different physical attributes (i.e. size of chest = strengh, size of legs = speed), which would identify them as being stronger. I agree it's not exactly the Minecraft style, Minecraft having a very simple interface, but if implemented as simply and as subtle as possible I believe it'd add an extra dimension to wolf-ownership.
[editline]18th March 2011[/editline]
[quote]But, for achievements hopefully it'll all be for fun, and none of them will be "collect # of x". Just fun stuff that people wouldn't cheat for. Watching the sunset, and surviving a night kinda things.[/quote]
Notch said he was specifically not going to making achievements "collect # of x", those sort of things would be reserved for the stats system he's working on in parallel I believe.
What I think would be cool is if there were different color wolves depending on which biome that you're in. For example, if you are in a desert biome, wolves with tan fur will spawn, and if you're in a tundra biome, wolves with fluffy white fur will spawn.
Awesome. Want this now.
So lemme guess, no date for the new update?
Who knew a pixelly, blocky wolf could be so adorable looking?
i love things like this, bit by bit notch is building a huge game! we've gone from simple blocks to beds and pets! in a couple of years we could have so much!
[QUOTE=vladnag;28676900]i love things like this, bit by bit notch is building a huge game! we've gone from simple blocks to beds and pets! in a couple of years we could have so much![/QUOTE]
He's stopping development at the end of the year.
[QUOTE=Ninjarooster;28676793]So lemme guess, no date for the new update?[/QUOTE]
The only thing we know is it's not coming out this week. Doesen't mean we won't have it on sunday.
Id like to be able to dye my Wolf.
[QUOTE=Ninjarooster;28676995]He's stopping development at the end of the year.[/QUOTE]
source?
[QUOTE=luck_or_loss;28677254]source?[/QUOTE]
You really believe that? *sigh*
Gullibility is through the roof on Fp.
[QUOTE=Rubs10;28674594]I'd love to experiment with kennel traps. Automatically open a door and release the hounds.
No. If someone cheats it doesn't effect you so you shouldn't care.
I'm happy Notch doesn't at least.[/QUOTE]
[QUOTE=Rubs10;28674594]I'd love to experiment with kennel traps. Automatically open a door and release the hounds.[/QUOTE]
[QUOTE=Rubs10;28674594][b]release the hounds.[/b]
[/QUOTE]
[img]http://i.imgur.com/NWnjE.jpg[/img]
they kinda look like samoyeds.
[QUOTE=Ninjarooster;28676995]He's stopping development at the end of the year.[/QUOTE]
i hope thats not true, or if it is true i hope someone just as good and much quicker than him takes over.
The water shaking animation looks nice, would be sweet if they added some idle animations to mobs, other than "Walk, Jump, Walk, Jump, Walk, Jump"
[QUOTE=EastBayWilly;28677274]You really believe that? *sigh*
Gullibility is through the roof on Fp.[/QUOTE]
Asking for a source is far from gullibility. It may even be the exact opposite.
[QUOTE=Creeper;28677414]The water shaking animation looks nice, would be sweet if they added some idle animations to mobs, other than "Walk, Jump, Walk, Jump, Walk, Jump"[/QUOTE]
i think the sitting down could count as an idle animation
[QUOTE=vladnag;28677455]i think the sitting down could count as an idle animation[/QUOTE]
I think he meant for other mobs. Like grazing for cows.
[QUOTE=mars7a;28677487]I think he meant for other mobs. Like grazing for cows.[/QUOTE]
ah, yer i like that idea, it would be better then simply have them stare at you
[QUOTE=EastBayWilly;28677274]You really believe that? *sigh*
Gullibility is through the roof on Fp.[/QUOTE]
[url]http://www.rockpapershotgun.com/2011/03/07/notch-reveals-plans-for-after-minecraft/[/url]
[QUOTE=Ninjarooster;28677582][url]http://www.rockpapershotgun.com/2011/03/07/notch-reveals-plans-for-after-minecraft/[/url][/QUOTE]
They're never going to meet that deadline, the rate they're going at it's one update a month, so that's 12 updates in a year, and that's horseshit. They need to fix MP, release modding tools and basically meet all of the requests they've agreed to and their own promises and shit.
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