FireFall - A Sci-Fi Action Shooter MMORPG... FOR FREE!
1,881 replies, posted
I'm in the beta now. Fun little game.
If you want to add me, my character is the same username as on here.
[QUOTE=Xanthias;35977971]So, theres a Facepunch group or something? How do I get into that?[/QUOTE]
No groups really, just add people to friends list.
Which are the best medic abilities?
[QUOTE=lapsus_;35983240]Which are the best medic abilities?[/QUOTE]
Healing wave.
[QUOTE=creec;35983288]Healing wave.[/QUOTE]
The first, default one?
How does the level 15 blue one differs? I'm like, two refined brimstone ores away from the nanoprints.
I found a goddamn good Vampiric-beam medigun. Total of +50% sef healing and +3% fire rate. I can suck the life out of a Terrorclaw while standing still and tanking it's hits.
Update today! Can't wait.
[QUOTE=Kidd;35991026]Update today! Can't wait.[/QUOTE]
Any speculation or info on what its going to add?
Some people are saying it's a major update but really no clue at all.
They update every Thursday, as said on their forums.
But some people say there won't be an update this week due to diablo3.
[QUOTE=Xanthias;35991117]Any speculation or info on what its going to add?[/QUOTE]
I know they are fixing bug where fx is staying in the world and never getting removed.
It explains why after thumping for a while your fps is dropping more and more.
Patch notes for 17th of May.
Bug Fixes
Fixed more issues of reticles disappearing.
Aranha nests and Coralite nodes should no longer appear in the tunnel between Trans Hub and Copacabana.
Thumpers have had their phase-shifting abilities nerfed and are no longer able to hide inside certain rocks.
Fixed issues with the client minimizing after changing video resolutions.
Fixed various floating rocks and vines throughout the world.
Modified NPC pathing to prevent issues of the NPCs getting stuck in locations.
Closed more holes that allowed you inside the Trans Hub hangar.
Fixed an issue where the hacking team would receive XP rewards for the counter hack.
Fixed ways that players were able to get more manufacturing slots than they were supposed to have.
Fixed inventory freezes when removing gear.
Fixed issues with the Engineer wrench count not updating on the UI.
Fix for that weird black rectangle that always appears over the Accord splash screen at login that nobody talks about but everyone sees.
Fixes for respawning with weird ammo counts.
Fixed multiple client crash issues.
Fixed particle lights not being cleaned up at low lighting quality settings which caused performance degradation over time.
Game Changes
PvP matches will now reward loot that matches the level of the battleframe that you're wearing when the match ends.
Only winning teams receive loot.
Players must do at least 20% of the damage on a target in order to receive an assist XP reward.
Accuracy, Defense, Rate of Fire, and Crit modules have all had their bonuses halved across the quality levels.
Medic's Heal Grenade alt-fire will now only heal the medic if a friendly is within the splash radius.
Medic's Heal Gun will now use the Medic's Rate of Fire instead of the target's Rate of Fire (thanks tdopz).
Recon's Sniper Rifle will now do 400 default damage on body shot. Head shot crit modifier was increased to compensate.
The Assault Rifle and Suppressor Rifle bullet speed has been increased by 66%.
Reduced the camera shake associated with being hit by the Assault plasma cannon. Also decreased the radius of when camera shake would be applied.
Changed the Carbonite Casing costs of modules.
This was patched live last week.
Geology scans will now appear on the world map for your entire squad.
Sped up inventory updates so that you don't load the entire inventory every time you pick up an item.
UI Changes
Chat now has global key bindings for chat scrolling that are in the keybindings, this allows for chat scrolling even when not in chat input mode.
pgup - scroll up 3 lines
pgdown - scroll down 3 lines
alt+pgup - scroll to top
alt+pgdown - scroll to bottom
Rebinding these keys to normal letter keys will prevent them from working in chat input mode.
If a new message comes in and you not in chat input mode, then the chat window will now auto scroll to the bottom.
Added an interface option for changing the font type between an handful of our font types
Increased font size from point 9 to point 10
Relabeled option 'Background Transparency' to 'Background Opacity' as it better describes its functional orientation. Ie100% is fully Opaque
Reversed the gradient on the hold-to-interact UI: increases the contrast of the bar's depletion.
Known Issue
Hovering over a resource in vendor window will show "Undefined" instead of the resource description.
I went to the Forest area and there was almost next to nothing there... I am guessing it's not fully finished yet?
[QUOTE=Kaelazun;36001796]
PvP matches will now reward loot that matches the level of the battleframe that you're wearing when the match ends.
Only winning teams receive loot.[/QUOTE]
Ouch.
[QUOTE=Kaelazun;36001796]Recon's Sniper Rifle will now do 400 default damage on body shot. Head shot crit modifier was increased to compensate[/QUOTE]
YES. YEES.
[QUOTE=lapsus_;36003740]
YES. YEES.[/QUOTE]
Already met a person who complains about them becoming underpowered.
Just signed up for the beta.
How long do you guys reckon it might take to be accepted into it?
Two years, approx.
Where can you find if you have invites to give away?
So does FireFall have pay to win elements or what?
[QUOTE=mac338;36005366]So does FireFall have pay to win elements or what?[/QUOTE]
Not yet, but I'm sure you will be able to buy cosmetics. I doubt/am not sure that they will have buyable weapons and stuff.
[QUOTE=mac338;36005366]So does FireFall have pay to win elements or what?[/QUOTE]
It's still in a very very early beta.
[QUOTE=mac338;36005366]So does FireFall have pay to win elements or what?[/QUOTE]
No and won't.
[QUOTE=imadaman;36005900]No and won't.[/QUOTE]
Woho!
That means I have two F2P sci-fi MMO shooters to look forward to without them having pay to win.
This and Planetside 2.
So I finally got the glider pad.
[img_thumb]http://cloud.steampowered.com/ugc/560942235898805005/E3EFD8CEAC51762B6799D2BD45043B02A1B0B38E/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/560942235898810570/05799F0DCB6CFD418DF3F5DE81635192B5A3B7C2/[/img_thumb]
So I flew to Arclight...
[img_thumb]http://cloud.steampowered.com/ugc/560942235898858114/B34EA22F79141AEFF587A3CD488443C0F4B264AE/[/img_thumb]
...through Arclight..
[img_thumb]http://cloud.steampowered.com/ugc/560942235898864199/59D7F4450E61AF28017236BCC4C4D3839434E3B7/[/img_thumb]
...under Arclight.
[img_thumb]http://cloud.steampowered.com/ugc/560942235898873180/D195B940176A94104CCA0E405E6DBE4D7B21BF5A/[/img_thumb]
I got in the hydro core beach too, but without gliders :v:
Can't wait to see you online and fly around with that glider pads of yours!
[editline]19th May 2012[/editline]
Wow coralite rifining 1C
140 refined coralites, 8000crystite, 150 carbon polymer
I can never seem to join a PvP game.
Does it take long?
[QUOTE=mchapra;36026930]I can never seem to join a PvP game.
Does it take long?[/QUOTE]
I don't know, if you queue for everything at once it will take less than 5minutes I think.
I want to know what makes people think having four snipers in a 5v5 is a good idea.
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