• FireFall - A Sci-Fi Action Shooter MMORPG... FOR FREE!
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Patch Notes - v0.5.1449 [quote] *Old replays will not function properly in this patch Technical Changes Visual options for 32 bit systems are no longer capped Gameplay Changes *Most changes made to battleframes, items and abilities were made to eliminate the excessive vertical progression within tiers General AFK players in a PvP match will be warned after 60 seconds of idling and will automatically be removed 30 seconds following the warning if still idle AFK players in the open world will be warned after five minutes and will be logged out five minutes following the warning if still idle 300 seconds warned, 600 seconds booted in open world Small Heal Powerup now grants 250 health (down from 500) Burst Rifle damage slightly reduced Reduced base run speed of Assault & Biotech Increased base run speed of Recon (it should now be the fastest moving battleframe at base values) Ammo Reduced damage bonus received from Tier 1 ammo Reduced maximum damage bonus from crafted ammo in Tier 2 Assault Plasma Cannon Tier 1 reload speed bonus increased from 15% to 25% Tier 2 maximum reload speed bonus from crafting increased from 30% to 35% Tier 1 splash range upgrade reduced to 10% Tier 2 maximum splash range bonus from crafting reduced from 50% to 20% Tier 2 maximum initial splash range increased to match tier 1 Missile Shot Increased the base damage from 400 to 500 Tier 1 bonus damage reduced from 200 to 50 Tier 2 maximum bonus damage from crafting reduced from 400 to 100 Bombs Away Base damage per bomb increased from 100 to 110 Tier 1 bonus damage reduced from 200 to 20 per bomb Tier 2 maximum bonus damage from crafting reduced from 400 to 40 per bomb Base cooldown for both tiers reduced from 35 seconds to 25 seconds Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 7 seconds Shockwave Base cooldown reduced from 40 seconds to 30 seconds Tier 1 cooldown reduction reduced from 20 seconds to 3 seconds Tier 2 maximum cooldown reduction from crafting reduced from 21 seconds to 7 seconds Tier 1 velocity bonus reduced from 20% to 10% Tier 2 maximum velocity bonus from crafting reduced from 40% to 20% Tier 1 range bonus reduced from 50% to 25% Tier 2 maximum range bonus reduced from 60% to 50% Cannonball Base cooldown reduced to 20 seconds Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 5 seconds Afterburner Base cooldown reduced from 20 seconds to 15 seconds Tier 1 cooldown reduction reduced from 6 seconds to 2 seconds Tier 2 maximum cooldown reduction from crafting reduced from 8 seconds to 5 seconds Dreadnaught Heavy Machine Gun Removed the snare while firing Tier 1 rate of fire bonus reduced from 15% to 5% Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10% Repulsor Blast Base cooldown reduced from 30 seconds to 20 seconds Tier 1 bonus cooldown reduction reduced from 10 seconds to 2 seconds Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 5 seconds Tier 1 radius bonus reduced from 4 meters to 2 meters Tier 2 maximum radius bonus from crafting reduced from 8 meters to 4 meters Teleport Shot Teleports Dreadnaught instantly upon successful hit Base cooldown reduced from 35 seconds to 20 seconds Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 5 seconds Tier 1 range bonus reduced from 40 meters to 20 meters Gravity Field Base cooldown reduced from 35 seconds to 25 seconds Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds Tier 2 bonus duration from crafting reduced from 4 seconds to 2 seconds Heavy Armor Base cooldown reduced from 35 seconds to 30 seconds Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds Recon Sniper Rifle Tier 1 rate of fire bonus reduced from 15% to 5% Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10% Tier 1 headshot damage bonus reduced from 10% to 5% Tier 2 maximum headshot damage bonus from crafting reduced from 20% to 5% Tier 1 reload speed bonus increased from 15% to 25% SIN Beacon Base cooldown reduced from 35 seconds to 30 seconds Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds Tier 1 bonus radius reduced from 3 meters to 2 meters Tier 2 maximum bonus radius from crafting reduced from 4 meters to 3 meters Tier 1 duration bonus reduced from 3 seconds to 2 seconds Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 3 seconds Resonating Bolts Base cooldown reduced from 35 seconds to 30 seconds Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds Tier 1 duration bonus reduced from 2 seconds to 1 second Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds Tier 1 damage bonus reduced from 10% to 5% Tier 2 maximum damage bonus from crafting reduced from 20% to 10% Cryo Shot Basecooldown reduced from 35 seconds to 25 seconds Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds Tier 1 duration bonus reduced from 2 seconds to 1 second Tier 2 maximum duration bonus from crafting reduced from 3 seconds to 2 seconds Tier 1 bonus slow amount reduced from 10% to 5% Tier 2 maximum bonus slow amount from crafting reduced from 20% to 10% Execute Shot Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 7 seconds Tier 2 maximum radius bonus from crafting reduced from 3 meters to 2 meters Tier 2 maximum damage bonus from crafting reduced from 200 damage to 100 damage SIN Scramble Shot Tier 2 maximum base cooldown rate reduced from 35 seconds to 25 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds Biotech BioNeedler Reduced camera shake when firing BioNeedler Adjusted the visual effects of the Bioneedler Shortened the projectile tail Reduced the impact effect Reduced the size/intensity of the altfire's muzzle flash Tier 1 rate of fire bonus reduced from 15% to 5% Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10% Tier 1 reload speed bonus increased from 15% to 25% Tier 2 maximum reload speed bonus from crafting increased from 25% to 30% Healing Wave Tier 1 base cooldown increased from 30 seconds to 35 seconds Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 8 seconds Tier 1 bonus strength reduced from 200 to 50 Tier 2 maximum bonus strength from crafting reduced from 300 to 75 Tier 1 bonus knockback strength reduced from 10% to 5% Tier 2 maximum bonus knockback strength reduced from 10% to 7% Healing Ball Tier 1 base cooldown increased from 30 seconds to 35 seconds Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 8 seconds Tier 1 base healing strength reduced from 650 to 500 Tier 2 base healing strength reduced from 750 to 550 Tier 1 bonus strength reduced from 150 to 50 Can no longer detonate Healing Ball by shooting Increased size of radius to match its effect Triage Tier 1 duration reduced from 4 seconds to 2.5 seconds Tier 1 bonus duration educed from 2 seconds to 1 second Tier 2 base duration reduced from 4 seconds to 3.5 seconds Tier 2 maximum bonus duration from crafting reduced from 6 seconds to 1.5 seconds Poison Trail Tier 1 bonus duration reduced from 3 seconds to 1 second Tier 2 base duration increased from 4 seconds to 5 seconds Tier 2 maximum bonus duration from 6 seconds to 2 seconds Kinetic Shot Tier 2 maximum bonus damage from crafting reduced from 50 to 20 Tier 2 maximum velocity bonus from crafting reduced from 50 m/s to 40 m/s Tier 2 base cooldown increased from 25 seconds to 30 seconds Creeping Death No longer damages targets out of radius Tier 2 maximum damage bonus from crafting reduced from 25 per tick to 15 per tick Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds Tier 2 base cooldown increased from 30 seconds to 35 seconds Healing Leash Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 5 seconds Tier 2 maximum duration bonus reduced from 10 seconds to 5 seconds Added heal over time to both targets Healing Shot Tier 2 base healing strength reduced from 40 to 35 Tier 2 maximum strength bonus from crafting reduced from 30 to 8 Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds Engineer Tesla Rifle Tier 1 rate of fire bonus reduced from 15% to 5% Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10% Tier 1 reload speed bonus increased from 15% to 25% Tier 2 maximum reload speed bonus increased from 25% to 30% Increased range of alt fire Quick Deploy Shield Base cooldown reduced from 35 seconds to 30 seconds Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds Tier 1 base duration increased from 6 seconds to 8 seconds Tier 2 base duration increased from 8 seconds to 10 seconds Multi-Turret Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds Tier 1 base health reduced from 450 to 350 Tier 1 bonus health reduced to 50 Tier 2 base health reduced from 550 to 400 Tier 2 maximum bonus health from crafting reduced to 75 Short-Circuit Mine Tier 1 base cooldown reduced from 35 seconds to 25 seconds Tier 2 base cooldown reduced from 30 seconds to 20 seconds Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds Tier 1 base snare duration increased from 2 seconds to 3 seconds Tier 1 bonus snare duration decreased from 2 seconds to 1 second Tier 2 base snare duration increased from 3 seconds to 4 seconds Jump Pad Tier 2 maximum bonus strength from crafting reduced from 15 to 10 Tier 2 base cooldown reduced from 35 seconds to 30 seconds Tier 2 maximum cooldown reduction reduced from 15 seconds to 10 seconds EMP Grenade Tier 2base cooldown reduced from 35 seconds to 30 seconds Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds Tier 2 base radius increased from 3.5 meters to 4 meters Tier 2 maximum bonus radius from crafting reduced from 1.5 meters to 1 meter Now spawns as an EMP field and is activated similar to healing ball/satchel charge Boomerang Shot Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds Tier 2 maximum bonus velocity from crafting reduced from 15 m/s to 10 m/s Tier 2 maximum bonus damage from crafting reduced from 30 to 15 UI Radar has new options Square Radar - disables rotating radar Show all 4 compass marks - only available if north marker is enabled Terrain gamma Terrain saturation Terrain alpha Added new optional UI (enable via interface options) - resource monitor - displays current resource totals Added sound effects for mousing over selectable parts in Garage Removed the number of sonic detonators used on the mission "A Tough Nut to Crack" on the ability bar - they are infinite for the duration of the mission Bug Fixes Open World Fixed an issue where dialogue would play at incorrect times Fixed an issue where flares would last longer than intended Fixed some server performance issues Fixed issues with various props in the world Fixed an issue causing endless Aranhas spawns at the MPU encounter Fixed collision on various items in PvP and in the open world Fixed some more holes in the world Fixed an issue where players would stand upright after being incapacitated by a Melding Tornado blast Fixed an issue where building the basic MPU would not give it to a player, causing the related mission to not progress Fixed an issue where melding tornado shards would not orbit the tornado Localized audio for Oilspill exists for Crashed Thumper event Character movement should be a little smoother during server lag Fixed an issue where Oilspill would inform you about updrafts more than once Fixed an issue where Chosen were not threatening to take players' jawbones Temporarily removed Melding Worms until they are in a more complete state Fixed an issue where players could deploy thumpers on items that are not ground Fixed an issue where Toxic Aranhas' poison cloud would damage players after fading from view Fixed an issue where Crystite Hybrid Resource blending would lock up a player's Manufacturing Terminal Fixed an issue where players could not see duel notifications from the same player after a single defeat Fixed an issue where players attempting to manufacture Improved Personal Thumper would receive an error Increased Assist XP on creature kills from 60% to 100% Reduced XP reward for small creature kills Increased XP reward for large creature kills Fixed issues with Tanken and their weapons Fixed some civilian NPC movement and seating paths Fixed an issue where Accord guards would move slower than intended Fixed some dialogue typos Fixed an issue where other POI icons on the world map would disappear after uplinking with Broken Shores/Arclight Fragment Base Fixed spawn point placement in Trans Hub Medical Bay Fixed an issue where vendors would return an error when accessed Fixed an issue where players would not get the proper XP reward for uplinking with the Stonewall SIN network Adjusted the mission "Down the Squid Hole" - players are able to go directly to Shanafelt without having to explore the first bunker PvP Fixed some hit registration issues Fixed an issue allowing players to sneak into Tier 1 matches with Tier 2 frames Adjusted matchmaker, there should be less cases where teams are grossly mismatched Fixed an issue where players participating in squad challenges would not be matched against randomly queued players Fixed an issue where battleframe stations at point A in OCT would heal attackers before attackers control that point Fixed an issue where players could cap point A in OCT at rates faster than intended Fixed an issue where the wrong interaction types are used on friendlies and enemies Adjusted the volume of some audio in replays to match other levels Fixed an issue where player movement would not cancel execution Fixed an issue where two grouped players would queue for PvP but not get a match Calldowns have been disabled in PvP Fixed an issue where players were not awarded victory/loss XP in PvP Fixed an issue where players were able to deploy turrets in enemy spawns on The Rig Fixed an issue where players were unable to re-queue for the same pvp match they logged out of Changed flycam behavior in replay so that mouse wheel can be used for zooming UI Fixed a name display issue for items in New You Fixed an issue where the UI would not display the proper value of an XP boost Adjusted PvP scoreboard to display score instead of XP Added messaging to inform the user what tier they are queued for Adjusted the constraints element in full view so players can notice if they are exceeding constraints Fixed an issue where the tech tree XP bar would display the incorrect battleframe's XP at times Fixed an issue where the Manufacturing Station UI does not update when selecting an item to build Deployables should be easier to interact with Fixed an issue where the cooldown timer would not display for the Tiki Torch after switching to another calldown Fixed an issue where crafting an item you are certified for would give a SIN error The sorting of calldowns on the Nav Wheel has been improved Friends list is now sorted by online/offline and then alphabetically Dot reticle should be more correctly centered Fixed an issue where Garage UI would not scale properly in windowed mode Fixed the crystite display notation after MSRP on tech tree Fixed the language in some load screens Fixed an issue where Biotech weapon upgrade icon would display the incorrect icon Fixed the display name for Tier 2 Recluse's Creeping Death Fixed an issue where the XP display would cap out at a certain value Battleframe/Character Fixed an issue where the female dreadnaught body color was not applying Fixed an issue where characters would show up untextured in the New You Fixed an issue where engineer armplates would not fully display in first person Fixed an issue where players were unable to swap weapons while sprinting Fixed an issue where the dreadnaught slow effect is not removed Fixed an issue where newer characters would always see the fly-in every time they log in Fixed an issue where tier 2 nova cannon was using the incorrect ammo Fixed an issue where players could spend more XP than they had Fixed an issue where EMP Grenade would not work consistently Fixed an issue where some players were unable to purchase tier 1 Biotech or Engineer battleframes Fixed an issue where Boomerang Shot visuals would not appear after activating the ability Fixed an issue where consuming a Wiki Wacker while already under the influence would cancel the audio effect Fixed an issue where players were able to equip Tier 1 items on Tier 2 battleframes Fixed an issue where Tier 2 Triage abilities would have an excessively long cooldown Fixed an issue where modules' visuals would not properly display in the Garage Movement is now disabled when players are engaged in the Garage Fixed an issue where Kisuton Thunderdome ability's duration and displayed duration were mismatched Fixed an issue where equipping Triage would grant revive bonuses even while not active Removed the ammo counter on the Engineer's Assault Rifle Fixed an issue where Engineer turrets would continue to fire at erupted Aranhas pods Fixed an issue where only Assaults would display their primary weapons at character creation Added an in-scope sensitivity slider to gameplay options Added basic assist XP for healing abilities for Biotech Creeping Death no longer damages targets out of its radius Fixed an issue where the Engineer arm plate would not animate in first person Red Bean Cafe Fixed an issue where Lieutenants would not receive the proper amount of Red Beans Fixed an issue where the Tiki Torch would despawn immediately after placement Hourly XP boosts should now stack with Founders' permanent XP boost Increased pet movement speeds so they have an easier time to keep up with the player Increased pet despawn distance Tiki torches can now be deployed closer to each other Patch will be live soon. [/quote]
I don't see a lot of postin' here. Also the new nanoprints are fucking awesome. Something that started with less damage and with more clip size now has more damage,more clip size and more ammo capacity.
New update :D [quote]Patch v0.5.1455 **The LGV, Merch and Founders Decals will not be available immediately with the patch. We are running some scripts to unlock these items for Founders. This could take up to a few hours after the patch is deployed. Tiki Masks are available immediately after patch.** Founders Pack Virtual Items Commander LGVs now available! Deploy your LGV through the call-down menu. Merch pets now available for those that purchased Founders Packs at PAX or completed the online Crystite Challenge. Access your Merch through the calldown menu. Founders Tiki Masks are now available, equip them via the New You! Founders decals are now available! Access and apply your decals through the Paint Shop in the Garage. Army Name/Tag reservation as well as Tiki Mask gift codes for friends are available at the Founders website. Game Changes General Items such as flashlights for other characters and flares are now visible on all quality settings Open World Increased the base XP reward of Chosen Assaults (50 XP), Melded Hissers (50 XP), Siegebreakers (150 XP) and Juggernauts (150 XP) Removed dialogue from SIN uplink mission for The Shiv PvP Maps Modified the spawn room forcefields on The Rig - once you leave the spawn room you cannot enter again (matches Sunken Harbor forcefield behavior) Balance Changes General Reduced Tier 1 Defense Plating to 2.5% damage reduction Reduced Tier 2 Defense Plating to 5% damage reduction Biotech Reduced the base coodown of Healing Ball from 35 seconds to 15 seconds Healing Ball no longer self-heals the Biotech unless it also hits a friendly target **The Biotech does not have to be in range of the splash to receive the healback Reduced the base Tier 1 Healing Wave cooldown to 20 seconds Reduced the base Tier 2 Healing Wave cooldown to 15 seconds Recon Increased Satchel Charge's projectile speed Added a 500ms delay to Satchel Charge's ability to be detonated Engineer Multi Turret: Engineers now store up to 3 turrets and can deploy them back to back until they are out of turrets ** NOTE: Each turret is replenished in 30 second intervals. The UI does not currently reflect this properly. UI Changes Players will receive a notification if a "friend" declines a friend invite Interface placement options are now compatible with 3 monitor mode or stretched windowed mode Added vehicle UI to display vehicle health, speed, rpm and gear information Resource Monitor got reworked to show a cumulating recent change number, it will now be on by default in auto collapsing mode The loot messages in chat will now be off by default Bug Fixes General Fixed an issue where weapons would twitch in iron sights view Fixed an issue where a player would sometimes lose their weapon after being revived following a duel loss Fixed an issue where during the swap weapon animation would play, weapons would appear behind the player's back Open World Fixed a few issues with thumpers that were causing unintended and irregular creature / Chosen spawns Improved and Advanced thumpers use the correct thump durations Moved Sigu's Sanctuary and Biosphere Research Facility uplink mission waypoints to their proper locations Fixed issues causing placement problems when placing watchtower reactors Fixed various prop and terrain issues (Open World & PvP maps) UI End of match progress screen should now display the correct amount of XP earned in the match Battleframe Abilities Fixed the Omnidyne-M Shockwave ability for Firecat (it now has the proper cooldown reduction) Fixed an issue causing Boomerang Shot to hit a target multiple times when passing through them Fixed the display name of Quick Deploy Forcefield Fixed an issue where Satchel Charge would detonate multiple times Fixed an issue with Satchel Charge's cooldown Patch should be live soon, we are in the process of fixing something server-side.[/quote]
[media]http://www.youtube.com/watch?v=DWgLmfgKiYY[/media]
Okay LGVs are hilarious. I was just in copa and there was about 6 of us all on our LGVs, all playing the horn music. If there was a "Firefall in a nutshell" video, it would probably be just full of /dance, tiki torch and LGV horn.
Is FP going to make an army for Firefall?
Probably, but it seems like it's going to be a while before armies and anything worth doing in an army are implemented.
Can we only have 1 character? I tried creating another one and got an error message.
Current limit is one, that might be subject to change
What army name should facepunch have? I can reserve it, I have the technology.
[QUOTE=Kaelazun;37805498]What army name should facepunch have? I can reserve it, I have the technology.[/QUOTE] Firepunch.
Sweet, they got the Steam overlay working again
[QUOTE=Dominic0904;37806122]Firepunch.[/QUOTE] I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."
FRP?
Just started playing Recon. I love it.
[QUOTE=Fusnax;37808706]FRP?[/QUOTE] nah, looks like we're french or something
New invite errybodhey!!! T6OSH-VLIPM-FOD0S-ETHF7
MV4SH-7HHFK-RGGOD-24O28 No need to thank.
[QUOTE=Kaelazun;37808447]I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."[/QUOTE] FireP? Though it sounds like Fire Pee. Which sort if makes it sound like we are a STD army. I would say FirePow, but its a letter too long.
FRHFL-CO9HO-X6N7W-TSJWY Don't need it.
[QUOTE=Dominic0904;37813104]FireP? Though it sounds like Fire Pee. Which sort if makes it sound like we are a STD army. I would say FirePow, but its a letter too long.[/QUOTE] FireFP?
FFFP
[QUOTE=TheJoker;37813210]FRHFL-CO9HO-X6N7W-TSJWY Don't need it.[/QUOTE] Thanks!
2VY0X-159TZ-MOGRJ-9UR01
How about FcePnc?
KHG5D-L7XCZ-1OYM5-MZC4R Haven't played the beta in forever. Anything big added in the past month or two?
Well none of my friends want this key W6UIP-XYIJ4-ILSVK-R0KW7
[QUOTE=Kaelazun;37808447]I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."[/QUOTE] OIFY
[QUOTE=Masamune;37813748]KHG5D-L7XCZ-1OYM5-MZC4R Haven't played the beta in forever. Anything big added in the past month or two?[/QUOTE] Thanks for the key!
I'd love more keys to get my friends this game! :v:
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