FireFall - A Sci-Fi Action Shooter MMORPG... FOR FREE!
1,881 replies, posted
Patch Notes - v0.5.1449
[quote]
*Old replays will not function properly in this patch
Technical Changes
Visual options for 32 bit systems are no longer capped
Gameplay Changes
*Most changes made to battleframes, items and abilities were made to eliminate the excessive vertical progression within tiers
General
AFK players in a PvP match will be warned after 60 seconds of idling and will automatically be removed 30 seconds following the warning if still idle
AFK players in the open world will be warned after five minutes and will be logged out five minutes following the warning if still idle
300 seconds warned, 600 seconds booted in open world
Small Heal Powerup now grants 250 health (down from 500)
Burst Rifle damage slightly reduced
Reduced base run speed of Assault & Biotech
Increased base run speed of Recon (it should now be the fastest moving battleframe at base values)
Ammo
Reduced damage bonus received from Tier 1 ammo
Reduced maximum damage bonus from crafted ammo in Tier 2
Assault
Plasma Cannon
Tier 1 reload speed bonus increased from 15% to 25%
Tier 2 maximum reload speed bonus from crafting increased from 30% to 35%
Tier 1 splash range upgrade reduced to 10%
Tier 2 maximum splash range bonus from crafting reduced from 50% to 20%
Tier 2 maximum initial splash range increased to match tier 1
Missile Shot
Increased the base damage from 400 to 500
Tier 1 bonus damage reduced from 200 to 50
Tier 2 maximum bonus damage from crafting reduced from 400 to 100
Bombs Away
Base damage per bomb increased from 100 to 110
Tier 1 bonus damage reduced from 200 to 20 per bomb
Tier 2 maximum bonus damage from crafting reduced from 400 to 40 per bomb
Base cooldown for both tiers reduced from 35 seconds to 25 seconds
Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 7 seconds
Shockwave
Base cooldown reduced from 40 seconds to 30 seconds
Tier 1 cooldown reduction reduced from 20 seconds to 3 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 21 seconds to 7 seconds
Tier 1 velocity bonus reduced from 20% to 10%
Tier 2 maximum velocity bonus from crafting reduced from 40% to 20%
Tier 1 range bonus reduced from 50% to 25%
Tier 2 maximum range bonus reduced from 60% to 50%
Cannonball
Base cooldown reduced to 20 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 5 seconds
Afterburner
Base cooldown reduced from 20 seconds to 15 seconds
Tier 1 cooldown reduction reduced from 6 seconds to 2 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 8 seconds to 5 seconds
Dreadnaught
Heavy Machine Gun
Removed the snare while firing
Tier 1 rate of fire bonus reduced from 15% to 5%
Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
Repulsor Blast
Base cooldown reduced from 30 seconds to 20 seconds
Tier 1 bonus cooldown reduction reduced from 10 seconds to 2 seconds
Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 5 seconds
Tier 1 radius bonus reduced from 4 meters to 2 meters
Tier 2 maximum radius bonus from crafting reduced from 8 meters to 4 meters
Teleport Shot
Teleports Dreadnaught instantly upon successful hit
Base cooldown reduced from 35 seconds to 20 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 5 seconds
Tier 1 range bonus reduced from 40 meters to 20 meters
Gravity Field
Base cooldown reduced from 35 seconds to 25 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
Tier 2 bonus duration from crafting reduced from 4 seconds to 2 seconds
Heavy Armor
Base cooldown reduced from 35 seconds to 30 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
Recon
Sniper Rifle
Tier 1 rate of fire bonus reduced from 15% to 5%
Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
Tier 1 headshot damage bonus reduced from 10% to 5%
Tier 2 maximum headshot damage bonus from crafting reduced from 20% to 5%
Tier 1 reload speed bonus increased from 15% to 25%
SIN Beacon
Base cooldown reduced from 35 seconds to 30 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
Tier 1 bonus radius reduced from 3 meters to 2 meters
Tier 2 maximum bonus radius from crafting reduced from 4 meters to 3 meters
Tier 1 duration bonus reduced from 3 seconds to 2 seconds
Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 3 seconds
Resonating Bolts
Base cooldown reduced from 35 seconds to 30 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
Tier 1 duration bonus reduced from 2 seconds to 1 second
Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
Tier 1 damage bonus reduced from 10% to 5%
Tier 2 maximum damage bonus from crafting reduced from 20% to 10%
Cryo Shot
Basecooldown reduced from 35 seconds to 25 seconds
Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
Tier 1 duration bonus reduced from 2 seconds to 1 second
Tier 2 maximum duration bonus from crafting reduced from 3 seconds to 2 seconds
Tier 1 bonus slow amount reduced from 10% to 5%
Tier 2 maximum bonus slow amount from crafting reduced from 20% to 10%
Execute Shot
Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 7 seconds
Tier 2 maximum radius bonus from crafting reduced from 3 meters to 2 meters
Tier 2 maximum damage bonus from crafting reduced from 200 damage to 100 damage
SIN Scramble Shot
Tier 2 maximum base cooldown rate reduced from 35 seconds to 25 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
Biotech
BioNeedler
Reduced camera shake when firing BioNeedler
Adjusted the visual effects of the Bioneedler
Shortened the projectile tail
Reduced the impact effect
Reduced the size/intensity of the altfire's muzzle flash
Tier 1 rate of fire bonus reduced from 15% to 5%
Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
Tier 1 reload speed bonus increased from 15% to 25%
Tier 2 maximum reload speed bonus from crafting increased from 25% to 30%
Healing Wave
Tier 1 base cooldown increased from 30 seconds to 35 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 8 seconds
Tier 1 bonus strength reduced from 200 to 50
Tier 2 maximum bonus strength from crafting reduced from 300 to 75
Tier 1 bonus knockback strength reduced from 10% to 5%
Tier 2 maximum bonus knockback strength reduced from 10% to 7%
Healing Ball
Tier 1 base cooldown increased from 30 seconds to 35 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 8 seconds
Tier 1 base healing strength reduced from 650 to 500
Tier 2 base healing strength reduced from 750 to 550
Tier 1 bonus strength reduced from 150 to 50
Can no longer detonate Healing Ball by shooting
Increased size of radius to match its effect
Triage
Tier 1 duration reduced from 4 seconds to 2.5 seconds
Tier 1 bonus duration educed from 2 seconds to 1 second
Tier 2 base duration reduced from 4 seconds to 3.5 seconds
Tier 2 maximum bonus duration from crafting reduced from 6 seconds to 1.5 seconds
Poison Trail
Tier 1 bonus duration reduced from 3 seconds to 1 second
Tier 2 base duration increased from 4 seconds to 5 seconds
Tier 2 maximum bonus duration from 6 seconds to 2 seconds
Kinetic Shot
Tier 2 maximum bonus damage from crafting reduced from 50 to 20
Tier 2 maximum velocity bonus from crafting reduced from 50 m/s to 40 m/s
Tier 2 base cooldown increased from 25 seconds to 30 seconds
Creeping Death
No longer damages targets out of radius
Tier 2 maximum damage bonus from crafting reduced from 25 per tick to 15 per tick
Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
Tier 2 base cooldown increased from 30 seconds to 35 seconds
Healing Leash
Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 5 seconds
Tier 2 maximum duration bonus reduced from 10 seconds to 5 seconds
Added heal over time to both targets
Healing Shot
Tier 2 base healing strength reduced from 40 to 35
Tier 2 maximum strength bonus from crafting reduced from 30 to 8
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
Engineer
Tesla Rifle
Tier 1 rate of fire bonus reduced from 15% to 5%
Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
Tier 1 reload speed bonus increased from 15% to 25%
Tier 2 maximum reload speed bonus increased from 25% to 30%
Increased range of alt fire
Quick Deploy Shield
Base cooldown reduced from 35 seconds to 30 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
Tier 1 base duration increased from 6 seconds to 8 seconds
Tier 2 base duration increased from 8 seconds to 10 seconds
Multi-Turret
Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
Tier 1 base health reduced from 450 to 350
Tier 1 bonus health reduced to 50
Tier 2 base health reduced from 550 to 400
Tier 2 maximum bonus health from crafting reduced to 75
Short-Circuit Mine
Tier 1 base cooldown reduced from 35 seconds to 25 seconds
Tier 2 base cooldown reduced from 30 seconds to 20 seconds
Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
Tier 1 base snare duration increased from 2 seconds to 3 seconds
Tier 1 bonus snare duration decreased from 2 seconds to 1 second
Tier 2 base snare duration increased from 3 seconds to 4 seconds
Jump Pad
Tier 2 maximum bonus strength from crafting reduced from 15 to 10
Tier 2 base cooldown reduced from 35 seconds to 30 seconds
Tier 2 maximum cooldown reduction reduced from 15 seconds to 10 seconds
EMP Grenade
Tier 2base cooldown reduced from 35 seconds to 30 seconds
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
Tier 2 base radius increased from 3.5 meters to 4 meters
Tier 2 maximum bonus radius from crafting reduced from 1.5 meters to 1 meter
Now spawns as an EMP field and is activated similar to healing ball/satchel charge
Boomerang Shot
Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
Tier 2 maximum bonus velocity from crafting reduced from 15 m/s to 10 m/s
Tier 2 maximum bonus damage from crafting reduced from 30 to 15
UI
Radar has new options
Square Radar - disables rotating radar
Show all 4 compass marks - only available if north marker is enabled
Terrain gamma
Terrain saturation
Terrain alpha
Added new optional UI (enable via interface options) - resource monitor - displays current resource totals
Added sound effects for mousing over selectable parts in Garage
Removed the number of sonic detonators used on the mission "A Tough Nut to Crack" on the ability bar - they are infinite for the duration of the mission
Bug Fixes
Open World
Fixed an issue where dialogue would play at incorrect times
Fixed an issue where flares would last longer than intended
Fixed some server performance issues
Fixed issues with various props in the world
Fixed an issue causing endless Aranhas spawns at the MPU encounter
Fixed collision on various items in PvP and in the open world
Fixed some more holes in the world
Fixed an issue where players would stand upright after being incapacitated by a Melding Tornado blast
Fixed an issue where building the basic MPU would not give it to a player, causing the related mission to not progress
Fixed an issue where melding tornado shards would not orbit the tornado
Localized audio for Oilspill exists for Crashed Thumper event
Character movement should be a little smoother during server lag
Fixed an issue where Oilspill would inform you about updrafts more than once
Fixed an issue where Chosen were not threatening to take players' jawbones
Temporarily removed Melding Worms until they are in a more complete state
Fixed an issue where players could deploy thumpers on items that are not ground
Fixed an issue where Toxic Aranhas' poison cloud would damage players after fading from view
Fixed an issue where Crystite Hybrid Resource blending would lock up a player's Manufacturing Terminal
Fixed an issue where players could not see duel notifications from the same player after a single defeat
Fixed an issue where players attempting to manufacture Improved Personal Thumper would receive an error
Increased Assist XP on creature kills from 60% to 100%
Reduced XP reward for small creature kills
Increased XP reward for large creature kills
Fixed issues with Tanken and their weapons
Fixed some civilian NPC movement and seating paths
Fixed an issue where Accord guards would move slower than intended
Fixed some dialogue typos
Fixed an issue where other POI icons on the world map would disappear after uplinking with Broken Shores/Arclight Fragment Base
Fixed spawn point placement in Trans Hub Medical Bay
Fixed an issue where vendors would return an error when accessed
Fixed an issue where players would not get the proper XP reward for uplinking with the Stonewall SIN network
Adjusted the mission "Down the Squid Hole" - players are able to go directly to Shanafelt without having to explore the first bunker
PvP
Fixed some hit registration issues
Fixed an issue allowing players to sneak into Tier 1 matches with Tier 2 frames
Adjusted matchmaker, there should be less cases where teams are grossly mismatched
Fixed an issue where players participating in squad challenges would not be matched against randomly queued players
Fixed an issue where battleframe stations at point A in OCT would heal attackers before attackers control that point
Fixed an issue where players could cap point A in OCT at rates faster than intended
Fixed an issue where the wrong interaction types are used on friendlies and enemies
Adjusted the volume of some audio in replays to match other levels
Fixed an issue where player movement would not cancel execution
Fixed an issue where two grouped players would queue for PvP but not get a match
Calldowns have been disabled in PvP
Fixed an issue where players were not awarded victory/loss XP in PvP
Fixed an issue where players were able to deploy turrets in enemy spawns on The Rig
Fixed an issue where players were unable to re-queue for the same pvp match they logged out of
Changed flycam behavior in replay so that mouse wheel can be used for zooming
UI
Fixed a name display issue for items in New You
Fixed an issue where the UI would not display the proper value of an XP boost
Adjusted PvP scoreboard to display score instead of XP
Added messaging to inform the user what tier they are queued for
Adjusted the constraints element in full view so players can notice if they are exceeding constraints
Fixed an issue where the tech tree XP bar would display the incorrect battleframe's XP at times
Fixed an issue where the Manufacturing Station UI does not update when selecting an item to build
Deployables should be easier to interact with
Fixed an issue where the cooldown timer would not display for the Tiki Torch after switching to another calldown
Fixed an issue where crafting an item you are certified for would give a SIN error
The sorting of calldowns on the Nav Wheel has been improved
Friends list is now sorted by online/offline and then alphabetically
Dot reticle should be more correctly centered
Fixed an issue where Garage UI would not scale properly in windowed mode
Fixed the crystite display notation after MSRP on tech tree
Fixed the language in some load screens
Fixed an issue where Biotech weapon upgrade icon would display the incorrect icon
Fixed the display name for Tier 2 Recluse's Creeping Death
Fixed an issue where the XP display would cap out at a certain value
Battleframe/Character
Fixed an issue where the female dreadnaught body color was not applying
Fixed an issue where characters would show up untextured in the New You
Fixed an issue where engineer armplates would not fully display in first person
Fixed an issue where players were unable to swap weapons while sprinting
Fixed an issue where the dreadnaught slow effect is not removed
Fixed an issue where newer characters would always see the fly-in every time they log in
Fixed an issue where tier 2 nova cannon was using the incorrect ammo
Fixed an issue where players could spend more XP than they had
Fixed an issue where EMP Grenade would not work consistently
Fixed an issue where some players were unable to purchase tier 1 Biotech or Engineer battleframes
Fixed an issue where Boomerang Shot visuals would not appear after activating the ability
Fixed an issue where consuming a Wiki Wacker while already under the influence would cancel the audio effect
Fixed an issue where players were able to equip Tier 1 items on Tier 2 battleframes
Fixed an issue where Tier 2 Triage abilities would have an excessively long cooldown
Fixed an issue where modules' visuals would not properly display in the Garage
Movement is now disabled when players are engaged in the Garage
Fixed an issue where Kisuton Thunderdome ability's duration and displayed duration were mismatched
Fixed an issue where equipping Triage would grant revive bonuses even while not active
Removed the ammo counter on the Engineer's Assault Rifle
Fixed an issue where Engineer turrets would continue to fire at erupted Aranhas pods
Fixed an issue where only Assaults would display their primary weapons at character creation
Added an in-scope sensitivity slider to gameplay options
Added basic assist XP for healing abilities for Biotech
Creeping Death no longer damages targets out of its radius
Fixed an issue where the Engineer arm plate would not animate in first person
Red Bean Cafe
Fixed an issue where Lieutenants would not receive the proper amount of Red Beans
Fixed an issue where the Tiki Torch would despawn immediately after placement
Hourly XP boosts should now stack with Founders' permanent XP boost
Increased pet movement speeds so they have an easier time to keep up with the player
Increased pet despawn distance
Tiki torches can now be deployed closer to each other
Patch will be live soon.
[/quote]
I don't see a lot of postin' here.
Also the new nanoprints are fucking awesome.
Something that started with less damage and with more clip size now has more damage,more clip size and more ammo capacity.
New update :D
[quote]Patch v0.5.1455
**The LGV, Merch and Founders Decals will not be available immediately with the patch. We are running some scripts to unlock these items for Founders. This could take up to a few hours after the patch is deployed. Tiki Masks are available immediately after patch.**
Founders Pack Virtual Items
Commander LGVs now available! Deploy your LGV through the call-down menu.
Merch pets now available for those that purchased Founders Packs at PAX or completed the online Crystite Challenge. Access your Merch through the calldown menu.
Founders Tiki Masks are now available, equip them via the New You!
Founders decals are now available! Access and apply your decals through the Paint Shop in the Garage.
Army Name/Tag reservation as well as Tiki Mask gift codes for friends are available at the Founders website.
Game Changes
General
Items such as flashlights for other characters and flares are now visible on all quality settings
Open World
Increased the base XP reward of Chosen Assaults (50 XP), Melded Hissers (50 XP), Siegebreakers (150 XP) and Juggernauts (150 XP)
Removed dialogue from SIN uplink mission for The Shiv
PvP Maps
Modified the spawn room forcefields on The Rig - once you leave the spawn room you cannot enter again (matches Sunken Harbor forcefield behavior)
Balance Changes
General
Reduced Tier 1 Defense Plating to 2.5% damage reduction
Reduced Tier 2 Defense Plating to 5% damage reduction
Biotech
Reduced the base coodown of Healing Ball from 35 seconds to 15 seconds
Healing Ball no longer self-heals the Biotech unless it also hits a friendly target
**The Biotech does not have to be in range of the splash to receive the healback
Reduced the base Tier 1 Healing Wave cooldown to 20 seconds
Reduced the base Tier 2 Healing Wave cooldown to 15 seconds
Recon
Increased Satchel Charge's projectile speed
Added a 500ms delay to Satchel Charge's ability to be detonated
Engineer
Multi Turret: Engineers now store up to 3 turrets and can deploy them back to back until they are out of turrets
** NOTE: Each turret is replenished in 30 second intervals. The UI does not currently reflect this properly.
UI Changes
Players will receive a notification if a "friend" declines a friend invite
Interface placement options are now compatible with 3 monitor mode or stretched windowed mode
Added vehicle UI to display vehicle health, speed, rpm and gear information
Resource Monitor got reworked to show a cumulating recent change number, it will now be on by default in auto collapsing mode
The loot messages in chat will now be off by default
Bug Fixes
General
Fixed an issue where weapons would twitch in iron sights view
Fixed an issue where a player would sometimes lose their weapon after being revived following a duel loss
Fixed an issue where during the swap weapon animation would play, weapons would appear behind the player's back
Open World
Fixed a few issues with thumpers that were causing unintended and irregular creature / Chosen spawns
Improved and Advanced thumpers use the correct thump durations
Moved Sigu's Sanctuary and Biosphere Research Facility uplink mission waypoints to their proper locations
Fixed issues causing placement problems when placing watchtower reactors
Fixed various prop and terrain issues (Open World & PvP maps)
UI
End of match progress screen should now display the correct amount of XP earned in the match
Battleframe Abilities
Fixed the Omnidyne-M Shockwave ability for Firecat (it now has the proper cooldown reduction)
Fixed an issue causing Boomerang Shot to hit a target multiple times when passing through them
Fixed the display name of Quick Deploy Forcefield
Fixed an issue where Satchel Charge would detonate multiple times
Fixed an issue with Satchel Charge's cooldown
Patch should be live soon, we are in the process of fixing something server-side.[/quote]
Okay LGVs are hilarious. I was just in copa and there was about 6 of us all on our LGVs, all playing the horn music.
If there was a "Firefall in a nutshell" video, it would probably be just full of /dance, tiki torch and LGV horn.
Is FP going to make an army for Firefall?
Probably, but it seems like it's going to be a while before armies and anything worth doing in an army are implemented.
Can we only have 1 character?
I tried creating another one and got an error message.
Current limit is one, that might be subject to change
What army name should facepunch have? I can reserve it, I have the technology.
[QUOTE=Kaelazun;37805498]What army name should facepunch have? I can reserve it, I have the technology.[/QUOTE]
Firepunch.
Sweet, they got the Steam overlay working again
[QUOTE=Dominic0904;37806122]Firepunch.[/QUOTE]
I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."
FRP?
Just started playing Recon.
I love it.
[QUOTE=Fusnax;37808706]FRP?[/QUOTE]
nah, looks like we're french or something
New invite errybodhey!!!
T6OSH-VLIPM-FOD0S-ETHF7
MV4SH-7HHFK-RGGOD-24O28
No need to thank.
[QUOTE=Kaelazun;37808447]I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."[/QUOTE]
FireP? Though it sounds like Fire Pee. Which sort if makes it sound like we are a STD army.
I would say FirePow, but its a letter too long.
FRHFL-CO9HO-X6N7W-TSJWY
Don't need it.
[QUOTE=Dominic0904;37813104]FireP? Though it sounds like Fire Pee. Which sort if makes it sound like we are a STD army.
I would say FirePow, but its a letter too long.[/QUOTE]
FireFP?
FFFP
[QUOTE=TheJoker;37813210]FRHFL-CO9HO-X6N7W-TSJWY
Don't need it.[/QUOTE]
Thanks!
2VY0X-159TZ-MOGRJ-9UR01
How about FcePnc?
KHG5D-L7XCZ-1OYM5-MZC4R
Haven't played the beta in forever. Anything big added in the past month or two?
Well none of my friends want this key
W6UIP-XYIJ4-ILSVK-R0KW7
[QUOTE=Kaelazun;37808447]I like the name, now to reserve it I also need a tag of the army. "Army tags must be between 3 and 6 characters, and can include letters, numbers, spaces and punctuation."[/QUOTE]
OIFY
[QUOTE=Masamune;37813748]KHG5D-L7XCZ-1OYM5-MZC4R
Haven't played the beta in forever. Anything big added in the past month or two?[/QUOTE]
Thanks for the key!
I'd love more keys to get my friends this game! :v:
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