FireFall - A Sci-Fi Action Shooter MMORPG... FOR FREE!
1,881 replies, posted
wait... does aero always look like she's about to cry?
I'm going to write a serious review of the games multiplayer soon on their forums and I just want to gauge people opinions on it: I personally find it boring. Other than the fancy e-sports viewing and replay mode it is pretty much a standard competitive multiplayer you would find tacked onto a retail game because the publisher said so. I know that sounds harsh and people will disagree. But there is simply nothing new or fun about it.
[QUOTE=Greeneyes;39140360]I'm going to write a serious review of the games multiplayer soon on their forums and I just want to gauge people opinions on it: I personally find it boring. Other than the fancy e-sports viewing and replay mode it is pretty much a standard competitive multiplayer you would find tacked onto a retail game because the publisher said so. I know that sounds harsh and people will disagree. But there is simply nothing new or fun about it.[/QUOTE]
I personally think the multiplayer is really damn solid, and pretty fun
but it's repetitive, it probably needs better gamemodes
Well as long as it is about the multiplayer as the PVE world has a load of expansion and development to be done.
But to be honest with the PVP the newer suits with all the other abilities to come are not out yet. But even then it could still get boring.
[media]http://soundcloud.com/kelazun/transmission1[/media]
I hope traveling deep into the melding will be a thing in the future.
[QUOTE=Kaelazun;39155351][media]http://soundcloud.com/kelazun/transmission1[/media]
I hope traveling deep into the melding will be a thing in the future.[/QUOTE]
[media]http://www.youtube.com/watch?v=EJ4hm2ykx60[/media]
This sound effect is LOUD AS FUCK in-game but it's terrifying to hear.
Gameplay Changes
[B] New "Mouth" category for New You allowing for gas masks and other items that are not full-face.[/B]
Warpaint patterns are now available even without a custom warpaint.
You will now be alerted to what award you've unlocked when completing an achievement.
Chosen should fire more often with higher accuracy.
Hellclaw health increased to 1450 up from 1250.
[B] Thumping near the melding should be slightly easier than before.[/B]
More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
[B] Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)[/B]
Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
[B] Blackwater Harvester will now properly give out basalt.[/B]
[B] Re-enabled basalt blending in manufacturing station.[/B]
Players will no longer be kicked for being AFK if they are queued for PvP in open world.
[B] Secondary weapons once again have limited ammo.[/B]
Bug Fixes
Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
Fixed issues where a team would get over backfilled (6v5 on TDM).
Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
Fixed a memory leak on matchmaking servers.
Players should no longer go invisible after respawning
Terrain should no longer appear invisible after respawning.
[B] Multiple performance optimizations.[/B]
Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
Fixes for the garage erroring out due to "missing items".
Fixed bug that showed self heals displaying twice in 3rd person.
Fixed some client-side crashes.
Fixed an issue with squad challenges that would prevent the match from starting.
Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
Fixed issues on Orbital Comm Tower that would not identify the correct winner.
Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
[B] Fixed infinite glider exploit. Sorry.[/B]
[QUOTE=Kaelazun;39172723]Gameplay Changes
[B] New "Mouth" category for New You allowing for gas masks and other items that are not full-face.[/B]
Warpaint patterns are now available even without a custom warpaint.
You will now be alerted to what award you've unlocked when completing an achievement.
Chosen should fire more often with higher accuracy.
Hellclaw health increased to 1450 up from 1250.
[B] Thumping near the melding should be slightly easier than before.[/B]
More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
[B] Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)[/B]
Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
[B] Blackwater Harvester will now properly give out basalt.[/B]
[B] Re-enabled basalt blending in manufacturing station.[/B]
Players will no longer be kicked for being AFK if they are queued for PvP in open world.
[B] Secondary weapons once again have limited ammo.[/B]
Bug Fixes
Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
Fixed issues where a team would get over backfilled (6v5 on TDM).
Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
Fixed a memory leak on matchmaking servers.
Players should no longer go invisible after respawning
Terrain should no longer appear invisible after respawning.
[B] Multiple performance optimizations.[/B]
Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
Fixes for the garage erroring out due to "missing items".
Fixed bug that showed self heals displaying twice in 3rd person.
Fixed some client-side crashes.
Fixed an issue with squad challenges that would prevent the match from starting.
Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
Fixed issues on Orbital Comm Tower that would not identify the correct winner.
Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
[B] Fixed infinite glider exploit. Sorry.[/B][/QUOTE]
Not the infinite glider exploit :(
Did they stop doing char resets? I stopped playing because just when i was about to get some fuck awesome goddamn badass shit for my char there was reset.
Weren't they never going to reset it again and you would have all your stuff when the game comes out of beta or was that a different game?
There have not been char resets since August and won't be any more.
And before that, no resets since April.
You probably were in the very early closed beta.
NO!! the glider exploit! oh god it was so fun
Damn working at Red5 looks fun
[img]http://i.imgur.com/5BbCK.jpg[/img]
[img]http://i.imgur.com/0y25B.jpg[/img]
^Xenogenic
If anyone wants a key PM me. I got five that I can give away.
Can't really see the changes to the Encapsulated Super-Melded Cell; guessing its amount of crystals not the ball breaking grind for DNA. I have 2500 or the gray stuff left over from my first attempt at a man and 4 blue...
[quote] Secondary weapons once again have limited ammo.[/quote]
Can't they just choose either or?
There was a problem with secondary ammo, so it was infinite temporarily. It was made abundantly clear.
Bah. I think it was okay when it was 3k or so.
An update on the founders awards
[IMG]http://i46.tinypic.com/33uu041.png[/IMG]
We are getting there. Should not take long now.
I have 5 invites to give. Just message me your email.
So what do I need for T2? I have one thing unlocked in each column of the bottom row in the medic tree. Can I just get 18k xp and go to T2?
You need the crystite, also.
7500 of it.
An easy way to get crystite is to gt some random minerals and refine them into crystite.
Danke.
NU8ZL-UKCCI-NVSWP-VFA4K
P8TFL-DK4NY-W69JN-UX3R7
S3CW1-JMBUI-8PHY1-RKS2P
Q7XMP-8U15N-88X1X-KFBC4
Take them and use them, throw them at your friends' face, idgaf just get them out of my face
[QUOTE=Masamune;39182139]So what do I need for T2? I have one thing unlocked in each column of the bottom row in the medic tree. Can I just get 18k xp and go to T2?[/QUOTE]
Middle row is mandatory, top or bottom rows depending on which frame you want and then 18k exp and 7500 crystite.
So you actually need middle and top or bottom+xp+crystite.
[QUOTE=Masamune;39183895]So you actually need middle and top or bottom+xp+crystite.[/QUOTE]
yes, middle is needed regardless, if you follow the lines it sort of shows it
I have 7 invites. You'd figure this thread would get a little more attention with so many people fighting to give these things out.
Oh god we are at 95% in the Founder Loyalty Rewards
Just 5% more and that tiki thumper will be ours