ARMA Series (I, II, III) - It's like the 4th of July!
1,001 replies, posted
[QUOTE=JerryK;39859929]does anyone know how to spawn chemlights on the ground that will be lit and preferably stay on forever?[/QUOTE]
Create a gamelogic with this in the init.
[code]Light="Chemlight_green" createVehicle [(getPos this select 0),(getPos this select 1), 0.5][/code]
Other colours are:
Chemlight_red
Chemlight_yellow
Chemlight_blue
Also the Jolly Green ish mish I've been working on just made it through some internal testing without blowing up. Working on a larger player count right now.
Premise is one squad without any nav equipment is randomly spawned on the isalnd and has to escape and evade a closign ring of troops whilst a heli pilot tries to find and extract them.
Pretty much like the Jolly Green Mish the LDD guys put out some time ago (It really rocks)
[url]http://filesmelt.com/dl/jollygreen1.7z[/url]
If anybody is up for a test at some point let me know.
thanks hpyno, if you wouldn't mind could you tell me what the variables mean?
anyone wanna play together on wasteland?
[QUOTE=Makol;39860259]Seems like the guy in the back is looking at a bush.[/QUOTE]
he probably is
but whatever he is looking at, it wasn't the two squads of 6 men (total 12) shooting the absolute fuck out of the outpost right behind them
[QUOTE=JerryK;39860383]thanks hpyno, if you wouldn't mind could you tell me what the variables mean?[/QUOTE]
It creates a vehicle (Chemlight) on the position of the game logic with a 3D position (In this case being the game logic for X and Y and Z being 0.5 to make the chemlight stand out of grass)
So it's [x,y,z] for the position.
[t]http://i.imgur.com/WdK9g5i.jpg[/t]
Someone made a USMC Marpat unit. You can find them under independent when in the editor.
[url]http://www.armaholic.com/page.php?id=19012[/url]
How do you make a mission end after you've killed all enemies?
Changing your preset to Ultra actually boosts your FPS by having the GPU render instead of the CPU. Went from 25 to like 50.
[QUOTE=hl2poo;39860468]How do you make a mission end after you've killed all enemies?[/QUOTE]
Cheap and easy way is a large trigger covering the entire map with the enemy type (BLUFOR OR OPFOR) set as not present with the type being end.
EG: [img_thumb]http://cloud-2.steampowered.com/ugc/920130811471443418/C5F174B5434BB139320D43729A43A6942C0E8126/[/img_thumb]
You can add an effect at the bottom, usually with just text to say you've won.
[QUOTE=Chessnut;39860471]Changing your preset to Ultra actually boosts your FPS by having the GPU render instead of the CPU. Went from 25 to like 50.[/QUOTE]
Using "-cpucount=" seemed to have boosted my fps. I just play on the Very High preset with a view distance of 2800. Before I would get about 40fps but now I seem to be in the 60fps when in multiplayer.
my mission was coming along fine but now suddenly whenever i preview it, the tasks are automatically accomplished
[QUOTE=TheHypnotoad;39860485]Cheap and easy way is a large trigger covering the entire map with the enemy type (BLUFOR OR OPFOR) set as not present with the type being end.
EG: [img_thumb]http://cloud-2.steampowered.com/ugc/920130811471443418/C5F174B5434BB139320D43729A43A6942C0E8126/[/img_thumb]
You can add an effect at the bottom, usually with just text to say you've won.[/QUOTE]
Cool thanks man.
ugh apparently the triggers see empty cars as civilians
does anyone know how i can do a cool explosion without having cars?
[QUOTE=JerryK;39860637]ugh apparently the triggers see empty cars as civilians
does anyone know how i can do a cool explosion without having cars?[/QUOTE]
Kinda, working on it now.
The problem is that there are no default explosions that are suitable since the largest "boom" in the game currently is the mortars.
[QUOTE=Makol;39860501]Using "-cpucount=" seemed to have boosted my fps. I just play on the Very High preset with a view distance of 2800. Before I would get about 40fps but now I seem to be in the 60fps when in multiplayer.[/QUOTE]
how do I find out what my cpu count is
in dxdiag it says this;
Intel Core i5-2500k CPU @3.30GHz(4CPUs)~3.3GHz
Is it what is in the brackets?
Also no ones wants to play with me. Makes me sad. I just want to have a friend to go on independent with, and shoot everyone with.
[QUOTE=SatansSin;39860781]how do I find out what my cpu count is
in dxdiag it says this;
Intel Core i5-2500k CPU @3.30GHz(4CPUs)~3.3GHz
Is it what is in the brackets?
Also no ones wants to play with me. Makes me sad. I just want to have a friend to go on independent with, and shoot everyone with.[/QUOTE]
You have 4 cores. Also fiddling with -cpucount is useless, the game sets the value correctly automatically. Unless they somehow managed to break it after ARMA 2.
[QUOTE=RautaPalli;39860813]You have 4 cores. Also fiddling with -cpucount is useless, the game sets the value correctly automatically. Unless they somehow managed to break it after ARMA 2.[/QUOTE]
meh game doesn't even launch when I have AVG disabled and MSI Afterburner in the background
this alpha is tiring, after the constant crashes, low fps...
It'd be fairly fun if I could just play, smoothly.
[QUOTE=RautaPalli;39860813]You have 4 cores. Also fiddling with -cpucount is useless, the game sets the value correctly automatically. Unless they somehow managed to break it after ARMA 2.[/QUOTE]
I got a pretty noticeable fps boost so obviously something wasn't working right before adding that.
[QUOTE=JerryK;39860637]ugh apparently the triggers see empty cars as civilians
does anyone know how i can do a cool explosion without having cars?[/QUOTE]
Ok, you can spawn explosions by creating a game logic as before and using this code in the init.
[code]bomb="M_AT" createVehicle [(getPos this select 0),(getPos this select 1), 0][/code]
FYI, if you need them at another time (these will explode on mish start, probably before people load) You'll have to use triggers, and make sure they have && isServer otherwise you'll get into a toad mission situation.
[QUOTE=SatansSin;39860781]how do I find out what my cpu count is
in dxdiag it says this;
Intel Core i5-2500k CPU @3.30GHz(4CPUs)~3.3GHz
Is it what is in the brackets?
Also no ones wants to play with me. Makes me sad. I just want to have a friend to go on independent with, and shoot everyone with.[/QUOTE]
ill b ur bud
is it possible to have units grouped together but not spawn near eachother?
[editline]9th March 2013[/editline]
[QUOTE=TheHypnotoad;39860949]Ok, you can spawn explosions by creating a game logic as before and using this code in the init.
[code]bomb="M_AT" createVehicle [(getPos this select 0),(getPos this select 1), 0][/code]
FYI, if you need them at another time (these will explode on mish start, probably before people load) You'll have to use triggers, and make sure they have && isServer otherwise you'll get into a toad mission situation.[/QUOTE]
awesome, thanks
[QUOTE=Portalz117;39860957]ill b ur bud[/QUOTE]
I'm 21 and have a mic
ok
dont matter to me, u need a bud and i am a bud. sent u a friend request
[QUOTE=Makol;39860948]I got a pretty noticeable fps boost so obviously something wasn't working right before adding that.[/QUOTE]
How did you benchmark it? "In multiplayer" doesn't mean anything, performance is totally dependent on what mission you're playing. In some mission you might get 60 fps while in a heavier one you might be at a steady 20 fps.
No one's found out how to fix the awful framerate problems in multiplayer, hunhh?
[QUOTE=JerryK;39860966]is it possible to have units grouped together but not spawn near eachother?
[/QUOTE]
Go to specialized in and set it to none, or anything not In Formation.
[QUOTE=RautaPalli;39860991]How did you benchmark it? "In multiplayer" doesn't mean anything, performance is totally dependent on what mission you're playing. In some mission you might get 60 fps while in a heavier one you might be at a steady 20 fps.[/QUOTE]
I did the same mission, the 10 player escape one, while on the same server. Between missions all I did was exit, add the launch option, and then rejoin. I got a pretty significant fps boost.
[url]http://store.steampowered.com/sub/25815/[/url]
Arma II: Complete Collection 20$
[QUOTE][SUB]Operating System
MS Windows 7 Home Premium 64-bit
CPU
AMD Athlon II X2 240 34 °C
Regor 45nm Technology
RAM
8.00 GB Dual-Channel DDR2 @ 400MHz (5-5-5-18)
Motherboard
ASUSTeK Computer INC. M4N78 PRO (AM2/AM3) 44 °C
Graphics
VE247 (1920x1080@60Hz)
VX2250 SERIES (1920x1080@60Hz)
2048MB GeForce GTX 560 (EVGA) 47 °C
Hard Drives
488GB Western Digital WDC WD5000AAKS-00V1A0 ATA Device (SATA) 26 °C
977GB Seagate ST1000DM003-9YN162 ATA Device (SATA) 25 °C
Optical Drives
No optical disk drives detected
Audio
NVIDIA High Definition Audio[/SUB][/QUOTE]
So what is Arma2 and why should I give a damn. I want to by it, should I, and why?
Fucking around is fun, and I hear that game has tons of it.
[QUOTE=Garik;39861010]Go to specialized in and set it to none, or anything not In Formation.[/QUOTE]
thanks
generic tons of posts about bad frame-rate.
bad computers
I run it fine with a decent quad core and a 7850.
[sp]get rated dumb by some kid with a $3000 comp that gets 10 fps[/sp]
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