ARMA Series (I, II, III) - It's like the 4th of July!
1,001 replies, posted
so I'm working on a 6 man coop mission
right now, 6 people (normal NATO soldiers who have been stripped of their gear and given diving gear, ammo for their now ammoless rifles, suppressors, and backpacks) have to infiltrate Agia Marina during the night by sea (preferably by the dried out Canal), and must dodge or eliminate multiple Iranian patrols.
Once in far enough, the current task (though I'll add more later) is to blow up two Ifrits inside the military compound. The catch so far is that if the players are spotted within a certain radius of the base by any Iranian patrols, they will sound an alarm, which will also trigger a convoy of three Ifrits (one HMG, two gunless carrying fireteams) and a KA-60.
The Ifrit Convoy will stop outside the compound and unload the fireteams, who will then move into the compound to seek and destroy the NATO troops, while the KA-60 will fly around and maybe shoot if it spots people.
Each soldier only gets 6 magazines, and no spare ammo for their (unsuppressed) pistols, so it's preferable to not get spotted, as then you don't have to waste your ammo fighting the Iranians.
I'm not sure what other objectives to add yet (and I have yet to set tasks etc) but it's pretty cool so far. Especially the way the convoy storms in.
Maybe put an officer in a building as an assassination target? Or rescue a POW?
an officer assassination was my most likely second objective
guess I could put him at the chapel, and then the final objective would be to get the fuck out of there
so i just had an idea for a mission
2 teams, opfor and blufor
in the middle of the island are 2 civilians played by players both unarmed, the teams have to reach their civilian and bring them back to their respective bases before the other team, whoever gets their c ivilian back first, wins
i know how to do an outbounds trigger, but is it possibel to disable the out of bounds trigger for the civilians once blufor/opfor reach a trigger near the civilians?
[editline]10th March 2013[/editline]
still working on my sequel to the massacre of stratis though
[QUOTE=Jagur;39870341]when will they find out what a disposable rocket is...[/QUOTE]
Well the loaded magazine is no longer stored in an obnoxious place (as in its actually stored in the weapon separate from the inventory) so its much more disposable than it has been.
[QUOTE=StickyNade;39872244]Well the loaded magazine is no longer stored in an obnoxious place (as in its actually stored in the weapon separate from the inventory) so its much more disposable than it has been.[/QUOTE]
I don't understand why BI didn't put disposables in A2, let alone A3. ACE had disposables inside of A1 well before A2 was talked about. They want a 'realistic' game but then you can reload the AT4? Surely if they couldn't get it from ACE, they could have made it themselves.
Still, I realize A3 is still in beta and we will have to see.
good thing he was wearing a helmet
[QUOTE=Taggart;39872083]so I'm working on a 6 man coop mission
right now, 6 people (normal NATO soldiers who have been stripped of their gear and given diving gear, ammo for their now ammoless rifles, suppressors, and backpacks) have to infiltrate Agia Marina during the night by sea (preferably by the dried out Canal), and must dodge or eliminate multiple Iranian patrols.
Once in far enough, the current task (though I'll add more later) is to blow up two Ifrits inside the military compound. The catch so far is that if the players are spotted within a certain radius of the base by any Iranian patrols, they will sound an alarm, which will also trigger a convoy of three Ifrits (one HMG, two gunless carrying fireteams) and a KA-60.
The Ifrit Convoy will stop outside the compound and unload the fireteams, who will then move into the compound to seek and destroy the NATO troops, while the KA-60 will fly around and maybe shoot if it spots people.
Each soldier only gets 6 magazines, and no spare ammo for their (unsuppressed) pistols, so it's preferable to not get spotted, as then you don't have to waste your ammo fighting the Iranians.
I'm not sure what other objectives to add yet (and I have yet to set tasks etc) but it's pretty cool so far. Especially the way the convoy storms in.[/QUOTE]
all well and good but is there a way to make no units spawn with NVGs
[QUOTE=Makol;39871683]What does the "-high" do? Just put your settings on the high preset?[/QUOTE]
Makes it a high priority application on the processing queue.
Does anyone have a good Race mission with jumps and shit?
So uhh, for reference to those of you who might feel like Arma 3 has insulted your computer:
My i5 came stock at 2.6ghz, which at high settings (so that it would use SOME of my GPU) gave my Arma ~30 FPS, and soon enough the slight memory leak would push the game slowly into the unplayable range of 15-20 FPS, if the mission itself didn't annihilate my performance from the get go. So I said screw it and overclocked to 4.0ghz, and loaded up a mission that previously would give me <10 FPS while sitting in base due to the amount of AI (I'd guess about 100). With the new overclock I was able to get 30-40 FPS constant, ~30 while doing low strafing runs over the main town, which is honestly still very low for what I'm giving it (4.0ghz quad, GTX 580, and 4GB of RAM).
Other medium intensity missions give me anywhere from 45-60 FPS on high-ultra settings, where my GPU and CPU are used each to the greatest extent, for those of you not familiar with Arma's graphics settings. That's great, the game looks beautiful, but it's rather insane what achieving that stable FPS required.
So don't feel bad if Arma 3 decides to pick on your computer and give you shitty frames. I hope this is all expected by BI and that they're actively working on various ways to optimize the game, because my god does it look beautiful but the hardware expectations right now are too damn high.
Gotta love how 60% of this thread is people talking about missions they want to make that'll likely never be created or finished :v:
So what exactly is 'Wasteland'?
Is there an option that pretty much disables DOF/motion blur? Is it post processing like the previous games?
honestly that's my only gripe. I hate turning and having my gun reticule drag behind because of motion blur
[QUOTE=69105;39872729]Is there an option that pretty much disables DOF/motion blur? Is it post processing like the previous games?
honestly that's my only gripe. I hate turning and having my gun reticule drag behind because of motion blur[/QUOTE]
Disable the section labeled "Post Processing". Bam, game looks pretty.
[editline]10th March 2013[/editline]
Then turn it back on for night missions where night vision is involved because it makes that look cool as fuc.
man even on the lowest of low settings, 640xwhatever res, lowest res render, and everything else I still get only like 10 fps in MP...
[QUOTE=69105;39872729]Is there an option that pretty much disables DOF/motion blur? Is it post processing like the previous games?
honestly that's my only gripe. I hate turning and having my gun reticule drag behind because of motion blur[/QUOTE]
Post Processing.
thank you. that's kind of what i figured it is
also the picture-in-picture is a great idea. i'm glad they're using it
Seems like some TDM servers are starting to give teams colored hats so people can tell who is who.
[QUOTE=Kai-ryuu;39872765]man even on the lowest of low settings, 640xwhatever res, lowest res render, and everything else I still get only like 10 fps in MP...[/QUOTE]
God damn it (was ninja'd). Anyway, if you have trouble with multiplayer and multiplayer only DO NOT turn down your settings. Put these in your launch options. [quote]-cpucount=whateveryourCPUcorecountis -noSplash -high[/quote] Only use -maxmem if you have more than 4 GB RAM.
[editline]11th March 2013[/editline]
This won't work on servers that have been running for too long, there's a memory leak or a problem with grass cutting.
[QUOTE=GameDev;39871860]Meanwhile in ArmA II
[img]http://puu.sh/2fGrD[/img][/QUOTE]
Too bad the SCUD does nothing other then calling a trigger, so other then a dramatic launch effect it doesn't do anything in wasteland.
Does anyone else get the double loading screen issue where the second one takes a fixed time before letting you get into the game? It makes testing missions a pain the ass since it always happens after previewing or restarting a mission in the editor and I have to alt+tab out and back into the game once the second screen starts.
[QUOTE=kukiric;39872866]Does anyone else get the double loading screen issue where the second one takes a fixed time before letting you get into the game? It makes testing missions a pain the ass since it always happens after previewing or restarting a mission in the editor and I have to alt+tab out and back into the game once the second screen starts.[/QUOTE]
I do, but it takes only slightly longer than the first. Depending on the mission, that is.
New addon uints.
"Future Marines", basically marines in flight suits.
[url]http://www.armaholic.com/page.php?id=19052[/url]
Itanlian Spec Ops.
[url]http://www.armaholic.com/page.php?id=19050[/url]
[QUOTE=PC_Paul;39870154]murdered me on the beach </3
I thought we had something going on...
:c[/QUOTE]
I'm so sorry :(
Don't worry, next time I will give you all my stuff in return
I wonder how long it will take a FELIN mod to show up
[t]http://24.media.tumblr.com/820529a9a0b8fd57e9c2680e6dff7b01/tumblr_midu4eW5ob1s2s8y7o2_1280.jpg[/t]
[t]http://24.media.tumblr.com/18edd82c474e8dd2e8e89d7c2144c3bf/tumblr_midu4eW5ob1s2s8y7o1_1280.jpg[/t]
[QUOTE=beanhead;39872696]Does anyone have a good Race mission with jumps and shit?[/QUOTE]
Working on it
[QUOTE=snowboardmoose;39870342]Davizzle~ R[/QUOTE]
It gets warmer!
-nevermind-
Mines Don't spawn on a MP server.
[QUOTE=U.S.S.R;39868843]-cpucount=theamountofcoresyourCPUhas[/QUOTE]
Where do I put this? Make a shortcut, and add this?
[QUOTE=Niven;39873366]Where do I put this? Make a shortcut, and add this?[/QUOTE]
Put it either in a shortcut to the .exe file with this after the target adress, or add it in launch options via Steam.
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