ARMA Series (I, II, III) - It's like the 4th of July!
1,001 replies, posted
[QUOTE=jrj996;39882517]this is exactly what I have:
[code]
while {true} do {
{
if (_x distance trigg > 300) then
{
if(speed _x < 40) then {
_x setDamage 1
};
if(!isOnRoad _x) then {
_x setDamage 1
};
};
hint format ["Distance from Trig: %1", _x distance trigg];
} forEach allUnits
sleep 1;
};
[/code]
Not getting anything out of it, nothing... not even the hint.[/QUOTE]
[b]Anyone?[/b]
[editline]12th March 2013[/editline]
[QUOTE=HellSoldier;39889081]ArmA syntax seems to resemble a proper language well apart from a few kinks here and there.[/QUOTE]
Reminds me of C#, but a basic idea of syntax should help him imo
Installed my new M/B and now installing ArmA 3 fresh.
Anyone else got a 150mb patch just now?
[QUOTE=manian112;39891332]Anyone else got a 150mb patch just now?[/QUOTE]
Hmm, not sure I'm in game.
[QUOTE=manian112;39891332]Anyone else got a 150mb patch just now?[/QUOTE]
nope
Wait, I figured it out. I wasn't ending my statements properly. ";"
How are you guys recording AND playing the game? Do you get 100fps and then 50 fps while recording? ArmA already rapes the CPU and HDD and then you have Fraps on top of that.
Also, 147mb patch is for Dev build afaik. Changelog:
[url]http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog[/url]
well I'm just gonna have to deal with the exil objective being in the mission from the start for now, but the mission is ready for a near final test pending me adding more objectives/enemies or whatever
if anyone wants to come test I'll set up a server in ~10 minutes for that purpose, max of 5 (aside from me)
[QUOTE=maqzek;39891665]How are you guys recording AND playing the game? Do you get 100fps and then 50 fps while recording? ArmA already rapes the CPU and HDD and then you have Fraps on top of that.
Also, 147mb patch is for Dev build afaik. Changelog:
[url]http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog[/url][/QUOTE]
[quote]Cross-joining default and Development branch disabled in MP[/quote]
Good.
[QUOTE=Taggart;39888717]I am quite perplexed
my 6 player coop mission is almost ready, tasks are set up, patrols, triggers, and responding units are set, all the shit works
except one thing: the exfiltration task
I've tried syncing it to both the triggers for killing the targets and the task states for the tasks to complete, and in both cases, it is still created on mission start and not after the tasks are completed/targets destroyed (same thing basically)
how I fix this[/QUOTE]
Are you using code to make the task or the task module?
module de tasko
[QUOTE=Taggart;39891814]module de tasko[/QUOTE]
Link the "Create task" straight to the trigger that should make the task.
[QUOTE=Cuel;39889927]didn't they say that TOH's flight model was not implemented yet?[/QUOTE]
As someone who played TOH I can guarantee you that the one used in Arma 3 right now is definitely not the TOH flight model.
How can you get a players name?
[QUOTE=jrj996;39891859]How can you get a players name?[/QUOTE]
(name player)
Hnnnnn I can play arma in ~40 minutes because then my bet with Profan will be over and it is officially March 13th. Which means I can play videogames again despite me having an exam at 2pm. :v:
No videogames for 3 weeks make Toby go crazy.
[QUOTE=jrj996;39891859]How can you get a players name?[/QUOTE]
hint format["%1",name player]
[QUOTE=MadPro119;39891850]Link the "Create task" straight to the trigger that should make the task.[/QUOTE]
yessss, that worked, thanks
test offer still up, if anyone is interested I'll set up a server soon
So, any game events tonight Facepunch?
So every version of Arma 3 is steam right? Does that mean the version you buy from the site activates the alpha on steam? I'm asking for a friend just making sure there isn't a version of the alpha that isn't external from steam
[QUOTE=GoldenBullet;39892147]So every version of Arma 3 is steam right? Does that mean the version you buy from the site activates the alpha on steam? I'm asking for a friend just making sure there isn't a version of the alpha that isn't external from steam[/QUOTE]
Arma 3 is steam-exclusive.
[QUOTE=GoldenBullet;39892147]So every version of Arma 3 is steam right? Does that mean the version you buy from the site activates the alpha on steam? I'm asking for a friend just making sure there isn't a version of the alpha that isn't external from steam[/QUOTE]
Well, you cant buy the supporter version on steam but all copies activate through steam.
[QUOTE=HellSoldier;39892157]Arma 3 is steam-exclusive.[/QUOTE]
Yeah does that include the alpha? When you purchase from the site do you get a cd-key for the alpha on steam (which then progresses into beta/full game eventually)
Appreciate the help guys! Another question though, is there a way to prevent a vehicle from moving?
[QUOTE=jrj996;39892177]Appreciate the help guys! Another question though, is there a way to prevent a vehicle from moving?[/QUOTE]
Set fuel to 0?
[QUOTE=MadPro119;39892180]Set fuel to 0?[/QUOTE]
Isn't that a cheap way of doing it though? :V
[QUOTE=jrj996;39892188]Isn't that a cheap way of doing it though? :V[/QUOTE]
Eh
[QUOTE=laserguided;39891163]If you're looking for a language to start with, it depends on what you want to do.[/QUOTE]
I wanted to start out with doing easier things with Garry's Mod (like gamemodes, to get used to things like mySQL and netcode) and other source games with lua and pawn, since I'd not have to make my own framework for everything.
I don't want to do anything involving libraries like DirectX or OpenGL or XNA yet. I keep thinking in my head, entirely 2D UI based things should be simple, useful things or sprite based games that can get me acquainted with things that require their own framework and compilation.
I want to start out with whatever is easy (requires less code, is more abstract) and useful, but eventually I want to utilize libraries and memory management along with all of the other more complex things.
I'd say that's the best way depending on the situation
[editline]12th March 2013[/editline]
what are you guys talking about sqf is really easy
[editline]12th March 2013[/editline]
unless you're the creator of insurgency
[QUOTE=U.S.S.R;39892253]I wanted to start out with doing easier things with Garry's Mod (like gamemodes, to get used to things like mySQL and netcode) and other source games with lua and pawn, since I'd not have to make my own framework for everything.
I don't want to do anything involving libraries like DirectX or OpenGL or XNA yet. I keep thinking in my head, entirely 2D UI based things should be simple, useful things or sprite based games that can get me acquainted with things that require their own framework and compilation.
I want to start out with whatever is easy (requires less code, is more abstract) and useful, but eventually I want to utilize libraries and memory management along with all of the other more complex things.[/QUOTE]
Lua won't get you too far, really when it comes down to it, every single language just requires you to learn it's syntax, then from there you learn it's functions and such.
Like in lua, you understand functions and arguments, but when you use custom GMod functions, like function GM:PlayerDeath(player,etc,etc), everything you understand about it's syntax comes back, like player returns the object, and you can get the weapon and killer then manipulate those things, like killer:Kill(), or killer:Ignite(100). So basically just learn the syntax and you're set.
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