Anyone want to help me with heat street?
Add me on steam and we'll play.
[QUOTE=theaceattourney;37235539]Anyone want to help me with heat street?
Add me on steam and we'll play.[/QUOTE]
what rep are you
Fact about Heat Street: The police use civilians as a meat shields.
Also, I killed 2 bulldozers with 2 different trip mines. I feel realized.
[QUOTE=The Lone Spy;37236353]Fact about Heat Street: The police use civilians as a meat shields.
Also, I killed 2 bulldozers with 2 different trip mines. I feel realized.[/QUOTE]
I just run up and plant trip mines in a bulldozers face then run off before they can shoot me
dumbasses walk right into it
[QUOTE=trotskygrad;37236948]I just run up and plant trip mines in a bulldozers face then run off before they can shoot me
dumbasses walk right into it[/QUOTE]
The funny part, I wasn't aware of the bulldozer. I just activated a random trip mine and then moments later I hear from Hoxton (me): Bulldozer eliminated!
[img]http://cloud.steampowered.com/ugc/577838209075731847/65003A1D13A4C4DA670A4162A3E2A808991E2B8C/1024x769.resizedimage[/img]
What are you doing
Get down from there
Anyone wants to play some vanillla? I haven't played the game much since I got it, but I'd be nice to play with some people that have more experience with the game and could tell me what to do in-game.
I need a bit of advice, I'm rep 100 now and I still kind of suck at the game.
So what are some tips that I should know and all of that, mostly stuff relating to dealing with bulldozers I guess.
Anything I should know for playing Hard or Overkill too?
[QUOTE=VietRooster2;37238368]I need a bit of advice, I'm rep 100 now and I still kind of suck at the game.
So what are some tips that I should know and all of that, mostly stuff relating to dealing with bulldozers I guess.
Anything I should know for playing Hard or Overkill too?[/QUOTE]
[media]http://www.youtube.com/watch?v=-z2ucmARq-k[/media]
Bulldozer tip, Also shoot them in the clear part of the helmet.
[QUOTE=BloodFox1222;37238462]Bulldozer tip, Also shoot them in the clear part of the helmet.[/QUOTE]
No, the head shares the whole hitbox. It all gets the "bonus".
Me playing Payday:
"Wow that was cool, well I have played too much Payday today I will take a break now... But I guess one more heat before that can't hurt."
*After that heist*
"Wow that was cool, well I have played too much Payday today I will REALLY take a break now... But I guess one more heat before that can't hurt."
*Repeat*
How about a new difficulty where once your body armor goes fully down it won't regenerate?
[QUOTE=riki2cool;37246842]How about a new difficulty where once your body armor goes fully down it won't regenerate?[/QUOTE]
Might be possible if the enemies didn't have aimbot. Poking out of cover on hard will drop your armor really fast. I could see maybe picking up the ammo that cops drop regenerate some armor.
New "civilians killed on Heat Street" record: 6
What a waste of money.
Cops used to not have an aimbot, but people complained it was too easy. I don't see why it wasn't made optional or whatever.
Personally I'd love to be able to run onto the balcony in Panic Room, and hear someone shout "Up there!" before they all target me. Make it seem less hive-mindy.
The civilians on heat street are a pain in the fucking ass.
Their yelling is annoying, and they always run infront of you while you're shooting.
The civvies AI is a pain to me. On Heat Street, I yell at a Civvie to get down and start firing at a cop. No less then 3 seconds later the same fattie stands up and gets headshot by me.
I wish gunfire doubled as a global 'get down' command to prevent that from happening.
It also makes a shitload of sense that way, when someone charges into a room spraying a gun, you get down fast.
The dumb as shit civvies is just a cheap mechanic to add difficulty to the game. Unfortunately, it just makes heists like heat street and no mercy more irritating than fun.
If I was in the middle of a bank robbery I probably wouldn't run around screaming in front of gun fire.
Trying to complete panic room on hard, the fire escape's closed, so our team has to go out onto that front balcony, avoid the snipers, and 'clear the roof'. We got as far as where Alex got the magnet onto the panic room.
:suicide:
[QUOTE=VietRooster2;37249986]Trying to complete panic room on hard, the fire escape's closed, so our team has to go out onto that front balcony, avoid the snipers, and 'clear the roof'. We got as far as where Alex got the magnet onto the panic room.
:suicide:[/QUOTE]
I always use the fire escape in Panic Room. Especially since Shields have a tendancy to make an impassible shield wall in the middle of the hallways.
[QUOTE=Mr. Someguy;37247903]I wish gunfire doubled as a global 'get down' command to prevent that from happening.
It also makes a shitload of sense that way, when someone charges into a room spraying a gun, you get down fast.[/QUOTE]
yeah, at least ducking (which the animation exists already). using F would cause civilians to get on the floor.
would be badass to open fire and everyone ducks