Company of heroes V.1 : THIS IS NOT AS KINDER PARTY
312 replies, posted
[QUOTE=Mr. Someguy;27549363]But Snipers are Wehrmacht and ATHT's are Panzer Elite :raise:[/QUOTE]
Speaking about Blitzkrieg, as allies.
[QUOTE=Mr. Someguy;27551251]SMG's should decimate infantry in cover / trenches at close range.
After all, that's what they were designed to do.
I was disappointed that in OF a squad of StG44 Stormtroopers were useless against British slit trenches.[/QUOTE]
They forgot to teach the stormtroopers how to aim the MP-44 I suppose
I hate how the devs continuously ruin the game because of "balance"
I just beat NomadicNinja in a game :smug:
[QUOTE=Uberman77883;27554172]I hate how the devs continuously ruin the game because of "balance"[/QUOTE]
i hate how you're being vague and general
please elaborate
The survivors of that battle will be forever traumatised at the site of nigh-bullet proof Panzergrenadier mobs, dozens of them with G43's, StG44's, and Panzerschrecks. You're standard PG Blob really.
It also made me realise that PG Mobs are still as OP as ever. A Vet3 Riflesquad using Supressive Fire does absolutely nothing against 3 squads. Hell, at it's height they managed to take out a Croc and a Quad (both dedicated anti-infantry), [I]while[/I] under fire from a .30 Cal MG and about a dozen Riflemen, while receiving relatively low casualties.
those dudes + knight's cross are the cyborg children of the third reich
cannot kill them
How'd you like the Crabmine Flail? :buddy:
how did you like my booby traps everywhere
[QUOTE=NomadicNinja;27554422]how did you like my booby traps everywhere[/QUOTE]
They were a minor nuisance, I think I lost like 2 men to them.
true story i was playing a game and i constantly set booby traps on all my control points and he said "fuck you" and left the game and i won
I love using trainers to acquire infinite artillery barrages under the Defensive Doctrine and then just bombing the entire map into nothing but ruin. Absolute fucking ruin. No trees, no houses, no fences, no bridges. Everything is reduced to craters and mud, the landscape pocked with the corpses of the enemy.
I can barely play online, like every game all they do is spam flame thrower tanks and fucking roll over everything
[QUOTE=Sir Spicy Buns;27554941]I can barely play online, like every game all they do is spam flame thrower tanks and fucking roll over everything[/QUOTE]
This is why the Defensive Doctrine generally rules the roost. Spam Flak emplacements and mines to protect your main base, and get some anti-tank obstacles set up. Mines work not only on the tanks, but on infantrymen as well, so should he send any of his engineers to dismantle the tank obstacles, they'll definitely take some casualties (just remember to place the mines outside of the tank obstacles you set up). Also, the Defensive Doctrine gives you, again, artillery strikes (very useful, regardless of who has the advantage).
[editline]21st January 2011[/editline]
I'll draw you up a technical setup example of what I mean later.
[QUOTE=NomadicNinja;27554472]true story i was playing a game and i constantly set booby traps on all my control points and he said "fuck you" and left the game and i won[/QUOTE]
Oh really?
I got the replay, and I can post it here :colbert:
[QUOTE=Mr. Someguy;27555115]Oh really?
I got the replay, and I can post it here :colbert:[/QUOTE]
Do it.
[QUOTE=Mr. Someguy;27555115]Oh really?
I got the replay, and I can post it here :colbert:[/QUOTE]
uh i was talking about another game, in the past
[QUOTE=NomadicNinja;27555389]uh i was talking about another game, in the past[/QUOTE]
oh :v:
[quote]General
Sniper accuracy vs garrison cover increased from 0.5 to 1.0
Sniper accuracy vs moving snipers reduced from 1.0 to 0.5
Snipers will no longer seek cover before firing
Flamethrower damage modifier vs infantry in open cover reduced from 1.0 to 0.85
Flamethrower damage modifier vs vs tp_infantry_soldier reduced from 1.0 to 0.95
Flamethrower chance to strike a kill critical in meduim health reduced from 0.4 to 0.3
Infantry flamethrower damage min damage increased from 15 to 25, max damage decreased from 40 to 30
Crocodile Sherman and Churchill Crocodile min damage increased from 20 to 30, max damage decreased from 40 to 35
Flammenwerfer Halftrack minimum damage increased from 10 to 17, max damage decreased from 30 to 23
Flamethrower damage modifier vs buildings increased from 0.5 to 0.6
Flamethrower damage modifier vs infantry in negative cover reduced from 1.0 to 0.75
The bridge on Beaux Lowlands is now indestructible
Fixed a bug where medics could detect camouflaged units
Fixed a bug where Supply Drops could not be picked up by snipers or weapon teams
Fixed a bug where consecutive unfinished tank traps could be planted around vehicles, having unintended consequences on pathing
Fixed an exploit where tank traps could be individually placed close enough together that they blocked infantry from moving through them
American
Hellcat maximum speed increased from 6.0 to 7.2, acceleration increased from 1.5 to 2.0, and deceleration increased from 3.8 to 4.4
Hellcat's target tables have changed to match the M10 Tank Destroyer's
Hellcat penetration at short range increased from .65 to .75, medium range from 0.55 to 0.69, and long range from 0.4 to 0.63
Hellcat's Ambush bonus penetration modifier reduced from 5.0 to 1.5. Damage modifier reduced from 2.0 to 1.5
Hellcat's level 2 veterancy bonus changed from a 15% range increase to a 50% penetration increase
American mortar teardown time reduced from 2.8s to 1.9s
Strafing Run has changed significantly. It is now less effective against singular squads and more effective against groups of squads
Riflemen's BAR's damage modifier vs tp_infantry_heroic reduced from 85 to .78
Ranger's thompson's damage modifier vs tp_infantry_heroic reduced from .85 to .78
Anti-Tank gun accuracy modifier vs jeep reduced from 1.0 to 0.75
Anti-Tank gun damage modifier vs jeep reduced from 1.0 to 0.5
Fixed a bug where the UI was not displaying the proper population requirement to use Off Map Combat Group
Fixed a bug where the UI indicated that a player could re-man howitzers with 2 crew members
Fixed a bug where stickybombs could explode on their targets without causing damage
Commonwealth
Kangaroo maximum speed reduced from 6.5m/s to 5.85m/s
Mortar Pit build time reduced from 90s to 60s
Mortar Pit range reduced from 75m to 65m
Mortar Pit barrage ability cooldown increased from 30s to 35s
PIAT damage modifier vs tp_infantry reduced from 0.5 to 0.33
PIAT damage modifier vs tp_infantry_heroic reduced from 0.5 to 0.33
PIAT damage modifier vs tp_infantry_riflemen_elite reduced from 0.5 to 0.2
PIAT damage modifier vs tp_infantry_sniper reduced from 1.0 to 0.2
PIAT damage modifier vs tp_infantry_soldier reduced from 1.0 to 0.33
PIAT penetration modifier vs skirted panther reduced from .15 to .112
PIAT penetration modifier vs skirted PIV reduced from .449 to .337
PIAT penetration modifier vs skirted StuG reduced from .332 to .249
PIAT penetration modifier at medium and short ranges reduced from 2.0 to 1.0
PIAT reload modifier at long range reduced from 1.6 to 1.2
PIAT projectile speed increased from 10 to 15
Stuart moving accuracy increased from 0.5 to 0.75
Stuart accuracy modifier vs infantry increased from 0.5 to 0.75
Stuart max reload reduced from 6.5s to 5.5s, min reload reduced from 5.0s to 4.0s
Panzerschreck damage modifier vs Stuart reduced from 1.0 to 0.8
Stuart damage modifiers vs the PE Infantry Halftrack, Munitions Halftrack, Anti-Tank Halftrack, Scout Car, Armoured Car, Kettenkrad, and Schwimmwagen reduced from 2.0 to 1.0
Tommy's Bren LMG's damage modifier vs tp_infantry_heroic reduced from .85 to .78
Kangaroos will no longer receive Main Gun Destroyed criticals
Wehrmacht
Fixed a bug where pak38 support members could 1-shot infantry
Anti-Tank gun accuracy modifier vs jeep reduced from 1.0 to 0.75
Anti-Tank gun damage modifier vs jeep reduced from 1.0 to 0.5
Firestorm projectile damage modifier vs howitzers reduced from 1.0 to 0.35
Knight's Cross Holder's now have passive health regeneration
Nebelwerfer suppression radius reduced from 18m to 13.5m
Panzerschreck accuracy modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.7
Panzerschreck damage modifier vs tp_armour_cw_stuart reduced from 1.0 to 0.85
Panzerschreck accuracy modifier vs tp_vehicle_allies_m3_halftrack reduced from 1.0 to 0.7
Pioneers' level 2 and level 3 vet bonuses have been reversed (now matches retail)
Vehicle Veterancy has had all recieved accuracy bonuses removed
Stuh will now target infantry before targeting vehicles
Fixed an issue where Bombing Run was dealing double damage to vet 3 stugs
Fixed a bug where Registered Artillery could be called down on field structures (tank traps, etc.)
Panzer Elite
HQ sector-spawned Flakvierlings population decreased from 3 to 0
Bergetiger population decreased from 10 to 8
Suppressive Volley Fire now suppresses its target in addition to the slow effect
Suppressive Volley Fire slow duration reduced from 20 to 5
Hummel population decreased from 12 to 10
Marder population decreased from 8 to 5
Marder III sight bonus granted from Site Main Gun increased from 5m to 10m
Munitions HT population decreased from 4 to 2
ATHT population decreased from 6 to 4
Vampire HT population decreased from 4 to 2
Vampire's Divert Supplies will now camouflage the Vampire while it is active
Fixed a bug where the PE Anti-Tank Halftrack's Focused Firing could miss British infantry[/quote]
New beta version is out.
That is actually really good. I'm liking the less random damage of the flamethrowers and the PIAT nerf.
[img]http://i542.photobucket.com/albums/gg410/Mr_Someguy/CoH/relic00060.jpg[/img]
[editline]21st January 2011[/editline]
Anyone know how to disable the HUD in screenshots?
[QUOTE=Mr. Someguy;27575700][img_thumb]http://i542.photobucket.com/albums/gg410/Mr_Someguy/CoH/relic00060.jpg[/img_thumb]
[editline]21st January 2011[/editline]
Anyone know how to disable the HUD in screenshots?[/QUOTE]
Sent you this in steam chat but I'll put it here if anybody else is wondering:
[url]http://planetcoh.gamespy.com/View.php?view=GameInfo.Detail&id=14[/url]
Not everyone can join the SS you know.
[QUOTE=Super_Poo;27575816]Not everyone can join the SS you know.[/QUOTE]
What? What are you talking about?
Another unit quote. From the Panzergrenadiers.
[QUOTE=TrouserDemon;27576285]Another unit quote. From the Panzergrenadiers.[/QUOTE]
Oh, never heard it.
Oh, another thing, the German tank voices are awesome.
Especially when they're scratching your paint job. :v:
[QUOTE=Super_Poo;27575816]Not everyone can join the SS you know.[/QUOTE]
One day I will join the SS! You will see.
[editline]21st January 2011[/editline]
Also anyone got a link to the Realistic Skin Pack for Eastern Front?
Bloody website is down.
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