• SimCity V: EU, USA? Nope, Antarctica!
    1,001 replies, posted
[QUOTE=Raidyr;39900694]Hickory Ridge is this games hardmode.[/QUOTE] spend over 50,000 on finding a way to make the road from top to bot. So fun though
Wonder why there is a decrepancy with the population counter? GetFudgePopulation! Extracted from the UI code: [code]simcity.GetFudgedPopulation = function (a) { a = "undefined" !== typeof a ? a : simcity.gGlobalUIHandler.mLastPopulation; if (500 >= a) return a; if (40845 < a) return Math.floor(8.25 * a); a = Math.pow(a - 500, 1.2) + 500; return Math.floor(a) };[/code] Translation to the non-programmers: ---if population is less than, or equal to 500...display real population. Linear ---if population is between 501 to 40844...raise the difference of real population and 500 to the power of 1.2, and add 500. Exponential ---if population is above 40845...multiple real population by 8.25. Linear (Edit) Here is the graphed piecewise functions: [url]https://www.desmos.com/calculator/zsfmsiiltr[/url] Red line is the GetFudgePopulation; Green line is the real population; Blue line is for reference so you can see the exponential curve better.
My city has grown, and the service vehicle conga lines dispersed. It is good to see those trash and recycling trucks go about everywhere.
[QUOTE=ktr;39901299]Wonder why there is a decrepancy with the population counter? GetFudgePopulation! Extracted from the UI code: [code]simcity.GetFudgedPopulation = function (a) { a = "undefined" !== typeof a ? a : simcity.gGlobalUIHandler.mLastPopulation; if (500 >= a) return a; if (40845 < a) return Math.floor(8.25 * a); a = Math.pow(a - 500, 1.2) + 500; return Math.floor(a) };[/code] Translation to the non-programmers: ---if population is less than, or equal to 500...display real population. ---if population is between 501 to 40844...raise the difference of real population and 500 to the power of 1.2, and add 500. ---if population is above 40845...multiple real population by 8.25.[/QUOTE] Yea.. I'm not sure the point of really playing anymore at all because of this issue,... It totally destroys your RCI
[QUOTE=laserguided;39900085]Neat. [IMG]http://i.imgur.com/GyCr1Im.jpg[/IMG][/QUOTE] I think the best part about this is the fact that in a real simulation Workers, Shoppers, and Students could all be the same people.
[QUOTE=CodeMonkey3;39901278]I export ridiculous amounts of Oil everyday but I don't seem to make a return on it. And even the money I do supposedly make doesn't show up on the bottom as +XXXX /hourly. That's only taxes.[/QUOTE] Trading does not show up as hourly income, but if you check the latest transactions you'll see the income from trading. can I take this opportunity to say to your avatar is so rage inducing for some reason....
[QUOTE=ktr;39901299]Wonder why there is a decrepancy with the population counter? GetFudgePopulation! Extracted from the UI code: [code]simcity.GetFudgedPopulation = function (a) { a = "undefined" !== typeof a ? a : simcity.gGlobalUIHandler.mLastPopulation; if (500 >= a) return a; if (40845 < a) return Math.floor(8.25 * a); a = Math.pow(a - 500, 1.2) + 500; return Math.floor(a) };[/code] Translation to the non-programmers: ---if population is less than, or equal to 500...display real population. ---if population is between 501 to 40844...raise the difference of real population and 500 to the power of 1.2, and add 500. ---if population is above 40845...multiple real population by 8.25.[/QUOTE] if they add write support to simcitypak I wonder if its possible to change this, in sandbox.
I have an University with 3 Dormitories and a School of Medicine (extensions worth a total of 2000 extra students), and I yet the University says it only has space for 1300. Any help?
[QUOTE=Freakie;39901486]I have an University with 3 Dormitories and a School of Medicine (extensions worth a total of 2000 extra students), and I yet the University says it only has space for 1300. Any help?[/QUOTE] Press Upgrade on the university
[QUOTE=wulfe8857;39901348]I think the best part about this is the fact that in a real simulation Workers, Shoppers, and Students could all be the same people.[/QUOTE] They usually shift roles from workers to shoppers during a day don't they?
[QUOTE=theinternets;39901573]Press Upgrade on the university[/QUOTE] I did. I need more than 2000 students to be able to upgrade it further. Yet it says there's only a capacity of 1300.
Anyone have a region I could join?
[QUOTE=Freakie;39901637]I did. I need more than 2000 students to be able to upgrade it further. Yet it says there's only a capacity of 1300.[/QUOTE] You don't need 2000 concurrent students in the class. There are four(?) different classes at different times of the day, they are listed when you click the university. The amount of students that attended these classes are added together and the upgrade value comes from that.
Here's a presentation about glassbox [url=https://78462f86-a-6b826c28-s-sites.googlegroups.com/a/andrewwillmott.com/www/talks/inside-glassbox/GlassBox%20GDC%202012%20Slides.pdf?attachauth=ANoY7crryCYp_kQDjGyljCRX7wc-sg3z4Ql5jQg6vkmGmTKU2SUN5vrsswIEXcyBpNxmhlqht2fl8TKIDsxswXKwQ-C3URvzp-lkCmiVpDOiBcrYArxoYQ-zbNcsJvLWJj5rB3oaPWF4Dsp0f9KzegQLPnyvEIri6Olv2FV6w9c8g0qjszt9UINzMtUDi7yp1XeamjTpnoFgeE-NAV2brE2KsqZPUwqe8T1QoV_dlN1Ju7Zi1LDGaHiRHuAwLVEYCYzuY5Pbvzic&attredirects=0]on google docs[/url] My favorite part is "Online Buzzwords" [quote]• Asynchronous server model • No reliance on dedicated live server running to support your play session • Graceful degradation if we have server issues[/quote]
[QUOTE=KorJax;39900594]But it does need it (for regional things) Sure they could code region stuff to work locally but it seems like they built it into the engine in such a way where it wouldn't be easy to take out[/QUOTE] You know how Maxis created the Glassbox engine? That means that they have full control over what it does and how it functions; so any comment from Maxis saying that it's too difficult to change how the game works is bullshit to cover laziness. (Or it could be EA doing damage control to make it look like they can't fix the glaring issues because they don't want to spend a dime on the consumer.)
[QUOTE=ZenX2;39901921]Here's a presentation about glassbox [url=https://78462f86-a-6b826c28-s-sites.googlegroups.com/a/andrewwillmott.com/www/talks/inside-glassbox/GlassBox%20GDC%202012%20Slides.pdf?attachauth=ANoY7crryCYp_kQDjGyljCRX7wc-sg3z4Ql5jQg6vkmGmTKU2SUN5vrsswIEXcyBpNxmhlqht2fl8TKIDsxswXKwQ-C3URvzp-lkCmiVpDOiBcrYArxoYQ-zbNcsJvLWJj5rB3oaPWF4Dsp0f9KzegQLPnyvEIri6Olv2FV6w9c8g0qjszt9UINzMtUDi7yp1XeamjTpnoFgeE-NAV2brE2KsqZPUwqe8T1QoV_dlN1Ju7Zi1LDGaHiRHuAwLVEYCYzuY5Pbvzic&attredirects=0]on google docs[/url] My favorite part is "Online Buzzwords"[/QUOTE] I love how the first few slides are just really about rolling in the cash $$$$ after they make Glassbox. What You See Is What You Sim "The GlassBox simulation architecture is built out of very simple pieces But, the emergent behaviour is rich"
Kind of glad that I didn't buy this now all these things have cropped up. If the tide turns and the games gets fixed up then I may give it another look but with other games coming out weeks a way I can hold off and resist my curiosity.
[QUOTE=CodeMonkey3;39901237]How do you people end up with like 20,000 an hour? I never get any higher than 3,000 because I keep having to upgrade my infastructure to support more people, to get more taxes which I end up having to spend on more infastructure again and taking on all these expenses on fire, police etc[/QUOTE] The easiest way is to plop 1/2 or more coal/ore mines/oil well, fully upgrade them, plop a trade depot with coal/ore storage/crude oil storage and export it. If you invest more you can build an HQ and specialize in refining the extracted material, this gives you even more money but more investment. You can also do processors which from what I've heard, it gives you a lot of money, but is one hell of an investment. Or, you can make a casino city, start with a gambling house, upgrade it and build a second one, eventually you could unlock the casino HQ, then build a better casino. The higher tier casinos can make nice money and they don't deplete like oil/coal/ore
What education level do you need for your nuclear power plant to work properly? i've got a 2.5/3 tech level and a just over 4/5 education level but I don't want to risk a kablooey
[QUOTE=RetaDepa;39902369]What education level do you need for your nuclear power plant to work properly? i've got a 2.5/3 tech level and a just over 4/5 education level but I don't want to risk a kablooey[/QUOTE] university go all out
[QUOTE=NMDanny;39902276]The easiest way is to plop 1/2 or more coal/ore mines/oil well, fully upgrade them, plop a trade depot with coal/ore storage/crude oil storage and export it. If you invest more you can build an HQ and specialize in refining the extracted material, this gives you even more money but more investment. You can also do processors which from what I've heard, it gives you a lot of money, but is one hell of an investment. Or, you can make a casino city, start with a gambling house, upgrade it and build a second one, eventually you could unlock the casino HQ, then build a better casino. The higher tier casinos can make nice money and they don't deplete like oil/coal/ore[/QUOTE] That's not what I'm asking. What I'm asking is how people get hourly incomes of more than $3,000 I'm exporting oil, making money. But the issue I have is that my taxes are only 2,000 an hour and I've seen screenshots where people are making 10,000 or 20,000 I saw one chucklefuck with 200,000. I have no idea how to make more in taxes hourly because it seems it's a constant one step forward, two steps back to attract enough people to make that kinda cash.
Any open active regions I can get invited to and if so where?
To those affected - have they fixed the lighting issue? I ask to be spared false hope when my game finishes updating.
[IMG]http://i.imgur.com/gOVH1AV.png[/IMG] pls STAHP I don't even have a tourist town, i make computers, pls go.
[QUOTE=Chickens!;39902916][IMG]http://i.imgur.com/T5ezSfn.png[/IMG] pls STAHP I don't even have a tourist town, i make computers, pls go.[/QUOTE] Time to build some pimping landmarks, then. Obviously, tourists ache to take tours in your high-tech factories.
[QUOTE=Grizz;39902766]To those affected - have they fixed the lighting issue? I ask to be spared false hope when my game finishes updating.[/QUOTE] Nope. They haven't fixed it. Info bubbles also still cut fps in half... to 5. Thanks, Maxis. Thanks.
[QUOTE=Grizz;39902971]Nope. They haven't fixed it. Info bubbles also still cut fps in half... to 5. Thanks, Maxis. Thanks.[/QUOTE] Doesn't happen to me, I run on high though.
[IMG]http://i.imgur.com/89oJXxm.png[/IMG] [IMG]http://i.imgur.com/8nKinTt.png[/IMG] [editline]13th March 2013[/editline] I really want subway systems.
[QUOTE=Chickens!;39903055][IMG]http://i.imgur.com/8nKinTt.png[/IMG][/QUOTE] "The fact that a huge wave haven't swept out shop out to sea yet, MAKES US THE BEST DAMN LOTTERY TICKET STORE IN THE COUNTRY!"
I don't get it, when I check what my residents think of my City they all say there's not enough shopping, but when I check the Region statistics residents of every other city come to mine to shop.
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