I can't believe you guys are arguing whether Maxis [I]exists[/I] anymore... They were [I]bought[/I] by EA. They're [B]gone[/B]. They're just using the name now. It's sad but it's true D:
Also, I've got the game installed. Can someone invite me to there region?
Origin: Elv02
[QUOTE=T2L_Goose;39909962]Yeah but from the very beginning they said it wasn't going to be anything like that. So all this really boils down to is "I wish Maxis would make SimCity 4 but better". It's just like me saying "I wish Valve would make Half Life 3". There was no promise or indication that they were going to be adding the features you are asking for. You knew it from the beginning and you bought it anyway, and now you're mad because you were hoping that it would be different.[/QUOTE]
They advertised it as the most realistic indepth simulation yet, what are you talking about?
It's not wrong of me to expect a successor of a game to be at least at the same standards.
The one in the wrong here is you. You are nannying yourself into a cozy little position of "oh well I EXPECTED it to be less in-depth" so you don't have to feel as bad about buying a joke of a game at a price that is higher than far better AAA games prices.
Self-deception. The game is broken, nothing more than a "I show you pretty models and animations" and you KNOW it.
I cannot wait for Cities XL 2013... I bet they're crunching day and night to build a real city sim.
[QUOTE=Brandy92;39910665]I cannot wait for Cities XL 2013... I bet they're crunching day and night to build a real city sim.[/QUOTE]
The only thing you will get is the same game with a couple bugfixes called XL 2013.
[QUOTE=Killuah;39909859]
People were complaining because SC4 was "just statistical simulation and numbers"
Well this time it's worse: It's smaller-scale statistical simulation that is inherently broken(streets inbetween towns don't count for distance calculations FFFS) because they tried to cover it up with some simplificated "agent system" paint.[/QUOTE]
And SC4 is much more fun to me for that. SC4's cities feel more organic with the way neighborhoods forge up and how the traffic, while cosmetic, does seem to reflect density of congestion. SC5's congestion is just stupid.
If they're smart they've noticed this shitstorm.
So, with those mod tools and debug mode and stuff, is that usable online? Do you think EA might go banning people for using them? Or do you think they've got enough of a PR nightmare as it is, that banning people from a single player game might be the proverbial "straw that broke the giant's back"?
Maxis is in some deep shit right now. Will be intresting what their response will be
I still love the game etc. My only wish atm is that they fix the traffic.
[QUOTE=SweFox*;39910681]The only thing you will get is the same game with a couple bugfixes called XL 2013.[/QUOTE]
I've found bugs in the 2012 version that were there since the MMO beta, and the simultation in that thing is so superficial it's ridiculous.
I wonder if modders can recreate simcity 4 inside the new engine, at least partially.
You know, I wouldn't have cared if it all stopped at the servers being crap...
Now I honestly feel bad for buying this game.
[QUOTE=MrFlashcat;39905359][t]http://puu.sh/2hhh8[/t]
Such a brave house[/QUOTE]
Relevant:
[img]http://www.theblaze.com/wp-content/uploads/2012/12/house1-620x361.jpg[/img]
Dear Maxis, did you seriously think that a single lane heading inside out cities from each direction will be able to handle regional traffic.
[QUOTE=T2L_Goose;39909456]I really enjoy this game for what it is, but in about 6 months, I imagine there will be a lot more to it, especially after all these discoveries. It's going to force Maxis's hand. We want bigger cities and more customization, along with more freedom with our cities. Either they will give it to us, or we'll do it ourselves.[/QUOTE]
Or Maxis could literally just remove debug mode from the playable version of SimCity and/or add a server-side check to see if you're using debug mode, causing your save to be rolled back.
Really not a hard problem to solve for them.
[QUOTE=T2L_Goose;39909501][media]http://www.youtube.com/watch?v=O8WZImWpgVc[/media]
gonna puke[/QUOTE]
I was really excited for that game when it was announced, I was sad when it was cancelled.
That and SimMars.
[url]http://en.wikipedia.org/wiki/SimMars[/url]
[url]http://en.wikipedia.org/wiki/SimsVille[/url]
[QUOTE=Banned?;39910992]You know, I wouldn't have cared if it all stopped at the servers being crap...
Now I honestly feel bad for buying this game.[/QUOTE]
Me too. I didn't pay full price but I feel like this is one of those times where a boycott would have been completely justified. I do enjoy the game, but in a limited capacity by the lack of control, bullshit agent simulation, small maps, clunky regional interface and overcapacity fucked up servers.
Anyone got a spot left in a region?
I might set up an antarctica region later today if people would like that.
Rate me rainbow if you want in so i can gauge how big i should make the region.
[QUOTE=wulfe8857;39911093]Or Maxis could literally just remove debug mode from the playable version of SimCity and/or add a server-side check to see if you're using debug mode, causing your save to be rolled back.
Really not a hard problem to solve for them.[/QUOTE]
Not a hard one, but rather dickish. It's a single-player game, just let people play their dang game like they want to... Is that so hard to comprehend?
[QUOTE=woolio1;39911377]Not a hard one, but rather dickish. It's a single-player game, just let people play their dang game like they want to... Is that so hard to comprehend?[/QUOTE]
No it's not. It's built around being online. Letting some players do what they want will ruin the whole thing.
[QUOTE=Scrappa;39909663]The problem is that a modder has already made the game playable offline, made it so you can build outside the little box you are given and fixed the population count. This is in one week.[/QUOTE]
TBH the population fix isn't much of a fix, because the game clearly has small agent populations compaired to real population numbers simply for optimization. The game doesn't really make "sense" anymore when you play with "fixed" numbers that only ocunt the number of agents rather than the inflated statistic. Why would only 10,000 people live in a dense city with skscrapers capable of holding 1,500 people each? It just doesn't make sense. The fudged population numbers are there to account for the fact that its simply impossible performance wise to have literally 200k people being rendered as agents.
Now what the game needs to do is equalize all these stats. I.E. for workers/zoning, they look at your fudged population numbers, and say "Okay we have 100,000 people in the 300k city working, that means we need demand for at least 100k more agents to work", completely ignoring that the agent population is only 10-30k or so. SO the game expects "100k population" to fill "that much industry need and jobs", failing to regonize that each agent reppresents 10-20 sims or so. If they fix that, then I don't really see a problem with the fact that there literally aren't 300k sim agents running around everywhere for a city with 300k population. THe city still functions as it should, and has a realistic density level for that population, which for me makes wither or not the population numbers == 1 agent = 1 population versus 1 agent = 10 population irrelevant.
[QUOTE=woolio1;39911377]Not a hard one, but rather dickish. It's a single-player game, just let people play their dang game like they want to... Is that so hard to comprehend?[/QUOTE]
I can get behind that and I think the game should be offlined ASAP but as long as public regions are still a thing I don't think maxis should let people play who can destroy cities using simple hex editing.
Regarding the glassbox problem, did anyone post this vid?
[video=youtube;WH-CdkSqDSs]http://www.youtube.com/watch?v=WH-CdkSqDSs[/video]
[QUOTE=SweFox*;39910954]I still love the game etc. My only wish atm is that they fix the traffic.[/QUOTE]
Seriously I don't know why everyone here is crying doom and gloom and saying simcity is a super broken game lol
if they just fixed the traffic/agent AI and what I mentioned above that would pretty much solve the problems I have with the game
It's a very good game and it's deeper than previous sim cities in certain ways thanks to the fact that (while yes, agents are stupid and mindless) the agents simulate things to a much better degree than previous simcity games where it was all based on formula and calculation then coming up with a rendered effect to show that calculation (i.e. traffic, bigger buildings, etc).
The fact that you guys somehow need everything to be 100% simulated to a flawless degree, even if it wouldn't actually add anything to the overall gameplay formula (once they fix all the issues with it currently), shows you really don't know what you want out of this game. It seems half the player base here on FP could give two shits if its a good city sim and instead just wishes this was a tech demo of sorts. What is the differentce between a fixed version of what we have now, versus a fully simulated version when you actually play the game? There would be hardly any, except a massive performance drop off.
It's like you guys want changes to the game based purely on principle alone rather than stuff that'll actually improve how the game plays.
I honestly love how this SimCity is much better than previous games, because it's much more tactile, and responsive to things you do. The only issues are with AI, traffic bugs, population oddities (especially with commuting to other cities) and the half-baked agent system. If those get fixed then this is easily the best simcity game in my eyes, even with smaller cities sizes. I'm still on my orignal "city", which is actually composed of 3 different cities closely connected in a region. Becuase of how the game works, I'm able to treat these three different cities as if they were three different districts in a bigger city, and thats a brilliant change/addition to the series, assuming it worked perfect (and it doesn't). But it's a lot of fun to play like this, and thats where this game shines. It would be better if they had more regions like Whitewater in the future, or of they straight up made a region where you had 3-5 cities directly connected to each other to make a "big city". Thats the direction I'd like to see the game evolve to in the future. Their region system is a great design, with just slightly awkward exicution depending on your region you pick, and slightly broken functionality thanks to bugs. Once they iron everything out in my mind this makes it easily the best in the series.
But it having these issues and bugs doesn't make the entire deisgn of the game awful. It just makes the gameplay not as good as it could be due to such bugs and technical odditieis with how the engine handles certain aspects of the game formula. Once tweaked/fixed, the game would be head over heels better than any previous simcity. To me, that doesn't mean the game sucks, and/or is broken, it just means there a bad bugs/flaws in there that need addressed to really live up to the game's full potential.
[QUOTE=Chickens!;39911300]I might set up an antarctica region later today if people would like that.
Rate me rainbow if you want in so i can gauge how big i should make the region.[/QUOTE]
Just got SimCity so I'm down for joining a FP region
Someone invite me to a region that'd be super swell:
MauriceSTYS
Simcity Vs city sizes are literally only .5x.5km. There are no full size cities, from downtown to suburbs (like you build in SC) that are small enough to walk through in less than an hour. Fucking hell even smaller cities' downtowns are larger than the entire city size of SC.
the AI is horribly broken
Traffic is horribly broken
the way the game even handles work and population is fundamentally broken
how could any of you people still like this game over SC4. even the fucking developers realize its a shitty broken heap of garbage
case in point:
[img]http://i.imgur.com/stc3e6S.png[/img]
[img_thumb]http://i.imgur.com/G2eX3Re.jpg[/img_thumb]
[img]http://i.minus.com/ilPrUhB9dfjvn.gif[/img]
Fuck, Maxis came out and said there is nothing wrong with the AI earlier.
Fool me once, shame on you (spore)
Fool me twice, shame on me (simcity)
at this point y'all are downright blindly liking this game out of some unfounded hope that it will be better. It is basely a broken, dumbed down game with nothing worthy of playing in it.
I still love it, it's so much more fun than SC4.
SC5 is a lot of fun, but the fun is tarnished because I know that it's just dumb simple simulation. You have to work around the pathfinding to build a city.
SC4 felt like a city. Organically expanding as time goes on, the city matures believably.
But then you have the ghosts, which kills it for me.
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