[QUOTE=Spacewolf;39918071]Spacewolf78[/QUOTE]
I sent you a friend request, you need to join the NA3 server before I can invite you to region.
[editline]14th March 2013[/editline]
Does the water table eventually replenish itself?
[QUOTE=assassin_Raptor;39918106]I sent you a friend request, you need to join the NA3 server before I can invite you to region.[/QUOTE]
okay gimme a sec, something came up
[QUOTE=Woovie;39917908]I live in Houston. We lack any decent public transportation beyond buses and our road setup is ass.[/QUOTE]
Houston's mass transit is terrible. They basically got distracted making mad stacks off oil and forgot to stick in mass transit as it expanded. Now they're looking back at the city and realizing [I]"I knew we forgot something!"[/I]
This is so annoying, why do I only have 9.6k workers?
[IMG]http://u.cubeupload.com/assassinraptor/BSb3Lt.png[/IMG]
[QUOTE=assassin_Raptor;39918212]This is so annoying, why do I only have 9.6k workers?
[IMG]http://u.cubeupload.com/assassinraptor/BSb3Lt.png[/IMG][/QUOTE]
Someones fudging your population!
I wish I had a fudge population.
MMmm...
[QUOTE=OvB;39918137]Houston's mass transit is terrible. They basically got distracted making mad stacks off oil and forgot to stick in mass transit as it expanded. Now they're looking back at the city and realizing [I]"I knew we forgot something!"[/I][/QUOTE]
Although if you look at that new Grand Parkway loop in Google maps, it's going to be quite the impressive engineering project. It's massive. It goes through a few residential neighborhoods and some farms. Even a [i]water tower[/i]. Houston's going to be making use of the bulldozer tool quite a bit in the future.
So is there any way to transfer resources between cities in a region? I have a processor plant in one city and a smelter producing alloy in the other, and it would be nice having the plant running without having massive amounts of my funds docked when an alloy delivery truck rolls into town.
[QUOTE=OvB;39917819]You know, I was thinking. What if they made it so the default map size was what it's at now, but as you expanded you had the option to buy new "districts" for say, a few hundred grand. Except the districts are not perfectly shaped or form a nice big square like previous Sim City titles, but rather varying sizes of land on the outskirts of your city that you could cordon off and purchase for X price.
Look at any map of a real city and you'll see its never square. They buy more land as its needed for zoning. Need to add on to your industry but don't want to tear down parts of your city? Buy a few hundred thousand acres next to it.
Just look at Houston, Texas:
[img_thumb]http://i.imgur.com/1Ng99WG.jpg[/img_thumb]
Started out relatively square like a Sim City map in 1836, but grew more odd shaped as they needed more land to fit their needs. This would also get rid of the weird look of having your city just be a square of tall buildings. You'd be able to have suburbs as you wished.
As someones giant city begins to encroach on another smaller city, that city would become a satellite city of the big city. Similar to how most big cities have hundreds of smaller cities surrounding them. It's a mutual bond between cities, although the smaller city would not be able to expand much as the big city will occupy much of the space around it. With this system you'd also be able to put chunks of your city up on auction for the satellite cities around you. Would give you a quick buck in financial crisis, and alter your RCI demands, as well as give the smaller city more stuff to work with. (or completely buy the smaller cities surrounding you if their mayor agrees to sell it and start new somewhere else)
Sound like a good idea?[/QUOTE]
Sounds like a great idea, they had this particular feature in SimCity Network Edition a long time ago, so I heard from SC's creative director who also happens to approve of this idea. So maybe someday? Would be awesome given how much empty space there is in the region.
any fp regions got slots open?
I just finished recording my SimCity 5 Indepth Personal Review from a fan.
Will have to put SC5 video behind it.
Guess how long it is.
TotalBiscuit has competition.
Edit: Don't worry, I'll be editing it up a bunch tomorrow to take out points where I'm redundant.
[QUOTE=assassin_Raptor;39918212]This is so annoying, why do I only have 9.6k workers?
[IMG]http://u.cubeupload.com/assassinraptor/BSb3Lt.png[/IMG][/QUOTE]
You don't
You population number is inflated the higher pop you get. I.E 1 sim ends up equalling about 20 sims on your population with really high pops
The problem is your workers diagram only counts the number of physical sims instead of "population" equivalent
Which obviously causes issues with demand and etc along with that being off
AKA UI bug that makes the zoning guy bitch at you constantly
[editline]15th March 2013[/editline]
[QUOTE=alphatwo;39918311]So is there any way to transfer resources between cities in a region? I have a processor plant in one city and a smelter producing alloy in the other, and it would be nice having the plant running without having massive amounts of my funds docked when an alloy delivery truck rolls into town.[/QUOTE]
Gifting
[editline]15th March 2013[/editline]
Also holy shit expo centers are awesome
Put an expo center near some train tracks, no money to make train so I just do a motocross event
Not bad.. made $5k profit! Easy money.
Next, I do sporting event followed by a rock event with a train station right next to the expo center.
[B]Dear god it's like free $300k[/B]
[editline]15th March 2013[/editline]
Also I think you guys getting bored with your square cities need to start making cities on some of the more challenging terrain and not giving a fuck if you are optimizing build space or anything like that. You can make really awesome looking cities this way. Just pretend you are playing sandbox mode except without cheats and such.
I'm having a lot of fun making my main city and the two other cities/districts that play off this main city. Hell even in my old plot o' dirt which is nothing but a basic square I'm focusing on making it look like the slum area of town, and not filling the whole square, rather than trying to "min/max" the game and just "win" at a pointless game of stats
[QUOTE=KorJax;39918913]Also I think you guys getting bored with your square cities need to start making cities on some of the more challenging terrain and not giving a fuck if you are optimizing build space or anything like that. You can make really awesome looking cities this way. Just pretend you are playing sandbox mode except without cheats and such.
I'm having a lot of fun making my main city and the two other cities/districts that play off this main city. Hell even in my old plot o' dirt which is nothing but a basic square I'm focusing on making it look like the slum area of town, and not filling the whole square, rather than trying to "min/max" the game and just "win" at a pointless game of stats[/QUOTE]
I try my best to incorporate as many curvy roads as possible. Square grids are too boring.
does anyone have a region I can join?
[t]http://i.imgur.com/gbqJcck.jpg[/t]
as half the city was on fire
Just logged onto Origin then. After getting a refund (from Amazon) on SimCity after 2 days of it being released, they've finally removed it from my account.
Oh well. It was fun. Now I'll just wait for it to come down in price.
Have you guys checked out this kickstarter?
[URL="http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d?ref=email"]Civitas[/URL]
Basically a DRM free city builder with everything that Sim City now lacks.
I think I'm going to give up on this game for at least a week or more. I was playing tonight just fine for probably over an hour. Out of nowhere my game locks up and says "Not Responding" in the task manager. First time ever this happened, I figured it was just one of those things.
I load it back up and within ten minutes it does it again. I tried multiple times all with it locking up after 10-15 minutes or more of playing for a total of about five repeated lockups under similar time frames.
My temps were fine. My CPU usage was about 60% average. Memory usage was fine, very minimal disc usage, etc. I tested with PlanetSide 2 and everything across the board was very close to what I saw with SimCity with respect to temperatures, % usage, etc. PlanetSide 2 ran for an hour just fine before I quit out, waited about 10 minutes, and then loaded up SimCity again. Sure enough, after about 15 minutes it freezes up.
I honestly have no idea what the hell happened that would cause this now.
[QUOTE=goon165;39916724]But here's the big question!
[B][I]Why doesn't it function like this in the first place?[/I][/B][/QUOTE]
See above answer. Not enough skilled workers.
- Crap, missed an entire page - :v:
[URL]http://www.simcity.com/en_US/blog/article/simcity-update-8[/URL]
[quote=]To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.[/quote]
[quote=]emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We’re also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city. We are currently testing a patch internally and hope to have it out to you soon.[/quote]
[quote=]I want to end on some good news. We are slowly re-enabling some of the non-essential features that we had turned off during the week of launch. Regional Achievements are live on a select number of servers and we’ve re-enabled Leaderboards on the Test server. We need your help testing the Leaderboards so I encourage you to go to the Test server so that we can expedite the timeframe in which this feature is brought back to the rest of our servers.[/quote]
Now to wait for the patch.
[editline]15th March 2013[/editline]
[video=youtube;OVkw9mWonNA]http://www.youtube.com/watch?v=OVkw9mWonNA[/video]
So, my order on origin just says "submitted" even though the money has gone through. wtf.
I FUCKING hate EA.
So i did that trick of the "perfect" roads..
[thumb]http://i.imgur.com/gJlASOF.jpg[/thumb]
Its worse, the traffic jam reaches even to Froakie's city.
[QUOTE=Benf199105;39920285]So, my order on origin just says "submitted" even though the money has gone through. wtf.
I FUCKING hate EA.[/QUOTE]
Cancelled the order. Fuck it, I'll go buy a physical copy because EA are the most incompetent piece of shit company i've ever dealt with, fucking christ.
[QUOTE=Benf199105;39920632]Cancelled the order. Fuck it, I'll go buy a physical copy because EA are the most incompetent piece of shit company i've ever dealt with, fucking christ.[/QUOTE]
Get it on Green man gaming, it's 20% off and you get it instantly.
[QUOTE=icemaz;39920725]Get it on Green man gaming, it's 20% off and you get it instantly.[/QUOTE]
I can second that. it's 41 euros for the Limited edition.
Yesterday i also got my refund of my Origin order. Yay, now i just paid 41 euros instead of 60.
I got 3 or 4 slots left on my region i think, drop me a PM.
Before I bought this game, I didn't think the limited size would bother me.
But goddamn the game is suffering from it.
The RCI bars tell me that I basically need everything, placing any kind of building is a huge pain in the ass because there's no space and I have nothing left to really do after "only" 3 hours of gameplay.
The only thing I can do is start another city and try to optimize it better to cram as many people in a small box as possible.
Could someone invite me to the region?
How can I raise land value without tons of parks. Parks always tear my money to shreds
My city is business/tourism and is practically all medium/high density, low wealth.
[QUOTE=Maurice;39921311]Before I bought this game, I didn't think the limited size would bother me.
But goddamn the game is suffering from it.
The RCI bars tell me that I basically need everything, placing any kind of building is a huge pain in the ass because there's no space and I have nothing left to really do after "only" 3 hours of gameplay.
The only thing I can do is start another city and try to optimize it better to cram as many people in a small box as possible.[/QUOTE]
best thing you can do is completely ignore the RCI bar and instead click the "details" tab in your population graph, its much better.
[editline]15th March 2013[/editline]
[QUOTE=Puni;39921537]How can I raise land value without tons of parks. Parks always tear my money to shreds
My city is business/tourism and is practically all medium/high density, low wealth.[/QUOTE]
Service buildings like police stations, hospitals, schools and government buildings will raise land values.
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