[QUOTE=LasPlagas;23123992]*dollar img*
Better and better.[/QUOTE]
Nice ! :D
[QUOTE=Petrussen;23123884]Sami, Maybe you could tweak the normal rock (not cobblestone) in your tilepack, it's hard to see iron in it.[/QUOTE]
I know it is. But i find it ok. No need for it to be completely obvious imo. Just have to use more torches.
[QUOTE=Inacio;23123920][url]http://img.waffleimages.com/5faa5f03f9ec9b8b71baf476ea706da346d34963/holycraphighres.jpg[/url]
Holy fucking shit 64p is just unbelieveable[/QUOTE]
How come everyone acts so surprised at this when it was posted several pages back? :raise:
64p is Awesome but it has this glitch on the grass+dirt texture where it shows 2 animated flames, same for 128p, if it wasn't for that I would be making a complete 128p pack but until someone fixes that I'll stick to 32p.
Here's what I got so far:
[img]http://img155.imageshack.us/img155/5083/terrainj.png[/img]
And yes the flag on my building says fagpunch :v: I forgot to make an E so I turned the C into a G
[QUOTE=DeanWinchester;23124095]64p is Awesome but it has this glitch on the grass+dirt texture where it shows 2 animated flames, same for 128p, if it wasn't for that I would be making a complete 128p pack but until someone fixes that I'll stick to 32p.
Here's what I got so far:
[img_thumb]http://img155.imageshack.us/img155/5083/terrainj.png[/img_thumb][/QUOTE]
[img]http://img257.imageshack.us/img257/49/watk.png[/img]
:raise:
Blog update. Holy shit
[QUOTE=Asm;23124359]Blog update. Holy shit[/QUOTE]
[url]http://notch.tumblr.com/post/772794270/server-scripting#disqus_thread[/url]
[quote=Notch]
I’ve been a good boy, working on server framework stuff all day today, despite it being horribly boring work. I’ll keep you updated on the progress, and if I start to feel frustrated or bored, I’ll work on some client stuff for a while.
I’m designing it to have an open API and to be pluginable, so you will be able to write your own game mods, or automated chat monitors, or whatever else, all in java. The exact API isn’t decided on yet, but it’ll be as easy as putting your class files (either in a jar, or as straight files) in the same dir as the server, then telling it what “mod” to load in the properties file. I’m also thinking about how to chain mods, so you can load several at once, like a chat moderator mod and a spleef game mode mod.
Here’s a rough example of how overriding placing blocks might work:
[code]
onBlockPlaced(Player player, int x, int y, int z, Block block) {
if (block==Block.lava) {
broadcast(player.getName()+” placed lava, and thus was KILLED!”);
player.kill();
} else {
placeBlock(player, x, y, z, block);
}
}
[/code]
Also, I will keep posting personal stuff on here. So nyah. :-P[/quote]
I hope someone does make a spleef game mode for multiplayer survival
[QUOTE=Warrant;23124400][url]http://notch.tumblr.com/post/772794270/server-scripting#disqus_thread[/url][/QUOTE]
So, how useful is something like that, is it "custom blocks and entities"-flexible, or "filtering out swearwords on your server since you're 12"-flexible?
[QUOTE=Warrant;23124400][url]http://notch.tumblr.com/post/772794270/server-scripting#disqus_thread[/url]
I hope someone does make a spleef game mode for multiplayer survival[/QUOTE]
I just hope he finishes this time ^^
[QUOTE=Warrant;23124400][url]http://notch.tumblr.com/post/772794270/server-scripting#disqus_thread[/url]
I hope someone does make a spleef game mode for multiplayer survival[/QUOTE]
Indeed. Nice move Notch.
Thank god, his API sounds just right, cant wait to start coding stuff for it.
[QUOTE=Warrant;23124400]
I hope someone does make a spleef game mode for multiplayer survival[/QUOTE]
Above a pit of creepers!
[QUOTE=Azur;23124540]Above a pit of creepers![/QUOTE]
then the first person that died would kill everyone
YAY
Added the latest post to the OP
Aero, your avatar seems to creep me out. Where's it from?
I think everyone should have avatars of cute puppies
[editline]03:57PM[/editline]
or kittens
Custom gamemodes sound awesome, could be used to make a lot of useful tools as well I guess.
Also just finished first go of George's portrait.
[IMG]http://img.loldepot.com/146a2486c1ecebcc6f3a.png[/IMG]
For comedic purposes I will keep the :geno: face, I'll improve detail later.
Now for something else to keep my mind fresh, I've been working on this for ~4 hours straight today.
How do I use texture packs with /game/
Can't seem to find the folder.
The high res one is what im using.
Damn, the Facepunch server is awesome, too bad I had to leave without notice.
[QUOTE=sami-pso;23124462]Indeed. Nice move Notch.[/QUOTE]
Sami, could you please update your Tileset and make the Iron more visible? it's hard to make out.
[QUOTE=triorio;23124632]I think everyone should have avatars of cute puppies
[editline]03:57PM[/editline]
or kittens[/QUOTE]
Why dont you start
What's the link for the high res anyway
[QUOTE=Petrussen;23124645]Sami, could you please update your Tileset and make the Iron more visible? it's hard to make out.[/QUOTE]
It is updated, and it's in the OP, under downloads.
Also, added this to the OP:
[media]http://www.youtube.com/watch?v=aCfpg9BTOyw[/media]
nevermind.
Fucking hell automerge
[QUOTE=Dianthor;23124572]then the first person that died would kill everyone
YAY[/QUOTE]
Or magma. Mobs would be more fun, though. Zombies, perhaps?
[QUOTE=adamater;23124641]How do I use texture packs with /game/
Can't seem to find the folder.
The high res one is what im using.[/QUOTE]
run -> %appdata%\roaming\.minecraft\bin
-snip- fucking threads
[QUOTE=HALP Cat;23124792]-snip- fucking threads[/QUOTE]
How do they work?
[QUOTE=MadCatMkII;23124758]run -> %appdata%\roaming\.minecraft\bin[/QUOTE]
And open minecraft.jar with winrar :)
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