[QUOTE=D0C H.;23131088]i got a tree farm in need os a name. Any takers? [i]*someone*'s On site lunberjacking.[/i][/QUOTE]
I was going to make a Monty Python reference, but I can't come up with anything good. How about Anti-Tree Mercenaries? "We bring you the corpses of your enemies."
I am a ghost on facepunch :argh:
EDIT:
I have no patience :argh:
Damn me...
Did someone say something?
[IMG]http://img705.imageshack.us/img705/1238/current28.png[/IMG]
You said what?
[IMG]http://img717.imageshack.us/img717/8761/current2a.png[/IMG]
Deal with it :smug:
(I realized too late that making it only 4 high would make the G stand out weird, oh well this stuff is really fun to do stuff with :))
[QUOTE=darth-veger;23130804][highlight]Rapture - A minecraft adventure[/highlight]
[media]http://www.youtube.com/watch?v=razWT7gOcvM[/media]
[i]Rapture is a project which i started on 4-7-2010
It is not like the original Bioshock, this one is different... in Minecraft style
In this adventure you are Jack, you must proceed down to rapture and survive the city. Creepers, Spiders, Skeletons.. they all hunt for you...
Summer 2010[/i][/QUOTE]
Thats beautiful.
Amazing.
[QUOTE=darth-veger;23131347]I am a ghost on facepunch :argh:[/QUOTE]
No, I can't wait until we get the full movie.
You should make the ride a bit slower, and add more cool things.
[QUOTE=Baldr;23131415]No, I can't wait until we get the full movie.
You should make the ride a bit slower, and add more cool things.[/QUOTE]
I am trying to find a way. i am already expanding the track to make it a bit slower. but do not worry, it will be.
[QUOTE=darth-veger;23130804][highlight]Rapture - A minecraft adventure[/highlight]
[media]http://www.youtube.com/watch?v=razWT7gOcvM[/media]
[i]Rapture is a project which i started on 4-7-2010
It is not like the original Bioshock, this one is different... in Minecraft style
In this adventure you are Jack, you must proceed down to rapture and survive the city. Creepers, Spiders, Skeletons.. they all hunt for you...
Summer 2010[/i][/QUOTE]
Truly terrific, how much time have you spent on it so far?
[QUOTE=darth-veger;23131469]I am trying to find a way. i am already expanding the track to make it a bit slower. but do not worry, it will be.[/QUOTE]
You could replace the paintings with things like, well Rapture things.
[QUOTE=Gregah;23131483]Truly terrific, how much time have you spent on it so far?[/QUOTE]
I spent 4 hours in digging out all the locations, in the end of the demo you see a stone wall with a sign: Coming in 2010.
Behind that wall is the true masterpiece where i spent the time.
[editline]07:43PM[/editline]
[QUOTE=Baldr;23131543]You could replace the paintings with things like, well Rapture things.[/QUOTE]
I am making a rapture texture pack.
[QUOTE=Baldr;23131543]You could replace the paintings with things like, well Rapture things.[/QUOTE]
Hello there I am Andrew Ryan please beat me to death with a golf club
would you kindly?
[B]:siren:New blog update.:siren:[/B]
[quote][B]All the boring parts are done![/B]
I’ve now got an UDP framework up and running that supports automatic compression, packet acking/resending, duplicate packet identification and skipping, and a method for ordering data that needs to be ordered (such as block changes) without having to wait for the latest data. If the game ever detects getting a block change in an area that happens before one that is already applied, it’ll apply the later changes again, in the correct order.
In my tests, I send 256 updates of various sizes to a 16*16 area with a 90% packet loss, and it works just fine, assembling the correct final image once all the packets have been resent enough times to actually get through.
This means that the most boring parts of the multiplayer development are now finished! I managed to squeeze it all into a single day of work, woo![/quote]
[QUOTE=Camdude90;23131235]Ill take it ! (Please)[/QUOTE]
[img]http://img822.imageshack.us/img822/9392/lumberjack.jpg[/img]
And yet another crappy page king brought to you by D0C H.!
wow, Notch is doing good
hopefully he includes lockpicks
[QUOTE=darth-veger;23131570]I spent 4 hours in digging out all the locations, in the end of the demo you see a stone wall with a sign: Coming in 2010.
Behind that wall is the true masterpiece where i spent the time.
[editline]07:43PM[/editline]
I am making a rapture texture pack.[/QUOTE]
Looking forward to see your progression and finished product. :)
Holy damn, a whole framwork in 1 day! This could mean we can get the first glimpse of multiplayer real soon! i hope...
I've got me a general store! (after being absent for like three threads due to RDR)
[img_thumb]http://filesmelt.com/dl/javaw_2010-07-05_15-13-58-84.png[/img_thumb]
[img_thumb]http://filesmelt.com/dl/javaw_2010-07-05_15-14-03-52.png[/img_thumb]
Yeah, it's pretty basic stuff, I know. But for all you guys who can't wait to have your names on signs, just give me a holler and three things will happen!
1) I will get a sign
2) I will put said sign in front of above store
3) I will put YOUR name on THAT sign in front of THAT store
I want my name on a sign!
[QUOTE=Oneperson;23131767]I've got me a general store! (after being absent for like three threads due to RDR)
[images]
Yeah, it's pretty basic stuff, I know. But for all you guys who can't wait to have your names on signs, just give me a holler and three things will happen!
1) I will get a sign
2) I will put said sign in front of above store
3) I will put YOUR name on THAT sign in front of THAT store[/QUOTE]
Damn, you need to fix those windows!
I've decided to start a village near my base.
[editline]08:55PM[/editline]
Stoke me a clipper, I'll be back for breakfast.
[img_thumb]http://tobyland.thepointofbuilding.net/pictures/SS-2010-07-05_21.55.58.jpg[/img_thumb]
It's like I'm staring at the entrance to hell itself.
Woo, Notch finished all the boring parts of making MPS, in just 1 day!
I think we'll be seeing MPS very, very, soon :buddy:
Holy shit, Notch is a god, a huge chunk of MP done in a day? That's brilliant.
[editline]08:58PM[/editline]
[QUOTE=DarkWolf2;23131617][B]:siren:New blog update.:siren:[/B][/QUOTE]
Updating OP, gimme a sec
[QUOTE=CommanderPT;23131961][img_thumb]http://tobyland.thepointofbuilding.net/pictures/SS-2010-07-05_21.55.58.jpg[/img_thumb]
It's like I'm staring at the entrance to hell itself.[/QUOTE]
Maybe your screen's a bit darker, but that just looks like a wall to me.
[QUOTE=lilcheeselad;23131987]Woo, Notch finished all the boring parts of making MPS, in just 1 day!
I think we'll be seeing MPS very, very, soon :buddy:[/QUOTE]
Oh my god now I'm even more hyped for SMP than I ever was :buddy:
[QUOTE=Radiosquid;23132024]Maybe your screen's a bit darker, but that just looks like a wall to me.[/QUOTE]
I assume you don't need torches then.
[QUOTE=darth-veger;23131714]Holy damn, a whole framwork in 1 day! This could mean we can get the first glimpse of multiplayer real soon! i hope...[/QUOTE]
lol sending packets over UDP isn't a framework nor should take more than a day to do.
I'll bet you guys $5 that MPS will be released sometime between now and 2 weeks. :dance:
I'm saving up some money to get a new laptop that'll actually run Minecraft well.
My current laptop sucks ass, it runs the game at 10 FPS max with fog on high and every second I get a huge lag spike. The original Indev is fine because you can change the map size, same with creative, however, I got the game for survival mode and zombie siege.
So yeah, time to save up some dough by doing shitloads of work...
[QUOTE=lilcheeselad;23132082]I'll bet you guys $5 that MPS will be released sometime between now and 2 weeks. :dance:[/QUOTE]
haha :D i hope you are right !
[QUOTE=lilcheeselad;23132082]I'll bet you guys $5 that MPS will be released sometime between now and 2 weeks. :dance:[/QUOTE]
I bet you we'll see a glimpse of it from now to the end of the week :dance:
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