[QUOTE=dookster;29109096]We are discussing it. People are offering suggestions to make SSP more fun for you, but you keep "Parroting" the same response of it being waste of time. Why not just try some suggestions and see if they work for you?[/QUOTE]
I've already played around with mods, and like i said, adding new NPCs and new brick types really doesn't impress me. I already have a buttload of useless crap in my storage chests, why add more? Once you craft a few diamond picks/shovels/swords and some armor you're pretty much set.
Unless singleplayer gets some sort of goal i can strive towards I will probably never find it interesting. Maybe adventure mode will have a goal.
[QUOTE=MerzBro;29109249]I've already played around with mods, and like i said, adding new NPCs and new brick types really doesn't impress me. I already have a buttload of useless crap in my storage chests, why add more? Once you craft a few diamond picks/shovels/swords and some armor you're pretty much set.
Unless singleplayer gets some sort of goal i can strive towards I will probably never find it interesting. Maybe adventure mode will have a goal.[/QUOTE]
If you want to make Singleplayer more fun, perhaps go learn Java and make your own mods which are fun/useful to you?
It's not that hard.
[QUOTE=Staneh;29109092]
1. You can't get oppinions by other players, build what you like.[/QUOTE]
You can still do that in multiplayer...
[QUOTE=Staneh;29109263]If you want to make Singleplayer more fun, perhaps go learn Java and make your own mods which are fun/useful to you?
It's not that hard.[/QUOTE]
If that's possible then why has nobody made a mod that gives you a goal to strive towards? Probably because it's a bit harder and is something Notch will probably have to implement.
[QUOTE=MerzBro;29109273]You can still do that in multiplayer...[/QUOTE]
Depends on the players or admins.
Imagine if you want to build a huge DICK at spawn, and admins won't allow that!
[QUOTE=MerzBro;29108991]Wow, and someone told me this forum wasn't chock full of annoying fanboys who parrot the same stupid replies over and over.
I have plenty of imagination, i've built countless things in multiplayer. I'm saying there's no reason to make them in singleplayer because nobody gets to see what you've created, and building intricate sculptures is literally a waste of time since they serve no purpose as far as survival is concerned.
There's a reason it's called survival. You're supposed to try and survive. The problem is that it's retardedly easy to survive and there's no real challenge at all. If you have to continually trip yourself in the hopes that it makes the game harder then in my mind something needs to be changed.
If a game like CoD didn't have an objective would you tell the player to continually throw grenades at himself to give himself something to do? Because that's essentially the argument you are all using.[/QUOTE]
I've gotta say i'm completely with this guy. What I wanted from single player was the ability to do things that would otherwise get in the way of other players in multiplayer. personally I think more zones like the nether would be good, and maybe some more resources other than glowstone and such. Fair enough they look pretty enough but something stronger than diamond maybe? very rare, in the nether so difficult to get, but ultimately something else to aim for. I love minecraft don't get me wrong, but i also agree that single player needs to be more goal oriented otherwise it literally is multiplayer without other players. As for the screaming fanboys... well this is facepunch, the first few replies decide what every other sheep is gonna come along and add to the pile of shit.
I don't get why you're complaining. There is Singleplayer Survival and Multiplayer Survival. If you're bored of Singleplayer and prefer Multiplayer, then play Multiplayer.
As for me I prefer multiplayer but I can't play on any server, they are either full of griefers, too laggy, or not always up. So I play multiplayer where I practice making traps and hidden rooms for when I am finally able to play multiplayer like everyone else.
Put it this way, there is a server hosted by a friend in the same city as me, yet it lags so badly it's completely unplayable. And I am the only one who suffers from this. Another friend and play it just fine. I can only assume it's my connection, possibly an old cable in need of replacing.
It's supposed to be hard to get the resources you need to build things. You get stopped by obstacles like monsters, dungeons, lava, large caves, etc. Building large structures out of rare resources gives both a sense of accomplishment and shows prestige. Nothing like a game like gmod, where you can just spawn the resources you need without working to get them.
Well, when i get bored with Singleplayer, i set off to foreign coasts, see epic landscapes, and then return to my lovely estate with rare loot from far lands. As an example, I've recently been doing a lot of farming, and even though my wheat and sugar fields were incredibly successful, and I've got a somewhat infinite source of wood, books, sugar, and bread, i felt the urge to expand. So what did i do? I traveled 2½ kilometers on foot, looking for a fucking cactus, that's what. When i finally got back home, i only had a single block of cactus (Having accidentally lost the others in lava or 50 meter deep pits). I traveled an absurd distance, nearly got killed, lost, and drowned, for a BLOCK OF FUCKING CACTUS. But, that single piece is now a thriving cacti field, and i have more green wool than I'll ever need, and green sheep still wander around the savanna, haunted by that time some lunatic colored them green. And that gave me a sense of success, as far as that goes in a game.
[QUOTE=Marksman2006;29109292]I've gotta say i'm completely with this guy. What I wanted from single player was the ability to do things that would otherwise get in the way of other players in multiplayer. personally I think more zones like the nether would be good, and maybe some more resources other than glowstone and such. Fair enough they look pretty enough but something stronger than diamond maybe? very rare, in the nether so difficult to get, but ultimately something else to aim for. I love minecraft don't get me wrong, but i also agree that single player needs to be more goal oriented otherwise it literally is multiplayer without other players. As for the screaming fanboys... well this is facepunch, the first few replies decide what every other sheep is gonna come along and add to the pile of shit.[/QUOTE]
Achievements and stats will give you goals in 1.5.
[QUOTE=Staneh;29109284]Depends on the players or admins.
Imagine if you want to build a huge DICK at spawn, and admins won't allow that![/QUOTE]
Then go somewhere out in the middle of nowhere and do it.
Honestly, if you're one of those people who makes sprites and giant dicks in multiplayer then you should probably do the world a favor and stop playing because you're the most unoriginal person ever.
[editline]11th April 2011[/editline]
[QUOTE=Y'all.;29109300]It's supposed to be hard to get the resources you need to build things. You get stopped by obstacles like monsters, dungeons, lava, large caves, etc. Building large structures out of rare resources gives both a sense of accomplishment and shows prestige. Nothing like a game like gmod, where you can just spawn the resources you need without working to get them.[/QUOTE]
There is a sense of accomplishment to be earned from that, but in the end what do you have? A giant fortress made out of obsidian or something. You still haven't really accomplished much, apart from spending a large amount of time making something that nobody else will ever see. If there was a way to win then you'd at least be able to say "hey i managed to survive".
There could even be a way of gauging the player's success, like the amount of diamonds you've managed to finish the game with or something.
I do believe what he means is that Survival at it's current state is just creative with puny mobs to annoy you, but there's no survival to speak of because it's piss easy. The reason it's not creative is because you can't get any block whenever you want nor can you use crafted items, and without a doubt people will prefer survival, where they can just get inventory editors or have a lot of patience, and keep doing the stuff they did in survival with a few more things.
If I wanted to make a rollercoaster, I'd have gone to play creative already, but that's if I could. What if you don't care about making all this stuff and you care more about the SURVIVAL part? It's called survival, I expect to be in constant danger, to try to live each day and luckily get to the next day. I don't know if you get the idea, I hope you do.
Because all those fancy buildings of yours are pretty, yes, but to us they feel empty, with no purpose, no practicality. You can admire them with joy, 'I built that', but that's not what survival should be for.
And you can say 'then don't dig 3 blogs in, get inside, and cover the top hurr'. The mobs are retarded, anyone with half a brain will know how to make something big and have no problems with mobs. Mobs are only dangerous on caves, and even then, if you know how to fight them, they're easy. The biggest threat IMO would be skeletons in small caves, and that's it.
Maybe this is his point, maybe not, but I think that's what he means and it's my opinion 'too'.
And regarding mods, yes, I totally could install mods, but they can be pretty annoying with bugs and crashes, and having to wait for updates because the mod you play with hasn't been updated yet. And mods should not make up for what the game should've been in the first place. Mods are a good thing, I love mods, but when you have mods that have to fix the original game, it must be quite silly.
My main point is that singleplayer is easy on any difficulty, and the lack of any goal to strive towards is ultimately more limiting than if there was a goal.
Let's pretend there was a goal: to collect 4 rare types of block and use them to craft a portal that makes you "win".
If these were added, you could still hypothetically play singleplayer forever like you do currently. But goal oriented players like me would also have something to do. There's literally no reason not to add some sort of goal.
Easy?
Have you ever encountered ghasts
[QUOTE=MerzBro;29109333]Then go somewhere out in the middle of nowhere and do it.
Honestly, if you're one of those people who makes sprites and giant dicks in multiplayer then you should probably do the world a favor and stop playing because you're the most unoriginal person ever.
[editline]11th April 2011[/editline]
There is a sense of accomplishment to be earned from that, but in the end what do you have? A giant fortress made out of obsidian or something. You still haven't really accomplished much, apart from spending a large amount of time making something that nobody else will ever see. If there was a way to win then you'd at least be able to say "hey i managed to survive".
There could even be a way of gauging the player's success, like the amount of diamonds you've managed to finish the game with or something.[/QUOTE]
But... But dicks are awesome!
[QUOTE=MerzBro;29109441]My main point is that singleplayer is easy on any difficulty, and the lack of any goal to strive towards is ultimately more limiting than if there was a goal.
Let's pretend there was a goal: to collect 4 rare types of block and use them to craft a portal that makes you "win".
If these were added, you could still hypothetically play singleplayer forever like you do currently. But goal oriented players like me would also have something to do. There's literally no reason not to add some sort of goal.[/QUOTE]
Well what's the goal for you, when being alone on a planet, with monsters all around you?
For me it would be, survive, perhaps?
[QUOTE=MerzBro;29109441]My main point is that singleplayer is easy on any difficulty, and the lack of any goal to strive towards is ultimately more limiting than if there was a goal.
Let's pretend there was a goal: to collect 4 rare types of block and use them to craft a portal that makes you "win".
If these were added, you could still hypothetically play singleplayer forever like you do currently. But goal oriented players like me would also have something to do. There's literally no reason not to add some sort of goal.[/QUOTE]
Okay, once you collect those 4 types of block you'll be back here complaining that there's no goal once you collect those 4 types of blocks.
I don't think those kind of goals would be what we're looking for, that'd be more suited for adventure mode, right? Survival should have no goal, it should have a score, each day gives you certain amount of points or something like that. Goals should be settled by the own player, like 'Alright, today I will work on my farm, my food stocks have been low lately' or I don't know 'I'll build a track from here to my mine, to get there faster and safer, but man do I need stuff I have to gather', something to improve, progress, not just do for doing.
Practicality is what I'd be looking for.
[QUOTE=MerzBro;29109441]My main point is that singleplayer is easy on any difficulty, and the lack of any goal to strive towards is ultimately more limiting than if there was a goal.
Let's pretend there was a goal: to collect 4 rare types of block and use them to craft a portal that makes you "win".
If these were added, you could still hypothetically play singleplayer forever like you do currently. But goal oriented players like me would also have something to do. There's literally no reason not to add some sort of goal.[/QUOTE]
On any difficulty creepers are assholes, destroying your shit and what have you. Skeletons are easy to dodge, spiders are annoying, skeletons riding spiders are EVIL, zombies are easy, zombie pigmen will rule the world, and ghasts will rape your corpse in hell.
This is all assuming you have the balls to play beyond making a dirt hut and actually explore the world both above and underground and eventually get to the nether.
It's a sandbox there aren't any goals, some might argue that it's a survival game but the furthest I'd agree was that it was a survival sandbox
As for what you're saying about it needing something extra and mods being proof of that, half life 2 gets fairly boring after going through it a second or third time, the mods are there to add new things that weren't ever intended to be in the game
There are also maps and a full adventurecraft gamemode for you to try, they add all sorts of objectives
[QUOTE=Nacho Cheese;29109577]Okay, once you collect those 4 types of block you'll be back here complaining that there's no goal once you collect those 4 types of blocks.[/QUOTE]
Uh well once you collect those blocks you win, so i wouldn't complain. The game would end and i would have a sense of accomplishment, unlike what i have currently: A big base made of rock and a few chests full of stuff i'll never use.
What this game really needs are events. Both natural and not. For example, it's a wonderful sunny morning you decide to go find some cacti to begin a farm. An hour or two passes (in game time) and it gets darker, suddenly there is a tornado (magnitude from 1-5) and it's heading your way! It picks up and hurls light blocks(or heavy ones if it's right ontop of them). You hide underground until it passes. When you surface you find your home is half demolished and your minetracks are as if they were never there (they're light so they fly easier than parts of a house would).
OR
It's a beautiful sunny day (why is it always sunny in my examples?) and you're chillin outside checkin up on your crops. Suddenly you hear a strange noise. Dozens of Skeletons and Spider riders are heading your way! Your under attack!!! You quickly run to grab your sword and bow and mount your walls to defend your lovely base. An hour passes, the battle was rough, but you were victorious! With minimal casualties due to your great wall and excellent archery skills your crops are safe.
These can be different things depending on difficulty or whatever, but you get the idea. If there were random events (specific to your biome as well, so you don't get a tornado in a snowy biome) it would increase difficulty and give you a reason to build fortifications as well as stock up on weapons and armor.
[QUOTE=MerzBro;29109951]Uh well once you collect those blocks you win, so i wouldn't complain. The game would end and i would have a sense of accomplishment, unlike what i have currently: A big base made of rock and a few chests full of stuff i'll never use.[/QUOTE]
Well then you're not playing Single-Player survival, you're playing Single-Player collect these blocks and win and it'd be a different gamemode. Different gamemodes are coming, for now you'll have to live without it.
[QUOTE=Y'all.;29109473]Easy?
Have you ever encountered ghasts[/QUOTE]
Have you? They are the weakest of all aggressive mobs, and even if you don't have arrows you can turn their own projectiles against them.
[QUOTE=EastBayWilly;29109962]What this game really needs are events. Both natural and not. For example, it's a wonderful sunny morning you decide to go find some cacti to begin a farm. An hour or two passes (in game time) and it gets darker, suddenly there is a tornado (magnitude from 1-5) and it's heading your way! It picks up and hurls light blocks(or heavy ones if it's right ontop of them). You hide underground until it passes. When you surface you find your home is half demolished and your minetracks are as if they were never there (they're light so they fly easier than parts of a house would).
OR
It's a beautiful sunny day (why is it always sunny in my examples?) and you're chillin outside checkin up on your crops. Suddenly you hear a strange noise. Dozens of Skeletons and Spider riders are heading your way! Your under attack!!! You quickly run to grab your sword and bow and mount your walls to defend your lovely base. An hour passes, the battle was rough, but you were victorious! With minimal casualties due to your great wall and excellent archery skills your crops are safe.
These can be different things depending on difficulty or whatever, but you get the idea. If there were random events (specific to your biome as well, so you don't get a tornado in a snowy biome) it would increase difficulty and give you a reason to build fortifications as well as stock up on weapons and armor.[/QUOTE]
Events would be interesting but ultimately they wouldn't solve the problem: There's no concrete goal to work towards apart from "don't die", which is already retardedly easy.
[QUOTE=MerzBro;29110079]Events would be interesting but ultimately they wouldn't solve the problem: There's no concrete goal to work towards apart from "don't die", which is already retardedly easy.[/QUOTE]
Which is why I amped the difficulty by thinking of events. There will never be any other goal than to survive in survival. Maybe if there was a life system, depending on the difficulty you have X lives, maybe that would satisfy you. But as far as I can tell your complaining about the game being what it's supposed to be. Sandbox survival, where the only goal is to SURVIVE. Make your own challenge, delete the world when you die.
It's only easy because you're making it easy, the whole point of minecraft is to set your own challenges isntead of relying on the game's restrictions. Go and explore, find some good landmarks. Make another badass fort. The game is only limited by your [del]lack of[/del] imagination. If you're incapable of doing that, play another fucking game.
SP and MP in Minecraft are like SP and MP in Gmod. It's a matter of preference.
I do kind of agree with the OP.
I never play SP any more and I'd like to see it become more than it is. I'm sure it will, the game's not going to be released until November.
[QUOTE=Raptortheawesome;29110174]It's only easy because you're making it easy, the whole point of minecraft is to set your own challenges isntead of relying on the game's restrictions. Go and explore, find some good landmarks. Make another badass fort. The game is only limited by your [del]lack of[/del] imagination. If you're incapable of doing that, play another fucking game.[/QUOTE]
So in order to properly play the game you're saying i should just constantly walk around and abandon my fort, constantly placing myself in danger? Isn't that against the whole notion of survival? The name implies you should be trying to stay alive rather than putting yourself in situations of unnecessary risk.
A game should make itself difficult without you having to help it out by placing yourself in danger's way. Minecraft fails to do that. I'm sure Notch could add more dangerous things like tornadoes and shit, but even if you die it's not like you lose or anything. You respawn and go right back to playing as if you never died. It just seems so... Futile and boring.
The "you don't have imagination" argument is getting really tiring. I have plenty of imagination, i just fail to see the point in making some sort of intricate sculpture in singleplayer if it doesn't aid my survival in any way. It's just a waste of time. Even if it is creative.
[QUOTE=MerzBro;29110079]Events would be interesting but ultimately they wouldn't solve the problem: There's no concrete goal to work towards apart from "don't die", which is already retardedly easy.[/QUOTE]
There's this thing called respawning and when you do it you come back to life literally minutes after you've died, meaning the only bad thing about dying is the chance a creeper could have broke some of your stuff, you can even get everything you had back if you hurry back there
(Not dying isn't a goal)
Again, this game is a sandbox, there are no goals, there will never be any goals, that's the point of it being a sandbox
Perhaps what you need to do is be creative, as the only goal there will ever be is what you set yourself to do (did I mention about it being a sandbox? that means YOU can set yourself things to do!)
If you lack something (Like a brain?) and can't set yourself to do something, then I demand a giant blue dick built, blue cloth only and it to pour water from the tip
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