[QUOTE=krail9;37878953]you guys are being idiots
the number '1.0' clearly implies a fully functional and playable game, and to say that the version number means nothing is simply pedantic
if you buy a 1.0 game you expect a finished, working game, like you'd buy retail in a box, regardless of whether the dev promises to keep updating it... CC is a great game but it simply doesn't live up to this expectation
the complaints on the game hub are quite justified and I'd be pretty annoyed too if I didn't get this for like 5 bucks with humble[/QUOTE]
It may not function in the way that people decided that it should, but that doesn't mean it isn't fully functional. (Does it?) Anyone who didn't check out/read up on what they were buying beforehand can't blame anyone other than themselves.
For me, the game is completely acceptable. The gameplay, controls, and how the engine acts in general are exactly what I expected and wanted out of it.
[QUOTE=krail9;37878953]you guys are being idiots
the number '1.0' clearly implies a fully functional and playable game, and to say that the version number means nothing is simply pedantic
if you buy a 1.0 game you expect a finished, working game, like you'd buy retail in a box, regardless of whether the dev promises to keep updating it... CC is a great game but it simply doesn't live up to this expectation
the complaints on the game hub are quite justified and I'd be pretty annoyed too if I didn't get this for like 5 bucks with humble[/QUOTE]
Which complaints? How does it not live up to it's expectations?
[IMG]http://puu.sh/1aCj5[/IMG]
i don't really want to get into an argument about this... if you're happy with the game as-is then that's fine
but if you bought a game retail you'd expect 'polish, audio and game balancing' already there and ready to go, and that's no different with a supposed '1.0' version
[editline]2nd October 2012[/editline]
this was generally not a big deal before since you had to dig up info on the game to even know it existed, so you'd know what you're buying
but when it shows up on the steam front page, people will jump right in and buy it and (rightfully) expect a complete product
The game has been out for over a decade. There are thousands of hours of video online that could have given you an accurate example of the gameplay. If you are unsatisfied with the product, you have no one to blame but yourself, for failing for properly research your purchase.
I haven't really expected a complete product from anything except AAA games as of late. I expect a lot of games to be buggy and/or unfinished as of release simply because that seems to be the norm for anything that doesn't have a several billion dollar budget nowadays.
[sub][sub][sub][sub]Hell, it still seems to be the case for some AAA games anyway[/sub][/sub][/sub][/sub]
[QUOTE=Oliolio;37879318]The game has been out for over a decade. There are thousands of hours of video online that could have given you an accurate example of the gameplay. If you are unsatisfied with the product, you have no one to blame but yourself, for failing for properly research your purchase.[/QUOTE]
are you seriously saying it's unreasonable to walk into a store and buy a product based on the description given?
steam's front page is no different, there's a reasonable expectation of quality assumed when buying a game off steam
[editline]2nd October 2012[/editline]
[QUOTE=Lyoko774;37879340]I haven't really expected a complete product from anything except AAA games as of late. I expect a lot of games to be buggy and/or unfinished as of release simply because that seems to be the norm for anything that doesn't have a several billion dollar budget nowadays.
[sub][sub][sub][sub]Hell, it still seems to be the case for some AAA games anyway[/sub][/sub][/sub][/sub][/QUOTE]
being the norm doesn't make it right
[QUOTE=krail9;37879357]
steam's front page is no different, there's a reasonable expectation of quality assumed when buying a game off steam[/QUOTE]
[URL="http://store.steampowered.com/app/31300"]HA[/URL] [URL="http://store.steampowered.com/app/32430"]HA[/URL] [URL="http://store.steampowered.com/app/34900"]HA[/URL]
[QUOTE=TamTamJam;37875811]Getting the bug where you're not able to shoot anything, which is weird because I haven't gotten it on any other builds except 1.0. I think it happens when there's too much shit on a map.[/QUOTE]
I once ran a campaign as a wildlife activist group, i reintroduced native life to my outpost, i.e crabspam :v: it distracted the enemy so much that i could just waltz right up front them and plant a shotgun shell in his face, sadly that bug happended :v:
[QUOTE=Lizzrd;37867641]Holy shit why do everyone ask this JUST after we release and update, every god damn time!
Moore's law in action.
[editline]1st October 2012[/editline]
It's already possible, open console and paste this:
[code]for A in MovableMan.Actors do A.IgnoresTeamHits = false end[/code]
[editline]1st October 2012[/editline]
Someone should add that to OP btw.[/QUOTE]
Is there a way to make that permament?
I'm not Lua expert, but I guess you could go into the AI files and search up A.IgnoresTeamHits = true and change it into A.IgnoresTeamHits = false.
Oh and as for all the discussions on 1.0, we called it 1.0 because we decided to release it and we decided to release it because the metagame was in a playable state against the AI with the AI actually doing stuff as well.
It is NOT the final version of CC, infact we're working on cortex command as we speak.
This is NOT a fire and forget release, and we will strive to turn it into something better than what it is currently.
All the console commands posted so far:
Turn off fog of war (Change team to 0 for red, 1 for green, 2 for blue, 3 for yellow.)
[code]SceneMan:RevealUnseenBox(0, 0, SceneMan.SceneWidth, SceneMan.SceneHeight, Team)[/code]
Enable friendly fire (so you can shoot teammates)
[code]for A in MovableMan.Actors do A.IgnoresTeamHits = false end[/code]
[url=http://www.youtube.com/watch?v=ON-7v4qnHP8]Loadsa money[/url]
[code]ActivityMan:GetActivity():SetTeamFunds(5000000,0)[/code]
A couple of good mods for 1.0:
UniTec: [url]http://forums.datarealms.com/viewtopic.php?f=61&t=11062[/url]
Tek Troopers: [url]http://forums.datarealms.com/viewtopic.php?f=61&t=13622[/url]
Warhammer 40K (get the recompilation): [url]http://forums.datarealms.com/viewtopic.php?f=61&t=25544[/url]
[QUOTE=mblunk;37881152]All the console commands posted so far:
Turn off fog of war (Change team to 0 for red, 1 for green, 2 for blue, 3 for yellow.)
[code]SceneMan:RevealUnseenBox(0, 0, SceneMan.SceneWidth, SceneMan.SceneHeight, Team)[/code]
Disable friendly fire
[code]for A in MovableMan.Actors do A.IgnoresTeamHits = false end[/code]
[url=http://www.youtube.com/watch?v=ON-7v4qnHP8]Loadsa money[/url]
[code]ActivityMan:GetActivity():SetTeamFunds(5000000,0)[/code]
A couple of good mods for 1.0:
UniTec: [url]http://forums.datarealms.com/viewtopic.php?f=61&t=11062[/url]
Tek Troopers: [url]http://forums.datarealms.com/viewtopic.php?f=61&t=13622[/url]
Warhammer 40K (get the recompilation): [url]http://forums.datarealms.com/viewtopic.php?f=61&t=25544[/url][/QUOTE]
The second script enables friendly fire, there is not much point to disabling it as it's on by default.
What do you mean? Friendly fire is off in recent builds.
[QUOTE=VistaPOWA;37881689]The second script enables friendly fire, there is not much point to disabling it as it's on by default.[/QUOTE]
*disables friendly fire [i]protection[/i], I just copied the wording from whoever posted it first. Sorry for the confusion, I'll edit it.
-snip-
This thread is so quiet without TheSporeGA, so nice and peaceful.
I kinda once saw files for this hopper thing, will there ever be more wildlife than the crabs in this game?
I kind of want a "wildlife experimentatioN" element where i can like grow giant crabs that can carry turrets and pull payloads or something :v:
Yeah more wildlife is a given.
Not priority #1, however:
[IMG]http://i.imgur.com/ud6a8.png[/IMG]
Suicide crabs?
Crab bombs extreme edition
Crabs with grenades strapped to them? Good god I need it.
[img]http://puu.sh/1aItk[/img]
Am I playing this right?
holy shit cortex command I forgot this existed
Oh god, for that entire 1.0 argument I could only think of this
[media]http://www.youtube.com/watch?v=S33vL0zkT0s[/media]
Yeah we should hire the MEGA64 crew to go around and throw four legged crabs in people's faces.
[editline]2nd October 2012[/editline]
Or rather, crates overstocked with crabs.
[QUOTE=Lizzrd;37883848]Yeah we should hire the MEGA64 crew to go around and throw four legged crabs in people's faces.
[editline]2nd October 2012[/editline]
Or rather, crates overstocked with crabs.[/QUOTE]
Our crates are not technologically advanced enough to allow infinite storage so I doubt this would work
Pressure cookers.
clone spam is so cheap and effecient
[img]http://i.imgur.com/73KBv.png[/img]
I bought a key back in 2008. Does anyone know whether "old" owners can get Steam keys? I know about Humble Indie Bundle, but like I said, I bought my key about 4 years ago.
[QUOTE=Don Merino;37886050]I bought a key back in 2008. Does anyone know whether "old" owners can get Steam keys? I know about Humble Indie Bundle, but like I said, I bought my key about 4 years ago.[/QUOTE]
[url]http://licensing.datarealms.com/licensing/forgotpassword[/url]
Just enter the email you signed up with
Sorry, you need to Log In to post a reply to this thread.