• Cortex Command V3: Man-seeking dropship parts
    1,446 replies, posted
[QUOTE=Sonydude;37917458]Looked around a bit and I haven't found a full WW2 mod. The Wehrmacht have been done but no Ruskies! I want Soviets storming a dummy bunker with PPSHs a blazing, tossing RPG40s into bunker doors.[/QUOTE] there was that Space zombie cyborg soviet mod, not sure if it's been updated though.
[QUOTE=Sonydude;37917458]Looked around a bit and I haven't found a full WW2 mod. The Wehrmacht have been done but no Ruskies! I want Soviets storming a dummy bunker with PPSHs a blazing, tossing RPG40s into bunker doors.[/QUOTE] I feel like making a mod, I'm already a fairly decent sprite artist, but the offsets and configuration editing scare me slightly. I might make some actual realistic ruskies.
[QUOTE=Tark;37918276]I feel like making a mod, I'm already a fairly decent sprite artist, but the offsets and configuration editing scare me slightly. I might make some actual realistic ruskies.[/QUOTE] [IMG]http://filesmelt.com/dl/faggot6.jpg[/IMG] But yes, more factions more fun!
i'm so anal about my offsetting i make data realms (and pretty much everyone else) look lazy. only got skills with weapon offsetting though.
So where would I start if I wanted to make a new unit? The amount of individual files + configs for units scare me.
first off you'd probably want to use an existing actor as a base. then learn about everything that makes up an actor till you have a basic idea about offsetting and such (which you may not even have to do) then use the existing actor as a template. to create your own actor replace their sprites with yours and adjust offsets accordingly. it's best to find an existing actor with proportions similar or the same as the actor you want to make. [editline]4th October 2012[/editline] also making actors is pretty difficult, especially ones that don't have normal proportions
what would you recommend using for a basic humanoid?
helmet or no helmet?
No helmet
with helmet, standard coalition clone, without helmet, standard ronin dude. [editline]4th October 2012[/editline] also remember that there are shitloads of mods out there as well, you can use content from mods as templates too.
[QUOTE=Tark;37918276]I feel like making a mod, I'm already a fairly decent sprite artist, but the offsets and configuration editing scare me slightly. I might make some actual realistic ruskies.[/QUOTE] Have you seen the Bear Federation mod? it's made by a real russian so it's probably accurate.
Okay, Train Chase is a ton of fun. Bro and I were chasing the thing with dropships filled with explosives. Its surprisingly resilient.
[QUOTE=Sonydude;37917458]Looked around a bit and I haven't found a full WW2 mod. The Wehrmacht have been done but no Ruskies! I want Soviets storming a dummy bunker with PPSHs a blazing, tossing RPG40s into bunker doors.[/QUOTE] I have one, but I did stupid with the actor sprites awhile ago and don't have the originals anymore so they're pretty ugly. [Img]http://puu.sh/1bDS0[/Img]
I think they look pretty cool but they don't fit CC's style
Is there any mission that jsut lets me spawn shittons and fuck around?
[QUOTE=dill6869;37921755]I think they look pretty cool but they don't fit CC's style[/QUOTE] Yeah, was an experiment with different character proportions. The Germans and Japanese look better but I don't have them activated right now, in the process of updating everything to 1.0.
[QUOTE=Sonydude;37917458]Looked around a bit and I haven't found a full WW2 mod. The Wehrmacht have been done but no Ruskies! I want Soviets storming a dummy bunker with PPSHs a blazing, tossing RPG40s into bunker doors.[/QUOTE] [url]http://forums.datarealms.com/viewtopic.php?f=61&t=22767[/url]
why does my soldiers think its funny to just drop whatever weapon they were wearing whenever they feel like it? Also suffering spontaneous explosions This is also the game that makes me ragequit the fastest
[QUOTE=Eeshton;37912864]i don't remember anywhere seeing that it said all games on steam were complete.[/QUOTE] I'd say the definition of "complete" was blurred when companies started adding DLC and shit like that, hell you could even count patches, updates and fixes I dig the idea of Steam's "videogames as a service rather than a single, finished product"
Guys, just a quick question. How am I supposed to load the unit carrying the chip into a ship? I've tried all the ships and all the menu options but to no avail. [sp]I actually got this game in HIB and I haven't really played it yet.[/sp]
Get a dropship. Tell it to stay somewhere and open the cargo doors. Send in the unit carrying the chip and close the doors. Then just float up into space and receive your free victory.
[QUOTE=joost1120;37922254]Get a dropship. Tell it to stay somewhere and open the cargo doors. Send in the unit carrying the chip and close the doors. Then just float up into space and receive your free victory.[/QUOTE] This same method can be used to get excess weapons and weaponless enemies into a dropship too. You get money for it!
[QUOTE=Tark;37918276]I feel like making a mod, I'm already a fairly decent sprite artist, but the offsets and configuration editing scare me slightly. I might make some actual realistic ruskies.[/QUOTE] I can help you... with inis (smoking shell ejection, muzzle smoke, better muzzle flash, tracers, stuff like that) doing sprites for characters is a fucking bitch though, PM me if you want to get serious. I did a commonwealth cold war thing a while back... probably should update that. [editline]5th October 2012[/editline] [QUOTE=cdr248;37921945][URL]http://forums.datarealms.com/viewtopic.php?f=61&t=22767[/URL][/QUOTE] not realistic at all that's like steampunk witchcraft russians.
[QUOTE=trotskygrad;37922678]I can help you... with inis (smoking shell ejection, muzzle smoke, better muzzle flash, tracers, stuff like that) doing sprites for characters is a fucking bitch though, PM me if you want to get serious. I did a commonwealth cold war thing a while back... probably should update that. [editline]5th October 2012[/editline] not realistic at all that's like steampunk witchcraft russians.[/QUOTE] He never asked for a realistic mod. Just a WWII mod with Ruskies. It its exactly WWII but in my opinion is alot better than other WWII mods out there.
I can't get Computer Brain 4200 to work :(
[QUOTE=Lyoko774;37922656]This same method can be used to get excess weapons and weaponless enemies into a dropship too. You get money for it![/QUOTE] I'd like to see an insanely resilient dropship mod so I could suck up guns and actors for free money in skirmish defense
[url]http://forums.datarealms.com/viewtopic.php?f=61&t=31861[/url] A good (and some bad) bunch of modules, good if you feel like there isn't enough modules
[QUOTE=cdr248;37922973]He never asked for a realistic mod. Just a WWII mod with Ruskies. It its exactly WWII but in my opinion is alot better than other WWII mods out there.[/QUOTE] but it isn't even WWII it doesn't even have a ppsh that works like a ppsh should.
map pack 3 is pretty awesome. Also i discovered that with grenade belts (mainky Uni-Tec ones) you can just spam click grenades into a bunker and blow the ever-living fuck out of its inhabitants due to the chain reaction
[QUOTE=themoses;37924038]map pack 3 is pretty awesome. Also i discovered that with grenade belts (mainky Uni-Tec ones) you can just spam click grenades into a bunker and blow the ever-living fuck out of its inhabitants due to the chain reaction[/QUOTE] I prefer the sticky grenade launcher so useful for taking out dropships... put them on a dropship returning to orbit wait for it to get near another dropship detonate
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