My friend made this retarded mod,and while playing there is nobody,so i upgrade my base. Suddenly i put something named "catalyst". It looked weird and caused something even weirder. Suddenly that miner guy started walking on his head,glitching,and a giant penis appeared in my base. What the fuck.
more from my dropship-filled skirmish
[IMG]http://puu.sh/1fcaD[/IMG]
i have no actual idea what the fuck went on here but that gap wasn't there before
[QUOTE=JoeSibilant;38039229]The last enemy brain is probably holed up on a site you can't see because it's offscreen. Campaign is fucking broken.[/QUOTE]
Nah, I'm running it in the windowed 1080 mode to see the whole planet, I own ALL the sites.
[QUOTE=BANNED USER;38039615]Does anyone have any brains left?[/QUOTE]
I have like 13, but I can't lose any because the enemy has none and no money so they can't fight me.
[QUOTE=Regorc's Chest;38050521]I have like 13, but I can't lose any because the enemy has none and no money so they can't fight me.[/QUOTE]
erm, that means you've won
[QUOTE=Sgt. Lulz;38048707]more from my dropship-filled skirmish
[IMG]http://puu.sh/1fcaD[/IMG]
i have no actual idea what the fuck went on here but that gap wasn't there before[/QUOTE]
Red vs. Green? What mod is this?
Spectator Mod.
Who would I message at the forums if I were to have steam key activation issues? I bought the game as a gift for a friend and although the humble bundle DRM free version works fine, the steam key was shown as invalid.
EDIT:
Nevermind, seems his Steam just wigged out, 'tis all good.
[QUOTE=Sgt. Lulz;38048707]more from my dropship-filled skirmish
[IMG]http://puu.sh/1fcaD[/IMG]
i have no actual idea what the fuck went on here but that gap wasn't there before[/QUOTE]
I guess a dropship rolled trough there after it lost an engine. Gibs aren't exactly the strongest thing.
Just finished Zombie Cave. It was awesome. And thanks to it I know how to set rally for AI and make them to follow me.
[editline]16th October 2012[/editline]
But I got really low FPS in early and mid game. At the end it got really smooth. Don't know why.
[QUOTE=rikimaru6811;38057445]Just finished Zombie Cave. It was awesome. And thanks to it I know how to set rally for AI and make them to follow me.
[editline]16th October 2012[/editline]
But I got really low FPS in early and mid game. At the end it got really smooth. Don't know why.[/QUOTE]
I'm gunna guess it was the mission script operating the zombie machines. Once you pick up the chip and the ronin arrive the script essentially stops doing anything.
Just had a 4-hour session of this game. God damn this is quite addictive. Also really diggin the music.
adventures in cortex command!
game-mode: endless survival
difficulty: nuts!!!
building a modest base, noting too fancy or over complicated, mostly below ground
above ground is a small watchtower and a open top bunker giving me a wide firing arc for my artillery troops
below ground is basically a murder hole, enemies will drop in and be cut to ribbons by my most powerful troops with flak cannons and auto shotguns, (if) they make it out they have to get past another kill zone with a sentry mowing them down then a door leading to my brain (armed with flack cannon, naturally.)
game starts, 1 hour 45 mins in, not one enemy has yet to breach my top level bunkers
50th minute though...
enemy calls in a dropship while another one is taking off from the ground, they collide mid-air and send the one that WAS going up spinning off towards my base.
disaster, top bunker is destroyed completely and all three soldiers above ground are now a sticky red mess and enemies are now flooding in, thinking i'm safe with my auto Gatling guns... i forget they take a second or two to 'spin up' letting the enemy getting off a few shots and destroy them before they turn into Swiss cheese
took just over 2 hours before i lost
Fuck those drop-ships and their weak ass engines
I have a quick question, is there a way i can run console commands on startup without typing it
into console over and over again?
Because i was hoping to keep friendly fire on :v:
I just noticed the heavy sniper rifle was removed. Any mods to get it back in? It was my favorite weapon.
[QUOTE=_Maverick_;38072898]adventures in cortex command!
game-mode: endless survival
difficulty: nuts!!!
building a modest base, noting too fancy or over complicated, mostly below ground
above ground is a small watchtower and a open top bunker giving me a wide firing arc for my artillery troops
below ground is basically a murder hole, enemies will drop in and be cut to ribbons by my most powerful troops with flak cannons and auto shotguns, (if) they make it out they have to get past another kill zone with a sentry mowing them down then a door leading to my brain (armed with flack cannon, naturally.)
game starts, 1 hour 45 mins in, not one enemy has yet to breach my top level bunkers
50th minute though...
enemy calls in a dropship while another one is taking off from the ground, they collide mid-air and send the one that WAS going up spinning off towards my base.
disaster, top bunker is destroyed completely and all three soldiers above ground are now a sticky red mess and enemies are now flooding in, thinking i'm safe with my auto Gatling guns... i forget they take a second or two to 'spin up' letting the enemy getting off a few shots and destroy them before they turn into Swiss cheese
took just over 2 hours before i lost
Fuck those drop-ships and their weak ass engines[/QUOTE]
Should have hardened your base up, the most effective weapons in CC are kamikaze dropships.
[QUOTE=Dirf;38077574]I just noticed the heavy sniper rifle was removed. Any mods to get it back in? It was my favorite weapon.[/QUOTE]
just copy the .ini and support files from a previous version of CC and add it to the Coalition.ini
[QUOTE=Dirf;38077574]I just noticed the heavy sniper rifle was removed. Any mods to get it back in? It was my favorite weapon.[/QUOTE]
It is still there. It just the imperatus faction sniper with a different sprite.
[img]http://niggaupload.com/images/1q5l.png[/img]
i come back from work and why
oh my god why did i think of that
im so going to leave that on when i go to school lol
this really needs a save system
Campaign has a save system, skirmish doesn't.
skirmish should because i just tried that infinite spectate thing and it just crashed and i was just getting to the good part
[editline]18th October 2012[/editline]
there isn't a delete button either for the building editor what the heck
[editline]18th October 2012[/editline]
no rotate button either seriously why isn't there a rotate button
My BrainRobot just AIGoldDig'd out of the map itself :v:
[QUOTE=KingdomBanned;38088017]skirmish should because i just tried that infinite spectate thing and it just crashed and i was just getting to the good part
[editline]18th October 2012[/editline]
there isn't a delete button either for the building editor what the heck
[editline]18th October 2012[/editline]
no rotate button either seriously why isn't there a rotate button[/QUOTE]
Because pretty much every module has a rotated version, or atleast the ones that make sense being rotated.
This is a game where you can crush people to death with orbital crab drops, it can handle sideways hangars and upside-down rocket silos
[QUOTE=joost1120;38099318]Because pretty much every module has a rotated version, or atleast the ones that make sense being rotated.[/QUOTE]
not all mods come with it through
Then it's a bad mod.
[QUOTE=joost1120;38100401]Then it's a bad mod.[/QUOTE]
Cortex Command actually has a command built in, it's something like HFlipped I think. Just stupid that the option was never added to the pie menu so you have to do it manually outside of the game because it could cut down on the huge number of parts in that clusterfuck of a build menu.
[QUOTE=joost1120;38100401]Then it's a bad mod.[/QUOTE]
if we just had a simple rotate button then it would save the trouble don't you think
[editline]19th October 2012[/editline]
[QUOTE=RR_Raptor65;38100712]Cortex Command actually has a command built in, it's something like HFlipped I think. Just stupid that the option was never added to the pie menu so you have to do it manually outside of the game because it could cut down on the huge number of parts in that clusterfuck of a build menu.[/QUOTE]
you gotta be kidden me
[img]http://puu.sh/1groo[/img]
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