I wish you could get the vehicle destruction debris and effects without enabling PhysX. PhysX seems to be so broken and wonky in this that there's no point in using it, but those twisted chunks of burnt metal that fly out of destroyed stuff with it on make the battlefield look fucking awesome.
[QUOTE=KorJax;39984203][media]http://www.youtube.com/watch?v=FlPiyYNmfE0&feature=youtu.be[/media][/QUOTE]
They sound like monkeys.
ESL preview.
[url]http://www.twitch.tv/las0m/b/380236036[/url]
Skip to 1:30 to avoid horrible rap. Pheonix has a pretty decent turning circle, and Lancer needs to do slightly more damage for the amount of time it takes to charge.
[t]http://i.imgur.com/lzkUV7P.jpg[/t]
From the preview.
[QUOTE=Jimesu_Evil;39985968]ESL preview.
[url]http://www.twitch.tv/las0m/b/380236036[/url]
Skip to 1:30 to avoid horrible rap. Pheonix has a pretty decent turning circle, and Lancer needs to do slightly more damage for the amount of time it takes to charge.[/QUOTE]
Higby proving once again that he has horrible taste in music.
[QUOTE=Jimesu_Evil;39985968]ESL preview.
[url]http://www.twitch.tv/las0m/b/380236036[/url]
Skip to 1:30 to avoid horrible rap. Pheonix has a pretty decent turning circle, and Lancer needs to do slightly more damage for the amount of time it takes to charge.[/QUOTE]
Rofl @ 1:55 or so
[editline]21st March 2013[/editline]
[QUOTE=Jimesu_Evil;39985968]ESL preview.
[url]http://www.twitch.tv/las0m/b/380236036[/url]
Skip to 1:30 to avoid horrible rap. Pheonix has a pretty decent turning circle, and Lancer needs to do slightly more damage for the amount of time it takes to charge.[/QUOTE]
Lancer does seem do do low damage but considering it can be hipfired, you can't really dodge it and it doesn't have a lock on I think it'll be pretty balanced
Enough to be really good at a support role solo with one (but not doing as much hard target damage as a dedicated launcher) but in groups it'll probably rape
I went and browsed around the official PS2 forums for a bit again earlier for some reason, it was horrible. Seriously, don't go there if you can avoid it.
Example:
[url]http://forums.station.sony.com/ps2/index.php?threads/phoenix-amazing-turnability-90-degrees-instant-kill-the-most-op-weapon-in-the-game.106864/page-2#post-1428522[/url]
Just read on the patcher that the servers are coming down at 2:00 AM PT (10:00 AM CET) for the Game Update 5
I'm afraid of a Crown full of the VS rocket launcher.
[QUOTE=Cousland;39987067]Just read on the patcher that the servers are coming down at 2:00 AM PT (10:00 AM CET) for the Game Update 5[/QUOTE]
Higby said it wouldn't be until Monday, unless he was only talking about the launchers.
[QUOTE=munky91;39987078]I'm afraid of a Crown full of the VS rocket launcher.[/QUOTE]
Why? It's going to be less effective against infantry than a regular launcher and Crown assaults are mostly made of infantry.
[QUOTE=Jimesu_Evil;39987114]Higby said it wouldn't be until Monday, unless he was only talking about the launchers.[/QUOTE]
Unless they forgot to include the date, take a look at this:
[url]http://forums.station.sony.com/ps2/index.php?threads/server-downtime-game-update-05.106874/[/url]
Im coming up on my first 1000 certs, what should I buy? (Im Vanu)
[QUOTE=Killer monkey;39987325]Im coming up on my first 1000 certs, what should I buy? (Im Vanu)[/QUOTE]
A primary for your favorite class.
Go on the VR training area and try [I]everything[/I]. It's there for a reason, and that is so you don't end up buying something shit and wasting 40 hours of gameplay. You might even prefer to upgrade a lot of class certs if you're not heavily invested into anything yet.
If you haven't done it yet, go to VR, equip your factions "Highly configurable/versatile" weapon that has a shitton of attachments as an engy, and stick a smoke grenade launcher on it. Now drop an ammo pack and start firing smoke
It makes me really surprised that I never see smoke in game after doing that a few times.
The infantry assaults on The Crown won't change, true. But the entire visible land AND air around it will be death-fields. Imagine if The Crown had an AV turret for every person there, and those AV turrets hit airplanes too. The few bases surrounding The Crown are already pretty well covered by lock-ons and turrets on that massive hilltop.
It's too early to call anything definitively, but I'm still scared of the thought.
[editline]21st March 2013[/editline]
[QUOTE=Uesrname;39987348]If you haven't done it yet, go to VR, equip your factions "Highly configurable/versatile" weapon that has a shitton of attachments as an engy, and stick a smoke grenade launcher on it. Now drop an ammo pack and start firing smoke
It makes me really surprised that I never see smoke in game after doing that a few times.[/QUOTE]
Ready for the kicker? Give yourself an IR scope. You can feel all super pro as you jetpack into a room full of blind people and shoot at them. Unless they have a scope too. Then you feel silly.
[editline]21st March 2013[/editline]
A single engineer with infinite smoke can effectively kill every NC MAX guarding biolab doors.
Also smoke grenades have more damaging projectiles than a bolt-action. In a crowded biolab, this is really funny.
[QUOTE=munky91;39987353]The infantry assaults on The Crown won't change, true. But the entire visible land AND air around it will be death-fields. Imagine if The Crown had an AV turret for every person there, and those AV turrets hit airplanes too. The few bases surrounding The Crown are already pretty well covered by lock-ons and turrets on that massive hilltop.
It's too early to call anything definitively, but I'm still scared of the thought.
[editline]21st March 2013[/editline]
Ready for the kicker? Give yourself an IR scope. You can feel all super pro as you jetpack into a room full of blind people and shoot at them. Unless they have a scope too. Then you feel silly.
[editline]21st March 2013[/editline]
A single engineer with infinite smoke can effectively kill every NC MAX guarding biolab doors.
Also smoke grenades have more damaging projectiles than a bolt-action. In a crowded biolab, this is really funny.[/QUOTE]
Ah, didn't think about an IR scope. That kind of ruins some of fun of it, considering half the population of the game uses that damn thing.
Patch notes. Smallest numbered update so far?
[QUOTE]
[B] Account Level Unlocks[/B]
Want to try out a new character? Now is your chance! Items you've purchased with Station Cash will be available to all characters on your account that are eligible to use that item. See our FAQ for details.
The change is retroactive to purchases which have been made in the past.
Only non-consumable items purchased with SC (not Certifications) are unlocked on the account-level at this point in time.
[B] New Items in the Depot[/B]
Enjoy your weekend with a new 3 Day Resource and Experience Boost!
New Helmets have been added for the Infiltrator and Light Assault Classes!
VS: Protos Helmet
TR: Bravo MHS Helmet
GD Titan 113 Helmet
[B] Certification Notification Improvements[/B]
The certification indicator should now count up with an animation.
The screen time for the “You’ve received certifications” notification has been increased for greater visibility.
[B] Client stability improvements[/B]
Server performance improvements have been made to improve overall gameplay experience.
Grenades shoud no longer get stuck on the screen.
Weapon attachments that were not able to be equipped in the loadout UI should now be available.
Added tooltip for VR button on Warpgate.
Flash turbo sound effect should now be working as intended.
[B] Known Issue[/B]
Some attachments which were purchased in the last week and unable to be equipped will not be available. We are collecting information on all affected parties and granting those items back within a couple days. Please stand by if you have been affected and we’ll notify you when it’s been completed. Thanks!
[/QUOTE]
I wonder if they include cosmetics like composite armor...
[editline]21st March 2013[/editline]
Also, they said they would find a way to make up for double depot purchases of the same item to different characters.
Oh dear... Buying a Kobalt (or any common pool weapon) for your Vanguard doesn't give you a Kobalt for your Prowler or Magrider because "They're different weapons." I was perfectly fine with not unlocking equivalent weapons on other factions since they [i]are[/i] different weapons, but a Kobalt on a Vannie, Prowler or Magrider are all [i]exactly the fucking same[/i].
[QUOTE=The golden;39987428]The lasher.
:v:[/QUOTE]
The lasher is actually considered the most effective of the the Empire specific heavy weapons.
It's amazingly good as a fire support weapon, or if you have a height advantage. It also deal a beastly amount of direct fire damage and as it's splash damage counts as explosive, it makes utter Mincemeat of max's.
[QUOTE=Funsize;39988587]GD?[/QUOTE]
Genudine Dynamics, some corporation that's part of the NC
Ugh... the new helms.
[img]http://img248.imageshack.us/img248/4032/gibesmedbuxplox.jpg[/img]
Well I guess it's better than skull and hockey masks, and at least they're faction specific.
[QUOTE=Jimesu_Evil;39989246]Ugh... the new helms.
[img]http://img248.imageshack.us/img248/4032/gibesmedbuxplox.jpg[/img]
Well I guess it's better than skull and hockey masks, and at least they're faction specific.[/QUOTE]
Wait, what happened to the cool ones they've been hyping up?
Broome said they wouldn't be out for at least another month. He's doing a few different variations of each one, and the first NC one hasn't even been finished yet.
[QUOTE=Jimesu_Evil;39989246]Ugh... the new helms.
[img]http://img248.imageshack.us/img248/4032/gibesmedbuxplox.jpg[/img]
Well I guess it's better than skull and hockey masks, and at least they're faction specific.[/QUOTE]
Wow those look pretty bad. I'm assuming those are for infiltrators? Also, LOL at the NC one, I saw your tweet to T-Ray about your helmet idea where he said that your idea looked too much like Space Knight.
But if yours [I]looked[/I] like space knight, they must have hired out the comic book artist to design a practical replica:[IMG]http://i.imgur.com/XWx4VXy.jpg[/IMG]
Also, I'm not seeing much of a change at all to the 'Protos' helmet over the default VS one.
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