• Fallout Series Thread V12: 99 mods but a nude mod ain't one
    1,001 replies, posted
I just realized. Inner-Harbor Baltimore would be crawling with mirelurks.
[QUOTE=for no reason;39907570]so when am i gonna see a zombie apocalypse mod that just floods the map with like a thousand feral ghouls?[/QUOTE] I'm pretty sure there already is. I'll see if I can find it. [editline]14th March 2013[/editline] Here we are. Discontinued halfway through last month, but close enough. [url]http://newvegas.nexusmods.com/mods/37067[/url]
[QUOTE=Daemon White;39905726]Is it odd that I play my game almost unmodded? All I have for mods is EVE, ENB, and NMCs texture pack. Unless there's a mod that adds more things to fight instead of leaving most of the wasteland empty, then I'm perfectly fine with the way New Vegas plays.[/QUOTE] Increased Wasteland Spawns adds more stuff, although not necessarily new stuff.
[QUOTE=Reds;39907821]I'm pretty sure there already is. I'll see if I can find it. [editline]14th March 2013[/editline] Here we are. Discontinued halfway through last month, but close enough. [url]http://newvegas.nexusmods.com/mods/37067[/url][/QUOTE] I tried it out of boredom, honestly wasn't that good.
[url]http://newvegas.nexusmods.com/mods/49649[/url] Released a VSS Vintorez. [img]http://newvegas.nexusmods.com/mods/images/49649-2-1363237392.jpg[/img]
millenia you magnificent bastard
[QUOTE=for no reason;39907570]so when am i gonna see a zombie apocalypse mod that just floods the map with like a thousand feral ghouls?[/QUOTE] it exists. mart's mutant mod has a "feral ghoul rampage" mod which increases the feral spawns. tremendous fucking fun in dunwich.
Anyone have some must have Fallout New Vegas mods? I've already downloaded that huge texture pack and Next Generation ENB but I don't really know what to look for.
[QUOTE=millenia3d;39908066][url]http://newvegas.nexusmods.com/mods/49649[/url] Released a VSS Vintorez. [img]http://newvegas.nexusmods.com/mods/images/49649-2-1363237392.jpg[/img][/QUOTE] You should visit the S.T.A.L.K.E.R thread sometime, they go crazy over your texture work in LURK.
[QUOTE=Daniel M;39909267]Anyone have some must have Fallout New Vegas mods? I've already downloaded that huge texture pack and Next Generation ENB but I don't really know what to look for.[/QUOTE] 1. Project Mojave, it's the unofficial bug fix 2. New Vegas stutter remover, improves FPS and stability I also use populated casinos to make the casinos less empty althoug this mod is a bit crash prone. Project Mojave is also a very good mod, a subtle but extensive overhaul
[QUOTE=Daniel M;39909267]Anyone have some must have Fallout New Vegas mods? I've already downloaded that huge texture pack and Next Generation ENB but I don't really know what to look for.[/QUOTE] Project Nevada I'd say is the must have mod if you could choose just one. Luckily we don't have to. Others I'd say worth getting are the FPS wheel, that allows you to change between weapons with the mousewheel, or you can even rebind it to other keys, and the fire mode selector. The Armory also changes up what guns there are in the Mojave in addition to the usual ones, which is always nice.
[QUOTE=Daniel M;39909267]Anyone have some must have Fallout New Vegas mods? I've already downloaded that huge texture pack and Next Generation ENB but I don't really know what to look for.[/QUOTE] Tale of Two Wastelands, GRA - Right to Bear Arms, XRA - Cars, and any quest mod Puce Moose releases. Must-haves for me.
[QUOTE=millenia3d;39908066][url]http://newvegas.nexusmods.com/mods/49649[/url] Released a VSS Vintorez. [img]http://newvegas.nexusmods.com/mods/images/49649-2-1363237392.jpg[/img][/QUOTE] Holy shit Millenia has an FP account?
[QUOTE=millenia3d;39908066][url]http://newvegas.nexusmods.com/mods/49649[/url] Released a VSS Vintorez. [/QUOTE] Can we get a decent Smith and Wesson Model 500 revolver?
[QUOTE=TestECull;39907349]A There are but they're terrible. I was an avid user of MMM in Fallout 3, but the monster mods for New Vegas are just batshit bonkers. They spawn some of the strangest things that look so out of place that I couldn't even begin to fathom the logic behind those creatures existing in the Fallout universe.[/QUOTE] I never really though to much about lore for those mods. As long as the sort of fit the style then I am fine with it. [editline]14th March 2013[/editline] [QUOTE=millenia3d;39908066][url]http://newvegas.nexusmods.com/mods/49649[/url] Released a VSS Vintorez. [t]http://newvegas.nexusmods.com/mods/images/49649-2-1363237392.jpg[/img][/t] People really need to learn how to add shit onto the leveled lists. So much wasted potential when I see a great looking weapon that it just put in a box in goodsprings.
[QUOTE=cdr248;39914681] People really need to learn how to add shit onto the leveled lists. So much wasted potential when I see a great looking weapon that it just put in a box in goodsprings.[/QUOTE] That's why I like GRA - Right to Bear Arms so much. It does that to the Gun Runner's Arsenal weapons, rather than just lumping them into vendortron's store chest. I don't want to walk out of Doc Mitchell's place with a Tier 5 AK47 at level two. I want to go out into the wastes and shoot that AK47 out of a particularly well armed enemy's hands, or solve some sort of complex pre-war riddle to unlock the container it's in. So much more immersive and balanced a way to deliver mod weapons than "Lol box in Doc Mitchell's."
[QUOTE=cdr248;39914681]People really need to learn how to add shit onto the leveled lists. So much wasted potential when I see a great looking weapon that it just put in a box in goodsprings.[/QUOTE] People really need to learn how to make merged patches. It is added to the leveled lists, as are all of Millenia's weapons. I added it to the Tier 5 store vendors and to NCR rangers. If it's not appearing in your game, make a merged patch. edit: and no one forces you to take the free test weapon. Don't like it? Don't pick it up. Don't want it out on display? Put it in a crate out of view.
[QUOTE=Naky;39915982]People really need to learn how to make merged patches. It is added to the leveled lists, as are all of Millenia's weapons.[/QUOTE] There's a mod on my load order that takes [i]every single non-unique weapon[/i] in Gun Runner's Arsenal and deploys it amongst the wasteland's denizens. It also hides the uniques and drops random notes on things you kill that lead you to those uniques. That is a highly complex thing to do, and yet, it does not need a merged patch to get along with 50-60 other mods! So why, then, should a simple sniper rifle mod require a merged patch when RTBA works just fine without one? For that matter, why should a simple sniper rifle mod require a merged patch when a mod that adds the entirety of Fallout 3 and all of it's DLCs to New Vegas works fine without one?! If a simple weapon mod requires a merged patch to run I'm not going to use it. Simple as that. It isn't so difficult to make such a simple mod work right with levelled lists right out of the archive that such things become necessary. They're really only necessary when you have huge, sweeping, complex-as-hell mods like Project Nevada, AWOP, TTW and the like, mods that change more things than they leave alone. Even then it's only necessary if the mods start having a bitchfight.
[QUOTE=Naky;39915982]People really need to learn how to make merged patches. It is added to the leveled lists, as are all of Millenia's weapons. I added it to the Tier 5 store vendors and to NCR rangers. If it's not appearing in your game, make a merged patch. edit: and no one forces you to take the free test weapon. Don't like it? Don't pick it up. Don't want it out on display? Put it in a crate out of view.[/QUOTE] No I was praising how millenia's mods [I]are [/I]added to the leveled list and I was just saying that other mods should do this too. And yes, I do know how to make a merged patch.
I add the weapons to form lists and vendor lists via script. If it's not working, that's a problem on your end not mine since others confirm that it works. That means you gotta do whatever it takes to make it work, and that usually means a merged patch. But hey, don't use it either. I don't really care to be honest.
[QUOTE=TestECull;39916266]There's a mod on my load order that takes [i]every single non-unique weapon[/i] in Gun Runner's Arsenal and deploys it amongst the wasteland's denizens. It also hides the uniques and drops random notes on things you kill that lead you to those uniques. That is a highly complex thing to do, and yet, it does not need a merged patch to get along with 50-60 other mods! So why, then, should a simple sniper rifle mod require a merged patch when RTBA works just fine without one? For that matter, why should a simple sniper rifle mod require a merged patch when a mod that adds the entirety of Fallout 3 and all of it's DLCs to New Vegas works fine without one?! If a simple weapon mod requires a merged patch to run I'm not going to use it. Simple as that. It isn't so difficult to make such a simple mod work right with levelled lists right out of the archive that such things become necessary. They're really only necessary when you have huge, sweeping, complex-as-hell mods like Project Nevada, AWOP, TTW and the like, mods that change more things than they leave alone. Even then it's only necessary if the mods start having a bitchfight.[/QUOTE] Making a merged patch is really easy dude calm down. [editline]14th March 2013[/editline] Also adding stuff to the leveled lists through scripts is a lot easier and actually produces less conflicts. [editline]14th March 2013[/editline] The vanilla game doesn't need a merged patch because it is not interacting with other mods and dlc things usually don't interact with the vanilla lists so one isn't needed [editline]14th March 2013[/editline] And if RTBA adds the normal GRA weapons to the leveled lists then won't you see OP versions of the original weapon at early levels? [editline]14th March 2013[/editline] If I had a dollar everytime you praised RTBA then I might actually be able to buy GRA
[QUOTE=cdr248;39916376] And if RTBA adds the normal GRA weapons to the leveled lists then won't you see OP versions of the original weapon at early levels?[/QUOTE] No. It scales. You're not going to run into GRA brush guns at level three. Also the uniques are hidden in safes, footlockers and the like with pretty hefty locks. Most of what I find is simply GRA versions of what they already carried. Say, instead of Laser Pistol, a fiend might have a Laser Pistol (GRA) on 'em. MFC cluster grenades and the like spawn from time to time too.
[QUOTE=cdr248;39916376] [editline]14th March 2013[/editline] And if RTBA adds the normal GRA weapons to the leveled lists then won't you see OP versions of the original weapon at early levels?[/QUOTE] It really depends on which lists he adds them to. Like the weapons I add to the lists via script for Millenia, I pick and choose which lists are used and when they appear in the game. Yeah, sometimes that can mean premature appearances but I think for the most part by and large I hope I've been nailing the correct period they should be appearing in comparison to the stock weapons. That being said, I don't play the game any more so I more or less leave it to the community to test that for us and so far I haven't heard a widespread sea of complaints of improper list appearances n' stuff. The most complaints I ever heard, and there weren't many, was giving the AKS74u to certain raiders and people having trouble with them due to the inherent advantage 5mm ammo has of ignoring DT. It's a bonus for the player but also painful when it's used against you.
Woops I thought that GRA guns had upgraded stats my bad
holy shit just played through old world blues, pretty awsome, but seemed like there was very little plot [sp] i thought i was gathering the personalities and technologies to prepair for a massive push into the forbiden zone, not fight one scorpion then proceed to beat morphius to death with a crowbar [/sp], i mean the [sp]gaint scorpion was a pushover, i just carried a dozen missles in and blew it up in like 10 shots [/sp] also the appliences get annoying once you have an ENTIRE ROOM FULL of talking furniture still a great finish to the fallout DLCs, and getting the voice of Dr. Venture to play one of the brains was awsome, also don't forget to wash the walking eye! now im working on seira madre, bit more plot to this one i guess,
[QUOTE=Sableye;39916901]holy shit just played through old world blues, pretty awsome, but seemed like there was very little plot [sp] i thought i was gathering the personalities and technologies to prepair for a massive push into the forbiden zone, not fight one scorpion then proceed to beat morphius to death with a crowbar [/sp], i mean the [sp]gaint scorpion was a pushover, i just carried a dozen missles in and blew it up in like 10 shots [/sp] also the appliences get annoying once you have an ENTIRE ROOM FULL of talking furniture still a great finish to the fallout DLCs, and getting the voice of Dr. Venture to play one of the brains was awsome, also don't forget to wash the walking eye! [/QUOTE] why would you kill him fucking monster
I have a question : is there a way to 'fail the main quest' in New Vegas ? There are four ways to finish the game : Mr. House, NCR, Caesar and Yes Man but what happens if you kill these four leaders who gives you the main quests ? I'm asking that because I challenged myself by making a new character and killing absolutely every living thing in the Mojave : [img]http://uppix.net/d/5/f/82c63cf0924b3f5cb49b50d719c13.jpg[/img] [img]http://uppix.net/4/2/2/ed4b371c9cd4bda03826471b97807.jpg[/img] [img]http://uppix.net/e/3/e/d58abd35ea32740c279346b1218ba.jpg[/img] [img]http://uppix.net/c/1/f/5f789ab8277867fa4941ccc5849f3.jpg[/img]
Because in games where the focus is killing stuff then usually killing stuff is pretty fun [editline]14th March 2013[/editline] [QUOTE=StoneRabbit;39917324]I have a question : is there a way to 'fail the main quest' in New Vegas ? There are four ways to finish the game : Mr. House, NCR, Caesar and Yes Man but what happens if you kill these four leaders who gives you the main quests ?[/QUOTE] You can kill everyone in the game except for Yes Man [editline]14th March 2013[/editline] Companions can only die on hardcore mode.
You can't kill the Gun Runners Vendotron, either.
I think you can tcl into his stall and shoot him, buy I might be wrong
Sorry, you need to Log In to post a reply to this thread.