• Fallout Series Thread V12: 99 mods but a nude mod ain't one
    1,001 replies, posted
Man, I have Shotgun Surgeon and And Stay Back, and I feel unstoppable with my riot shotgun. I may have to forego using sneak all together if I get some power armor. Switching between slugs and hand loads, I am nearly invincible at close-mid range, and I can even get a sneak kill at longer ranges.
[QUOTE=Mr. Bleak;40019775]Man, I have Shotgun Surgeon and And Stay Back, and I feel unstoppable with my riot shotgun. I may have to forego using sneak all together if I get some power armor. Switching between slugs and hand loads, I am nearly invincible at close-mid range, and I can even get a sneak kill at longer ranges.[/QUOTE] deathclaw hunting becomes a joke when faced one on one every fight thats got less than 4 enemies becomes a joke
[QUOTE=MoarToast;40012456] [img]http://filesmelt.com/dl/hookerpop.gif[/img][/QUOTE] I gotta ask, what mod is that helmet from?
[QUOTE=ThatCrazyGmanV2;40020961]I gotta ask, what mod is that helmet from?[/QUOTE] Looks like an NCR helmet with a cowboy hat on top of it 1. How 2. Why
[QUOTE=XxNemisis116xX;40021306]Looks like an NCR helmet with a cowboy hat on top of it 1. How 2. Why[/QUOTE] 1. It's actually the Elite Riot Helmet from Lonesome Road, which has an issue with the bodygroup (I think it's actually assigned to the hair bodygroup, for some reason) that lets you put a hat on top of it. 2. That hat in particular (Daniel's Hat from Honest Hearts, specifically) gives one more point to Damage Threshold, as well as +1 PER, so hey, why not?
Why does a hat give you DT? [editline]24th March 2013[/editline] Is it just so cool that it teleports small calibers to another dimension?
[QUOTE=cdr248;40021978]Why does a hat give you DT? [editline]24th March 2013[/editline] Is it just so cool that it teleports small calibers to another dimension?[/QUOTE] Well, to be fair, it is a nice hat. And we couldn't just let that dorky-ass Construction Hat be the only hat with DT.
[QUOTE=MoarToast;40022112]Well, to be fair, it is a nice hat. And we couldn't just let that dorky-ass Construction Hat be the only hat with DT.[/QUOTE] maybe it's such a nice hat that people deliberately try to avoid shooting you in the head so they don't damage it
[QUOTE=XxNemisis116xX;40021306]Looks like an NCR helmet with a cowboy hat on top of it 1. How 2. Why[/QUOTE] In 3 I could have any amount of hats on my head as possible. Power helmet + wig was best. [sp]It felt like TF2[/sp]
There's a few hats that provide DT. The rattan/old cowboy hats have DT 1 DT is really nothing though, will only take 1 damage off of any gunshot.
The Ballcap with Glasses can be worn with nearly any helmet. It looks fantastic with a fiend helmet.
Talking about hats, does anyone know how this happened? [t]http://cloud-2.steampowered.com/ugc/848073753938141551/31C2C696F3EB89761CE09A8CD97B132F13A2FAFE/[/t] It's not like holographic hats aren't cool, but I usually wear them to hide my baldness... If you are wondering what hat is that, it's [URL="http://fallout.wikia.com/wiki/Caleb_McCaffery%27s_hat"]this one.[/URL]
[QUOTE=Ermac20;39963949]God damn it Joshua Graham won't talk to me [img_thumb]http://cloud-2.steampowered.com/ugc/578983936998386933/9AC779E4A58717A5A67BD69F435653ED566F2D33/[/img_thumb] He runs up to me game zooms in on his face and zooms right back out and he just stands there Anyone know how i can fix this?[/QUOTE] I managed to fix this by disabling someguyseries.esm for whatever reason it conflicted somehow
So I got bored again. [img]http://filesmelt.com/dl/front110.jpg[/img] [img]http://filesmelt.com/dl/back19.jpg[/img]
[QUOTE=Ermac20;40028801]I managed to fix this by disabling someguyseries.esm for whatever reason it conflicted somehow[/QUOTE] You could probably fix it in NVedit
[QUOTE=cdr248;39993642]New Vegas is definitely one of the best. The only problem with it is that it just doesn't feel like a wasteland. [editline]21st March 2013[/editline] Feels like a regular Mojave.[/QUOTE] Not many bombs fell there. Plus, if the game was more realistic, it would look much, much more civilized. This is how Arroyo looks like after 2242 [img]http://puu.sh/2nG5u[/img] It's been more than 200 years after the war. Remember how our real world changed and expanded the last 200 years. Yes, world is in dark ages and not every one has GECK, but people living in old, pre-war houses with boarded up windows and no one built a house in 200 years? Come on. When the engine is unable to support the lore, it's time to move on. 2161: Shady Sands was merely a small, thriving settlement, completely self-sufficient, managing to irrigate some of the wasteland soil to support crops" 2241: With a population in the tens of thousands, it is the largest known settlement in the post-War United States." 2277: East coast looks like 5 years after the war, no civilization, no nothing 2281: Back to West Coast, not a single new building was built Don't get me wrong, I love the post-apocalyptic feel, but at least give it an appropriate timeline. Give us what happened when the first vaults opened, show us the untouched world after the war. Every one is confused and doesn't know how to behave in the wastes because no unwritten wasteland laws are yet present, with products on shelves, with buildings and technology just waiting to be looted.
I feel if they go to far into the future then it won't be an apocalypse anymore. [editline]25th March 2013[/editline] They gotta go back.
Why the fuck not? [t]http://filesmelt.com/dl/ROBOTARM.png[/t]
Fallout 3 was great for its apocalyptic wasteland feel, any decent city or town there seems to be clinging onto survival. But then it would be cool to fast travel to an entire new area like the Mojave Wasteland which actually has a lot more civilization going its way with futuristic gang wars, city's and cars! Would be cool to see the NCR expand their borders further east and dealing with the neighboring tribes left over from Caesars defeat, much like in history how the Americans expanded westwards into native american tribes.
[QUOTE=tr00per7;40034053]Fallout 3 was great for its apocalyptic wasteland feel, any decent city or town there seems to be clinging onto survival. But then it would be cool to fast travel to an entire new area like the Mojave Wasteland which actually has a lot more civilization going its way with futuristic gang wars, city's and cars! Would be cool to see the NCR expand their borders further east and dealing with the neighboring tribes left over from Caesars defeat, much like in history how the Americans expanded westwards into native american tribes.[/QUOTE] It would be awesome if the next fallout would have hubs like in Fallout 1 and 2 instead of one huge location (which it will not, because Todd Howard). The problem with one big world is that it has a limit, and when you try to insert many locations [B]and[/B] have a wastland between them, you will either: a) Have very tiny locations so they are far apart (Or New Vegas would take the whole Mojave leaving no room for other stuff) or b) have a tiny wasteland and now Las Vegas is 2 miles from Primm. Or both. Having a hub system fixes these problems. You could have awesome-packed locations like Big Mountain. Imagine New Vegas map, now bloat all the major locations to the point where there is no wasteland between them. Add quick travel via some roads and travel guides. Add a couple of small maps for random encounters with awesome distant skyboxes of locations that you're in-between. [b]FEEL THE SCALE OF THE WORLD.[/B] You now have a fallout game with huge locations, but same overall map size. minus walking 80% of the time.
that's a pretty bad idea half the fun, for me, is the sense of being alone in a huge, blasted shithole, having to scavenge for food and supplies, being completely remote and distant from everywhere getting rid of the world besides "locations" would completely kill that feeling
Not to mention having Primm be so far away from New Vegas and trekking on really helps the feel of being someone hellbent on revenge. or whatever you did with Benny.
And throwing tons of super dangerous enemies around the shortcut which forces you to go the long route.
So you guys are saying that Point Lookout or zion park did all of this badly? Or that First two fallouts had a bad world feel? I'm not implying these needs to be exclusively populated/urban areas. Real life Jean Airoport is bigger than Fallouts Nellis airforce base. [img]http://bart.bogaert.com/images/fly_LV2011_p01.jpg[/img] It would have been a much more interesting location, with it's quests and mysteries if it was a separate location instead of a shack and two powder gangers. Or BOS bunker valley, wast plains surrounded by mountains, sand storms, lots of bunkers and bunker stuff. With hubs you can have huge variety of terrains and themes. From west coast to east coast. From Something like Big Mt to something like Zion national park. Instead of limiting yourself to one location like Mojave Desert. Imagine if the game was made of 20 DLC sized maps with the maximum variety for every taste.
Woah, finally filled my collection of Fallout with Fallout 3: GOTY Edition. I just had to fix three annoying bugs before I could begin to play! Nice game.
There is one thing that annoyed me about FNV Mojave : [IMG]http://i.imgur.com/OzfkLFa.jpg[/IMG] Half of the map is unreachable. Come on. I want to go to the mountains around Jacobstown and into that huge desert in the west ! The entire surface of DC can be explored in FO3 so why not here ?
Is Boone supposed to headshot everything before it can even get close to trying to touch me Because he's taking out Radscorpions and my previous strategy for dealing with those was to run away while screaming very loudly and flailing my arms as hard as I can hoping that a NCR Patrol is pasing nearby.
[QUOTE=J. F. Christ;40035294]So you guys are saying that Point Lookout or zion park did all of this badly? Or that First two fallouts had a bad world feel? I'm not implying these needs to be exclusively populated/urban areas. Real life Jean Airoport is bigger than Fallouts Nellis airforce base. [img]http://bart.bogaert.com/images/fly_LV2011_p01.jpg[/img] It would have been a much more interesting location, with it's quests and mysteries if it was a separate location instead of a shack and two powder gangers. Or BOS bunker valley, wast plains surrounded by mountains, sand storms, lots of bunkers and bunker stuff. With hubs you can have huge variety of terrains and themes. From west coast to east coast. From Something like Big Mt to something like Zion national park. Instead of limiting yourself to one location like Mojave Desert. Imagine if the game was made of 20 DLC sized maps with the maximum variety for every taste.[/QUOTE] but you're wanting to remove the wasteland, in a game that's essentially all about the wasteland
[QUOTE=StoneRabbit;40035381]There is one thing that annoyed me about FNV Mojave : [IMG]http://i.imgur.com/OzfkLFa.jpg[/IMG] Half of the map is unreachable. Come on. I want to go to the mountains around Jacobstown and into that huge desert in the west ! The entire surface of DC can be explored in FO3 so why not here ?[/QUOTE] You can go to the desert west of the Mojave. It's a radioactive hellhole. There's a crazy guy who wants to nuke the NCR.
[QUOTE=Janus Vesta;40036009]You can go to the desert west of the Mojave. It's a radioactive hellhole. There's a crazy guy who wants to nuke the NCR.[/QUOTE] I thought he wanted to nuke both sides. its been so long since I played that dlc.
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