[QUOTE=Sonic4Ever;20511447]rate me clock if you want but i do not understand. would anyone be gentle enough to explain this joke to me please?[/QUOTE]
Its supposed to be new and inovating, but all it is is annoying the fuck out of customers.
[QUOTE=Sonic4Ever;20511447]rate me clock if you want but i do not understand. would anyone be gentle enough to explain this joke to me please?[/QUOTE]
Ubisoft implemented a new type of DRM, it requires you to be online all the time in order to play and save your game. Yes, to [I]play[/I] it. If you disconnect from the internet, you are forbidden from playing.
[QUOTE=Stopper;20511537]Ubisoft implemented a new type of DRM, it requires you to be online all the time in order to play and save your game. Yes, to [I]play[/I] it. If you disconnect from the internet, you are forbidden from playing.[/QUOTE]
And lose your progress.
[QUOTE=Skwee;20510072]No, pirates make companies feel the need to use DRMs.[/QUOTE]
[QUOTE=BloodYScar;20510264]And second hand market. Which seems to be the REAL cause of DRM covered by their "dirty pirates" propaganda.[/QUOTE]
Bloodyscar has it right, this has nothing to do with piracy and everything to do with stopping the second hand market. This new system requires you to make an account and use the cd-key, making it impossible to resell it.
Take a look at steam: people still pirate steam games and there are ways to play them online... sort of. Point is, it doesn't stop piracy either... but it does stop you from selling your games.
Gentlemen, we are now in an age where you no longer own the games you purchase. This "piracy is killing the industry!" shit is a lie. The real goal was to stop you from being able to own your games while not alerting you to this fact by blaming pirates. Funny, because the pirates are still there, but now we can't sell our games, we can't return them if we don't want them, etc... Sounds a lot like giving up freedoms for safety, does it not? We all know where that road goes.
[QUOTE=FlakAttack;20511591]
Gentlemen, we are now in an age where you no longer own the games you purchase. This "piracy is killing the industry!" shit is a lie. The real goal was to stop you from being able to own your games while not alerting you to this fact by blaming pirates. Funny, because the pirates are still there, but now we can't sell our games, we can't return them if we don't want them, etc... Sounds a lot like giving up freedoms for safety, does it not? We all know where that road goes.[/QUOTE]
That's one of the reasons why console gaming is better. You play and then you can sell it. On pc you play and you're stuck with it.
[QUOTE=johanz;20511615]That's one of the reasons why console gaming is better. You play and then you can sell it. On pc you play and you're stuck with it.[/QUOTE]
Oh don't worry, more and more consoles will go the way of the PSP Go, where you download games and everything is linked to your account.
Not only that, but EA and Activision already have some games in the works where if you buy them used, you don't get access to the whole game. You have to buy some DLC as well. Sucks for rentals.
But yeah, console gaming will soon be no better. On the other hand, we have indie pc gaming companies quickly rising up and making quality titles with no DRM, like Galactic Civilizations 2, Mount & Blade, and the upcoming Overgrowth and Natural Selection 2. The hole the big corporations leave when they move to consoles will be filled by smaller companies. There is one hell of a profit to be made from pc gaming.
[QUOTE=spanK__;20510182]Soooooooo, sooooo true. I really don't get why some people see steamworks as a dealbreaker.
1. Your purchases are all in the one convenient location with easy updating
2. Many multiplayer games have integrated chat, friends list and achievements
3. A brilliant community integration simplifying tasks like clans/community groups
4. The client itself is very well optimized both in design (New UI) and speed (Not new UI.)[/QUOTE]
Don't forget if you download steam on another computer, you can log on and download your games.
Pirates will never go away, the game industry should be happy that because of pirating more people are able to play their artworks.
Steam I find to be an ok form of drm as it is minimally invasive and has some very useful features. But, you still have the chance of losing your account info along with all your games.
[QUOTE=Trillan;20511702]Pirates will never go away, the game industry should be happy that because of pirating more people are able to play their artworks.[/QUOTE]
Too bad very few people understand that.
Example: If i made a game i'd rather see 20 people buy it and 80 people pirate it than 20 people buy it and 80 people doesn't give a shit about it.
Forcing players to stay logged in to Ubi.com is probably the stupidest idea they could've come up with, and even in concept, it sounds incredibly easy to crack.
Common sense and the experience of Steam tells us that, if you want to have effective, non-invasive, customer-oriented DRM, you give them a REASON to stay connected, and if they can't, don't let that hurt them. Matchmaking, friends lists, and automatic updates through a crazy fast pipeline are what make buying games on Steam such an attractive option.
What the hell would I be connecting to Ubi.com for? Are they going to watch me play the game or some shit?
@Suicide Requiem.
The difference is that if you made a game, it wouldn't cost you millions of dollars.
Example: When a developer makes a PC game for 1 million, and they need to sell 100,000 copies to break even.
If they sell 20,000 and 80,000 are pirated, that Game Company goes bust. See you later sequels.
It's nice to be appreciated for making a good game. It's even nicer having a job so you can live a comfortable life.
[QUOTE=nERVEcenter;20512170]Forcing players to stay logged in to Ubi.com is probably the stupidest idea they could've come up with, and even in concept, it sounds incredibly easy to crack.
Common sense and the experience of Steam tells us that, if you want to have effective, non-invasive, customer-oriented DRM, you give them a REASON to stay connected, and if they can't, don't let that hurt them. Matchmaking, friends lists, and automatic updates through a crazy fast pipeline are what make buying games on Steam such an attractive option.
What the hell would I be connecting to Ubi.com for? Are they going to watch me play the game or some shit?[/QUOTE]
Yes, they will turn on your webcam and watch you play the game.
[editline]03:14PM[/editline]
Oh wait, ive now thought up the new DRM, omg, what have I done, The next DRM on a new game will be having a constant video feed on. :black101:
[QUOTE=Aurain;20512176]@Suicide Requiem.
The difference is that if you made a game, it wouldn't cost you millions of dollars.
Example: When a developer makes a PC game for 1 million, and they need to sell 100,000 copies to break even.
If they sell 20,000 and 80,000 are pirated, that Game Company goes bust. See you later sequels.
It's nice to be appreciated for making a good game. It's even nicer having a job so you can live a comfortable life.[/QUOTE]
And the only way to prevent piracy is DRM?
No, it's one of the tools they have to protect themselves from Piracy, and they have to do it to make money. Some companies go too far, and Ubisoft are a prime example.
The best way is to give people an incentive to buy the real thing.
I know Atlus don't make PC games, but look at the stuff they give you, just for buying the regular edition of games.
[img_thumb]http://www.videogamesblogger.com/wp-content/uploads/2008/09/atlus-spoils-pre-order-goodies-screenshot-big.jpg[/img_thumb]
That's a Thumbed image, and an example of what they offer for simply buying their game.
In most cases, that's An Artbook and Soundtrack CD.
[B]Some companies add £20 quid on for the same things[/b]
Some games offer plushies of loved characters. [img_thumb]http://cache.gawker.com/assets/images/kotaku/2009/04/devilsummoner.jpg[/img_thumb]
If you asked who the most loved publisher is, PC gamers say Valve. Console say Atlus.
People actually want to buy Atlus games.
You create an incentive to buy, and people will.
I love steam, I have never thought of cracking steam games cause steam is so simple (and often cheap).
steam is great drm cause games simply won't leak until release date since they're encoded.
Never heard of Atlus before, but they're doing a good job.
[QUOTE=MrJazzy;20512392]I love steam, I have never thought of cracking steam games cause steam is so simple (and often cheap).[/QUOTE]
I have had a cracked steam before I knew what steam whas, then one day I noticed how handy steam is and I bought all games that I had cracked.
[QUOTE=johanz;20512424]Never heard of Atlus before, but they're doing a good job.[/QUOTE]
They're Japanese... Obviously.
They specialise in JRPG's and have a very long serving series called Shin Megami Tensei. You may have heard of Persona 3 FES or Persona 4. Which are the most famous of their games. Eitherway, They're rather small, but they have fiercely loyal fans. (Myself included). They know that if their fanbase died, They'd go bust.
So they give this stuff out for free and the love grows.
Companies like Ubisoft are so big that when you buy their games, you're a number, not a customer.
Atlus see you as a customer, not a number.
[QUOTE=Aurain;20512464]They're Japanese... Obviously.
They specialise in JRPG's and have a very long serving series called Shin Megami Tensei. You may have heard of Persona 3 FES or Persona 4. Which are the most famous of their games. Eitherway, They're rather small, but they have fiercely loyal fans. (Myself included). They know that if their fanbase died, They'd go bust.
So they give this stuff out for free and the love grows.
Companies like Ubisoft are so big that when you buy their games, you're a number, not a customer.
Atlus see you as a customer, not a number.[/QUOTE]
How nice of them. No wonder fans like them.
Oh, they published Demon's Souls too. Which is pretty much adored by anyone whose ever spent 2 second on it, and won GotY 2009 in several places.
More Atlus'. Less Ubisoft, and we'd be half way there to solving piracy I think.
[quote]And the only way to prevent piracy is DRM? [/quote]
Actually there's really no way to "prevent" piracy per se. Really, all you're doing is [i]delaying[/i] piracy.
This is something that most companies try to spin really hard because if customers knew that they were going through all those hoops just so the game would not get hit immediately by 'day 0' piracy, and it gets cracked and pirated anyway (such is the case here) that they might get angry enough to just pirate the game anyway as (rightly) the pirated copy is far superior to the base copy. But that 'day 0' piracy is usually a big enough of a boogeyman to publishers that they just tell the developers to bend over, take it, and 'win the war against the horde' (which they can't). At best what you'll do is prevent day-0 (sometimes it drops to day negative 32 such as the Sims) to day-27 piracy (an [i]extreme[/i] rarity). There has never existed a game in the history of games which had 'uncrackable' DRM and there very likely never will.
The only real way to 'combat' piracy is to give pirates nothing better to offer other than your game, and then offer things that are more convenient than the pirates can offer (which is damn hard, granted). Then it's just you versus them; and even then, 'converting' pirates into buyers is extremely difficult. They're far more likely to go 'meh' and just skip your title in the first place and if you put in 'annoying messages' and etc.. The only real way to appeal to pirates would be to offer up your game -to- the pirates and say 'okay, so here's the game; please support us' but then it could be assumed that your loyal customers would get very angry that you're supporting piracy or they might just go 'why thank you for the huge ass discount don't mind if I do'.
Etc. etc. It's a very long and drawn out thing but it really comes back to one step: Pirates [i]will[/i] pirate. Dismantling your new-age cutting-edge DRM is only ever a matter of time and will only ever, in the end, harm your customer. You're better off putting more hours into the game's gameplay and making the game have more value to the customer and increase base sales rather than worrying about the inevitable 'piracy rate' that will occur.
[QUOTE=Aurain;20512360]No, it's one of the tools they have to protect themselves from Piracy, and they have to do it to make money. Some companies go too far, and Ubisoft are a prime example.
The best way is to give people an incentive to buy the real thing.
I know Atlus don't make PC games, but look at the stuff they give you, just for buying the regular edition of games.
[img_thumb]http://www.videogamesblogger.com/wp-content/uploads/2008/09/atlus-spoils-pre-order-goodies-screenshot-big.jpg[/img_thumb]
That's a Thumbed image, and an example of what they offer for simply buying their game.
In most cases, that's An Artbook and Soundtrack CD.
[B]Some companies add £20 quid on for the same things[/b]
Some games offer plushies of loved characters. [img_thumb]http://cache.gawker.com/assets/images/kotaku/2009/04/devilsummoner.jpg[/img_thumb]
If you asked who the most loved publisher is, PC gamers say Valve. Console say Atlus.
People actually want to buy Atlus games.
You create an incentive to buy, and people will.[/QUOTE]
I wouldn't say Valve, and I am a PC gamer.
Most PC Gamers say Valve.
Some don't then.
I imagine Blizzard are up there too.
Out of Interest, Who would you pick?
[QUOTE=Aurain;20512564]Most PC Gamers say Valve.
Some don't then.
I imagine Blizzard are up there too.
Out of Interest, Who would you pick?[/QUOTE]
Valve.
[editline]04:01PM[/editline]
Most people will have to, seeing as games are starting to be steam only, like mw2, and just cause 2.
[QUOTE=Aurain;20512564]Most PC Gamers say Valve.
Some don't then.
I imagine Blizzard are up there too.
Out of Interest, Who would you pick?[/QUOTE]
I'll probably get a shitstorm of dumbs for this, but I don't really give a shit:
Honestly, I don't really have a problem with game developers and publishers using DRM, It is their game, and they want to protect it and their investment in it. Personally, EA has published tons of my favorite games. Way more than Valve has.
[editline]08:05AM[/editline]
[QUOTE=mobrockers;20512593]Valve.
[editline]04:01PM[/editline]
Most people will have to, seeing as games are starting to be steam only, like mw2, and just cause 2.[/QUOTE]
Just Cause 2 is published by Square Enix, Eidos
MW2 is published by Activision
[QUOTE=Skwee;20512632]I'll probably get a shitstorm of dumbs for this, but I don't really give a shit:
Honestly, I don't really have a problem with game developers and publishers using DRM, It is their game, and they want to protect it and their investment in it. Personally, EA has published tons of my favorite games. Way more than Valve has.
[editline]08:05AM[/editline]
Just Cause 2 is published by Square Enix[/QUOTE]
Yes, and is steam only, retail bought copys will be registered to your steam account.
[editline]04:06PM[/editline]
Just like mw2.
[editline]04:07PM[/editline]
Look at where I said steam and not valve.
[QUOTE=mobrockers;20512654]Yes, and is steam only, retail bought copys will be registered to your steam account.
[editline]04:06PM[/editline]
Just like mw2.
[editline]04:07PM[/editline]
Look at where I said steam and not valve.[/QUOTE]
You said most people will pick valve as their favorite publisher because some games are on steam only.
But those games you mentioned aren't published by Valve..
Publishers do more than release the game to the public.
They also commission and help to fund.
In certain cases they completely fund games.
Steam could be viewed as a distributor, but I don't know about Publisher.
[QUOTE=Skwee;20512681]You said most people will pick valve as their favorite publisher because some games are on steam only.
But those games you mentioned aren't published by Valve..[/QUOTE]
Well yes, that is not worded correctly.
[editline]04:13PM[/editline]
By me.
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