[QUOTE=Akasolidus;20503122]24 means dead scientists?
It looks like a bunch of scientists on the floor from the gas?[/QUOTE]
its a mouse trap
[QUOTE=Akasolidus;20503122]24 means dead scientists?
It looks like a bunch of scientists on the floor from the gas?[/QUOTE]
24 Looks more like a mousetrap to me, and the white things kind of look like teeth.
[QUOTE=solid_jake;20503138]Or a newer/older model of her..[/QUOTE]
Maybe another unit all together.
My God. I cant believe i never stop to think of the possibilities of more than one super AI
24 looks like a disassembled turret on a mousetrap.
[QUOTE=Thranos;20503149][url]http://i45.tinypic.com/30k5dag.png[/url]
ALL GAMES UPDATED, WHAT?
MASSIVE SHIT'S GOING DOWN HERE[/QUOTE]
The engine updated. It's like when DOD:S updates, the entire ep1 engine does
24 is a morsecode machine
I've been digging around the disassembly and I've found a few interesting things.
Starting with the basics, the newest achievement is called CAchievementPortalFindAllDinosaurs, and it's definately the class that handles the new achievement logic.
[cpp]
:1058B94C ; const CAchievementPortalFindAllDinosaurs::`vftable'{for `CAchievementPortalFindAllDinosaurs'}
.rdata:1058B94C ??_7CAchievementPortalFindAllDinosaurs@@6BCAchievementPortalFindAllDinosaurs@@@ dd offset sub_103B9720
.rdata:1058B94C ; DATA XREF: sub_103B95E0+18o
.rdata:1058B950 dd offset sub_100B5470 ; <"full_round", "teamplay_round_win">
.rdata:1058B954 dd offset sub_103B90A0
.rdata:1058B958 dd offset sub_103B90D0 ; <"dinosaur_signal_found">
.rdata:1058B95C dd offset sub_100B5820
.rdata:1058B960 dd offset sub_100CCFE0
.rdata:1058B964 dd offset nullsub_2
.rdata:1058B968 dd offset sub_100B52C0
.rdata:1058B96C dd offset sub_100B52D0
.rdata:1058B970 dd offset sub_100B5670
.rdata:1058B974 dd offset sub_100B5770
.rdata:1058B978 dd offset nullsub_2
.rdata:1058B97C dd offset sub_103B90F0 ; <"Failed to set achievement progress. Dinosaur ID(%d) out of ra, "PORTAL_TRANSMISSION_RECEIVED_STAT", "dinosaur_signal_found">
.rdata:1058B980 dd offset sub_103B8DE0
.rdata:1058B984 dd offset sub_100B5180
.rdata:1058B988 aDinosaur_signa db 'dinosaur_signal_found',0 ; DATA XREF: sub_103B90D0+10o
.rdata:1058B988 ; sub_103B90F0+19o
.rdata:1058B99E align 10h
.rdata:1058B9A0 aFailedToSetAch db 'Failed to set achievement progress. Dinosaur ID(%d) out of range '
.rdata:1058B9A0 ; DATA XREF: sub_103B90F0+99o
.rdata:1058B9A0 db '(0 to %d)',0Ah,0
.rdata:1058B9EC aPortal_transmi db 'PORTAL_TRANSMISSION_RECEIVED_STAT',0
.rdata:1058B9EC ; DATA XREF: sub_103B90F0+79o
.rdata:1058BA0E align 10h
[/cpp]
Still digging through all this.
[QUOTE=DesolateGrun;20503089]why are we only looking in portal if ALL of source was updating check the halflife's too! It could start with portal, and be hidden in other games.[/QUOTE]
My thoughts exactly, someone should go through HL2EP2, someone who knows what they're doing.
[QUOTE=Mexican;20503062]It's a headlight[/QUOTE]
None of those parts besides the giant eye-like thing look like car parts.
And trust me, I've seen a lot of cars and details on them.
24 is the portal gun seperated into different parts, you can notice the front part of it on the side
Dino24 is a mouse trap.
Mmmm, sounds like rat man.
[QUOTE=Populus89;20503050]It looks like an x-ray of a cow with an energy ball inside it. There's a rib cage and something like fat.[/QUOTE]
It's a car headlight.
24 IS a mousetrap!
ninja'd
[QUOTE=TomatoSoup;20503153]A friend just took a filter to the fizzle file. Both links are the same file, differing levels of filtering.
[url]http://keosbox.com/V/fizz1.wav[/url]
[url]http://keosbox.com/V/fizzle2.wav[/url][/QUOTE]
The second one sounds like someone whispering
[QUOTE=Moupi;20503191]Dino24 is a mouse trap.
Mmmm, sounds like rat man.[/QUOTE]
Obvious use of imagery, reference to how you are a rat in a maze.
Scratch that 24 [I]is[/I] a rat trap
[QUOTE=solid_jake;20503186]24 is the portal gun seperated into different parts, you can notice the front part of it on the side[/QUOTE]
As I said before someone check the portal gun files, the dinosaur main when sped up and repeated sounds like a portal gun fireing
Dinosaur23
[img]http://img294.imageshack.us/img294/8294/20100301185303.png[/img]
WTF is this?
[QUOTE=Populus89;20503184]None of those parts besides the giant eye-like thing look like car parts.
And trust me, I've seen a lot of cars and details on them.[/QUOTE]
Doesn't have to be a car. Well I assumed it was. Regardless it looks like some kind of light to me.
23 looks like a girl strapped in a very technological chair.
[quote=water|marine;20503222]dinosaur23
[img]http://img294.imageshack.us/img294/8294/20100301185303.png[/img]
wtf is this?[/quote]
oh my god its mr royzo
[QUOTE=DesolateGrun;20503221]As I said before someone check the portal gun files, the dinosaur main when sped up and repeated sounds like a portal gun fireing[/QUOTE]
And at the same time the equation on Dinosuar iforgetwhichnumber uses a fourth dimension equation that is used for portal technology.
fuck somone call CSI we need to enhance these images
[QUOTE=VaultBoi;20503154]its a mouse trap[/QUOTE]
Definitely a Morse code device.
[QUOTE=Water|Marine;20503222]Dinosaur23
[img]http://img294.imageshack.us/img294/8294/20100301185303.png[/img]
WTF is this?[/QUOTE]
Hmm, a nicer quality picture...
Like i said, 23 looks like another super AI.
[QUOTE=CasualJoe;20503223][img]http://www.vendingmachineservices.co.uk/images/telegraph-morse-code-machine.jpg[/img]
24[/QUOTE]
more like [IMG]http://www.domyownpestcontrol.com/images/victor_trap.gif[/IMG]
you can even see the top of the "Victor"
Has someone decompiled the maps yet? There must be entities to make those radios work you'd think, find out what's set on them maybe?
The fizzing sounds like a distress call during a large gun fight, almost.
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