• Portal update. Wait, what
    1,996 replies, posted
Has someone already scanned aperturescience.com with some of the new found info we have such as the equation and the BBS number?
That kinda looks like a cracker in what most people think is a cow. I don't think it's a cow or a headlight, more like an assortment of objects.
[QUOTE=ace_of_spades;20503684]so what's the number. we need it for :science:[/QUOTE] Agreed. Gimme the number and i'll dial it.
Reaction to this thread: [img]http://i34.tinypic.com/2d9pno4.jpg[/img]
[QUOTE=Hexxeh;20503551]Interesting, and probably done on purpose to stop people just decompiling I guess.[/QUOTE] This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img]
[QUOTE=Snakez;20503703]This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img][/QUOTE] Valve [I]wants[/I] us to speculate..
[QUOTE=Snakez;20503703]This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img][/QUOTE] I love developers with a sense of humour. :P
[QUOTE=awinnarisme;20503598]I played through the game, making sure to get one radio per test chamber/map. I ended up with 23/26. Anybody know which maps have more than one radio?[/QUOTE] Level 3, and one of the last test chambers. Did you get the one in the fire?
[QUOTE=Snakez;20503703]This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img][/QUOTE] Valve has caught onto our ways!
[QUOTE=Flip pl;20503615]I got 24/26, there are two radios in 18. No clue on the others.[/QUOTE] :doh:
Can anyone hand out some tips on other radio locations? I've got 1 per test chamber plus additional one in 18. Then I found 3 radios in the first escape map and 2 in the second.
That comment just makes me support the "Intentional crash that adds extra content" theory. Here's the youtube video of the trailer for ep2 that came only after you completed ep1. [media][url]http://www.youtube.com/watch?v=n0l5N6Exjz0[/url][/media]
Oh gawd VALVe as caught on to us
oh VALVe you cunning measly mouthed bastards
Nevermind
HOYL FUCK Steam is validating Portal?
[QUOTE=Snakez;20503703]This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img][/QUOTE] Play the game, most likely the rat man has updated wall etchings and or more hideouts with codes.
[QUOTE=xpod1;20503728]:doh:[/QUOTE] Care to explain? Oh I see.
This probably is totally useless in formation, but check this out: [url]http://aperturescience.com/[/url] The flash file that's playing is here: [url]http://aperturescience.com/ApertureScience17.swf[/url] Does the number 17 imply that there were others? I tried changing the number myself, but got nothing.
FUCK, my graphics card is broken, so I can't play the damn game.
[QUOTE=Snakez;20503703]This is in the middle of some of the dino code ;) [img]http://i47.tinypic.com/2qnzhax.png[/img][/QUOTE] I love valve
[QUOTE=DesolateGrun;20503758]Play the game, most likely the rat man has updated wall etchings and or more hideouts with codes.[/QUOTE] OR it just references the radio transmissions we've been working with the whole time
[QUOTE=grea$emonkey;20503768]This probably is totally useless in formation, but check this out: [url]http://aperturescience.com/[/url] The flash file that's playing is here: [url]http://aperturescience.com/ApertureScience17.swf[/url] Does the number 17 imply that there were others? I tried changing the number myself, but got nothing.[/QUOTE] First URL is older than Portal, we covered it wasn't updated since creation. Second one is god knows what
I decompiled the swf of aperturescience website [url]http://ap17.pastebin.com/aDLeg4t5[/url]
There are actually three radios in chamber 18. I've got 25/26.
[QUOTE=Spacetech;20503792]I decompiled the swf of aperturescience website [url]http://ap17.pastebin.com/aDLeg4t5[/url][/QUOTE] Someone solved that a while back. My point was, why "17"? Does that number have any significance?
# par[0] = ">"; # par[1] = ">>>&!>>"; # par[2] = "When was the last time you left the building?"; # par[3] = "Has anybody left the building lately?"; # par[4] = "I don\'t know why we\'re in lockdown. I don\'t know who\'s in charge."; # par[5] = "I did find out a few things, like these terminals don\'t have to"; # par[6] = "tap out characters one at a time. And while we\'re all working"; # par[7] = "on twenty year old equipment, somehow they can afford to build"; # par[8] = "an \'Enrichment Center\'. Check out this security feed."; # par[9] = "Whatever the hell a \'relaxation vault\' is, it"; # par[10] = "doesn\'t have any doors."; # par2[0] = "I don\'t think going home is part of our job description anymore."; # par2[1] = "If a supervisor walks by, press return!";
dinosaur25 has an interesting output: [img]http://imgkk.com/i/lXeKGl.bmp[/img]
[QUOTE=grea$emonkey;20503822]Someone solved that a while back. My point was, why "17"? Does that number have any significance?[/QUOTE] It definitely is not the original one however - I don't remember the xmas theme
WAIT A WHILE, there are THREE radios in 18. [img]http://img64.imageshack.us/img64/5108/testchmba140004.jpg[/img] 1 left, no clue where it might be.
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