Defense of the Ancients 2: General Chat XIX 6.77c Coming Soon
1,002 replies, posted
[QUOTE=Bordellimies;39988775]Dude, I want to play Imbadota now. After playing Dota x2 I hunger for more overpowered heroes.
Yesterday I played as Shadow Fiend in x2, basically I had double max Necromastery stacks, and all the shadowrazes had double cooldown, double range, double AoE and double damage. I stomped over this one gigantic asshole (Have played with him before, biggest faggot you can imagine), and he claimed that next game we should do captain's mode and ban SF first as he is the most overpowered shit.
So the host starts a new gamelater, this asshole guy is on the enemy team again. Waiting for last players to join I make a comment on it would be funny if he picked SF, and whenthe game starts, he instalocks SF, and goes "WHAT NOW BORD, WHAT NOW HUH". I random Nyx, go mid and stomp all over his again.
I just fucking love when double standard assholes have karma delivered straight to their door.[/QUOTE]
Imbadota is just so fun so far. Playing storm, stacking 50 of our remnants on one area then ripping someone into it from a mile away is fucking hilarious
[editline]21st March 2013[/editline]
Life in IMBADoTa
It's a good life
[IMG]http://img96.imageshack.us/img96/7605/20130321034906.jpg[/IMG]
Oh, I'd almost forgotten how fun Rubick is. Somehow I stole Nyx's Vendetta while he was killing our Invoker, who dropped a gem but surrounded it with forged spirits. I grabbed it while invis, sped down to bot lane, defended and farmed off that, then suddenly a teamfight happens after we find a hero or two beside one of my Psi Traps, and their Barathrum tries hiding in our trees at bot rune.
Nope, one hit with Vendetta's bonus damage kills him. But what's this? Some more of their heroes are trying to get away! Poor Rexar is slowly ticking away with Veno's ulti on him, [I]and[/I] he's trying to TP out! Not even, a single autoattack pops him like some kind of acid-coated balloon.
Also happened to be one of my best games as Rubick in terms of contributions, assits, and gold per minute. Finished up with some tasty items, but nothing too special. [url=http://dotabuff.com/matches/153840729]Oh, I liked this.[/url]
[QUOTE=Quinnjdq;39988796]Life in IMBADoTa
It's a good life
[IMG]http://img96.imageshack.us/img96/7605/20130321034906.jpg[/IMG][/QUOTE]
looks like normal dota to me
Playing and computer dies (which it has done alot recently) and gets placed in Low Priority.
Fuck this shit
[QUOTE=MILKE;39989611]Playing and computer dies (which it has done alot recently) and gets placed in Low Priority.
Fuck this shit[/QUOTE]
I've got too many that happened because of this. One time I got a full abandonment and rejoined to see my entire team gone and the enemy team laughing at me for rejoining, shortly before our ancient blew up.
What a waste.
[QUOTE=maxumym;39986265]Am I the only person that absolutely despises putting any points into stats until every single possible skill is levelled up? It just doesn't feel right at all to me.[/QUOTE]
Most heroes have more use of skills than stats, so not at all.
Especially for INT heroes; those guys usually have a fair few active abilities on them that have vital use. For example Tinker has a Blinding burst for his Q, two homing rockets for his W, and a swarm of robots for his E, plus his Ult resets the cooldown on all his other powers and items, so you'd be doing yourself (and possibly your team) a disservice by putting your points into stats before your abilities are maxed. Besides it's only two points in each Attribute, so it's more of a thing to do when your abilities are as powerful as they're gonna be and there's not much else you can pour your points into.
That said Invoker doesn't have that problem; his Stats and his weird spellcrafting abilities are one and the same, with Quas upgrade giving Strength, Wex giving Agility, and Exort giving Intelligence. In some ways it simplifies your choice of point allocation, but it's still more complicated than most because you have to choose what spells you can bring in, which is why Invoker scares me a little.
Skeleton King is one of the few heroes who legitimately benefits from an early point or 2 in stats.
[QUOTE=BuffaloBill;39990479]Skeleton King is one of the few heroes who legitimately benefits from an early point or 2 in stats.[/QUOTE]
And Sven.
-snip
[QUOTE=maxumym;39986265]Am I the only person that absolutely despises putting any points into stats until every single possible skill is levelled up? It just doesn't feel right at all to me.[/QUOTE]
As AA I usually skip my chilling touch in favor of stats. Is that bad?
[QUOTE=ForgottenKane;39983346]I don't know about all of you guys, but I've been having a blast for a while now.
[IMG]http://i50.tinypic.com/22xfe9.png[/IMG]
It's like this for the next page too. What I find funny is that the only games I lost are with Drow and Lifestealer of all things :v:[/QUOTE]
Your item choices say a lot about it, you're building all your wins correctly then your losses have silly builds for their heroes
[QUOTE=ironman17;39990454]
That said Invoker doesn't have that problem; his Stats and his weird spellcrafting abilities are one and the same, with Quas upgrade giving Strength, Wex giving Agility, and Exort giving Intelligence. In some ways it simplifies your choice of point allocation, but it's still more complicated than most because you have to choose what spells you can bring in, which is why Invoker scares me a little.[/QUOTE]
It's not really a conundrum. You just usually decide on your build for the game (Quas-Wex, Quas-Exort are the most common ones, Wex-Exort is quite a gamble, and single element is really inefficient) and then continue levelling up the skills as you have planned.
[B]Quas- Wex [/B]is the more supportive build, it features some great disables and utility spells. It also makes you prety fast due to Wex levels
[B]Quas- Exort[/B] is the build if you want to be carry-ish/ Damage due to Exort, some offensive spells and the dreaded Ice Wall that is able to slow even a Surged Dark Seer. Also features the infamous Cold Snap&Forge Spirits wombo combo.
[B]Wex-Exort.[/B] This is the build where you get damage. A lot of it. Chaos Meteor, Alacrity, Sunstrikes - you name it. A bit risky due to really low utility it provides and Quas is really good for lane sustainability(permanent Tango regen at level 2!). Never went it myself personally. Some people do. Probably.
That's pretty much it.
You can also try to be the jack-of-all-trades and level everything up equally (you will have everything more or less equal if the game is long anyway), but this is not exactly the best thing to do: your spells will have rather mediocre effectiveness.
[QUOTE=maxumym;39986265]Am I the only person that absolutely despises putting any points into stats until every single possible skill is levelled up? It just doesn't feel right at all to me.[/QUOTE]
Skeleton King, Juggernaut and maybe Medusa are exceptions to the rule
[editline]22nd March 2013[/editline]
[QUOTE=ironman17;39990454]Especially for INT heroes; those guys usually have a fair few active abilities on them that have vital use. For example Tinker has a Blinding burst for his Q, two homing rockets for his W, and a swarm of robots for his E, plus his Ult resets the cooldown on all his other powers and items, so you'd be doing yourself (and possibly your team) a disservice by putting your points into stats before your abilities are maxed. Besides it's only two points in each Attribute, so it's more of a thing to do when your abilities are as powerful as they're gonna be and there's not much else you can pour your points into.[/QUOTE]
You need to fit Invoker's item choices according to how you level him really, like if you go Qwex invoker you need to stack intelligence to augment his mana problems from lack of intelligence per early game spell cost. Same as why people buy euls when they go Quexort or Wexort cause they don't have a viable tornado level to combo it with sunstrike.
[editline]22nd March 2013[/editline]
[QUOTE=Rarara;39990506]And Sven.[/QUOTE]
Warcry
I sold a Dragonclaw hook via Paypal the other day to some brazilian dude
A few days later he did the chargeback scam trick saying that i didn't sent him the hook, paypal took my money and gave it back to him
But he was so dumb that after i sold him the hook he posted a comment on my profile with the usual "good trader +rep" stuff confirming the trade, and he never deleted it
I showed that to paypal and they gave my money back
seriously
[QUOTE=lord0war;39990669]As AA I usually skip my chilling touch in favor of stats. Is that bad?[/QUOTE]
I'd rather skip Ice Vortex if anything.
Chilling Touch is a brilliant ability early game, it essentially gives you double the normal right-click damage.
[QUOTE=maxumym;39990768]I'd rather skip Ice Vortex if anything.
Chilling Touch is a brilliant ability early game, it essentially gives you double the normal right-click damage.[/QUOTE]
uwotm8
Ice Vortex is spammable as fuck with good range, adds a good slow, and INCREASES SPELL DAMAGE BY 25%
[QUOTE=Rarara;39990882]uwotm8
Ice Vortex is spammable as fuck with good range, adds a good slow, and INCREASES SPELL DAMAGE BY 25%[/QUOTE]
That is.
If you have any spells to attack people with.
When your lane is full of nukes, drop those Ice Vortexes like they're hot, be my guest.
If your only magical nuke is Cold Feet, pass that and get right-click damage from Touch for aggression/harass.
12th loss in a row. What did I ever do to deserve this.
I even randomed Phantom Lancer on the 12th and a Kotl wanted to support me... and then he leveled mana leak first
In fact, why not level both?
Chilling touch adds magical damage to your attacks, and Ice Vortex buffs it up.
That's why Slark and AA are pretty much the ideal lane partners - every single one of their skills has perfect synergy.
[QUOTE=maxumym;39991018]In fact, why not level both?[/QUOTE]
mana pool
Turns out if you try and put Nightstalker's passive on any other hero it crashes the game :v:
[editline]21st March 2013[/editline]
volvo makes game out of paper mache
[QUOTE=ForgottenKane;39991413]Turns out if you try and put Nightstalker's passive on any other hero it crashes the game :v:
[editline]21st March 2013[/editline]
volvo makes game out of paper mache[/QUOTE]
that might be because the game searches for an alternative model to replace when night time comes.
That's exactly why, it said on crash that it couldn't find the Nightstalker model.
I really want that damn passive though.
[QUOTE=Rarara;39990506]And Sven.[/QUOTE]
and Jug
[QUOTE=ForgottenKane;39991539]That's exactly why, it said on crash that it couldn't find the Nightstalker model.
I really want that damn passive though.[/QUOTE]
Maybe add the same model, but with a diferent name so it can fill the gap.
Or just copy paste the model file with a diferent name, to fill the gap.
Any reason why 4/6 times there are always only 9/10 people who are ready?
Why is it always one guy off? And why so often?
[QUOTE=ForgottenKane;39991539]That's exactly why, it said on crash that it couldn't find the Nightstalker model.
I really want that damn passive though.[/QUOTE]
why not look at the night stalker part of npc_heroes or whatever and try and mimic it on the hero you want? completely guessing right now but who knows
[QUOTE=Unisath;39991783]why not look at the night stalker part of npc_heroes or whatever and try and mimic it on the hero you want? completely guessing right now but who knows[/QUOTE]
You can't create your own abilities, you can only use and modify other ones. As far as I know, the only passive abilities that gives both attack and movement speed are Nightstalker's passive and Tiny's ultimate.
Virtually everything is hard-coded into the game, the only thing you can do is edit already existing abilities in very small ways.
[editline]21st March 2013[/editline]
And you want to be looking at npc_abilities, not npc_heroes.
[QUOTE=ForgottenKane;39991810]You can't create your own abilities, you can only use and modify other ones. As far as I know, the only passive abilities that gives both attack and movement speed are Nightstalker's passive and Tiny's ultimate.
Virtually everything is hard-coded into the game, the only thing you can do is edit already existing abilities in very small ways.
[editline]21st March 2013[/editline]
And you want to be looking at npc_abilities, not npc_heroes.[/QUOTE]
my point was that the game crashes because it looks for the second model for night stalker. it has the location of the model in npc_heroes, right? it might have the location of the nighttime model, too. give that to the hero you're putting the ability on or something.
I'll just shut up now since I'm probably completely wrong
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