• Defense of the Ancients 2: General Chat XIX 6.77c Coming Soon
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[QUOTE=Unisath;39991883]my point was that the game crashes because it looks for the second model for night stalker. it has the location of the model in npc_heroes, right? it might have the location of the nighttime model, too. give that to the hero you're putting the ability on or something. I'll just shut up now since I'm probably completely wrong[/QUOTE] npc_heroes only looks like this: [quote=Skywrath Mage] //================================================================================================================= // HERO: Skywrath Mage //================================================================================================================= "npc_dota_hero_skywrath_mage" { // General //------------------------------------------------------------------------------------------------------------- "Model" "models/heroes/obsidian_destroyer/obsidian_destroyer.mdl" // Model. "Portrait" "vgui/hud/heroportraits/portrait_skywrath_mage" // Small image for hero selection "IdleExpression" "scenes/skywrath_mage/skywrath_mage_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Hero_SkywrathMage" // Name of sound set. "Enabled" "1" "ForceEnable" "1" "HeroUnlockOrder" "3" "Role" "Nuker,Pusher,Support" "Rolelevels" "2,1,1" "Team" "Bad" "HeroID" "101" // unique ID number for this hero. Do not change this once established or it will invalidate collected stats. "ModelScale" "0.7" "HeroGlowColor" "194 80 163" "CMEnabled" "1" "PickSound" "skywrath_mage_drag_spawn_02" "BanSound" "skywrath_mage_drag_anger_13" "NoCombine" "1" // Abilities //------------------------------------------------------------------------------------------------------------- "Ability1" "skywrath_mage_arcane_bolt" // Ability 1 "Ability2" "skywrath_mage_concussive_shot" // Ability 2 "Ability3" "skywrath_mage_ancient_seal" // Ability 3 "Ability4" "skywrath_mage_mystic_flare" // Ability 4 // Armor //------------------------------------------------------------------------------------------------------------- "ArmorPhysical" "-2" // Physical protection. // Attack //------------------------------------------------------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "9" // Damage range min. "AttackDamageMax" "19" // Damage range max. "AttackRate" "1.7" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "skywrath_mage_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //------------------------------------------------------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_INTELLECT" "AttributeBaseStrength" "19" // Base strength "AttributeStrengthGain" "1.5" // Strength bonus per level. "AttributeBaseAgility" "18" // Base agility "AttributeAgilityGain" "0.8" // Agility bonus per level. "AttributeBaseIntelligence" "27" // Base intelligence "AttributeIntelligenceGain" "3.2" // Intelligence bonus per level. // Movement //------------------------------------------------------------------------------------------------------------- "MovementSpeed" "315" // Speed. "MovementTurnRate" "0.5" // Turning rate. "HasAggressiveStance" "1" // Plays alternate idle/run animation when near enemies // Bounds //------------------------------------------------------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" "HealthBarOffset" "250" "ParticleFile" "particles/units/heroes/hero_skywrath_mage.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_skywrath_mage.txt" "VoiceFile" "scripts/voscripts/game_sounds_vo_skywrath_mage.txt" // Items //------------------------------------------------------------------------------------------------------------- "ItemSlots" { "0" { "SlotIndex" "0" "SlotName" "weapon" "SlotText" "#LoadoutSlot_Weapon" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "650" "MaxPolygonsLOD1" "400" } "1" { "SlotIndex" "1" "SlotName" "head" "SlotText" "#LoadoutSlot_Head" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "450" "MaxPolygonsLOD1" "300" } "2" { "SlotIndex" "2" "SlotName" "back" "SlotText" "#LoadoutSlot_Back" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "1000" "MaxPolygonsLOD1" "400" } "3" { "SlotIndex" "3" "SlotName" "belt" "SlotText" "#LoadoutSlot_Belt" "TextureWidth" "256" "TextureHeight" "128" "MaxPolygonsLOD0" "450" "MaxPolygonsLOD1" "300" } "4" { "SlotIndex" "4" "SlotName" "shoulder" "SlotText" "#LoadoutSlot_Shoulder" "TextureWidth" "256" "TextureHeight" "256" "MaxPolygonsLOD0" "600" "MaxPolygonsLOD1" "350" } "5" { "SlotIndex" "5" "SlotName" "arms" "SlotText" "#LoadoutSlot_arms" "TextureWidth" "256" "TextureHeight" "128" "MaxPolygonsLOD0" "400" "MaxPolygonsLOD1" "300" } "6" { "SlotIndex" "6" "SlotName" "taunt" "SlotText" "#LoadoutSlot_Taunt" } "7" { "SlotIndex" "7" "SlotName" "ability3" "SlotText" "#LoadoutSlot_Ability3" } } } [/quote] So no, it doesn't have his night time model. The location of the model is hard-coded into the game, which I have no clue on how to edit. If I could find out where it's coded into, then I could literally change this game in any which way I want.
[QUOTE=booster;39991732]Any reason why 4/6 times there are always only 9/10 people who are ready? Why is it always one guy off? And why so often?[/QUOTE] Valve kills off 1 person in a queue sometimes. Just hope you're not next
Last night I had a dream that I played Brewmaster and was accused of being op. Which I thought was weird, as I never play as him. So I decided to give him a go. The enemy team was all right-click dependent carries. I built a halberd. Dreams do come true.
Just got Jug in AR. Dear lord, when you get Aghs, you might as well be renamed to 'senor here to fuck your shit up'.
I hate seeing Juggs rush Agh's right off the bat, you need at least some items before it becomes truly powerful.
[QUOTE=ForgottenKane;39992363]I hate seeing Juggs rush Agh's right off the bat, you need at least some items before it becomes truly powerful.[/QUOTE] Better than Necro rushing it. [sp]Before meka[/sp] And I know someone who rushes MoM on dirge and thinks its super great and wont listen to anything I say no matter how much math and logic I apply.
[QUOTE=Rarara;39992551]Better than Necro rushing it. [sp]Before meka[/sp] And I know someone who rushes MoM on dirge and thinks its super great and wont listen to anything I say no matter how much math and logic I apply.[/QUOTE] necro doesn't need mek?
[QUOTE=Suttles;39992876]necro doesn't need mek?[/QUOTE] radiance necro 4 lyfe
necro is a mek on its own.
[img]http://puu.sh/2lyoY[/img] Woo! [img]http://puu.sh/2lytq[/img]
Let's not have another 2 pages of what you should or shouldn't build on necro. Things we can agree on; -Necro is a very capable Tank/carry hybrid as long as you arent taking farm from your proper carry, given a game in your favor build a radiance or meka, meka is a tank item it gives armour , hp regen, stats and a burst heal. Also an early radiance plus his heart stopper aura will and a death pulse will demolish any supports and help him snow ball as a carry -Necro is also a very capable support needing only his passives running to be effective and his ultimate to finish off heroes. and a meka helps keep him and his team alive with the help of death pulse's heal. so he doesnt need much so helping from time to time with wards is to be expected.
[QUOTE=BuffaloBill;39988394]Seems like a buff to me, now she can more easily spot an invis hero coming close. You're not. People in DotA seem to have the tendency to leave 1-2 people completely alone then bitch that their team is feeding him, oblivious to the fact he's been freefarming.[/QUOTE] We were all together, is the worst thing. Sven even said at the end it was their fault for letting him farm.
Just had a game of Random Draft where the enemy not only let us get Kunkka/Shadow Demon, but also Chaos Knight/Keeper of the Light. Why would you even let the enemy team get BOTH of those combos.
I don't want to play all pick but I don't want to wait forever to get a match #firstworldproblems
Visage is too good holy titballs it's like every time I get him I press play and start uncontrollably winning all over the floor dem 4.5 sec stuns and one of the most satisfying nukes in the game hot damn
[QUOTE=Unisath;39993959]I don't want to play all pick but I don't want to wait forever to get a match #firstworldproblems[/QUOTE] I used to be that way, but I don't have to be scared of Drow anymore, so fuck it.
[QUOTE=Parja;39994016]Visage is too good holy titballs it's like every time I get him I press play and start uncontrollably winning all over the floor dem 4.5 sec stuns and one of the most satisfying nukes in the game hot damn[/QUOTE]Okay. please don't rate me dumb, but how does Visage have a stun?
[QUOTE=HandsomeFrog;39994220]Okay. please don't rate me dumb, but how does Visage have a stun?[/QUOTE] When Familiars go into Stone Form, they provide a stun in 250 or so AoE.
Automatic detection of update - Dota 2 (MAIN CLIENT) - 3/21/13 6:16 PM CDT - [url]http://steamdb.info/app/570/#section_history[/url]
[QUOTE=wickedplayer494;39994263]Automatic detection of update - Dota 2 (MAIN CLIENT) - 3/21/13 6:16 PM CDT - [url]http://steamdb.info/app/570/#section_history[/url][/QUOTE] are you a robot
[QUOTE=nmagain;39994301]are you a robot[/QUOTE] he probably has a script or something to do that
[QUOTE=nmagain;39994301]are you a robot[/QUOTE] SteamDB is [QUOTE=Unisath;39994308]he probably has a script or something to do that[/QUOTE] Nope, it's just monitoring an IRC channel with other humans. That would be way too fucking hazardous and would cause a bit of false positives.
[QUOTE=Parja;39994016]Visage is too good holy titballs it's like every time I get him I press play and start uncontrollably winning all over the floor dem 4.5 sec stuns and one of the most satisfying nukes in the game hot damn[/QUOTE] When people pick Visage, Invoker, Pudge or Meepo I have a little heart attack. Fuckers are the biggest bucket of chum for the enemy carry when they are on my team but when I face those 4 guys they are godlike pros. I learn the hard way Visage familiars and not free gold when he has a brain and quick fingers.
[QUOTE==DarkStar=;39994316]When people pick Visage, Invoker, Pudge or Meepo I have a little heart attack. Fuckers are the biggest bucket of chum for the enemy carry when they are on my team but when I face those 4 guys they are godlike pros. I learn the hard way Visage familiars and not free gold when he has a brain and quick fingers.[/QUOTE] Voluntary Visage/Meepo/Invoker picks scare the shit out of me, they're either complete newbies but more often they're people who know what they're doing - in which case it ends up in a roflstomp for them (usually).
[QUOTE==DarkStar=;39994316]When people pick Visage, Invoker, Pudge or Meepo I have a little heart attack. Fuckers are the biggest bucket of chum for the enemy carry when they are on my team but when I face those 4 guys they are godlike pros. I learn the hard way Visage familiars and not free gold when he has a brain and quick fingers.[/QUOTE] Ha! I'd know I play visage alot, when visage gets his lvl 6 one grave chill and the familiars auto attacking and any support wil just melt away, you dont even need to stun by the time grave chill ran out and the familairs lost their damage you'll have max souls for your soul assumption and you'll finish them and then you can laugh at them for not picking visage.
Gonna try to get into this game after holding onto a passive interest in this game for a long time now. Trying to learn to play Lion against bots. Beat the easy bots, gonna try it with normal soon.
this update broke randoming slightly, picture incoming [t]https://dl.dropbox.com/u/58470349/no%20hero.png[/t]
[QUOTE=Raxas;39994406]Gonna try to get into this game after holding onto a passive interest in this game for a long time now. Trying to learn to play Lion against bots. Beat the easy bots, gonna try it with normal soon.[/QUOTE] if you need help you know where to look.
[QUOTE=Rockeiro123;39994383]Ha! I'd know I play visage alot, when visage gets his lvl 6 one grave chill and the familiars auto attacking and any support wil just melt away, you dont even need to stun by the time grave chill ran out and the familairs lost their damage you'll have max souls for your soul assumption and you'll finish them and then you can laugh at them for not picking visage.[/QUOTE] Just me or Visage players don't enjoy playing Visage? Everytime I see one they go "I never play this goddamn guy" or " Is my first time playing Visage". I sincerely never hear someone saying something like "I love Visage"
[QUOTE=BuffaloBill;39994367]Voluntary Visage/Meepo/Invoker picks scare the shit out of me, they're either complete newbies but more often they're people who know what they're doing - in which case it ends up in a roflstomp for them (usually).[/QUOTE] Yes. People rarely pick them intentionally if they can't play them. I often expect some sort of challenge when I see a guy pick Meepo, but I always have an itch they won't be.
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