S.T.A.L.K.E.R. Series Megathread: No new mod releases edition.
1,000 replies, posted
You posted pics yourself you bloodsucker buggerer.
[QUOTE=rikimaru6811;39978662]Pics please?
[editline]20th March 2013[/editline]
Emergency content.
[IMG]http://i.imgur.com/fQhWm.jpg[/IMG][/QUOTE]
later
passing out noow
and i realized that ugly banding effect is still there, sigh
gotta figure out why jitter isn't working
[QUOTE=Teh Zip File;39971078]But ZRP "fixes" the NPCs saying their lines over and over again.
That's awful.[/QUOTE]As amusing it was the first time, and how iconic it is to the series, quite frankly it gets on my nerves after a short while, especially if one is trying to immerse oneself in the game.
I can make fanart too guys
[IMG]http://filesmelt.com/dl/superstalkerfanart.png[/IMG]
[QUOTE=Lyoko774;39978638]I seem to accidentally have gotten CoP's DX9 SSAO to work in SoC...
(accidentally meaning I've been fucking with it for the past 3 hours)
However I cannot get HBAO working for the life of me, I'm assuming because I'm missing some depth info from the engine. I'll play with it more tomorrow.
And I'm not sure if jittering is working either, so its kind of hard-edged. But it already does look better than the current implementation of SSAO based on the old Clear Sky build 3120 leak we've been using for-fucking-ever.[/QUOTE]
No jitter please. I once tried looking for the code that controls the jitter on CS' SSAO so I could disable it (looks terribles) but could never find that elusive sunnavabitch
The old apartment located at Army street 25 still smelled of musk, old tapestry and iron, due to the radiation. The air inside was heavy and tasted like metal. By standards in any normal country anywhere on a planet this would be not only a bad place to live, it could also count as a death trap.
However for the large Stalker group living in Pripyat this building was a godsend. It kept the bad things out – the mutants, the anomalies, the stinging cold of the Ukrainian winter, and kept the good spirits and heat in. While most of the glass had long been shattered, most of the windows were now covered in cloth or boarded up, serving to keep the warmth of the firepits scattered around the various rooms inside. Sniper sentries in 5 different apartments looking in three directions, and several heavily armored guards with mounted guns near the metal entry door made it an impregnable fortress. One American Stalker had named it the ''Alamo of Pripyat'', the rest of the men came a liking to the name and so the large painting of Stalin looking over the city was transformed into a smiling dictator with several missing teeth and thick-rimmed glasses exclaiming ''Welcome to the Alamo, friends!''. Some elders, however, protested to this western influence, instead voting for ''Stalingrad''. None the less, it was the home of more than 50 Stalkers and those who passed through daily.
The leader of the safe-house was Mika Stolikhom, a Russian-finnish Stalker, who hailed from Saint-Petersburg. He was known for his cool head, steady aim and godly liver, as all Finnish people, from his mothers Russian side he inherited the ability to be peoples-person, due to this he had managed to get into such a situation just 3 months after his first push through the border of the Zone into Cordon. For some he was a hero, for some he seemed like a rookie who was in over his head, and for some he was their mortal foe. Unluckily for him, his enemies were the Monolith.
Ever since he had appeared here with a rag-tag group of men wielding shotguns, hammers, nails and planks, he had caused problems for the nearby Monolith group, whose leader was rumored to be called Scar. He was well known and extremely bloodthirsty, since he preferred to capture heretics alive, tie them to metal poles and leave them in the middle of a courtyard, which had been named ''Hells Mouth'' by the Stalkers, due to the immense heat radiated by a cluster of nearby Flame anomalies. Ten minutes in a well armored, yet tremendously fine ventilated suit seemed to be torture here for the most veteran hunter from Middle Eastern countries, the captives here laid for days without clothes. They were removed only when their skin began to boil and they lost their sanity, then they were fed to the dogs Scar kept in the basement storage halls of his base.
While the influx of men had resulted in more captives, this was also the cause of more resistance and firefights. The Monolith loved when blood was shed in its name, even when it was quiet the followers knew it, but their brothers falling was of no gain for them. And so Scar had devised an ingenious and brutal plan, which he had much loved to associate with Stalingrad.
The morning of the 2nd February of 2013 was much colder than the average in the month. It had already dropped to minus 29 degrees Celsius, and it was not getting any warmer. The men inside of the Alamo struggled to keep the building adequately heated, when suddenly shots broke out from the apartment buildings across from them to the south. As men rushed into positions and loaded fresh magazines, they received another hail of bullets from the north quadrant. Soon a machine gun was clapping away at the smallest side of the building in the east. Any window that could be used to defend was covered.
Kiril Litvinenko, a middle-aged man from Poland, who had three sons and a daughter back in Gdansk, voted to launch a counter-attack. In fifteen minutes several exoskeleton armed men had gathered at the entry door, popped smoke grenades in front of them and had begun their assault into the apartment located in Army Street 28. Their success was without question, since twenty minutes later, Kiril took up positions and started shooting at Monolith soldiers located below in the streets, who were trying to cover a new push by the fanatics. Not even a half-hour later, the offensive had completely died down, and men were returning back into the building, as Monolith forces began their retreat into the city. Mika then called Kiril into apartment 872, which had been entitled ''Wolfs Nest''.
However just as he stepped over the cheery bunny-shaped carpet which donned the floor of the apartment, a massive tremor shook through the building. A thick cloud of dust penetrated the lower floors, and a roaring fireball burned through the first floor. Before anyone could understand what had happened, the second floor of the building started crashing into the first, creating a domino effect on the others. Men desperately tried to save themselves by jumping out of windows, yet it was in vain, since their landing was soon covered by more debris falling from the collapsing building. In three minutes only a pile of rubble stood in the place of the Alamo.
The smell of burning flesh and crushed concrete filled the noses of the twelve men approaching the trash heap. Their weapons were freshly oiled and magazines were full, as they approached the few survivors of the explosion. As the survivor, a middle aged man named Kiril looked up into the eyes of the leader of the pack, there he saw only black pupils. Scar did not appreciate neighbors.
[QUOTE=Lyoko774;39978638]I seem to accidentally have gotten CoP's DX9 SSAO to work in SoC...
(accidentally meaning I've been fucking with it for the past 3 hours)
However I cannot get HBAO working for the life of me, I'm assuming because I'm missing some depth info from the engine. I'll play with it more tomorrow.
And I'm not sure if jittering is working either, so its kind of hard-edged. But it already does look better than the current implementation of SSAO based on the old Clear Sky build 3120 leak we've been using for-fucking-ever.[/QUOTE]
saying shit like this without posting images is downright criminal
Aaaand I am in awe.
Nice story.
Stop complimenting me, my usage of adjectives and adverbs is not even half as good as yours.
[QUOTE=Cerusijs;39982369]Stop complimenting me, my usage of adjectives and adverbs is not even half as good as yours.[/QUOTE]
But your sentence structure is superior to mine and your paragraphs are easier to read. Plus, somehow I like your formatting of the story in FP's posting system. And while I am linguistically speaking better at some parts of the English language, your stories have more immersion in terms of plot and the characters. My characters feel somewhat shallow and I can't really relate to them when I re-read the text. I can do that in your stories.
It's an interesting narrative, but it's hampered somewhat by its reliance on simple sentence composition. It could also do with purpler prose.
[editline]20th March 2013[/editline]
[QUOTE='[Green];39982385']I can't really relate to them when I re-read the text.[/QUOTE]
That's a relief.
Does anyone have a working download link for STALKER FoV Switcher 1.7?
[QUOTE=Blitzkreig;39982678]Does anyone have a working download link for STALKER FoV Switcher 1.7?[/QUOTE]
[url=http://www.mediafire.com/?9rdwwq7ehpg8arc]Here you go[/url]
[QUOTE=DigitalySane;39983099]Whats a good fov to adjust each of the stalker games before it looks stupid.[/QUOTE]
On 1920x1080 I tend to use something like 83 / 85 in Call of Pripyat / Clear Sky. Something like 90 makes it look weird and cause clipping errors with arms.
[QUOTE=Etcetera;39982466]It's an interesting narrative, but it's hampered somewhat by its reliance on simple sentence composition. It could also do with purpler prose.
[editline]20th March 2013[/editline]
That's a relief.[/QUOTE]
I am strong man from eastern europe, long sentence is useless.
Thanks for that, I'm really trying to improve my sentence structuring, but it's kind of a pain. I'm used to the Latvian grammar structures, which are a major bitch, and in English I can't seem to force myself to write in long, advanced ones. But I'm trying to improve! :)
[QUOTE=Muukkis;39982874][url=http://www.mediafire.com/?9rdwwq7ehpg8arc]Here you go[/url][/QUOTE]
I forgot that existed; Whats a good fov to adjust each of the stalker games before it looks stupid.
[video=youtube;iTPRn694asM]http://www.youtube.com/watch?v=iTPRn694asM[/video]
FUCK, IT KEEPS HAPPENING.
[QUOTE=K1ngo64;39978998]No jitter please. I once tried looking for the code that controls the jitter on CS' SSAO so I could disable it (looks terribles) but could never find that elusive sunnavabitch[/QUOTE]
So you'd rather have ugly hard edges than soft shadows for AO? ooookay.
There's also an ssao_blur shader but its not used in either clear sky or call of pripyat, and it doesn't seem to actually do anything by looking at it.
No SSAO:
[url=https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-43-24-424.jpg][t]https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-43-24-424.jpg[/t][/url]
SSAO at kernel size 70:
[url=https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-38-34-113.jpg][t]https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-38-34-113.jpg[/t][/url]
Occ pass for above:
[url=https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-35-26-811.jpg][t]https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-35-26-811.jpg[/t][/url]
SSAO at kernel size 150:
[url=https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-42-30-850.jpg][t]https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-42-30-850.jpg[/t][/url]
Occ pass for above:
[url=https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-42-54-691.jpg][t]https://dl.dropbox.com/u/8664592/XR_3DA.exe_2013-03-20-21-42-54-691.jpg[/t][/url]
Without any jittering it looks close to the existing implementation we have in SoC except with what seems like better sampling. These are all taken at SSAO quality 3. ('high' in CoP's settings.)
Also notice how it raises diffuse contrast a bit..Not sure why.
[QUOTE=Muukkis;39982874][url=http://www.mediafire.com/?9rdwwq7ehpg8arc]Here you go[/url]
On 1920x1080 I tend to use something like 83 / 85 in Call of Pripyat / Clear Sky. Something like 90 makes it look weird and cause clipping errors with arms.[/QUOTE]
Thank you very much.
Going through Lab X-16 for my first time ever.
No idea what to expect.
[QUOTE=PollytheParrot;39974652]"I hate an integral part of the game"[/QUOTE]
"Having an opinion different than mine is dumb"
[QUOTE=millenia3d;39959971]Finished this AK-74 for LURK.
[t]http://media.moddb.com/images/mods/1/13/12990/render.1.jpg[/t][/QUOTE]
Same Millenia that did counter-strike skins under Damage Inc. ? Can't believe you've been doing this shit since you were 14, your stuff back then and now is ace. Also, where the fuck is my Skyrim WRP! Nah it's cool, keep up the good work.
[QUOTE=iRunner;39985040]"Having an opinion different than mine is dumb"[/QUOTE]
You were the first to rate me dumb and now you're perpetuating this for some reason acting like a martyr. Plus, you're getting angry over ratings, why?
That AK up there is sexy.
[quote][3:42:19 PM] TheReal Daemonion: I do really want to finish up the restrictors, but I need to find the right locations for the sounds
[3:42:41 PM] TheReal Daemonion: I know of this underground sewer I found, but I was chased away by someone[/quote]
Daemonion is literally breaking and entering in order to record for LURK.
[QUOTE=1239the;39987615]Daemonion is literally breaking and entering in order to record for LURK.[/QUOTE]
jesus christ, that's dedication.
[QUOTE=1239the;39987615]Daemonion is literally breaking and entering in order to record for LURK.[/QUOTE]
Welp, I guess I'll have to steal real firearms for reference material as well, then
[QUOTE=PollytheParrot;39985179]You were the first to rate me dumb and now you're perpetuating this for some reason acting like a martyr. Plus, you're getting angry over ratings, why?[/QUOTE]
I'm not "getting angry", why do you say that?
[QUOTE=millenia3d;39987894]Welp, I guess I'll have to steal real firearms for reference material as well, then[/QUOTE]
And I have to shoot real people to record the wounding vectors.
Wound vectprs, jesus what are you now, /k/?
[QUOTE='[Green];39988216']Wound vectprs, jesus what are you now, /k/?[/QUOTE]
[IMG]http://i.imgur.com/IfdRQl.jpg[/IMG]
my advanced studies have led me to this conclusion for maximum lethality
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