• World of Tanks
    999 replies, posted
[QUOTE=SGTenima123;39998548]The JT 8.8 shines in defending one line. With that crazy RoF and good armor you can hold many enemy tanks under suppressive fire:v:[/QUOTE] Until they load gold, or artillery hits you, or you get flanked, or you're on a map that doesn't have lines, etc... Sure, in some cases it really shines, but most of the time it's an average at best tank which is rather slow and boring to play (which is really bad for a tank you're going to be playing a lot to grind credits). Now, don't get me wrong, the 8.8 is a nice tank, I just wouldn't want it to be my only premium tank.
[QUOTE=Goblin_5;39998546]Your typical high tier premium player [video=youtube;_2hvo8oGsS4]http://www.youtube.com/watch?v=_2hvo8oGsS4[/video][/QUOTE] Dear god this is painful. And these monkeys are in your team on a daily basis.
[QUOTE=DaMastez;39998394]The T34 is just a better Lowe anyway. Although the JT8.8 isn't really the most fun premium because it's so slow (unless you like going slow).[/QUOTE] It being slow might actually make me a better player, as i have a tendancy to just fucking charge if i have tanks with any decent speed.
[QUOTE=Goblin_5;39998546]Your typical high tier premium player [video=youtube;_2hvo8oGsS4]http://www.youtube.com/watch?v=_2hvo8oGsS4[/video][/QUOTE] I had to stop the video or otherwise I would have died from brain hemorrhage.
[QUOTE=DaMastez;39998525]JT8.8 max speed is 28, lowe's is 35; and the lowe's traverse speed is 2 deg/sec faster as well.[/QUOTE] Lowe has 8.67 h.p./ton, tho, whlile JagdTiger has 10.1. JT88 has Slightly worse handling on soft ground, but better on hard ground. [editline]22nd March 2013[/editline] [QUOTE=Goblin_5;39998546]Your typical high tier premium player [video=youtube;_2hvo8oGsS4]http://www.youtube.com/watch?v=_2hvo8oGsS4[/video][/QUOTE] "scheise :c" This is why we can't have nice things.
[QUOTE=Awesomecaek;39998765] "scheise :c" This is why we can't have nice things.[/QUOTE] I cried a little when he said that. "OMG I died after trying to penetrate a JagdTigers superstructure with my awesome 175penetration gun while sitting in the open in front of 5 enemies. HOW IS THIS POSSIBLE?!? SCHEISSE!"
[QUOTE=Bowser_nl;39998842]I cried a little when he said that. "OMG I died after trying to penetrate a JagdTigers superstructure with my awesome 175penetration gun while sitting in the open in front of 5 enemies. HOW IS THIS POSSIBLE?!? SCHEISSE!"[/QUOTE] My favourite part was when he tried to turn around on the bridge but got stuck and then just decided to sit there on the spot.
[QUOTE=Goblin_5;39998546]Your typical high tier premium player [video=youtube;_2hvo8oGsS4]http://www.youtube.com/watch?v=_2hvo8oGsS4[/video][/QUOTE] Oh god I didn't even see his ammo count: 6 AP, 4 APCR, 20 HE. This kid is something else.
[QUOTE=Fyhlen;39999139]Oh god I didn't even see his ammo count: 6 AP, 4 APCR, 20 HE. This kid is something else.[/QUOTE] Dude more damage
What's next? Pewdiepie plays WoT and screams like a girl each time he sees a high tier tank?
[QUOTE=Thaard;39999183]What's next? Pewdiepie plays WoT and screams like a girl each time he sees a high tier tank?[/QUOTE] Nah, only when one suddenly appears at 50m behind a bush due to wonky camo. Or when he's insta-gibbed by arty or a KV-1S, depending on his tier.
[QUOTE=Thaard;39999183]What's next? Pewdiepie plays WoT and screams like a girl each time he sees a high tier tank?[/QUOTE] If pewdiepie starts playing WoT, I quit. I'm done. He'll only bring more fuckwads and asshats to the already growing pool.
[QUOTE=Squad1993;39999286]If pewdiepie starts playing WoT, I quit. I'm done. He'll only bring more fuckwads and asshats to the already growing pool.[/QUOTE] Just means more retards to kill :v:
[QUOTE=MadCatMkII;39999367]Just means more retards to kill :v:[/QUOTE] And more retards on your team.
[quote]- Q: "Storm, is the test coming?" A: "Winter is coming..." - the bug where the two aim crosses (one aimed by the player, one where the gun aims) sometimes don't combine properly (notable on Redshire) is known, it's being solved - for now, the player chat command "I'm under fire" is not planned - tier 2 premium tank destroyers and arties are apparently not planned, as all of them were special-purpose vehicles with only a narrow use [B]- US/German actor voiceover is not planned for now (SS: to explain - Russian client of the game will get a Russian voiceover made by local famous actors)[/B] - voiceover with developer voices is also not planned :) - gold shells: the fact that some tanks have very useful gold shells (SS: 105mm T5 derp) while others have completely useless gold shells compared to the regular ammo (SS: Mk103 or the 7,92mm gold ammo comes to mind) is not viewed as a problem by the devs [B]- players will be able to switch the client physics (havok) off, it won't increase the size of the client, it will contain realistic destruction of objects and buildings, the independent suspension (each wheel reacts to the surface realistically) and small objects on the tank (antennae, boxes) behaving according to physics[/B] [B]- the turret flying off after the vehicle destruction will be handled server-wise, the realistic destruction of tracks (pieces flying off) will most likely be also implemented, the tools (spades etc.) installed on the tank flying off are also possible, but not guaranteed[/B] - the client won't be stressed more with the introduction of client physics (Storm's reaction on the question: *facepalm*) - devs have not considered increasing TK penalty for each additional subsequent shot - two sniper medals in a battle won't be implemented - Storm has not read the Song of Fire and Ice, but he likes the Game of Thrones TV series a lot [B]- really big maps are planned for distant future[/B] - a shell that penetrated the tank and killed a crewmember will continue flying, it might damage additional module - a shell that penetrated the tank and did hit an already dead crewmember hitbox will also continue flying and it might damage additional module - female voiceover for tanks was not considered[/quote]
[quote]The long debated topic is to finally be brought to a conclusion. The answer is in the win rates. When have you seen a player with higher win rates in artillery than in tanks? Personally my artillery maintains much lower win rates than my tanks as do other players including several of the top players on the server. Personally I have no spg's higher than 58% win rate other than low tier artillery such as the su 26. End game artillery really needs to be rebalanced as many of my tanks which I solo pub in carry higher win rates than these artillery even when I platoon with tanks. I have come up with several possible changes to the current end tier artillery and how it can be balanced and more viable for those players who enjoy the play style without making there win rates rest so heavily on the pub shoulders. 1. Tier 5 and up artillery should have amour and hit points similar to medium tanks of the same tier. For instance a t92 with hit points equal to a t-44 or Pershing would be much more capable of protecting its self and fighting more in the end game after all the worthless players on their team have died they could fight for themselves with more survivability. [b]2. Shorten all artillery reload times up to half of what they currently are.[/b] When an artillery must defend itself in a close quarters situation after the first shot it is rushed and killed. If artillery had shorter reloads players would be more capable of carrying themselves and being responsible for their defeats. 3. Lower aim times which give spg's with shorter reloads the ability to more easily support a team mate if he is rushed during the current artillery reloads. This would allow for more viable team work and really allow artillery to. Support their team as they were designed to. Thank you for considering these changes to current artillery mechanics. All comments will be considered and I may add more to this as your comments urge me to. [/quote][quote][quote]Sounds like you want a TD[/quote]This is exactly where the problem stems from. With the implementation of the 215b 183 we must consider that it is quite literally an artillery piece with armor and hit points. It has a shorter reload, a more accurate gun, armor(this is debatable), and a faster aim time. This breaks all the abilities of artillery except the overhead view of the map. This really unbalances the situation with arty and it needs more of an ability to carry the pubs[/quote][quote]This is precisely the problem. Tanks do not have to rely on the pubs. They can quite easily carry most teams themselves while those players who choose to use artillery cannot do so. In this we must give all players the ability to carry a team with out the necessity to rely on poor players as tanks don't have to deal with this nearly as much. [/quote][quote]Arty is always in arty games and that lone Hummel in a tier 8 game is the best situation for artillery within a match allowing the player to play a huge role for its team when it gets off the saving shots to keep a tank from being flanked or cripple a pushing is 3. However the problem arises when the team does not consider these abilities and lets the defenseless arty be killed. This often results in a loss where the artillery could easily have saved the game if it were not for the mistakes of judgement in pub logic. By the way your logic is flawed. [b]When my t92 splashes someone for 800 they stop camping and push.[/b] Bad artillery promotes camping good artillery breaks camp parties. The is no situation where an artillery cannot move to support a good team and break enemy campers. [/quote] This guy is being serious. I don't even.
[QUOTE=Calkkuna;39999428]And more retards on your team.[/QUOTE] But more retards overall so your 3-man unicum platoon can carry harder without worrying about the other unicums
[img]http://img594.imageshack.us/img594/7130/bestgupgoswhere.jpg[/img] and NOW we can drive it.
[t]http://i.imgur.com/lpqANGA.jpg[/t] fair and balanced etc.
I swear my radio operator gets knocked out almost every round in any French tank I have. It wouldn't bother me so much if it wasn't for the fact that the radio operator is the one crew member who affects the autoloader reload speed...
Would it be considered okay to correct people when they use the term "Derp" when playing?
[QUOTE=TheLolrus;40000195][t]http://i.imgur.com/lpqANGA.jpg[/t] fair and balanced etc.[/QUOTE] Nope, I got hooked by an SU-14 in my E-75 from full hp to 183.
[media]http://www.youtube.com/watch?v=pj9AzRMY1Rk&feature=youtu.be[/media]
[QUOTE=DaMastez;39998613]Until they load gold, or artillery hits you, or you get flanked, or you're on a map that doesn't have lines, etc... [/QUOTE] So basically, it's a good tank up until you hit the Battle! button.
has anyone got one of those 3d models of the super pershing? I have no idea where to hit to get good penetration
[QUOTE=rampageturke 2;40000730]has anyone got one of those 3d models of the super pershing? I have no idea where to hit to get good penetration[/QUOTE] Top of the turret with the "tubes", or aim at the bottom of the turret where the extra plate doesn't quite fold all the way around to the side. Most of the time, don't bother hitting the front hull, it's effective 220 or so on the top and 170ish on the bottom. You can however go through the tracks and into the side armor if they angle too much (and many do). [QUOTE=DaMastez;39998525]JT8.8 max speed is 28, lowe's is 35; and the lowe's traverse speed is 2 deg/sec faster as well.[/QUOTE] I don't have the JT8.8, but I can safely say that the Lowe is concentrated shit and only getting worse with power creep. Its gun has 9 more pen than the KT (which makes no appreciable difference), but has a longer aim time and fires slower. I love the KT but the gun required some finesse to use properly, and the Lowe makes that even more difficult to do. Besides going downhill, I have never reached 35 in the Lowe, so I don't think the speed limit is relevant. The Lowe also has typical shit German depression. It is actually worse than the Panther's depression, and that is awful. Currently my suggestions are T34 (like the Lowe but better in most ways) or Super Pershing. IS-6 seems to work in the right hands but I haven't seen it enough to say for sure.
I finally understand. This tank can fucking sidescrape like nobody's business. 4000 damage received from an IS-3 and Tiger II. [img]https://dl.dropbox.com/u/5976204/master_baguette.jpg[/img]
[QUOTE=Ogopogo;39999518]This guy is being serious. I don't even.[/QUOTE] He can't be serious It's impossible How can you even remember to breathe when you're so god damn dumb.
[QUOTE=ze beaver;40001141]He can't be serious It's impossible How can you even remember to breathe when you're so god damn dumb.[/QUOTE] maybe if i shoot the turret i get 2x damage. a turret is like a head of a tank right?
[QUOTE=ze beaver;40001141]He can't be serious It's impossible How can you even remember to breathe when you're so god damn dumb.[/QUOTE] Trust me, it gets worse. [quote]This. Thus arty needs to play a greater role in the battle. If artillery played a bigger role with the said buffs bad artillery players would lose more and good artillery players would win more. [/quote] Next is his reply to my post. [quote] [quote]The problem with your logic is you fail to account for the presence of RNG, a factor which dilutes the impact skill has upon win ratio. Skill is a far more determining factor in tanks than it is in artillery. Excluding low tiers, where gold shells run rampant, the difference of skill between a 53% player and a 52% player who both play entirely solo, is far far larger for artillery than it is for regular tanks. Furthermore, if you gave a blanket buff to artillery, you will not see win ratio change. In fact nothing will change Why? Because artillery is always present in the battle. In fact, you could make artillery fire 4 times as fast, give them 0 aim time, and you would see little change. Once again, because they are a constant in battle. You're entire argument is around the win ratio of artillery being much lower. Target ways to increase the effectiveness of skill on artillery and decrease the impact of RNG. Don't buff it senselessly. [/quote] The blanket buff would play an effect on win rates as better artillery players would be able to do more in the battle while bad artillery players would continue to miss and pick the wrong targets decreasing their teams chances of winning.[/quote]
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