[QUOTE=CabooseRvB;40025641]What do you guys think if they had the auto-loader cannons reload much like a typical 'FPS shotgun.' Loading one shell at a time that sums up to what it takes right now to load the whole 'magazine.'
I mean, it's not like you see the autoloading tanks carry bandoliers of 105mm shell magazines and from looking at a bunch of google'd oscillating turret and autoloading cannon designs, looks like the loader just sticks shells into a well.[/QUOTE]
1. being able to interrupt the reload to fire would be overpowered
2. the french designs IRL had to be reloaded from the outside and the American ones could be reloaded from inside but for the sake of balance and uniformity they aren't represented.
Wouldn't it be fair to have the individual shells take much longer to reload than typical breech-loading cannons? The player could invest more time into trying to pack a massive punch in less than five seconds or he would have to constantly fire shells, but at a worse performance as compared to breech-loading tanks.
Long time between shots, reloading would took longer than the gun of the same caliber on a different tank?
I'd see it working to be honest.
But then Autoloader tanks have almost no downtime, which is the only thing that currently balances them
Imagine if a 13 90 could just keep firing as long as it wanted.
[QUOTE=Zombii;40024422]wow ok its not like i need to buy 15000 gold to convert my xp for leopard or anything
youre so inconsiderate fish[/QUOTE]
Giving WG money was your first mistake
[QUOTE=goon165;40025776] the American ones could be reloaded from inside but for the sake of balance and uniformity they aren't represented.[/QUOTE]
The key word here is "could".
In real situations, the commander wouldn't bother with fighting against the autoloader in a cramped turret to load a single god damn shell, the tank would just retreat and reload like usual.
[QUOTE=goon165;40025868]But then Autoloader tanks have almost no downtime, which is the only thing that currently balances them
Imagine if a 13 90 could just keep firing as long as it wanted.[/QUOTE]
They make it so that if you keep firing the cannon should either 'malfunction' or get 'jammed.'
This is why I think the 'autoloading' mechanism should be considered a module that could be in lieu of the loader crewman.
[QUOTE=Ogopogo;40025587]So for those in facepunch fashion police, what time works better for everyone.
Agree for 6:00 PM EST landing.
Disagree for 8:00 PM EST landing.[/QUOTE]
Quoting for new page
[quote]- Fire extinguisher mechanism will be changed - the gold ones will activate immediately automatically, the regular ones will also activate automatically, but after some time (the regular one will not be activated manually anymore, not even as an option), another option was to make the regular useable once per battle and the gold one twice, but the devs refused that idea. Firefighting skill will also be reworked, it will probably make the regular extinguisher activate sooner.
[/quote]
"SerB, data shows that German players have the fastest reaction time for using non-gold extinguishers, probably because they catch on fire so much. What should we do?"
"Why, remove the ability to activate them, of course!"
If Firefighting is changed to make regular extinguishers activate sooner, it should do that in addition to its current fire damage reduction. Otherwise it'd become a skill tied exclusively to a consumable item.
Just get the engine fire reduction perk for your german driver and say goodbye to being constantly ablaze.
[quote]the regular ones will also activate automatically[/quote]
i hope the automation is optio-
[quote]not even as an option[/quote]
fuck
[QUOTE=acidcj;40025979]Quoting for new page[/QUOTE]
Which of those puts of us in a position to talk to NTR is the question
Ill spend the credits for auto fire, JUST FOR THE LOVE OF GOD LET US BUY THEM FOR CREDITS BEFORE YOU CHANGE IT
The most accurate depiction of artillery I have ever seen
[img]http://i.imgur.com/AYqMf4Y.jpg[/img]
[QUOTE=scout1;40026084]The most accurate depiction of artillery I have ever seen
[img]http://i.imgur.com/AYqMf4Y.jpg[/img][/QUOTE]
Nononono
That image would imply the heavy and medium have LoS on the fagtillery, actually it'd have to be the RPG dude in orbit sitting on an old unused Cold War satellite.
[QUOTE=Zombii;40026051]Which of those puts of us in a position to talk to NTR is the question[/QUOTE]
The 6 PM one, most likely
[QUOTE=acidcj;40026186]The 6 PM one, most likely[/QUOTE]
well then
[QUOTE=tush;40026544]Are we running Clan Wars today?[/QUOTE]
yes
clan application received from "Man4est", who here is it? or just some random pubbie
[QUOTE=tush;40026544]Are we running Clan Wars today?[/QUOTE]
Yes, first battle probably at 6:30 PM EST (1 hour from the time of this post) be ready
although ogo needs to put down the chips for the landing
in like the next 25 minutes
[QUOTE=Orkel;40026631]clan application received from "Man4est", who here is it? or just some random pubbie[/QUOTE]Not me. I Immac.
Chips down.
[QUOTE=Ogopogo;40026887]Chips down.[/QUOTE]
where
[QUOTE=Fyhlen;40025987]"SerB, data shows that German players have the fastest reaction time for using non-gold extinguishers, probably because they catch on fire so much. What should we do?"
"Why, remove the ability to activate them, of course!"
If Firefighting is changed to make regular extinguishers activate sooner, it should do that in addition to its current fire damage reduction. Otherwise it'd become a skill tied exclusively to a consumable item.[/QUOTE]
Russian tanks are tinderboxes as well, although I suppose that's less true at the higher tiers.
Also, this pisses me off because it's removing, in a small way, yet another element of skill from the game (and because my reaction time is really good). Although, I can already guess why they are doing this, and its not because of German tanks, it's because of mods. After all, fire extinguisher activation is client side.
1,1k XP away from unlocking VK3601 or VK3001. How do the two stack up?
[QUOTE=Raygen;40026963]1,1k XP away from unlocking VK3601 or VK3001. How do the two stack up?[/QUOTE]
VK3601 is a heavy-medium with nicely rounded stats all over.
VK3001H is a tier VI PzIII/IV.
VK3001P is an armorless Tiger (P) that's fucking huge and generally mediocre.
The VK3601h is a really solid tank, or at least it was when I last played it.
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