• World of Tanks
    999 replies, posted
We have a clan war landing at 6:30PM EST - get in mumble ASAP
[QUOTE=DaMastez;40026962]Russian tanks are tinderboxes as well, although I suppose that's less true at the higher tiers. Also, this pisses me off because it's removing, in a small way, yet another element of skill from the game (and because my reaction time is really good). Although, I can already guess why they are doing this, and its not because of German tanks, it's because of mods. After all, fire extinguisher activation is client side.[/QUOTE] To be entirely honest, I really disliked the times when I led three perfect shots to the fuel tank, got the enemy tank flare up in glorious blaze, only for it to instantly get extinguished after the first tick of damage. This will make fuel gunning more proficient, and I am glad for that.
Awesome we're not landing at 6:30PM now - chips mysteriously failed to go through, we're looking for a new place to land.
I don't get this whole "landing" thing, does someone mind explaining how Clan Wars works? I thought it was just tank companies but its clan v clan
[img]http://i.imgur.com/iJh6P9q.jpg[/img] For those wondering, it is ~46000 experience to get to 91%.
[QUOTE=Ogopogo;40023383][media]http://www.youtube.com/watch?v=1hzC4jSnRis[/media][/QUOTE] [IMG]http://i.imgur.com/c5KK6Tj.jpg[/IMG] matchmaking.jpg
Chips are through - we're landing on Cyprus at 7PM EST - first battle is likely 7:30PM EST, be there or be skware
Kolobanov get! [quote]Victory! Battle: Cliff Monday, March 25, 2013 12:14:57 AM Vehicle: M18 Hellcat Experience received: 5,421 (x3 for the first victory each day) Credits received: 46,900 Battle Achievements: Pool's Medal, Kolobanov's Medal, Top Gun, Defender[/quote] 10 kills, awesome match. So much adrenaline.
[QUOTE=rampageturke 2;40027181]I don't get this whole "landing" thing, does someone mind explaining how Clan Wars works? I thought it was just tank companies but its clan v clan[/QUOTE] CW are a massive multiplayer version of permanently running game, similar to a very rudimentary simplified RISK. You capture land and hold it by beating off any other clans who might want it in daily matches. If you hold no land, you can get onto the map by "landing" - attacking one of the specified territories accessible for everyone who has no land of their own. From there you can continue further inland. [editline]24th March 2013[/editline] One day is one "round" - a territory can change it's owner only once daily. If multiple clans fight over a territory, the final winner keeps it (the final battle being between the winner of the invasion "tournament" vs the original owner). [editline]24th March 2013[/editline] Each territory nets the clan that holds it a daily income in gold, with amount highly varying.
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