• General Ingame Media v13 - SweetFX this, SweetFX that
    1,001 replies, posted
[QUOTE=Bloodshot12;39757328]AS-Abyss-Lite Also, because why the fuck not [t]http://cloud-2.steampowered.com/ugc/921256173803764304/4D6F38A5F905B07814A51554733B60F7F0FB6886/[/t][/QUOTE] Epic needs to make UT2014.
[QUOTE=-Chief-;39760405]Epic needs to make UT2014.[/QUOTE] A new UT on the new engine with less gritty-spesh-mereen-gears-of-war-styled characters would be beautiful the possibilities!
[QUOTE=DEMONSKUL;39760332]I know, it's just the sentence....wanted to point out how wrid it sounds[/QUOTE] It was a joke.
[img]http://puu.sh/2aiCk[/img] [img]http://puu.sh/2aiD4[/img] Red Orchestra 2
It's safe to say that Morrowind is my favorite game of all time. I've played it since I was 10, and every time I hop on I have a fucking blast. [img]http://puu.sh/2aj3n[/img] [img]http://puu.sh/2aj1K[/img] [img]http://puu.sh/2aiZW[/img] [img]http://puu.sh/2aiYQ[/img] [img]http://puu.sh/2aiXX[/img] [img]http://puu.sh/2aiXN[/img] [img]http://puu.sh/2aj3d[/img] [img]http://puu.sh/2aj2X[/img]
[QUOTE=TheBigPal;39761025]It's safe to say that Morrowind is my favorite game of all time. I've played it since I was 10, and every time I hop on I have a fucking blast. *nice grafex*[/QUOTE] Nice, now if only the combat wouldn't make me laugh my ass off, and running wasn't penalized and the animations would be better I'd actually play it.
[QUOTE=Calkkuna;39761152]Nice, now if only the combat wouldn't make me laugh my ass off, and running wasn't penalized and the animations would be better I'd actually play it.[/QUOTE] There are mods that "fix" combat, personally I see nothing wrong with it later on. Sure, early game it can be tedious to miss every few strikes but once you become skilled in the weapon you hit almost every time. How is running penalized, other than fatigue loss, which is normal? Again, there are mods that "fix" the animations as well.
[QUOTE=TheBigPal;39761927]There are mods that "fix" combat, personally I see nothing wrong with it later on. Sure, early game it can be tedious to miss every few strikes but once you become skilled in the weapon you hit almost every time. How is running penalized, other than fatigue loss, which is normal? Again, there are mods that "fix" the animations as well.[/QUOTE] The combat is just laughable, and when the chance of hitting is tied to stamina, which drains when you run (so you wont die of boredom while travelling) is just huge pain in the arse. My first experience with combat in the game was hilarious. Me and my enemy were swinging our weapons like crazy at kissing range for a good 15 seconds before the first hit landed. It was extremely un-immersive and just retarded. Picking locks is also very fun, I like poking boxes with a stick until it opens. It's just that D&D mechanics do not fit in a 3D first person real time game. Oh and the animations, jesus christ the walking animations. [media]http://www.youtube.com/watch?v=RkdR1X0V7sI[/media]
[QUOTE=-Chief-;39760405]Epic needs to make UT2014.[/QUOTE] I'd rather Epic revamp 1999 instead of 2k4.
I would rather see Unreal 3 as a single player game, where the multiplayer portion is UT99 with ONS/Vehicle CTF and better graphics
[QUOTE=Calkkuna;39762260]The combat is just laughable, and when the chance of hitting is tied to stamina, which drains when you run (so you wont die of boredom while travelling) is just huge pain in the arse. My first experience with combat in the game was hilarious. Me and my enemy were swinging our weapons like crazy at kissing range for a good 15 seconds before the first hit landed. It was extremely un-immersive and just retarded. Picking locks is also very fun, I like poking boxes with a stick until it opens. It's just that D&D mechanics do not fit in a 3D first person real time game.[/QUOTE] In other words - 2hard4you. Go play your "Press X to Win" Skyrim then. [QUOTE=Calkkuna;39762260]Oh and the animations, jesus christ the walking animations.[/QUOTE] Dude, this game was released 11 years ago.
[QUOTE=Hammer7;39762713]In other words - 2hard4you. Go play your "Press X to Win" Skyrim then. [/QUOTE] Are you kidding me? Yes because clunky mechanics is so fucking HARDCORE and you're SUCH A GAMER for enjoying a game with OBJECTIVELY UNFITTING MECHANICS. How does fucking S.T.A.L.K.E.R. sound with RNG based shooting? Or Fallout 1 and 2 with real time combat with its controls unchanged. It just doesn't work in real time first person environment, it has nothing to do with my "skill". Just fuck off with that kinda fanboyism. [editline]1st March 2013[/editline] [QUOTE=Hammer7;39762713] Dude, this game was released 11 years ago.[/QUOTE] System Shock 2 is even older and it has believable animations.
[QUOTE=Hammer7;39762713]In other words - 2hard4you. Go play your "Press X to Win" Skyrim then. [/QUOTE] Difficulty is not a replacement for fun [QUOTE=Hammer7;39762713] Dude, this game was released 11 years ago.[/QUOTE] And it clearly hasn't aged well. Or do you think that Morrowind, released today, now, would be a fun AAA title?
Morrowind followed D&D style combat and really shouldn't be compared to Oblivion and Skyrim since the latter two followed a real time combat system with traditional RPG values modifying the outcome of combat. More or less Morrowind doesn't have unfitting mechanics, it's just that the ruleset of the combat isn't the best out there compared to brilliant gems such as Baldur's Gate and Icewind Dale. But yeah more or less you shouldn't call Morrowind as a real time first person combat RPG game, it's nothing like STALKER or any first person western RPG for the past few years, it's more of a traditional RPG in the sense of D&D games that just happens to be in a first person view, or third person optionally. Mods that modified the ruleset of the combat are most recommended and staying away from real time combat modifications is recommended as well, it really isn't supposed to be Oblivion/Skyrim at all.
[QUOTE=NachoPiggy;39762847]Morrowind followed D&D style combat and really shouldn't be compared to Oblivion and Skyrim since the latter two followed a real time combat system with traditional RPG values modifying the outcome of combat. More or less Morrowind doesn't have unfitting mechanics, it's just that the ruleset of the combat isn't the best out there compared to brilliant gems such as Baldur's Gate and Icewind Dale. But yeah more or less you shouldn't call Morrowind as a real time first person combat RPG game, it's nothing like STALKER or any first person western RPG for the past few years, it's more of a traditional RPG in the sense of D&D games that just happens to be in a first person view, or third person optionally. Mods that modified the ruleset of the combat are most recommended and staying away from real time combat modifications is recommended as well, it really isn't supposed to be Oblivion/Skyrim at all.[/QUOTE] D&D is built on a turn based system, for a reason. It's built to leave space for imagination. You can't emulate a swinging sword with paper, so they make it a skill check. Putting that system in a 3D, realistic, first person world, removing the turns just doesn't work. It's for a different kind of a world. If your sword swings are already shown, and you already aim at the target, and you can SEE the sword hitting the person, why are there dicerolls for the hit? It is just incredibly clunky and doesn't work in such environment. [editline]1st March 2013[/editline] It's like a weak waypoint between an old D&D RPG and the modern RPG.
[QUOTE=Calkkuna;39762904]D&D is built on a turn based system, for a reason. It's built to leave space for imagination. You can't emulate a swinging sword with paper, so they make it a skill check. Putting that system in a 3D, realistic, first person world, removing the turns just doesn't work. It's for a different kind of a world. If your sword swings are already shown, and you already aim at the target, and you can SEE the sword hitting the person, why are there dicerolls for the hit? It is just incredibly clunky and doesn't work in such environment. [editline]1st March 2013[/editline] It's like a weak waypoint between an old D&D RPG and the modern RPG.[/QUOTE] Baldur's Gate wasn't turned based at all, neither was Dragon Age: Origins, and even Star Wars: Knights of the Old Republic 1 & 2 and those proven to be fun RPG wise and combat wise. Latter games were on a 3D environment as well, and the first person view is just a minor hindrance to it, since Morrowind still had proper layouts to make it work. Animations were also like that in other games that followed D&D rulesets, more evidently in old games that used the Infinity engine, so that's just more of an aesthetic goof off. I got to admit though Morrowind has terrible animations which is why most people get the impression of clunky and unsatisfying combat, but it's no way broken or unfitting. With the proper mods that changes animation and change the ruleset of combat a bit, it really does give a more fun feeling and removing the frustration of seeing the sword hit someone's hit but the text appears besides is "Miss". Though really I have to say I have more fun with Morrowind than I do with Oblivion and Skyrim's combat. It's a really proper RPG but as always Bethesda is terrible with polishing their game.
every game is terrible
[QUOTE=Falchion;39763070]every game is terrible[/QUOTE] Lets have no [sp]fun[/sp] anymore.
[QUOTE=Calkkuna;39761152]Nice, now if only the combat wouldn't make me laugh my ass off, and running wasn't penalized and the animations would be better I'd actually play it.[/QUOTE] This is my problem with Morrowind. I REALLY want to play it through but every time I go ahead and install it I just lose interest because of the terrible gameplay and the fact that running somewhere is slow as shit
There's actually a mod that changes the combat to Skyrim/Oblivion's real time style, I think. I don't mind Morrowind's combat that much though, with proper leveling you get rid of the slow movement and the missing within a few levels. I kind of like how it makes you so terrible at the start, so you feel that much more powerful later. In Skyrim I feel at about the same power level the whole time, since they homogenized leveling too much and any character can be good at everything at once.
Every time I come in here to see some cool in-game media, you people are arguing over the dumbest stuff. Y'all should just chill out. Like this guy: [t]http://cloud-2.steampowered.com/ugc/882974208180792142/CD27E0C4307BA2CF007280900612D04C9954E11E/[/t] The Walking Dead
Morrowind was one of my first RPG's and I used to play it for months straight, but after being spoiled by Oblivion and other newer games I have a hard time getting back into it nowadays because of those issues.
[media]http://www.youtube.com/watch?v=EStbsQ-SWm8[/media]
[QUOTE=Ghost101;39763169]There's actually a mod that changes the combat to Skyrim/Oblivion's real time style, I think. I don't mind Morrowind's combat that much though, with proper leveling you get rid of the slow movement and the missing within a few levels. I kind of like how it makes you so terrible at the start, so you feel that much more powerful later. In Skyrim I feel at about the same power level the whole time, since they homogenized leveling too much and any character can be good at everything at once.[/QUOTE] Yeah, Oblvion/Skyrim had the right idea of giving a hybrid real time+RPG system given they're using a first person perspective but it went on being too focused on the real time part, and they had to use that awful level scaling just to make the player feel like their still playing something challenging. Even Dark Souls was a more proper "western" RPG despite being made by an eastern dev. Specifically it asked a whole lot of skill based on the player with its real time combat controls and dodging, but it still had a significant requirement between proper leveling, skill build up and equipment usage at different times and levels. Oblivion and Skyrim had a barebones "good enough" real time combat system and had very artificial use for leveling up aside from just crunching in more numbers as you kill mudcrabs and draugs with a bigger health and mana bar. Thankfully mods also fixed those problems but Bethesda really is awful on game design.
[QUOTE=NachoPiggy;39763016]Baldur's Gate wasn't turned based at all, neither was Dragon Age: Origins, and even Star Wars: Knights of the Old Republic 1 & 2 and those proven to be fun RPG wise and combat wise. Latter games were on a 3D environment as well, and the first person view is just a minor hindrance to it, since Morrowind still had proper layouts to make it work. Animations were also like that in other games that followed D&D rulesets, more evidently in old games that used the Infinity engine, so that's just more of an aesthetic goof off. [/QUOTE] The thing is that in Morrowind YOU swing the sword, you decide what kinda swing you'll do and where will you aim it. In games like DA:O you just click an enemy and the autoattack does the rest. It's not nearly as immersive and you don't feel like it's YOU swinging the sword, it's the character swinging it.
[QUOTE=Calkkuna;39762784]Are you kidding me? Yes because clunky mechanics is so fucking HARDCORE and you're SUCH A GAMER for enjoying a game with OBJECTIVELY UNFITTING MECHANICS. How does fucking S.T.A.L.K.E.R. sound with RNG based shooting? Or Fallout 1 and 2 with real time combat with its controls unchanged. It just doesn't work in real time first person environment, it has nothing to do with my "skill". Just fuck off with that kinda fanboyism.[/QUOTE] Ho-ho, calm your butt, dude. Don't blame the game in YOUR fault. If it's hard for you - don't play. As Nacho said, Morrowind has D&D-like combat, which is not like spamming M1+M2. I agree, it's hard on the beginning, but once you understand the basics it turns out to be really awesome game. [QUOTE=scout1;39762811]Difficulty is not a replacement for fun[/QUOTE] Depends on what is "Difficulty" for you. Mashing same 1-2 buttons for the entire game is not fun too.
[QUOTE=Ghost101;39763169]There's actually a mod that changes the combat to Skyrim/Oblivion's real time style, I think. I don't mind Morrowind's combat that much though, with proper leveling you get rid of the slow movement and the missing within a few levels. I kind of like how it makes you so terrible at the start, so you feel that much more powerful later. In Skyrim I feel at about the same power level the whole time, since they homogenized leveling too much and any character can be good at everything at once.[/QUOTE] I'd love such mod, the combat is really holding me back. The environments look interesting and the amount of lore and missions Morrowind has sounds amazing. The leveling of enemies with you is one of the most annoying things in modern TES games, and the simplification of attributes and skills and the "you can do everything with one character"-attitude. [editline]1st March 2013[/editline] [QUOTE=Hammer7;39763312]Ho-ho, calm your butt, dude. Don't blame the game in YOUR fault. If it's hard for you - don't play. As Nacho said, Morrowind has D&D-like combat, which is not like spamming M1+M2. [/QUOTE] What the fuck, did you even read my posts and arguments?
[QUOTE=Hammer7;39763312]Ho-ho, calm your butt, dude. Don't blame the game in YOUR fault. If it's hard for you - don't play. As Nacho said, Morrowind has D&D-like combat, which is not like spamming M1+M2. I agree, it's hard on the beginning, but once you understand the basics it turns out to be really awesome game. [/QUOTE] Are you seriously blaming the player for the game being hard? This is disgustingly arrogant. [QUOTE=Hammer7;39763312] Depends on what is "Difficulty" for you. Mashing same 1-2 buttons for the entire game is not fun too.[/QUOTE] And you're ignoring the issue. It's not fun. It's dated. Was it great when it came out? Sure. But it's not fun anymore. The difficulty isn't fun, and there's not anything else that hasn't done better in oblivion or skyrim... so people of course are gonna play those.
And are you implying that Morrowinds combat is any better? You don't even fucking block, you just mash mouse 1, look at your stamina and hope to roll a good one.
[QUOTE=Hammer7;39763312]Ho-ho, calm your butt, dude. Don't blame the game in YOUR fault. If it's hard for you - don't play. As Nacho said, Morrowind has D&D-like combat, which is not like spamming M1+M2. [/QUOTE] Your comment was elitist and moronic, like you were calling him out for being " a fucking casual" and then you went on to insult and prejudge him as someone who only enjoys simple games. So yes, in his position I'd get just as pissed off as he did. And you're being even more stupid here by saying its his fault for not enjoying the game because it is too hard, when he clearly stated the D&D gameplay doesn't mix well with the 1st/3rd person viewpoint because of how silly it appears while the animations were of poor quality. These are perfectly reasonable complaints. Morrowind is showing its age, not everyone can adapt to it. [img]http://puu.sh/2apIh[/img] Also that is just sad.
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