• The Elder Scrolls Megathread V. why the fuck hasn't anyone else made this?
    972 replies, posted
[QUOTE=HubmaN;39925584]Jesus christ Tropical Skyrim is [i]dense[/i].[/QUOTE] I wish vanilla Skyrim had extremely dense forests. I haven't really been able to find a mod that does what Tropical Skyrim does, but keeps the trees as forests.
[QUOTE=DrasarSalman;39934872] when there are so many more generic things to copy, like making Oblivion look like hell, add spikes to evil things and making the word "magic" mostly have the same meaning as "pretty lights".[/QUOTE] To be fair, I don't think gameplay would have been that fun In a constant chaotic storm on a planet too hot to sustained you thats exclusively populated by grand armies of daedra who constantly fight amoungst eachother only to respawn. Atleast that's what mehrunes's plane probably is. Shitty weather and constant destruction.
[QUOTE=Ghost101;39936011]I wish vanilla Skyrim had extremely dense forests. I haven't really been able to find a mod that does what Tropical Skyrim does, but keeps the trees as forests.[/QUOTE] [url=http://skyrim.nexusmods.com/mods/10144]Better Forests and Environments[/url] Not as dense as Tropical Skyrim, but much more noticably forested. I could have made it more dense, but decided not to because of others with slower systems, that would still want more trees.
So I've got this issue. When I start Skyrim up with the SKSE loader, and then move from the main screen to my game, I get an annoying-ass thing in the upper right corner. [IMG]http://i.imgur.com/yE6hKfA.jpg[/IMG] [IMG]http://i.imgur.com/ugrbkqn.jpg[/IMG] The fuck is this shit? I've been using SKSE for a month and it's been fine. It started when I downloaded the Populated Prisons mod, so I got rid of that and tried again. Same thing. Any ideas, guys?
[QUOTE=John Egbert;39936263]So I've got this issue. When I start Skyrim up with the SKSE loader, and then move from the main screen to my game, I get an annoying-ass thing in the upper right corner. [IMG]http://i.imgur.com/yE6hKfA.jpg[/IMG] [IMG]http://i.imgur.com/ugrbkqn.jpg[/IMG] The fuck is this shit? I've been using SKSE for a month and it's been fine. It started when I downloaded the Populated Prisons mod, so I got rid of that and tried again. Same thing. Any ideas, guys?[/QUOTE] I think it's from SKYUI It shows active buffs/debuffs. Hit Escape, and look for the SkyUI mod options, may be something in there.
[QUOTE=Sir_takeslot;39936302]I think it's from SKYUI It shows active buffs/debuffs. Hit Escape, and look for the SkyUI mod options, may be something in there.[/QUOTE] Thanks, I'll give that a shot. Here's my mod list if you guys want to see. [URL]http://filesmelt.com/dl/Skyrim_Mods.txt[/URL] EDIT: It worked, thanks a bunch. Thought I was going to have to live with that thing.
yeah, they added them in with the last update. a little awkward, it's just an option in the MCM that gets ticked by default. don't know why, maybe because they wanted it to be like dark souls??
i hate how segmented skyrim is its like "okay heres the brown and yellow leaf area, heres the rocky hill area, heres the swampy area, heres the giant flat boring starter area, heres the big wintery area" i wish there was more valley and ravines something like a giant rift valley going through the middle of falkreath
[QUOTE=Ghost101;39936011]I wish vanilla Skyrim had extremely dense forests. I haven't really been able to find a mod that does what Tropical Skyrim does, but keeps the trees as forests.[/QUOTE] the bigger trees mod is wonderful. You wouldn't think the tree size would make a difference, but it does.
[video=youtube;QTFajxxPSb0]http://www.youtube.com/watch?v=QTFajxxPSb0[/video] Uhhhhhhhhhhhhh.
[t]http://horobox.co.uk/u/Reag_1363491202.jpg[/t][t]http://horobox.co.uk/u/Reag_1363494166.jpg[/t] [B]SO ABOUT THAT LORE.[/B]
I can just *imagine* how Markarth must look like if density's been cranked up to 11. Might just be the most livable place in Skyrim now.
are you a vampire catgirl
In my opinion, the problem with the most recent games' unoriginal monster designs is that human provinces are boring as shit.
[QUOTE=Sir_takeslot;39936865][video=youtube;QTFajxxPSb0]http://www.youtube.com/watch?v=QTFajxxPSb0[/video] Uhhhhhhhhhhhhh.[/QUOTE] Where's my Spider-Man mods.
[QUOTE=ROFLBURGER;39936957]Are you a vampire catgirl?[/QUOTE] Well, as long as it isn't a pony...
[QUOTE=ROFLBURGER;39936957]are you a vampire catgirl[/QUOTE] Totally, my install is pretty much this currently. [media]http://www.youtube.com/watch?v=2aaubVlhNK4[/media]
How to create Forestrim: [url]http://skyrim.nexusmods.com/mods/24364[/url] [url]http://skyrim.nexusmods.com/mods/3812[/url] [url]http://skyrim.nexusmods.com/mods/17168[/url] [url]http://skyrim.nexusmods.com/mods/141[/url] [url]http://skyrim.nexusmods.com/mods/3288[/url] [url]http://skyrim.nexusmods.com/mods/21525[/url] If anyone here has a kickass computer, get all those mods together, add a lighting mod, ENB, and an HD texture pack, and spot it!
[QUOTE=Pretty Obscure;39936977]Where's my Spider-Man mods.[/QUOTE] Right here. [video=youtube;OcVjejwqp0E]http://www.youtube.com/watch?v=OcVjejwqp0E[/video]
[QUOTE=AntorkaDelta;39936973]In my opinion, the problem with the most recent games' unoriginal monster designs is that human provinces are boring as shit.[/QUOTE] That shouldn't have an effect on a lot of things. Also, at one point, skyrim was an elf province. Water Dreugh are supposed to be pretty much everywhere with water. Ghosts could have taken their morrowind look, which was far cooler. Vampires could have been like they were described in[I] Immortal blood[/I] They could have added lots of "animals". So long as it looks like it could have an ecological place in skyrim and have a practical design then anything could have been added. From overly fluffy lemurs too well insulated capybaras. They could have made their mammoths look more like hippos or gave their saber tooth cats some practical looking horns. They could have done lots of things, but they didn't.. because they're boring. And Daedra aren't native. There's no reason why we couldn't get Ogrims , clanfears, Twilights, daedroths etc into any Elder scrolls game set anywhere on Nirn. They don't need to look [I]practical[/I] So long as they fit a theme, there can be any daedra. You could throw in the Tentacle from the first half life or even a pink mandrill with an extra pair of arms and it would be OK because you've slapped the word 'daedra' onto it.
[QUOTE=Sir_takeslot;39936865][video=youtube;QTFajxxPSb0]http://www.youtube.com/watch?v=QTFajxxPSb0[/video] Uhhhhhhhhhhhhh.[/QUOTE] I would've seen nothing wrong with this if the woman was fully dressed.
It reminds me of a cheesy japanese stealth game.
Also, how many people have this mod? [url=http://skyrim.nexusmods.com/mods/19446]Skyrim Distance Overhaul[/url]
[url=http://skyrim.nexusmods.com/mods/33430/]Oh god, why?[/url]
[QUOTE=Excalibuurr;39937945][video=youtube;eTJ23dnteL0]http://www.youtube.com/watch?v=eTJ23dnteL0[/video] ?[/QUOTE] That game was terrible, also female Adam Jensen.
I'm playing Oblivion on the 360. Most of my Magicka is going into just missing my target.
[QUOTE=The Jack;39937787]That shouldn't have an effect on a lot of things. Also, at one point, skyrim was an elf province. Water Dreugh are supposed to be pretty much everywhere with water. Ghosts could have taken their morrowind look, which was far cooler. Vampires could have been like they were described in[I] Immortal blood[/I] They could have added lots of "animals". So long as it looks like it could have an ecological place in skyrim and have a practical design then anything could have been added. From overly fluffy lemurs too well insulated capybaras. They could have made their mammoths look more like hippos or gave their saber tooth cats some practical looking horns. They could have done lots of things, but they didn't.. because they're boring. And Daedra aren't native. There's no reason why we couldn't get Ogrims , clanfears, Twilights, daedroths etc into any Elder scrolls game set anywhere on Nirn. They don't need to look [I]practical[/I] So long as they fit a theme, there can be any daedra. You could throw in the Tentacle from the first half life or even a pink mandrill with an extra pair of arms and it would be OK because you've slapped the word 'daedra' onto it.[/QUOTE] u wot m8? Lemurs and capybaras? Hippo mammoths? Sabre cats with horns? What are you even talking about. :v Also, Daedra are no longer around because of Oblivion. Strict conjuration laws and the inability to summon some specific types of Daedra due to Martin Septim's sacrifice is sort of a central lore point.
[QUOTE=Excalibuurr;39940113]Jesus, you're missing with magic? What do you think they made the stream spells for?[/QUOTE] Rats be jumping like crazy. It's the controller.
[QUOTE=The Jack;39937787]That shouldn't have an effect on a lot of things. Also, at one point, skyrim was an elf province. Water Dreugh are supposed to be pretty much everywhere with water. Ghosts could have taken their morrowind look, which was far cooler. Vampires could have been like they were described in[I] Immortal blood[/I] They could have added lots of "animals". So long as it looks like it could have an ecological place in skyrim and have a practical design then anything could have been added. From overly fluffy lemurs too well insulated capybaras. They could have made their mammoths look more like hippos or gave their saber tooth cats some practical looking horns. They could have done lots of things, but they didn't.. because they're boring. And Daedra aren't native. There's no reason why we couldn't get Ogrims , clanfears, Twilights, daedroths etc into any Elder scrolls game set anywhere on Nirn. They don't need to look [I]practical[/I] So long as they fit a theme, there can be any daedra. You could throw in the Tentacle from the first half life or even a pink mandrill with an extra pair of arms and it would be OK because you've slapped the word 'daedra' onto it.[/QUOTE] Honestly, I think humans have some kind of aura-of-boring in the TES world. Look at the fact that there's not much that's interesting in Skyrim, then take a look at the Forgotten Vale in Dawnguard, a place that humans haven't visited, where you have sabre cats with glowing patches of fur, giants with horns, and hawks with skulls for heads
[QUOTE=Pretty Obscure;39940127] Also, Daedra are no longer around because of Oblivion. Strict conjuration laws and the inability to summon some specific types of Daedra due to Martin Septim's sacrifice is sort of a central lore point.[/QUOTE] Nope. All of the same Daedra species are still around. The stuff that happened in Oblivion didn't wipe out anything or prevent anything from being summoned, it just stopped Dagon and his minions from invading Nirn. His realm and everything in it is still there. Besides, that doesn't even concern any of the other princes and their shit anyway. There's nothing stopping random conjurers from summoning any of the stuff that could be summoned in Oblivion, it's just that Bethesda are lazy and didn't want to make all that stuff again. The only thing that has really changed is that now Daedra and their worshippers are being actively hunted by those vigilant assholes.
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