The Elder Scrolls Megathread V. why the fuck hasn't anyone else made this?
972 replies, posted
[QUOTE=Trainbike;39940302]Nope. All of the same Daedra species are still around. The stuff that happened in Oblivion didn't wipe out anything or prevent anything from being summoned, it just stopped Dagon and his minions from invading Nirn. His realm and everything in it is still there. Besides, that doesn't even concern any of the other princes and their shit anyway. There's nothing stopping random conjurers from summoning any of the stuff that could be summoned in Oblivion, it's just that Bethesda are lazy and didn't want to make all that stuff again. The only thing that has really changed is that now Daedra and their worshippers are being actively hunted by those vigilant assholes.[/QUOTE]
Never said it whiped them out, it made them impossible, or at least incredibly difficult to summon. Hell, simple atronachs are hard to summon now.
Martin Septim's sacrifice and the relighting of the Dragonfires made it so that the realms of Oblivion, all of them, are kept seperate from Nirn so something like the Oblivion crisis never happens again.
Summoning was already difficult before, which is why the higher Daedra would often turn on their summoners. After Martin Septim's sacrifice, very strict laws were put into place disallowing conjuration, and the act itself made it very difficult to summon in and of itself, which is why atronachs, which in the past were fairly low and common summons, are now quite difficult.
Basically the only way to summon things in mass, or of high degree now is with direct intervention from the Daedric lords, which is essentially impossible under most circumstances, so the only way to summon things is with existing methods or special means, like the Sanguine Rose, which summons Dremora, or the books found to summon shit from Apocrypha, which are found in Apocrypha.
Tl;dr is it a cheap write off? More or less. But it is backed up by lore.
[QUOTE=Pretty Obscure;39940323]Never said it whiped them out, it made them impossible, or at least incredibly difficult to summon. Hell, simple atronachs are hard to summon now.[/QUOTE]
And where was that stated and what would be the reasoning for that?
[QUOTE=Pretty Obscure;39940323]Never said it whiped them out, it made them impossible, or at least incredibly difficult to summon. Hell, simple atronachs are hard to summon now.
etc
But it is backed up by lore.[/QUOTE]
Mind if I ask for a source?
[editline]16th March 2013[/editline]
i mean i just thought it was because it would be an enormous design burden to cumulatively implement every creature from the franchise but if this is coming from an article or ingame book i'd like to know
[I]There are restless dead about... I suggest we proceed with caution.[/I]
-Teldryn Sero, right after fighting some restless dead that were about.
[QUOTE=El Fonz0;39941709][I]There are restless dead about... I suggest we proceed with caution.[/I]
-Teldryn Sero, right after fighting some restless dead that were about.[/QUOTE]
Right after we cleared a fort together, I heard him say "I'm glad to be traveling with someone reasonable. My last employer died trying to take on a fort's worth of men, alone."
[QUOTE=Pretty Obscure;39940323] Words[/QUOTE]
How do you explain dremora lords in skyrim, who are specifically from mehrunes' plane of oblivion?
Or the vast amount of daedra in Morrowind, which took place whilst the dragon fires were still lit?
The dragonfires simply stop two way portals that are active for a long period of time.
Edit: Else I would have lost quite a few conjuration spells after finishing oblivion's main quest.
The Dragonfires weren't the only factor, the Dragonfires make it so that Daedric Princes can't enter Mundus, and when they went out, you have the Oblivion Crisis. When Martin Septim sacrificed himself he called upon Akatosh and used his avatar to banish and reseal the Daedra in Oblivion under a new pact, stronger than that of Dragonfires, this made summoning more difficult, on top of the difficulty bump, the school of Conjuration was essentially outlawed with very strict laws.
The new difficulty coupled with the laws, and finally wrapped up in the passage of time, it's not outlandish to think that people maybe just forgot how to summon things, or are afraid to do so due to laws ot fear of what might happen, like accidentally starting another Oblivion Crisis.
Like I said, is it a cheap write off on Bethesda's part? Yeah, pretty much. But it's also essentially the entire plot of Oblivion.
Also, are there holes in that story? Absolutely, but it is the general idea.
Also important is to note that, as of Oblivion, Daedroth, Clannfear, Dremora, and many of the "common" Daedra summons were rewritten to be from Mehrunes' realm specifically, and I don't think many people are going to dabble with his shit after what happened.
[editline]dingle dongle[/editline]
And don't let it be said that I like or agree with it.
I'd love to see the old Daedra back. That's part of the beauty of The Elder Scrolls. From game to game, we don't always want "new, new, new" more often than not, we just want the same old stuff, but updated and sprinkled with some new.
The explanation is half-assed and really not all that good, but it is the basic explanation.
Where are you getting this from
i'm still pretty sure it's just bethesda not wanting to design 30 creatures specifically for one kind of magic user/player
Ingame books, some dialogue,Examples in game... Websites like the UESP are also fairly good.
New creatures aren't that hard to make if they can use assets (such as animations or part of the mesh) from other creatures. You're also forgetting that those players who avoid using magic often fight enemies that use magic and conjure daedra.
I know about the UESP. I meant specifically. Because all it says is that the Mages Guild was disbanded and everything else mentioned above was [URL="http://en.wikipedia.org/wiki/Post_hoc_ergo_propter_hoc"]speculative.[/URL]
I have level 100 in everything but
Lockpicking - 91
Pickpocket - 49
Alteration - 29
One Handed - 84
Light Armor - 92
Sneak - 93
I'm trying to reach level 81
[QUOTE=Kommodore;39947932]I know about the UESP. I meant specifically. Because all it says is that the Mages Guild was disbanded and everything else mentioned above was [URL="http://en.wikipedia.org/wiki/Post_hoc_ergo_propter_hoc"]speculative.[/URL][/QUOTE]
Also much of it doesn't make sense with what was shown in Skyrim its self. Conjuration is still practiced and taught as a relatively mainstream subject and there's still tons of books around detailing conjuration. Second, there's literally nothing to suggest that summoning just suddenly became inherently more difficult. And lets not forget the fact that conjurers and even lone, seemingly unbound atronachs can still be found as random encounters in the wild. It really doesn't seem like conjuration is a dying art or anything in that respect.
On top of this Daedric princes (Sanguine specifically, I have a feeling there might be others that I'm forgetting though) even make personal appearances on Nirn in Skyrim, demonstrating that what happened at the end of Oblivion doesn't really affect their ability to do anything on Nirn other than the ability to open direct link portals / invade.
[QUOTE=Pretty Obscure;39940323] [...] Hell, simple atronachs are hard to summon now.
Summoning was already difficult before, which is why the higher Daedra would often turn on their summoners. very strict laws were put into place disallowing conjuration [...] which is why atronachs, which in the past were fairly low and common summons, are now quite difficult.
Basically the only way to summon now is with direct intervention from the Daedric lords, [...] so the only way to summon things is with existing methods or special means, like the Sanguine Rose, which summons Dremora, or the books found to summon shit from Apocrypha, which are found in Apocrypha.[/QUOTE]
you know what'd be cool?
a mod that made summoning & resurrection level-influenced. like the badges in pokemon, but instead, a perk to level for better control of Daedra and zombies. it'd be categorized like the Novice -> Master system. 5 ranks, probably replacing the 5 "half-magicka" spells. the higher your rank, the better the chance you can control your conjure.
so if you were rank 1, you could raise common Draugr and summon swords & familiars 99% of the time with only a 1% chance to fail and 0% chance to conjure a hostile. as the spell rank raises, the chance to succeed decreases and the chances to fail or conjure hostile increase. so like...
cast by a rank 1 conjurer:
-rank 1 spells would succeed 99%, fail 1%, and conjure hostile 0% of the time.
-rank 2 would succeed 64%, fail 18%, conjure hostile 18%.
-rank 3 would succeed 16%, fail 42%, conjure hostile 42%.
-rank 4 would succeed 4%, fail 48%, conjure hostile 48%.
-rank 5 would succeed 1%, fail 49%, conjure hostile 49%.
i'd like to see a mod like that
[QUOTE=ROFLBURGER;39947992]I have level 100 in everything but
Lockpicking - 91
Pickpocket - 49
Alteration - 29
One Handed - 84
Light Armor - 92
Sneak - 93
I'm trying to reach level 81[/QUOTE]
lockpicking: purposely break picks repeatedly, the closer you are to opening the door/chest/whatever the more exp you get
pickpocket: tough one, just try and loot everything from everyone
alteration: cast oakflesh a million times
one handed: smack stormcloak/imperial generals at camps
light armor: wear dragonscale and let bandits go to town with you
sneak: make laps through whiterun without getting noticed
You totally caught me. I'm lying. I'm a disinfo agent from Bethesda sent to cover up our misdoings.
The real reason Daedra aren't in Skyrim varies, a few examples are that Daedroth were hunted to extinction for mass production of Daedroth skin items such as boots and purses, Clannfear all died out in an asteroid impact and subsequent ice age, Winged Twilight were all female and so died out due to lack of partners for reproduction...
[editline]poopdick[/editline]
Like I said, guys, I'm not advocating or agreeing with the explanation I've given, I'm just relaying it.
It's plothole central, there are countless exceptions, and in all honestly, it seems like BS, but it is more or less the crappy explanation Bethesda has tried to set up.
I don't know how many times I have to say this, so I'll say it one last time, is it a cheap write off for whatever reason to not have to put them in the game? Yeah, it appears so. Does that really make any sense? No, not at all, but there really isn't shit we can do about it.
[editline]bananavagina[/editline]
One last thing on the subject because I found this on the wiki which sheds some light on things
[QUOTE]After the Oblivion Crisis however, the joined blood of Martin Septim and Akatosh strengthened the barriers, so now the dragonfires do not need to be lit to keep the barriers intact. Many believed that this would permanently sever Oblivion from Nirn as a shrine or a mortal summoning is required to commune with the daedra .
During the Fourth Era, 200 years after the Oblivion Crisis, the barriers are apparently weaker. Daedric princes and high end daedra are physically manifesting on Nirn. Some manage this through use of a portal of sorts like Nocturnal and the Ebonmere. Some high-end daedra such as Clavicus Vile's dog Barbas are able to manifest and live on Nirn, Hermaeus Mora was able to manifest himself through a Black Book, and even Sanguine himself manifested under a mortal guise.[/QUOTE]
Here's a little something to your "I'am starting to regret my choice of atire." response. [url]http://skyrim.nexusmods.com/mods/33430[/url]
[QUOTE=Pretty Obscure;39948280]You totally caught me. I'm lying. I'm a disinfo agent from Bethesda sent to cover up our misdoings.
The real reason Daedra aren't in Skyrim varies, a few examples are that Daedroth were hunted to extinction for mass production of Daedroth skin items such as boots and purses, Clannfear all died out in an asteroid impact and subsequent ice age, Winged Twilight were all female and so died out due to lack of partners for reproduction...
[editline]poopdick[/editline]
Like I said, guys, I'm not advocating or agreeing with the explanation I've given, I'm just relaying it.
It's plothole central, there are countless exceptions, and in all honestly, it seems like BS, but it is more or less the crappy explanation Bethesda has tried to set up.
I don't know how many times I have to say this, so I'll say it one last time, is it a cheap write off for whatever reason to not have to put them in the game? Yeah, it appears so. Does that really make any sense? No, not at all, but there really isn't shit we can do about it.[/QUOTE]
i have a question to move on to,
how many instances of lore did skyrim rebuke, rewrite, remove, or retcon?
Anyone have that mod that unlocks all hair/eye options for all races?
I'm trying to make Link, but all the Wood Elves have those fucking black eyes.
Nevermind found it
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=108931515&searchtext=hair+unlocker[/url]
[QUOTE=ROFLBURGER;39947992]I have level 100 in everything but
Lockpicking - 91
Pickpocket - 49
Alteration - 29
One Handed - 84
Light Armor - 92
Sneak - 93
I'm trying to reach level 81[/QUOTE]
Here's a few tricks I've picked up.
Alteration: Telekinesis and and Detect Life are your friends. I find Telekinesis to be a little tedious because running around makes whatever you're holding easy to drop.
Detect Life levels your alteration faster with more souls to detect. Find a busy city like Whiterun or Solitude and just cast it for a while, refill (or wait if you have no magicka regen boosts or fortify alteration gear.) This is my personal favorite way to level alteration. Don't dual cast it.
Pickpocket: Trainers cost a couple hundred for each boost, and the larger amount pickpocketed means faster experience. Train once, pick their pockets, get a pickpocketing level up pretty much garunteed. (Although it seems that you don't have much left to train.)
Sneak, and to a lesser extent one-handed: The Greybeards. When they are asleep, you can sneak attack them from behind, then once again while they get up and can't see you. Wait a second for said Greybeard to go back to sleep, then repeat. As long as you don't keep attacking them continuously, they won't become hostile. This is also a hell of a lot faster than actually sneaking around, as sneak attacks level quickly.
[QUOTE=Phantomime;39948960]Alteration: Telekinesis and and Detect Life are your friends. I find Telekinesis to be a little tedious because running around makes whatever you're holding easy to drop.
Detect Life levels your alteration faster with more souls to detect. Find a busy city like Whiterun or Solitude and just cast it for a while, refill (or wait if you have no magicka regen boosts or fortify alteration gear.) This is my personal favorite way to level alteration. Don't dual cast it.[/QUOTE]
I combine Telekinesis and Detect Life in somewhere like the Riften Marketplace. Lots of items for it plus lots of people around.
Just had a pretty awesome game of Skyrim, attacking an Imperial base with the help of a fucking dragon.
[t]http://cloud-2.steampowered.com/ugc/540703340148967411/299F8E59EA796E3DC40C7E8ADA600E29B0664D6E/[/t]
[QUOTE=Adamhully;39950133]Just had a pretty awesome game of Skyrim, attacking an Imperial base with the help of a fucking dragon.
[t]http://cloud-2.steampowered.com/ugc/540703340148967411/299F8E59EA796E3DC40C7E8ADA600E29B0664D6E/[/t][/QUOTE]
The only thing that's wrong is that you're attacking the Imperials.
Just a normal day in Skyrim.
[QUOTE=Adamhully;39950133]Just had a pretty awesome game of Skyrim, attacking an Imperial base with the help of a fucking dragon.
[t]http://cloud-2.steampowered.com/ugc/540703340148967411/299F8E59EA796E3DC40C7E8ADA600E29B0664D6E/[/t][/QUOTE]
That dragon's all like, [I]"Bro, I see you're tryin' to kill some imperials, so imma help you with dat. Cause I'm a FUCKING DRAGON[/I]
[QUOTE=Adamhully;39950133]Just had a pretty awesome game of Skyrim, attacking an Imperial base with the help of a fucking dragon.
[t]http://cloud-2.steampowered.com/ugc/540703340148967411/299F8E59EA796E3DC40C7E8ADA600E29B0664D6E/[/t][/QUOTE]
Isn't that Odahviing? Isn't helping you kill your faction of choice sorta his job? :v
[QUOTE=Pretty Obscure;39950376]Isn't that Odahviing? Isn't helping you kill your faction of choice sorta his job? :v[/QUOTE]
Yeah I called him when I saw the sheer amount of enemies, I've only ever used him on a group of about 3 enemies before, so this was kinda amazing. Just loved how it would do strafing runs in the air, and when the flames cleared there was just bodies and ash. You'd just be in a normal fight with someone and a wall of fire would erupt from behind them. Definitely using this shout more.
[QUOTE=Adamhully;39950437]Yeah I called him when I saw the sheer amount of enemies, I've only ever used him on a group of about 3 enemies before, so this was kinda amazing. Just loved how it would do strafing runs in the air, and when the flames cleared there was just bodies and ash. You'd just be in a normal fight with someone and a wall of fire would erupt from behind them. Definitely using this shout more.[/QUOTE]
You phrased it as if the dragon appeared unexpectedly.
battles in skyrim just arent usually big enough to use shouts like call dragon or storm call
[QUOTE=Adamhully;39950437]Yeah I called him when I saw the sheer amount of enemies, I've only ever used him on a group of about 3 enemies before, so this was kinda amazing. Just loved how it would do strafing runs in the air, and when the flames cleared there was just bodies and ash. You'd just be in a normal fight with someone and a wall of fire would erupt from behind them. Definitely using this shout more.[/QUOTE]
Calling him during the major civil war fights is his best use, it's fun as hell. You can even call him during the quest to take the opposing major city Solitude/Windhelm.
[QUOTE=Pretty Obscure;39950691]Calling him during the major civil war fights is his best use, it's fun as hell. You can even call him during the quest to take the opposing major city Solitude/Windhelm.[/QUOTE]
I summoned both Durnehviir and Odahviing when attacking Solitude once.
My game was too laggy for me to see them do anything, and I think they just fucked off.
So I played one of these ipod app quizzes for Skyrim. Got all the questions right except 1 where I thought there were 13 dragon priest masks.
It said I won a free Skyrim app
Complete fucking opposite
[t]http://a680.phobos.apple.com/us/r1000/099/Purple/v4/af/9a/b5/af9ab534-dee8-7fd1-7adb-534d21ff10bc/mza_3655058569675633575.320x480-75.jpg[/t]
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