The Elder Scrolls Megathread V. why the fuck hasn't anyone else made this?
972 replies, posted
Someone released a blasphemous counter-view video to that one video describing the dumbing down of TES.
[media]http://www.youtube.com/watch?v=LEI4yS7sFEw[/media]
[editline]18th March 2013[/editline]
Although in all honesty he makes some good points as well.
I can respect his opinion but his reasoning for some things is a bit flawed.
Essential NPCs need to exist due to bad AI/pathfinding causing them to die. This is true but is NOT AN EXCUSE, it's a pecie of duct tape over the bigger issue which is the BAD PATHFINDING/AI
Morrowind's factions relations don't REALLY do anything important. I think the best thing to say here is the game from 2002 TRIED to make them matter and the game from 2011 doesn't try at all.
that's as far as I got.
[editline]18th March 2013[/editline]
Oh my god he just contradicted himself to the extreme.
Bitched that factions in Morrowind don't know you're in the other ones then said Skyrim doing THAT SAME THING was fine.
[editline]18th March 2013[/editline]
Praises NPCs hiring the dark brotherhood to kill you fails to mention that THEY'LL STILL DO THAT IF YOU'RE THE HEAD OF THE DARK BROTHERHOOD.
This is a far cry from The elder scrolls the dumbing down.
[QUOTE=Medevilae;39965718]His response:[/QUOTE]
He words it extremely poorly in the video than.
[editline]18th March 2013[/editline]
He just said that because some of Morrowind's quest directions were bad they shouldn't exist at all.
How about you make them better instead of telling me exactly where everything is like I'm too dumb to FIND IT MYSELF.
[editline]18th March 2013[/editline]
"there's nothing dumb about doing away with a feature that's quite simply broken"
Yes, there is, you improve features, you don't CUT THEM OUT ENTIRELY.
He thinks exactly like Beth, repairing armor is annoying and tedious, CUT IT OUT.
being able to make your own spells is OP and broken, REMOVE IT.
[editline]18th March 2013[/editline]
The only point he makes that works at all so far is that Morrowind had shit dialog with random npcs, I agree.
But I'd stll take it over hearing that smith in Winterhold yell at his assistant about his hammer being missing FOR THE 1000000 TIME, WHILE HE'S CLEARLY USING IT.
[QUOTE=Rahkshi lord;39965736]He words it extremely poorly in the video than.
[editline]18th March 2013[/editline]
He just said that because some of Morrowind's quest directions were bad they shouldn't exist at all.
How about you make them better instead of telling me exactly where everything is like I'm too dumb to FIND IT MYSELF.
[editline]18th March 2013[/editline]
"there's nothing dumb about doing away with a feature that's quite simply broken"
Yes, there is, you improve features, you don't CUT THEM OUT ENTIRELY.
He thinks exactly like Beth, repairing armor is annoying and tedious, CUT IT OUT.
being able to make your own spells is OP and broken, REMOVE IT.
[editline]18th March 2013[/editline]
The only point he makes that works at all so far is that Morrowind had shit dialog with random npcs, I agree.
But I'd stll take it over hearing that smith in Winterhold yell at his assistant about his hammer being missing FOR THE 1000000 TIME, WHILE HE'S CLEARLY USING IT.[/QUOTE]
I agree with most of his points.
Then again, I'm a tool who believes anything if I don't already have a strong opinion about it, so I have a tendency to see both sides.
Actually, I don't really care about his points, now that I think about it. I just like to hear people's points of view.
I think a big addition to the AI for the next game would be acknowledging the death of other NPCs.
None of this "Oh, what happened here?" shit.
[QUOTE=LobsterPastry;39966074]I think a big addition to the AI for the next game would be acknowledging the death of other NPCs.
None of this "Oh, what happened here?" shit.[/QUOTE]
It's already possible, they just couldn't be assed to have that much voice work done. Probably gonna be the same story for the next game.
[QUOTE=Rahkshi lord;39965736]"there's nothing dumb about doing away with a feature that's quite simply broken"
Yes, there is, you improve features, you don't CUT THEM OUT ENTIRELY.
He thinks exactly like Beth, repairing armor is annoying and tedious, CUT IT OUT.
being able to make your own spells is OP and broken, REMOVE IT.
[/QUOTE]
Not really true at all. Some things should be cut, they don't add anything to gameplay. Besides, most cases where people claim that skyirm just removed something they replaced it with something better in my opinion. Accuracy was a disastrous system that made melee combat feel bizarre in morrowind, and the stat systems in both oblivion and morrowind were quite awful I don't feel that everything in each iteration is a step forward, but on the whole I still feel each game is an improvement on the last.
I tried to play morrowind with a friend a while back and I couldn't do it. I ended up just laughing at the awful animations, getting frustrated by the stat system on level ups, and the painfulness of getting around (not the lack of fast travel, you just move like you're stuck in glue even wearing nothing and sprinting). I enjoyed morrowind back in the day but honestly, I just can't get into it again. I've only tried morrowind rebirth, but maybe there's some other mod that'd help. Even just upping the base move speed a bit (for all entities in the name of fairness) and changing %accuracy to %damage would drastically improve the game's feel (though the goofy animations are likely still going to break immersion)
His reasoning on the quest info section was really flawed. He only pointed out only one badly written quest in Morrowind and based his entire opinion on that. Every other quest that I've done gave crispy clear instructions and may even give a location marker. Hardly a reason to throw away detailed quest information.
[QUOTE=MeltingData;39962822]Yeah, probably player damage to .25x and enemy to 2.5x or even 3x, looking at how the difficulty settings change as you go up. Either that or it's an actual good difficulty type, and both player [I]and[/I] enemy damage is boosted.[/QUOTE]
0.25x and 4x
[QUOTE=The golden;39966758]My favorite is when a bandit fucking cuts my head off and then looks at my corpse and says "Why don't people pick up their trash?"[/QUOTE]
Sounds like a one liner from an Arnold movie.
I started off disliking Serana (I seriously hate character who are like "omg you gotta help me its really important but i won't tell you why or give you any details whatsofuckingever" but, the character has grown on me, albeit, probably more because she's voiced by Laura Bailey than anything else)
[QUOTE=Drakortha;39953574]I just noticed something while playing that I didn't notice before, and I'm probably really late on this. But when you open the menu with Esc or open your journal with J the game plays a book opening sound. Do you think at some stage during development they maybe had an animation of a book opening, and when they changed the UI to what it is now they didn't bother changing the sound?[/QUOTE]
That sound is from oblivion, used for the same purpose.
In an odd sort of reversal of the stuck effects that a lot of people tend to get, I actually lost my glowing dawnguard eyes and other vampire facial features somehow. I'm still a vampire, still need to drink blood, still burn in the sun and still get all the bonuses and weaknesses, I just have a perfectly normal face now and lost my sweet glowing eyes. No idea why. I think that one of the many times I transformed into a Vampire Lord somehow caused it.
So, which mods were broken by the patch?
So for some reason my Nord forgot how to stand properly.
Now whenever I'm standing still he sloooooowly does the walking animation in place.
[IMG]http://i1130.photobucket.com/albums/m529/Phantomime3000/2013-03-19_00001_zpsef1a784f.jpg[/IMG]
[B]Edit:[/B] Oh god now he's doing it backwards
[QUOTE=RayvenQ;39967741]I started off disliking Serana (I seriously hate character who are like "omg you gotta help me its really important but i won't tell you why or give you any details whatsofuckingever" but, the character has grown on me, albeit, probably more because she's voiced by Laura Bailey than anything else)[/QUOTE]
eh, honestly i think her voice is a little boring. she was Lt. Boyd and Julie Farkas in F:NV, and then it was just kinda...eh. Serana is a pretty good character reversal for a vampire story, willing to [sp]kill her dad 'cause it's right[/sp], but the voice just seems like every other female video game character. i like jen taylor's voice because it just has a bit of, i dunno, something, that makes it stand out better among the many female voice actresses. she didn't do anything in skyrim did she?
The way you meet her is a bit strange, though; You're sent by [I]vampire hunters[/I] to [I]kill vampires[/I] and she simply walk up to you and tell you to do shit for her and her family of [I]fucking vampires[/I].
[editline]aaaaaaaaaaa[/editline]
And you can't refuse it until you are face to face with her [I]vampire[/I] father who will kindly throw you out if you do.
On topic of Dawnguard, I have a bug, Durak is trying to tell me something, but every 5 second, he teleport back where he was 5 second ago, like in Riften, He is close to a Wooden pillar, he walk toward me and he teleport back to the pillar...
[QUOTE=Medevilae;39965718]His response:[/QUOTE]
[quote]I'm not forgiving Skyrim for doing it - I'm explaining that Morrowind didn't do it any better. Again, please don't attribute arguments to me that I'm simply not making. Besides, since all NPCs adjust their disposition based on your faction memberships in Morrowind, that would very much seem to imply that they all know who you are before you meet them. By getting rid of this disposition system Skyrim essentially got rid of this logical inconsistency. Maybe* not a perfect solution, but there it is.[/quote]
I'm a bit annoyed when he calls it a logical inconsistency - so both methods are a means of approximating what happens in "real life": some characters are aware of your affiliations, some aren't. (So assuming that no characters know your faction memberships is just as inconsistent with the assumed narrative.) Unfortunately, approximation *is* the sine qua non of video games and simulations, and so I'd rather have the more interesting former over the parsimonious latter.
In an ideal world, the mechanic'd only start kicking in once a few more conditions are met - sufficiently high rank, for example. But articulating conditions inevitably means approximation, so...
Actually, I'm just even more annoyed by the fact that he interprets "fixing Morrowind" as the negation of removing complexity - it *does* vacuously meet the requirements. The question is whether he's prepared to interpret that as "going down, forever", or "going down and then back up in an alternative path".
Downloaded the space core mod, and saw that there was a quest included, with no markers, or objectives. Just an empty quest that you can't start even with console commands. It's been noticed before, yes, but I'm wondering when (Or If) Valve will put in an update at some point.
[QUOTE=Phantomime;39970294]So for some reason my Nord forgot how to stand properly.
Now whenever I'm standing still he sloooooowly does the walking animation in place.
[IMG]http://i1130.photobucket.com/albums/m529/Phantomime3000/2013-03-19_00001_zpsef1a784f.jpg[/IMG]
[B]Edit:[/B] Oh god now he's doing it backwards[/QUOTE]
You know what you must now do
[media]http://www.youtube.com/watch?v=kXhy7ZsiR50[/media]
[QUOTE=Daemon White;39970829]Downloaded the space core mod, and saw that there was a quest included, with no markers, or objectives. Just an empty quest that you can't start even with console commands. It's been noticed before, yes, but I'm wondering when (Or If) Valve will put in an update at some point.[/QUOTE]
A lot of mods uses hidden quests in order to trigger some elements of papyrus code.
[QUOTE=ROFLBURGER;39970881]You know what you must now do
[media]http://www.youtube.com/watch?v=kXhy7ZsiR50[/media][/QUOTE]
So... sparkly.
[QUOTE=Phantomime;39970294]So for some reason my Nord forgot how to stand properly.
Now whenever I'm standing still he sloooooowly does the walking animation in place.
[IMG]http://i1130.photobucket.com/albums/m529/Phantomime3000/2013-03-19_00001_zpsef1a784f.jpg[/IMG]
[B]Edit:[/B] Oh god now he's doing it backwards[/QUOTE]
Brother?
[video=youtube;b0yqKuKNVlw]http://www.youtube.com/watch?v=b0yqKuKNVlw[/video]
[QUOTE=DrasarSalman;39970912]A lot of mods uses hidden quests in order to trigger some elements of papyrus code.[/QUOTE]
It's not even just mods, a ton of stuff in the game is handled through hidden quests. Everything from meeting random robbers or Mai'q the Liar out on the road (there's a big selection of "Wilderness Encounter" quests), to the act of absorbing a dragon's soul (MQKillDragon is used to trigger the script that does all the neat soul absorbing art effects) and the townspeople gathering around to comment on the dead body afterwards (handled by one of many "World Interaction" quests that are also used for things like guards asking you to stop shouting). In fact, I think nearly all of the scenes and dialogue in the game are handled via hidden quests even if it's common dialogue that isn't really related to any obvious quests (for example, Khajiit talking amongst one another while they hang around their trade caravans).
Life in Skyrim must be pretty damn exciting when something as mundane as a bard playing a flute is considered a quest.
Add to the list of "Why the TES universe is not as good in an MMO setting"
Anyone know what school of magic the Psijic Order would use for offense? Alteration would be kind of obvious for defense/passive things because of their control time and teleportation abilities.
I ask this since i'd like to do a playthrough as an exiled Psijic monk.
This is the best fucking thing:
[media]http://www.youtube.com/watch?v=mgFQonICg9I[/media]
[url]http://skyrim.nexusmods.com/mods/33461[/url]
[QUOTE=Chilean_Wolf;39972139]This is the best fucking thing:
[media]http://www.youtube.com/watch?v=mgFQonICg9I[/media]
[url]http://skyrim.nexusmods.com/mods/33461[/url][/QUOTE]
Interesting idea but it looks retarded.
[QUOTE=Chilean_Wolf;39972139]This is the best fucking thing:
[URL]http://skyrim.nexusmods.com/mods/33461[/URL][/QUOTE]
holy shit, that's actually really fucking cool
it's not perfect but imagine when it is
[editline]Edited:[/editline]
disappointed. it's an option in skyrim.ini, so it's no new content that could be refined or anything. but who knows
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