The Elder Scrolls Megathread V. why the fuck hasn't anyone else made this?
972 replies, posted
For those going to PAX East and are interested in ESO, it will be playable there
[url]http://elderscrollsonline.com/en/news/post/2013/03/07/play-eso-at-pax-east[/url]
Also in TESO there is no 'kill stealing' everyone who attacks an NPC gets credit, XP and loot.
[QUOTE=John Egbert;39895722]Would I have to make a new character for that to be used? I'm playing an Imperial at the moment.[/QUOTE]
It'll work for already made characters, it just replaces the active race power.
Imperial Luck is pretty worthless anyways, I think it only makes a gold difference between 1-10 gold pieces
[QUOTE=Skyward;39901240]There should be a mod like this that lets you hold Fus Roh Dah.
So it would be like Fus Roh DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH[/QUOTE]
0:53
[media]http://youtube.com/watch?v=0EuzuAodS_o[/media]
Never really noticed the awesomeness potential for silver swords in skyrim.
Carrying a fire enchanted silver sword around lets you really kill the shit out of undead and the thing only weighs a pittance.
Does anyone know how to restore hireling functionality? I did the whole "stopquest dialoguefollower, startquest dialoguefollower" with Teldryn and Jenassa in my party, and now they won't let me hire them, the option doesn't appear.
Page King? Here. Have floaty chief.
[IMG]http://i.imgur.com/qg7oiYC.jpg[/IMG]
I know I'm late for the post-your-character bandwagon, but I just finished her armour so meh.
[B]Deiti, the spellsword sellsword.[/B]
[url=http://i.imgur.com/Ai5391p.jpg][img]http://i.imgur.com/Ai5391pl.jpg[/img][/url]
Well I started a new character for a bit.
Got to level 9, skyrim corrupted the quicksave, the autosave, and I hadn't done a hard save anywhere
[I]- The skyrim experience[/I]
With saves the worst was Morrowind, So many corrupted files on my cd copy and i always forget to quick save and hard save when ever i play, i'm use to all the autosaves in the newer games.
So, uh, has Sovngarde always been floating next to the Throat of the World?
[editline]13th March 2013[/editline]
My bad, it's apparantly a "Dova Strunmah Holl"
[editline]13th March 2013[/editline]
I have no clue where the hell this thing came from.
[QUOTE=NikoChekhov;39906402]So, uh, has Sovngarde always been floating next to the Throat of the World?
[editline]13th March 2013[/editline]
My bad, it's apparantly a "Dova Strunmah Holl"
[editline]13th March 2013[/editline]
I have no clue where the hell this thing came from.[/QUOTE]
[url=http://skyrim.nexusmods.com/mods/25331]here[/url], apparently
Anyone else having problems with this tropical skyrim mod?
Is there any way to configure ragdolls or make them less taxing? My game runs great for the most part and I am able to run the Warzones mod to large scale civil war combat, but when casualties are heavy in one area, I am unable to use any attack that has any force behind it in fear that'd move the bundles of ragdolls.
Otherwise, my game would occasionally freeze when there is a lot of corpses on one area. Particularly, I was wondering if there was a mod that would "disable" the ragdoll component and have just a static corpse either upon death or after a certain amount of time as a ragdoll.
Saw this on facebook
[img]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/488026_10151796851979966_110054056_n.jpg[/img]
[QUOTE=gardian90;39907466]Anyone else having problems with this tropical skyrim mod?[/QUOTE]
nope
[quote][img]http://cloud-2.steampowered.com/ugc/1083386834441668460/4DCCFCF723280B4FD46184AC02D8459444475CE8/[/img][/quote]
at first i started off with texture packs, then i just deleted anything related to ground textures and used BOSS to sort it
[QUOTE=TheStateTrooper;39907560]nope
at first i started off with texture packs, then i just deleted anything related to ground textures and used BOSS to sort it[/QUOTE]
Mine just mixed some textures from the texture pack together, so it's like a snowy tropical mountain land.
[QUOTE=gardian90;39907635]Mine just mixed some textures from the texture pack together, so it's like a snowy tropical mountain land.[/QUOTE]
get SKSE, use BOSS and reinstall all of the textures
if it ever asks to overwrite anything, say yes to all
[QUOTE=TheStateTrooper;39907650]get SKSE, use BOSS and reinstall all of the textures
if it ever asks to overwrite anything, say yes to all[/QUOTE]
Nah, just tried... It's still not working :|
[QUOTE=Bigfoot;39907887][img_thumb]http://cloud-2.steampowered.com/ugc/540703079368469614/BA9FD2C2BF16AD33D5AB8EE132D549CAC3053EAC/[/img_thumb][/QUOTE]
I'd rather see that than this every time I went to Whiterun.
[img]http://i.imgur.com/Gc6fedF.jpg[/img]
[QUOTE=Pretty Obscure;39908495]I'd rather see that than this every time I went to Whiterun.
[img]http://i.imgur.com/Gc6fedF.jpg[/img][/QUOTE]
[i]"Can you feel it Mr.Dovahkiin? Closing in on you? Oh I can, I really should thank you after all. It was, after all, it was your life that taught me the purpose of all life. The purpose of life is to end. "[/i]
It's always funny with the (currently unsupported) scenic carriages when you run over a few guards and see them on the ground screaming in agony
i ctd immediately after the bethesda logo. is there an error log i can check to see what's causing it?
Probably a mod conflict. You can check the skse.log file if you use skse.
Try verifying game cache in Steam and run without any mods.
[QUOTE=Morderator;39909608]You can check the skse.log file if you use skse.[/QUOTE]
Where is this?
It's not there and it won't generate after 3 launches/crashes.
[QUOTE=Excalibuurr;39909985]Hm, check the folder in "My Games"[/QUOTE]
Bingo, thanks.
[editline]14th March 2013[/editline]
[quote]SKSE runtime: initialize (version = 1.6.9 08970000 01CE20ADAF1464B1, os = 6.1 (7601))
imagebase = 00400000
runtime root = X:\Steam\steamapps\common\skyrim\
config path = X:\Steam\steamapps\common\skyrim\Data\SKSE\skse.ini
plugin directory = X:\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\
init complete
hooked dinput
Reading translations from Interface\Translations\open cities skyrim_ENGLISH.txt...
Reading translations from Interface\Translations\skyui_ENGLISH.txt...
Reading translations from Interface\Translations\unreadbooksglow_ENGLISH.txt...
Reading translations from Interface\Translations\BFSEffects_ENGLISH.txt...
[/quote]
So going by this, I should disable my "Burn Freeze Shock effects" mod?
Had finally maxed out my first character. Was a light armor dark brotherhooder archer/assasin type and i just started my first game with a new character and mods.
God damn i feel like ive been missing sooo much. I knew i should have checked this thread ages ago.
[QUOTE=Raijin;39909998]Bingo, thanks.
[editline]14th March 2013[/editline]
So going by this, I should disable my "Burn Freeze Shock effects" mod?[/QUOTE]
Yes try that one. Also try disabling all other mods and see if you can start the game. Adding more and more mods until it crashes again.
Excalibuurr is probably right about something missing. Did you disable some mods recently?
Can you post the BOSS output or the mods in the Skyrim launcher?
[QUOTE=Raijin;39909998]Bingo, thanks.
[editline]14th March 2013[/editline]
So going by this, I should disable my "Burn Freeze Shock effects" mod?[/QUOTE]
i disabled all of these and it still won't run :(
[editline]14th March 2013[/editline]
[QUOTE=Morderator;39910852]Yes try that one. Also try disabling all other mods and see if you can start the game. Adding more and more mods until it crashes again.
Excalibuurr is probably right about something missing. Did you disable some mods recently?
Can you post the BOSS output or the mods in the Skyrim launcher?[/QUOTE]
What's a BOSS output? I'm new to gamebryo/creation engine vernacular.
If you want a more in-depth log, try making a papyrus log. Go to the Skyrim.ini file and set bEnableLogging to 1, then go in-game once and a log should have generated in your data folder.
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