• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
[QUOTE=jimhowl33t;29076315]I never really dragged a lot of bodies in Oblivion, but if it's like Fallout you can just grab them, spin them around a little to build momentum and then release, sending stuff flying. I hope Skyrim lets you actually grab items physically instead of Oblivion's USE THE FORCE LUKE *bweeeeeeooooop shit levitates* LOOK MA, NO HANDS[/QUOTE] dark messiah did this and it owned
[QUOTE=NotYou3;29076876]dark messiah did this and it owned[/QUOTE] i would do anything to see a free roaming game like oblivion with the amazingly awesome combat of dark messiah where the enemies actually block a lot ..not just randomly ..and any more than 3 foes can seriously fuck up your day because they actually know how to use they're weapon. running round a corner right into an orc who grabs you by the throat and throws you aside. you scramble for your shield narrowly blocking a vicious kick to the head before jamming your sword through his stomach. ..he falls to his knees suprised ..gives a shocked look up at you before you place your foot on his chest and slide your sword from his body as he dies THIS NEEDS TO BE IN MORE GAMES!
[b] -- Pros -- [/b] [list] [*] There are more activities offered in towns (forge work, alchemy, enchantment, farming, mining, woodcutting, cooking, etc) [*] Weapons and spells can be applied separately for each hand. [*] Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around. (although now they might be less human and just do same thing every day...) [*] One of the new "Dragon Shout" abilities slows down time, and is similar to Bullet Time. [*] It will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a [b] single playthrough. [/b] (maybe roll over characters for uber leetness n stuff) [*] Dragon encounters will not be scripted events. These Dragons may attack towns and cities during its travels, which may cause it to be set ablaze. (fucking epic) [*] The economy of "Skyrim" will be better developed than the one in previous games. If you destroy a city's means of income (for instance, by razing their crops), its inhabitants will have to purchase crops from a nearby city, thereby raising prices. [*] Wounded dragons have a chance of crashing into the ground. [/list] [b] -- Cons -- [/b] [list] [*]Mysticism has been removed due to redundancy [*]There are unique finishing moves ( this could make the game feel more.... linear?) [*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [*] This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [*] Context-sensitive melee system described as "Magnetism" [*] automatically target foes [*] automatically target foes [*] Dragon Shouts are assigned to the R3 button on the PS3 gamepad. (prepare for console port) [/list]
I don't like the obsurd carry weight in RPGs (but I tend to carry around a lot of stuff because I like variety). How about in Skyrim, you only have enough to carry a few weapons/shield/staff, one full suit of armour, some clothing and a bunch of misc stuff. Major loot could be stuff like a few pieces of enchanted/high quality armour or weapons, or gold/jewels/unclaimed property of a valuable nature. Basically having less stuff that you can carry but you can get more for it, making adverturing stuff more valuable to buy and sell. This will make stealth-based characters pretty much need to stick with light armour and smaller weapons to carry loot back to sell while fighter-types can afford the carry the big stuff. This would possible make the Fighter's Guild matter since adventuring would be a more expensive and rewarding vocation in-game rather than something any shit-covered peasent can do whenever the mood strikes them, plus the guild merchants will sell cheaper making membership matter more. Having skill checks to raise guild ranks will make the Mage's Guild more like a real repository of arcane knowledge rather than letting someone who'se cast only a few spells be the Archmage. How about restricting the number of spell merchants like in Morrowind? Or at least make them have a monopoly on higher-up spells. Oblivion made membership count by making them the sole owners of enchanting and spellmaking alters, but that may be too harsh a punishment for wanting to be freelance. I have an idea of having advancement needing to be demonstrated through tests rather than just by asking. The Fighter's Guild could stage sparring with a high-ranking member while demonstrating restraint and control rather than pure strenght. The Mage's Guild will test your magical prowess and ask riddles or other checks of intelligence, rather similar to a mod someone here posted.The Thieve's Guild was handled very well in Oblivion, in my opinion although in my experience little forward planning and memorisation of scheduals was needed. This may be too fustrating for some people. I likd the fact that you can clues to some future missions in the questline if you look hard enough which fits in with the whole thieves needing cunning to be successful thing, I was a little disappointed in my self for not figuring out the Grey Fox's true identity untill right near the end. The blood price thing prevented the quests beening too easy and made stealth actually required rather than being able to just slaughter anyone between you and the objective. I can't really think of anything to add or improve upon exceot making consequenses to people's houses being burgled and make the contents of houses restock. It may be fun to rob the house of some bastard NPC and the next week see him living on the streets and someone else moving in. I'm not sure what to think about the value of "clutter", a higher value will make merchant and thief characters more profitable but isn't terribly realistic. While I can see the benefits, I'm a bit saddened by the removal of selecting a class for your character, it removes a part of the characters identity. You are no longer a "thief", a "battlemage", a "barbarian", or whatever, you're just a character who uses combat skills more or magic more or stealth more. Although it was odd in Morrowind that people called me "City Thief" even though I hadn't stolen anything and I wouldn't go around calling myself a thief. [editline]10th April 2011[/editline] Long ramble is long.
[QUOTE=Zaex;29076992] [b] -- Cons -- [/b] [list] [*]Mysticism has been removed due to redundancy [b]It was redundant...why keep it in?[/b] [*]There are unique finishing moves ( this could make the game feel more.... linear?) [b]Let's wait until we see some gameplay videos before we count this as a con.[/b] [*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [b]Ditto.[/b] [*] This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [b]Remember what a clusterfuck the big battles in Oblivion were?[/b] [*] Context-sensitive melee system described as "Magnetism" [*] automatically target foes [*] automatically target foes [*] Dragon Shouts are assigned to the R3 button on the PS3 gamepad. (prepare for console port) [b] An Elder Scrolls game is going to be on the console?? This comes as a shock to me[/b] [*] MAGES GUILD GONE? WUT? [b]Hmm... I don't know, maybe there's a story explanation for this? Like how there was no Morag Tong in Oblivion?[/b] [/list][/QUOTE]
[QUOTE=mini me;29076983][b]they're[/b][/QUOTE] :argh: But i agree with you.
[QUOTE=Zaex;29076992][b] -- Pros -- [/b] [list] [*] There are more activities offered in towns (forge work, alchemy, enchantment, farming, mining, woodcutting, cooking, etc) [*] Weapons and spells can be applied separately for each hand. [*] Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around. (although now they might be less human and just do same thing every day...) [*] One of the new "Dragon Shout" abilities slows down time, and is similar to Bullet Time. [*] It will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a [b] single playthrough. [/b] (maybe roll over characters for uber leetness n stuff) [*] Dragon encounters will not be scripted events. These Dragons may attack towns and cities during its travels, which may cause it to be set ablaze. (fucking epic) [*] The economy of "Skyrim" will be better developed than the one in previous games. If you destroy a city's means of income (for instance, by razing their crops), its inhabitants will have to purchase crops from a nearby city, thereby raising prices. [*] Wounded dragons have a chance of crashing into the ground. [/list] [b] -- Cons -- [/b] [list] [*]Mysticism has been removed due to redundancy [*]There are unique finishing moves ( this could make the game feel more.... linear?) [*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [*] This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [*] Context-sensitive melee system described as "Magnetism" [*] automatically target foes [*] automatically target foes [*] Dragon Shouts are assigned to the R3 button on the PS3 gamepad. (prepare for console port) [*] MAGES GUILD GONE? WUT? [/list][/QUOTE] why the fuck is the goddamn mages guild gone also since it's a ps3 magazine they're obviously going to talk about the ps3 controls it's not as if oblivion wasn't consolized [editline]10th April 2011[/editline] also hopefully the autoaim is optional or console exclusive
Wait, what the fuck? When was it said that the Mage's Guild was gone?
Now where will i get my free potions..
Maybe it's gone since the guild seemed to be rather closely linked to the Empire, what with the battlemages wandering around the Arcane University and them being at odds with the native Dunmer house of Telvanni.
[QUOTE=Zaex;29076992] [b] -- Cons -- [/b] [list] [*]Mysticism has been removed due to redundancy [B]It was split apart and moved to other branches. We just don't have anything listed as mysticism.[/B] [*]There are unique finishing moves ( this could make the game feel more.... linear?) [B]Could be bad, but they say its by chance when a foe is almost dead.[/B] [*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [B]Way I see is that it draws your attacks more toward enemies, doesn't mean you won't hit others. It just helps you aim more at an enemy that may shift a bit.[/B] [*] This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [B]^[/B] [*] Context-sensitive melee system described as "Magnetism" [B]^[/B] [*] automatically target foes [B]^[/B] [*] automatically target foes [B]^[/B] [*] Dragon Shouts are assigned to the R3 button on the PS3 gamepad. (prepare for console port) [B]That doesn't mean shit. Dragon shouts need to be assigned to something on controllers.[/B] [*] MAGES GUILD GONE? WUT? [B]We in Nord country, Imperial is in ruins after 200 years[/B] [/list][/QUOTE] And last, we still don't know much since its like 7 months away.
I never heard anything about that either. But it would be sort of cool to not have those faggots breathing down the back of my neck like Oblivion every time I want to make a spell or enchantment. Even if they are gone Im sure there's similar alternatives.. that is IF they are gone and IF that post didnt contain mis-information.
Just to remind you, when you played Vanilla Oblivion and got into combat, what would happen? To me, NPCs would bounce around making it fucking annoying to try and hit them. And friendly NPCs would bounce in front of you as you began an attack. The magnetism could help avoid that. And to me, it does not sound like a lock-on like Assassin's Creed.
Well, the Dark Brotherhood is still there, and hopefully Thieves guild.
I hardly ever have allies except during the MQ even then, I'm usually the one drawing the enemies attention to stop them from killing everyone.
[QUOTE=Zaex;29076992][b] -- Cons -- [/b] [list] [*]Mysticism has been removed due to redundancy [i]And implemented elsewhere.[/i] [*]There are unique finishing moves ( this could make the game feel more.... linear?) [i]How would it be linear?[/i] [*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [i]Should help with the massive clusterfuck-ness of Oblivion[/i] [*] This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood." [*] Context-sensitive melee system described as "Magnetism" [*] automatically target foes [*] automatically target foes [*] Dragon Shouts are assigned to the R3 button on the PS3 gamepad. (prepare for console port)[i]How is this a con?[/i] [*] MAGES GUILD GONE? WUT? [i]Got cut into two, College of Whispers and some other thing[/i] [/list] [/QUOTE] Yeah.
[QUOTE=Zaex;29076992] [*] Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around. [b](although now they might be less human and just do same thing every day...)[/b] [/list][/QUOTE] that's what they did before you dolt
My no mage's guild con is completely base on Elder Scrolls Lore and not actual proof. Says immediately following the timeline of Oblivion the Mage's Guild disbands, and splits into 2 branches so yea, I assume there will be a replacement. [url]http://www.uesp.net/wiki/Lore:Mages_Guild[/url]
[quote=Zaex;29076992][*]Mysticism has been removed due to redundancy[/quote] It has been split into other things, like Conjuration and Alteration, and this was estabilished long ago. [quote][*]There are unique finishing moves ( this could make the game feel more.... linear?)[/quote] Why linear? Just because a finishing blow has an unique animation, I don't see how this can change the whole experience... [quote][*]Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."[/quote] Oh no! I really enjoyed when a friendly NPC went batshit and decided to attack the guy I was fighting, resulting in him getting killed by me ant all the friendlies turning hostile. /sarcasm I bet we can disable this. [quote][*] MAGES GUILD GONE? WUT?[/quote] They had an inner fight and are now divided into 2 other factions, against eachother. Sounds like an opportunity for more quests AND was too estabilished long ago.
[QUOTE=DiscoInferno;29077510]I hardly ever have allies except during the MQ even then, I'm usually the one drawing the enemies attention to stop them from killing everyone.[/QUOTE] I guess it doesn't help that the friendly AI is [b]fucking retarded[/b]. [editline]10th April 2011[/editline] [QUOTE=Zaex;29077656]My no mage's guild con is completely base on Elder Scrolls Lore and not actual proof. Says immediately following the timeline of Oblivion the Mage's Guild disbands, and splits into 2 branches so yea, I assume there will be a replacement. [url]http://www.uesp.net/wiki/Lore:Mages_Guild[/url][/QUOTE] oh that sounds awesome then [editline]10th April 2011[/editline] they should bring back the inventory system from morrowind too, icons are way cooler than a boring list and the ability to click on where you wanted too put the item down in the world would be fucking invaluable
[QUOTE=Generic.Monk;29077672]I guess it doesn't help that the friendly AI is [b]fucking retarded[/b].[/QUOTE] I just find them woefully inadequte at lasting for more than a few fights with creatures that should be below them although I did see one Imperial Horseman fight three goblin skirmishers (with a little help from me).
[quote]Why linear? Just because a finishing blow has an unique animation, I don't see how this can change the whole experience...[/quote] Yeah, I really don't see how this changes anything at all. If you do a power attack, the game checks whether the damage done will kill the target or not, and if it will it just displays an alternate animation for a "kill" I do hope it's only for power attacks, though. Maybe for light attacks you could slash their throat or give them a quick stab in the chest.. something that's not super drawn-out at any rate.
Yeah, it will probably reserved to attacks with lots of damage, like a heavy swing or a sneaky stab. Where was that image with the Assassin's Creed-esque kill, with the hero in a Dark Brotherhood robe stabbing a dark elf in the chest?
[QUOTE=hypno-toad;29078104]Yeah, I really don't see how this changes anything at all. If you do a power attack, the game checks whether the damage done will kill the target or not, and if it will it just displays an alternate animation for a "kill" I do hope it's only for power attacks, though. Maybe for light attacks you could slash their throat or give them a quick stab in the chest.. something that's not super drawn-out at any rate.[/QUOTE] Whenever I hear about unique killing animations I get reminded of the recent AVP game. Did AVP popularize this somehow, because I feel like it's been popping up a lot more since then (like Crysis 2's stealth kills, for example). Or maybe I just haven't played many games that use such a system that came out before AVP (closest I can remember was, of course, Dark Messiah's special kills, but that was dependent on the stamina bar filling up, while in AVP and Cry2 you could do the special kills whenever). Either way, I think it's a cool idea and MORE games need to implement it, not less.
what is with all the steam hate [url]http://forumplanet.gamespy.com/elder_scrolls_v_skyrim_general_discussion/b67704/20690848/r20708325/[/url]
Two reasons A:) Bullshit rumors about connection problems and usual shit like that B:) Because there's a common misconception that when you buy a game retail you are buying the game. [I]You are not[/I], you are buying [I]a CD[/I] with the game on it, and you are buying a license to access the data on the CD and use that data within the terms of agreement. Steam is no different, the only difference is you can download it online. The one real downside to using steam is you cant install the game if you don't have an internet connection.. but if you have the game on disk anyways that shouldn't be a problem.
I pretty much only buy my games online now, it's just cheaper. Though, I buy any game that I'm in love with in Special edition to keep as a collectors item. I fucking love collecting that shit.
I still haven't had any issues with Steam. But lets not get back into that topic.
I would prefer having a physical copy of a game because I am paranoid about me forgetting my SteamID or password, or Steam messing up or something and me not being able to access all my games. If a CD messes up you've only lost one game but if Steam messes up you've lost them all. Then again, I'm rather obcessed with having things not having to rely on other things if that makes sense, it's the main reason why I try to make jack-of-all-trades characters.
Buy game on Steam (or in Skyrim's case, the retail collector's edition with Dovakhiin's full-scaled bust included in the package because SHUT UP AND TAKE MY MONEY) Activate game on Steam. Happily play the game on Steam. Keep a cracked .exe around in case of Steam fuck-up. Restore the original .exe when Steam gets back no normal. MAXIMUM PROFIT.
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