• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
[QUOTE=TraderRager;28043586]Can he grow a beard?[/QUOTE] Did Adolf Hitler kill himself...? There is an endless cycle of beards which can be spawned. The universe has slowly begun to unravel around us at this revelation. The laws of physics weep.
a co-op gamemode should be done in similar fashion to fable 2. the non-player player is treated as another npc only controlled by a human, and can do whatever the fuck they want, just cant do quests and stuff related to being the dovakin
[QUOTE=Mattk50;28045091]a co-op gamemode should be done in similar fashion to fable 2. the non-player player is treated as another npc only controlled by a human, and can do whatever the fuck they want, just cant do quests and stuff related to being the dovakin[/QUOTE] 1. Bring back the annoying fan 2. Make him useful 3. He's not as annoying anymore, especially because he's optional 4. Good job, Bethesda, you made something we didn't like great Though, TES should be single player, but having an MP [B]option[/B] would be best
A multiplayer mode would be really nice. It also would decrease the amount of pirated versions.
I still think multiplayer would be bad for this kind of game. Unless it was 4 player.
[QUOTE=Sgt. Khorn;28046036]I still think multiplayer would be bad for this kind of game. Unless it was 4 player.[/QUOTE] Well, like a co-op mode. Like in Magicka.
[QUOTE=Sgt. Khorn;28046036]I still think multiplayer would be bad for this kind of game. Unless it was 4 player.[/QUOTE] multiplayer would be bad unless it was 4 player. what.
On the note of someone dying, I was thinking maybe if a player loses all his/her health, the become "Unconscious" (lol I'm so original :v:) and if the other players remain alive for a certain amount of time, or clear out the place of enemies. But multiplayer would be kind of impossible for many other reasons, (i.e.: Players wandering off too far, the fact that opening your inventory pauses the entire game, etc.
[QUOTE=ArchXeno;27943671]Will Skyrim have mod support?[/QUOTE] Hopefully not.
[QUOTE=JustGman;28046770]Hopefully not.[/QUOTE] It's not like it will harm the game. I don't really use mods myself but i don't see why you shouldn't have it in the game for those who wants it.
Mod-support is already confirmed IIRC
wasn't there someone who did a countdown in his rainmeter? I wanna do it too :v: and yay for mod support, now I'll have another game to keep me entertained with mods n' shit after the main story ends.
Good thing I've got to much other stuff on my head, so I don't remember skyrim. Time goes faster :v:
Difficulty scaling :sigh:
[QUOTE=Capitulazyguy;28050125]Difficulty scaling :sigh:[/QUOTE] Yeah, but in Skyrim its not going to be so extreme like it was in Oblivion. All Enemies have min. and max. levels they can be. It was really crazy in Oblivion, where some random bandits had daedric weapons and stuff.
If you got a leveler mod it fixes alot of those problems. Or adds more... Like Minotaur Lords who randomly wander the forest when you're level 1. :byodood:
[QUOTE=Laurn;28048964]wasn't there someone who did a countdown in his rainmeter? I wanna do it too :v: and yay for mod support, now I'll have another game to keep me entertained with mods n' shit after the main story ends.[/QUOTE] [img]http://gyazo.com/b2b13cdebc0a5498898830da9e5e1a68.png[/img]
[QUOTE=ColdWave;27703508](forge work, alchemy, enchantment, farming, mining, woodcutting, cooking, etc) Fishing please.[/QUOTE] All these features somehow remind me of runescape!
[QUOTE=Mackinnon10;28052618]All these features somehow remind me of runescape![/QUOTE] or most MMOs around thesedays
[QUOTE=Mattk50;28046431]multiplayer would be bad unless it was 4 player. what.[/QUOTE] Cooperative multiplayer. Just 2 people, for such a large land mass. A 4 player group going dungeon running would be great. Until you run out of dungeons
Did Burden poisons/spells ever affect NPC's in Oblivion? because I just made a bunch yesterday.
Burden does crap all in Oblivion. In morrowind it was more useful since you could slow down opponents, but not so in Oblivion, at least not significantly. They really need to put some useless crap in NPC inventories that add extra weight.
[QUOTE=hypno-toad;28055713]Burden does crap all in Oblivion. In morrowind it was more useful since you could slow down opponents, but not so in Oblivion, at least not significantly. They really need to put some useless crap in NPC inventories that add extra weight.[/QUOTE] They need to make it so your character cannot carry 600 pounds of shit around like it doesn't exist.
The OP needs a countdown timer image which automatically updates.
[img]http://gyazo.com/aa96e14f2ff7928427ddaec97a6bcef2.png[/img] create bearded dood. sexchange in console. oh yeah. new vegas runs on the same engine as elder scrolls amiright? if so.. there must be mods out there!
anyone think they'll change the fasttravel system? last i heard a game tester said it was in the last build he played.
[QUOTE=suckerfish;28058338][img_thumb]http://gyazo.com/aa96e14f2ff7928427ddaec97a6bcef2.png[/img_thumb] create bearded dood. sexchange in console. oh yeah. new vegas runs on the same engine as elder scrolls amiright? if so.. there must be mods out there![/QUOTE] Oblivion didn't have beards.
[QUOTE=TraderRager;28058896]Oblivion didn't have beards.[/QUOTE] Sheogorath had a beard.
[QUOTE=eatdembeanz;28059794]Sheogorath had a beard.[/QUOTE] That's why he was the best character. [sp]He also had a unique head mesh[/sp]
[QUOTE=TraderRager;28060369]That's why he was the best character. [sp]He also had a unique head mesh[/sp][/QUOTE] He had a unique race designed just for him.
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