The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
4,999 replies, posted
Even Vlad the tempest had a brother named Radu the handsome who was homosexual, a real babyface and still beat Vlad's ass and gained his throne.
Not everyone looked gritty in the dark ages.
[QUOTE=Falchion;28131764]Even Vlad the tempest had a brother named Radu the handsome who was homosexual, a real babyface and still beat Vlad's ass and gained his throne.
Not everyone looked gritty in the dark ages.[/QUOTE]
Exception to the rule. Does not disprove.
[editline]18th February 2011[/editline]
[QUOTE=tehfrog;28131012]what is all this mumbo-jumbo about beards
[editline]18th February 2011[/editline]
:confused:[/QUOTE]
Think about a land filled with the manliest sea-going pillaging and raping and drinking mead-ing men.
[sp]All the men in your mental image have beards[/sp]
I rate all discussion on beards in this thread optimistic.
I'd rate them boring, but there is no boring rating.
[QUOTE=Flubadoo;28129176]I REALLY hope they get far-off landscapes nailed and graphics optimized.
For example, in Just Cause 2, the graphics are truly amazing, while I'm getting a consistent 40-50 FPS @ 1080p and all high/very high with 2x AA. And this is just on an Nvidia GTX 460M (equivalent to ATI Radeon 5750).
[IMG_THUMB]http://img408.imageshack.us/img408/1957/justcause22011021818392.jpg[/IMG_THUMB][/QUOTE]
Easier said than done, it's never wise to use one game as an example for another that's totally different.
The games are designed differently. Just cause Cause 2 and the avalanche 2 engine are amazing, no doubt, but in just cause 2 if you actually take the time to slow down and look at some of the surroundings, they are all fairly low detail, the terrain is pretty low power, there's not a whole lot of detail in the buildings, etc. Much of the game's cotnent has been made to accommodate the fact that you never spend to much time in one area.
Elder scrolls has complicated waypoint systems for NPCs, the buildings and objects in the environment are quite high detail. The main thing they can do to optimize this time is set up a dynamic terrain lod system, and create lod models for NPCs. Just so you know what Im talking about, [URL="http://habibs.files.wordpress.com/2008/04/level_of_detail.jpg"]LOD[/URL] means level of detail, a system in which models (and terrain) are swapped out for lower detail versions depending on your distance from it/them.
Just cause 2 has a dynamic lod system for terrain, wherin at a distance the terrain switches to lower resolution textures, and decreases the terrain vertex tessellation ([URL="http://www.delta3d.org/images/articles/20051013154207563_3.jpg"]vertex tessalation[/URL]) based on your distance from it. The issue with gamebryo, at least for Oblivion and Fallout is that there is only one terrain lod and usually only one LOD model for any given building or object. All the lods need to be pregenrated in a painstakingly long process. Since there are only two versions, the High detail and Low detail versions, things either look too high detail, or they look shitty, and the transition is awkward and noticeable.
That said, there's a lot of stuff that they could do for skyrim that'd really improve the ingame performance. For one, they need to oust the pre-genrated lod system and implement a dynamic one in which terrain increases or decreases detail based on your distance from it, LOD models need to have all their textures in a single texture sheet to reduce the enormous number of drawcalls that previous games have done. You don't need a single texture file for every single lod object, it's just stupid.
Since they've made a new game engine, it may have been better designed from the ground up. gamebryo was never well suited to large terrain environments; the cell system was terribly designed, was bad for performance and made things difficult to edit in the editor. The LOD system was ultimately tacked on. While an engine like Avalanche 2.0 has it's LOD well laid out in the engine's foundations, in Gamebryo everything needs to be pregenerated, there's only one LOD (as apposed to multiple) and it takes forever to generate it. perhaps in the Creation engine, the game will automatically create lods, and terrain tessellation and texture resolution will be automatically adjusted ingame. Perhaps this time they will also have LODs for NPCs. In Oblivion/Fallout there was one model and one model only for every NPC, and it was the high poly, high resolution one. This is why you could never have that many NPCs on screen at once, ergo one of the reasons why there was never any large battles. Maybe that'll be different this time around (one can hope..)
[B]TL;DR:[/B] You cannot compare the Avalanche 2.0 game engine to the Creation Game Engine. They are created for different types of games that are made and played differently. The Creation Engine may have newer features that are far better suited for a large scale outdoor environment than the crappy features gamebryo had.
Hmm, I think I killed the thread. better fire it up again. These pictures are new enough to me. Shit quality because they are scans.
[URL="http://img688.imageshack.us/i/skyrim1.jpg/"][IMG]http://img688.imageshack.us/img688/1748/skyrim1.jpg[/IMG][/URL]
[URL="http://img816.imageshack.us/i/skyrim2j.jpg/"][IMG]http://img816.imageshack.us/img816/803/skyrim2j.jpg[/IMG][/URL]
[QUOTE=Melon_Mapper;28134627]I'd rate them boring, but there is no boring rating.[/QUOTE]
Oh really now. I think you are incapable of growing a single strand of facial hair or think that the optimum male look is clean shave, which, beardless sir, is not what a man should look like.
New info blowout: [url]http://www.gameranx.com/updates/id/1407/article/bethesda-reveals-new-skyrim-facts/[/url]
Is that Good-looking Elven Armor I see? :swoon:
[quote=gameranx]Archers will be able to hold their breath--an action which consumes stamina--while aiming in order to increase their accuracy. This ability is similar to the sniping abilities in games like [b]Battlefield: Bad Company 2[/b][/quote]
Am I missing something?
Also I don't think there's anything new in this article, just a summary.
[QUOTE=Lance99;28144121]Am I missing something?
Also I don't think there's anything new in this article, just a summary.[/QUOTE]
I don't think they've said anything about Bleak Falls Barrow and stuff, but maybe I'm mistaken.
I think a number of these facts already existed in Oblivion.
I can just imagine it now. You set up a trap in a town for the dragon and as it comes in for the kill you spring the magical trap, it flies away wounded, crashing into the ground a few kilometers away, you chase it on horseback and it lies there, on the brink of death. It pleads for it's life:
"Dovahkiin! I promise you riches! Power! Spare me and you shall be rewarded by *insert draconic name for akatosh*"
Dovahkiin: "NO."
Special finisher to lop off the dragon's head as the villagers watch.
[QUOTE=X-Neon;28143942]New info blowout: [url]http://www.gameranx.com/updates/id/1407/article/bethesda-reveals-new-skyrim-facts/[/url][/QUOTE]
I want this game now :O D:
Who cares about graphic :v: If we get mod support modders will handle graphics :buddy:
[quote]* Bethesda intends to bring back a sense of eccentricity into the world of Vvardenfell, as each Nord faction will have its own customs and styles instead of being carbon copies.
[/quote]
Read eccentricity as electricity, I was like wait what?
Im worried by:
* Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."
[QUOTE=RalphMoors;28145682]Im worried by:
* Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."[/QUOTE]
Me too...that shit gets annoying when you're getting attacked by 2+ people and are trying to single one out.
also what about trying to disarm/hit in face/arm etc.
[QUOTE=RalphMoors;28145682]Im worried by:
* Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."[/QUOTE]
Now that is something that made my mood go down.
I hope they do the auto-aiming well, instead of making it as overdone as the example, because AC:B did it WAAAAY too much
I hope they will leave it out on the PC version :v:
[QUOTE=X-Neon;28143942]New info blowout: [url]http://www.gameranx.com/updates/id/1407/article/bethesda-reveals-new-skyrim-facts/[/url][/QUOTE]
There are things that I don't like in this news article. The magnetism thing for some reason and the inability to block without using a shield or two handed weapon.
[QUOTE=proch;28146359]I hope they will leave it out on the PC version :v:[/QUOTE]
Or simply make it optional
[QUOTE=proch;28146359]I hope they will leave it out on the PC version :v:[/QUOTE]
Even if they don't, there will be about a trillion mods to take it out on every ES Modding website within a couple of days at the most.
Just keep this in mind for the little annoying things.
[QUOTE=DiscoInferno;28146530]There are things that I don't like in this news article. The magnetism thing for some reason and the inability to block without using a shield or two handed weapon.[/QUOTE]
I'm somewhat concerned about the magnetism, but blocking makes sense. With only a spell and a weapon you'd obviously have to block with the weapon (unless there's some shield spell which acts like a shield) which isn't very easy with one hand at all. Parries maybe, but flat out blocking would be tough.
* Most NPCs will not have a complete set of dialogue, with only "important" characters having substantial dialogue.
This was pretty much a given but it's still lame.
Magnetism can be modded out. Hopefully with blocking you can use a duel wield weapon to block, but unarmed is going to be hard.
I kinda like the lock-on target feature. Reminds me of Zeno Clash. Gave the fights a Street Fightery vibe.
[QUOTE=PunchedInFac;28143770]Oh really now. I think you are incapable of growing a single strand of facial hair or think that the optimum male look is clean shave, which, beardless sir, is not what a man should look like.[/QUOTE]
No, it's just not funny anymore, things bore me easy.
It's gonna suck if you just finished an extremely HARD quest, and you get back to see that a dragon burned everything to the ground.
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