• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
[QUOTE=Rahkshi lord;27730679]Graphics don't matter.[/QUOTE] Gotta respectfully disagree. They don't matter *that much* but TES is a game built upon detailed fantasy worlds and immersion, graphics improve upon that effect. It's hard to find the environment believable when people move like stick people and their faces look like bricks (morrowind) or muddled piles of poo (oblivion) I'm completely content as long as the game looks OK [U]and[/U] the game engine is solid. Sometimes if it looks just right, it'll even give a charming sense of nostalgia. If it looks bad, though, that's unacceptable.
[QUOTE=Rahkshi lord;27730679]Graphics don't matter.[/QUOTE] After playing Oblivion and other beautiful newish RPGs, old RPG games' landscapes feel like they're made of cardboard.
People what kind of set up do you think we would need to play this.
[QUOTE=SgtTupelo;27733079]After playing Oblivion and other beautiful newish RPGs, old RPG games' landscapes feel like they're made of cardboard.[/QUOTE] I gotta admit, I played Morrowind after I played Oblivion, and Morrowind with MGE just puts Oblivion to complete shame. Even Morrowind MGE looks better than [I]modded [/I]Oblivion. In terms of environment design and artwork, oblivion took a big step backwards. Thankfully from what I've seen in skyrim's screenshots, the mapping magic might be back, and that's a big key to the graphic quality. [editline]29th January 2011[/editline] [QUOTE=ColdWave;27733178]People what kind of set up do you think we would need to play this.[/QUOTE] I'm playing Skyrim right now and it's running fine on my 8800!
That and you have different expectations based on when a game was released. For example, I can still play Half Life 1 perfectly happily because I know it was released 1998, whereas if Skyrim had Half Life 2 graphics it would detract pretty heavily from the experience.
[QUOTE=hypno-toad;27733207]I'm playing Skyrim right now and it's running fine on my 8800![/QUOTE] I know you're lying but a small shred of me wants to believe..
Seeing as they said Skyrim will almost look the same across platforms an 8800 would be good enough to play it.
[QUOTE=z0nk3d;27732781]It's released on 11.11.11, you'll have time to save money for that upgrade.[/QUOTE] Time, yes, but chances, no. So many damn games coming out....
[QUOTE=hypno-toad;27732992]Gotta respectfully disagree. They don't matter *that much* but TES is a game built upon detailed fantasy worlds and immersion, graphics improve upon that effect. It's hard to find the environment believable when people move like stick people and their faces look like bricks (morrowind) or muddled piles of poo (oblivion) I'm completely content as long as the game looks OK [U]and[/U] the game engine is solid. Sometimes if it looks just right, it'll even give a charming sense of nostalgia. If it looks bad, though, that's unacceptable.[/QUOTE] I think that is essentially what that guy meant. Skyrim is undoubtedly going to look better than Oblivion, just as Oblivion looked better than Morrowind. But that doesn't keep people from spending hours exploring the landscapes of Oblivion and Morrowind even today. As long as the game looks better than Oblivion and has a consistent graphical level, I don't think anyone should have any complaints. I don't think anyone is looking at Skyrim to set the bar as far as graphics go.
I wonder if there will be some special dedicated GPUs, like Radeon Beard Edition.
[QUOTE=Lance99;27733909]I wonder if there will be some special dedicated GPUs, like Radeon Beard Edition.[/QUOTE] 200% beard rendering performance increase?
[QUOTE=aridpheonix;27719239]There better be mini bosses at the end of some dungeons[/QUOTE] Hope so. [sp]That mini-boss in a cave somewhere [/sp]in Oblivion[sp] took me by surprise.[/sp] [editline]29th January 2011[/editline] I will save up some money so i can upgrade my rig. I want to play this on max, damn it.
If you complain about too much games being released and want to buy them all on release, go to Game.co.uk and pre-order them all. You just feel great when you preorder a game and pay it 20£.
Graphics only matter if you want them to. I play Morrowind and enjoy it as much as always, even with dated graphics. I never think about the quality of graphics at all, if just the design is interesting.
[QUOTE=SgtTupelo;27733079]After playing Oblivion and other beautiful newish RPGs, old RPG games' landscapes feel like they're made of cardboard.[/QUOTE] Landscapes are more of a game design thing then a graphics thing. [editline]29th January 2011[/editline] Oblivion was IMO very poorly designed, it was so boring to look at.
[QUOTE=agnl;27733588]I know you're lying but a small shred of me wants to believe..[/QUOTE] It's a joke, and Im just saying it because I'm tired of people asking the system specs, [B]Nobody knows, stop asking. [/B]It's not like anybody has a copy of the game and can tell you.
[url]http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx[/url] Stick this in the OP.
This might explain why Oblivion's dungions were rather copy+paste, but apparently Oblivion only had one dungion designer for the whole project. By compairison, Skyrim has 8
[QUOTE=The Mighty Boatman;27735143][url]http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx[/url] Stick this in the OP.[/QUOTE] more like [url]http://www.gameinformer.com/p/esv.aspx[/url] in op
Apparently, some new info from obscure italian magazines that a poster on the offical forums consoldated (some of it is old info though): [quote]Some examples of this natural, seamless approach they seem to be going for include: * Rather than a complex UI, we just have four cardinal directions that seamlessly flow into equally seamless sub-categories where everything is easy to navigate and esthetically sleek (a subjective term, but that is their stated goal.) * Rather than creating a class and choosing our strengths from the outset, whatever we pick up and start doing on a whim is what we become good at. The more focused we are, the more specialized and the faster we'll level. The more spread out our focus is, the more versatile we'll be, but the less specialized and powerful we'll be in the long run. Likewise, instead of choosing a birthsign, we choose perks as we level up instead. (The depth and options are retained, but the work and complexity of the selection process are reduced or eliminated.) * Rather than initiating conversations with non-quest NPCs intentionally, it's more like they naturally choose on their own to comment on things going on in their lives, about you, about the world, etc. And NPCs that have more to say (i.e. quest-givers or other essential NPCs) have dialogue trees for added detail where it's needed. (I was concerned about this at first, but as part of an effort to make things more natural and fluid, it makes a kind of sense in my opinion.) Likewise, we can terminate conversations by simply walking away. * NPCs will give precise directions, and will even accompany us to the correct roads and tell us the correct direction to travel in in order to locate quest locations. (Since we can play with no HUD if we want to this time, this means we have a viable alternative to quest markers.) * Rather than having separate attacks for spells and weapons, everything will be mapped to attack 1 and attack 2, one for each hand. Whatever we have on a given hand (a spell, a shield, a weapon, or nothing) can be used to perform its own attack, and using both at the same time allows us to block. Whereas, on the other hand, some signs that they aren't sacrificing depth or granular detail in the world and its culture include: * Each Nord clan in Skyrim has its own micro-culture, colors, and esthetics. * There are multiple terrain types and environments in Skyrim. * There is a Dunmer village in Skyrim (owing to the evacuation of Vvardenfell following "The Red Year," no doubt.) * While we can no longer create spells - which I concede is initially very disappointing to me - spells have secondary effects and some allow us to deploy them as area effect "traps" (of sorts) for enemies to walk into. So while customization of spells may be reduced in one respect, their utility has been significantly augmented, and the lack of customization can be overcome by providing a sufficiently large variety of spells. (There may also be lore reasons for this now, since the Mages Guild no longer exists and has been split into two organizations; the College of Whispers, and the Synod.) * There are jobs and/or crafting abilities (I say and/or because we don't yet know whether one can be considered a job or a crafting ability, whether it's a skill, or what) now, apparently including woodcutting and weaponsmithing. * There are more people working on dungeons this time around, and there are fewer of them, evidently in an effort to make them more unique and varied. * The economy of villages and towns can be impacted by us damaging things like their mills. This will affect prices. Every town has an economy. * Even small villages contain 10+ buildings. * Dwemer ruins return. * Radiant Story (whether one approves of its other potential implications or not) should mean different characters experience at least some quests differently, and in different locations. This will be true of 75% of quests. * Race designs are more distinct and varied, and character creation is more customizable than in the past. * Weapons have separate block and attack stats. * There are little environmental touches like birds, and fish that leap out of the water. * Dungeons now feature numerous puzzles. The 3D rotation/examination of inventory items will play into solving some puzzles.[/quote]
[quote]* Dwemer ruins return.[/quote] Fuck yes.
[QUOTE=Rahkshi lord;27734557]Landscapes are more of a game design thing then a graphics thing. [editline]29th January 2011[/editline] Oblivion was IMO very poorly designed, it was so boring to look at.[/QUOTE] I thought Oblivion was pretty nice looking, if not all that varied.
Nord clans? They must have their own beard-patterns! I really like this clan idea. I wonder if the villages will really be >10 houses...
Local economies sounds pretty cool, I guess looting everyone's farms will have some actual impact now.
[quote]* The economy of villages and towns can be impacted by us damaging things like their mills. This will affect prices. Every town has an economy.[/quote] New quest: Get Skyrim in as much debt as the US.
[QUOTE=hypno-toad;27732903]Let me correct my previous statement, who the fuck only plays Oblivion once? My second playthrough was with some mods, theres a lot of tings that can be improved upon.[/QUOTE] Then why not do your first playthrough on an xbox? Ive done a couple other modded playthroughs on pc, but never for as long as the 100+ hours i did on xbox. The vanilla experience is fine, even on consoles.
I like this dungeon system, because I always hate games where you can go into a dungeon and know what is going to be there ahead of time. Like when the Devs put monsters in there ahead of time.
[QUOTE=KorJax;27735821]* There are little environmental touches like birds, and fish that leap out of the water.[/QUOTE] Hell, I wouldn't mind some fishing. Maybe even a quest or two about it. ...And I mean with a goddamn pole or harpoon or something. Catching them with your bare damned hands is okay, just don't force me to JUMP IN THE FUCKING LAKE AND HIT IT WITH MY AXE.
You should be able to fish with your beard.
[QUOTE=HALP Cat;27739407]You should be able to fish with your beard.[/QUOTE] As in dip your beard in the lake and let it catch fish for you? Or jump in and strangle the fish (like a beard-opus)?
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