• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
Not too crazy about the dual wielding, but the thought of your character being vulnerable to being knocked down and stunned if you screw around is refreshing, I hated how fights in Oblivion were basically who can land the most hits.
[QUOTE=Badunkadunk;27739541]Not too crazy about the dual wielding, but the thought of your character being vulnerable to being knocked down and stunned if you screw around is refreshing, I hated how fights in Oblivion were basically who can land the most hits.[/QUOTE] Get deadly reflex mod. NPCs can knock you down and impale you if you're not careful. Works both ways and its pretty refreshing when you end up getting an execution kill since you can make them so random.
[QUOTE=HALP Cat;27739407]You should be able to fish with your beard.[/QUOTE] Like a fishing net?
I'm not to worried about graphics. The magazine scans showed much improvement to the game. And Oblivion was acceptable to me.
[QUOTE=HALP Cat;27739407]You should be able to fish with your beard.[/QUOTE] Oh god the carp. THE CARP.
I always imagined the dorfs in Dwarf Fortress to fish with their beards by dipping their beards in the lake and then getting pulled into the lake and getting eaten by a carp. So yeah, like that.
Okay, I've given in. Even though I've had more than one 100+ (three?) hour character, I'm going to play oblivion again with mods. :sigh:
hermaeus mora's tentacles need beards or the tentacles are just really long beards
KorJax posted information from an Italian magazine, and this is apparently from a French one(copied this off the official Skyrim forum): [quote]Hi everbody, Just bought the last Playstation Official Mag in France (although I'm a PC player), gonna try to give you all the new elements I could gather from it : -dynamic shadows -if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed) -it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion) -new screenshot (i think so) with the PC facing the camera in a cave, wearing an elven armor, a sword in his right hand, and a kind of torch or light staff in his left hand. -incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here)) -meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway). -a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta. -Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer ) ; -again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity." -For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other. -80 spells among which some are entirely new (the journalist might have picked a rounded off number since I remember GI said 85 or so?) -spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs. -Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest. -Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand) -AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses. -dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away. -Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters and maybe desctructible environnement?) -the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player) -archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed. -Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion) -Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded. -On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand". -Todd Howard Interview : -"a cause-consequence tree for each mission", -each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before. -If you meet a Giant on the road he might totally not attack you unless you attack him. -it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest. -the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them. -the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself. -in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them. -120 dungeons (again might be another round off number, cause we already heard 130+) -Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill... -he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim[/quote]
[B]"you CAN cut short the dialogue simply by walking away."[/B] I'm shedding man tears. The dream will become true. [media]http://www.youtube.com/watch?v=N-SPJtVfLw8[/media]
The whole economy/burning/looting thing sounds like a good thing for those people wanting an actual infamy level, instead of some guards occasionally saying they see blood on your hands.
I'm going to fuck up all the towns and make them all have terrible economies oh god I jizzed 37 times
[QUOTE=IdiotStorm;27742436]I'm going to fuck up all the towns and make them all have terrible economies oh god I jizzed 37 times[/QUOTE] I'm going to make the poorest town in the middle of fuck-nowhere into an economic boomtown, with loot [del]stolen[/del] post-mortem legally found by way of surprise inheritance from the richest city.
This sounds like Bethesda is actually getting it, and learned what made Morrowind so good, AND THEN adding more. This is sounding like it's gonna be potentually even better than Morrowind. I love that they are really focusing on immersion and bringing the player into the world this time, even though they previously didn't want to add "useless filler" stuff like mining or woodcutting. Stuff like the NPC's actually showing you where you are going sounds so awesome for players like me who don't like using quest arrows too (as in Oblivion playing a mod that disabled quest arrows was impossible because the NPC's never told you anything about where you were going). It feels like they are really covering all their bases this time - implementing the stuff that the hardcore players really love and appreciate along with the what the casual players love.
I hope you can join the Nordic clans like you could with the Great Houses from Morrowind.
[QUOTE=Mombasa;27739443]As in dip your beard in the lake and let it catch fish for you? Or jump in and strangle the fish (like a [b]beard-opus[/b])?[/QUOTE] Beard-ticle Rape?
Anyone ever pick up the notes left on tables or laying around that said something about 'Meet me at night near the well' and others? Ever try to follow the note to said locations? Well I hope they have things like that, but actually have the NPCs meet up.
I hope my axe can get stuck half way into my enemies skull or back. :allears:
[QUOTE=hypno-toad;27734952]It's a joke, and Im just saying it because I'm tired of people asking the system specs, [B]Nobody knows, stop asking. [/B]It's not like anybody has a copy of the game and can tell you.[/QUOTE] No I'am not asking for the full god damn system spec sheet. I'am asking for a general opinion on what YOU the people THINK would be adequate.
I've heard it's as optimized as Oblivion, if not more.
[QUOTE=spekter;27742074][B]"you CAN cut short the dialogue simply by walking away."[/B] I'm shedding man tears. The dream will become true. [/QUOTE] [B]REVISED[/B] "Dovahkiin, we are truly in your eternal debt" "Yes Yes, now wheres my reward?" "Soon to come my lord, Now I need you to find me the pearls of an Falmer shaman" "And where Will I find that?" "North...In a cave, filled with dra-" "Fuck your shit." Door slams shut. House is torched. Dragons Blamed. Dovahkiin vows to kill 'dragon'. He come back 2 days later to collect reward. He was actually on skooma the whole time.
My Oblivion is being a jerk. I somehow managed to fix my data license problem, but now I've still got that sound problem on my hand, in which only a couple sounds play. It's like Arena; no voices, but there's music. I normally wouldn't have any problem with this, but there's also the fact that the dialogue zooms by like an unvoiced mod without Elys's universal voice plugin. I've tried extracting the .bsa's, I've tried reinstalling, but I just don't know what to do :saddowns:
[QUOTE=Mombasa;27739443]As in dip your beard in the lake and let it catch fish for you? Or jump in and strangle the fish (like a beard-opus)?[/QUOTE] Launch an paralyze spell on the lake, dip your beard in, beardacle rape fish, strangle fish, eat/sell fish.
[QUOTE=Carne;27741674]a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta[/QUOTE] Now that looks AWESOME! [img_thumb]http://frankfrazetta.org/ff_silver_warrior.jpg[/img_thumb] :v:
[QUOTE=_Slick_;27748915]Now that looks AWESOME! [img_thumb]http://frankfrazetta.org/ff_silver_warrior.jpg[/img_thumb] :v:[/QUOTE] I need to learn how to model shit. Now.
I love how you can finally use two weapons in the game, I always love doing it.
I love how skyrim will be awesome.
[QUOTE=spekter;27742074][B]"you CAN cut short the dialogue simply by walking away."[/B] I'm shedding man tears. The dream will become true. [media]http://www.youtube.com/watch?v=N-SPJtVfLw8[/media][/QUOTE] Awesome. I wonder if that will lower your reputation with that person if you walk away. Seems like a dick move, unless of course someone is attacking you.
[QUOTE=redBadger;27754581]Awesome. I wonder if that will lower your reputation with that person if you walk away. Seems like a dick move, unless of course someone is attacking you.[/QUOTE] You're talking to someone, and you see a minotaur just slowly creeping up over a hill behind him. You start backing away slowly, until the minotaur is directly behind him. "What? Why don't you want to talk any more?" -- I kind of hope you can rally commoners/peasants/people to your cause though, either by a sense of adventure, or with gold.
I wonder what the keys are to block/attack with either hand.
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