• The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
    4,999 replies, posted
[QUOTE=Joppari;28297823]This happened to me with Just Cause 2, I watched too much videos and played the demo for so many hours. Then when I played the actual game I felt like I have experied everything. Portal 2 has done this well, we don't know much about the story, we only know alot about the gameplay. Hopefully Episode 3 will do this perfectly, they won't likely let us know almost anything.[/QUOTE] Same thing happened with Half-Life 2: Episode Two.
[QUOTE=Jund;28297890]There were only 2 types of outside environments (forest and snowy forest) and only 3 type of dungeons (cave, underground fort/castle, and Ayleid ruins) Forests didn't really look nor feel like forests, and most of the dungeons are forgettable copy pastes[/QUOTE] At The shivering isles had better enviroments.
Instant FUS ROH DAH (hopefully no one has posted this yet) [url]http://instantbutton.me/buttons/fus_roh_daaaa_20110225173413.html[/url] Edit: aaaaaand I was late. I blame Todd Howard.
beardamancy would be an awesome skill it'd give you the most powerful magic in the game, but every spell reduces your beard so you'd have to grow it back which takes time
[QUOTE=DimJim;28298771]beardamancy would be an awesome skill it'd give you the most powerful magic in the game, but every spell reduces your beard so you'd have to grow it back which takes time[/QUOTE] Fortify Beard (-45) Requires Beardcraft Level 25
[QUOTE=DimJim;28298771]beardamancy would be an awesome skill it'd give you the most powerful magic in the game, but every spell reduces your beard so you'd have to grow it back which takes time[/QUOTE] You just made my day. Time to kill the wolves, uses spell, "requires 50% beard". Fffff..
Give me pictures of your Morrowind Characters. For a splash pack.
[QUOTE=Jund;28297890]There were only 2 types of outside environments (forest and snowy forest) and only 3 type of dungeons (cave, underground fort/castle, and Ayleid ruins) Forests didn't really look nor feel like forests, and most of the dungeons are forgettable copy pastes[/QUOTE] I thought they looked pretty... [editline]26th February 2011[/editline] [QUOTE=Aerkhan;28299357]Give me pictures of your Morrowind Characters. For a splash pack.[/QUOTE] You wouldn't like my Morrowind character.
My eyes watered and I tingled all over for the entire last 3/4ths of the trailer.
[QUOTE=Soul-Chicken;28298807]Fortify Beard (-45) Requires Beardcraft Level 25[/QUOTE] Beard-acle branch: Follicocal soul absorbtion (Requires 3 day beard)
[QUOTE=DiscoInferno;28300196]I thought they looked pretty... [editline]26th February 2011[/editline] You wouldn't like my Morrowind character.[/QUOTE] I do.
[QUOTE=Blanketspace;28300462]My eyes watered and I tingled all over for the entire last 3/4ths of the trailer.[/QUOTE] I think it's the music mostly that caused it, so incredible I did shed tears.
I think they should make the people more interactive. Like, you can talk to people, but that's about it. It would be cool if you could go on adventures with people, make friendships, do errands for them, have a romantic interest. I didn't really feel attached to the world because I couldn't get attached to the people. I guess there were companion mods, but it's not the same.
Dwarf fortress has all that and more :buddy: Only in dwarf mode though so you can only follow the dwarves transgressions from a strategy perspective :saddowns: Edit: Still it's worth it to see a noble be uncontent with a craftsdwarfs work and have his legs broken by the guards.
[QUOTE=Falchion;28300981]Dwarf fortress has all that and more :buddy: Only in dwarf mode though so you can only follow the dwarves transgressions from a strategy perspective :saddowns: Edit: Still it's worth it to see a noble be uncontent with a craftsdwarfs work and have his legs broken by the guards.[/QUOTE] I never really got what dwarf fortress was all about. I mean, how can a text based rpg have such things?
[QUOTE=red_pharoah;28301073]I mean, how can a text based rpg have such things?[/QUOTE] Via text.
[QUOTE=red_pharoah;28301073]I never really got what dwarf fortress was all about. I mean, how can a text based rpg have such things?[/QUOTE] Because Tarn Adams/The Toady One is the second reincarnation of all the heroes in the history of religion. The first reincarnation is obviously Theodore Roosevelt.
[QUOTE=shatteredwindow;28300892]I think they should make the people more interactive. Like, you can talk to people, but that's about it. It would be cool if you could go on adventures with people, make friendships, do errands for them, have a romantic interest. I didn't really feel attached to the world because I couldn't get attached to the people. I guess there were companion mods, but it's not the same.[/QUOTE] That's part of the Adventurer arc.
[QUOTE=red_pharoah;28301073]I never really got what dwarf fortress was all about. I mean, how can a text based rpg have such things?[/QUOTE] What processing power dwarf fortress doesn't use in graphics instead goes directly to game depth. Yes I was skeptical at first too but it's all true.
[QUOTE=froztshock;28301653]What processing power dwarf fortress doesn't use in graphics instead goes directly to game depth. Yes I was skeptical at first too but it's all true.[/QUOTE] Meh I'll have another go at it, but I need to know how to play first.
I've always wanted to try it, it just looks tedius to get into....
this game makes me moist [editline]26th February 2011[/editline] i popped like 8 chubbies watching this trailer on repeat
[QUOTE=red_pharoah;28301834]Meh I'll have another go at it, but I need to know how to play first.[/QUOTE] It's a good idea to spend your first hour or so of gameplay following a tutorial step by step. That's what I did at least and after that I had a good enough idea of what to do to stop watching.
[QUOTE=red_pharoah;28301834]Meh I'll have another go at it, but I need to know how to play first.[/QUOTE] By the way, it's not text based. Think of fortress mode being a (macro/mini)-management/RTS/Dwarf life simulator. And adventure is your rogue-like with incredible depth, not Nethack "Woah! They thought of everything!" deep but game mechanics deep.
I didn't see a single anthropomorphic creature (argonians and stuff) in the entire trailer. Or a single redguard for that matter.
[QUOTE=BANNED USER;28303172]I didn't see a single anthropomorphic creature (argonians and stuff) in the entire trailer. Or a single redguard for that matter.[/QUOTE] pro "Nord master-race" trailer.
[QUOTE=BANNED USER;28303172]I didn't see a single anthropomorphic creature (argonians and stuff) in the entire trailer. Or a single redguard for that matter.[/QUOTE] How racist. You did notice the elf though right? When the guy is getting his throat slit.
[QUOTE=PunchedInFac;28303220]pro "Nord master-race" trailer.[/QUOTE] Makes sense, but one of each would have settled me down. Now I'm just wondering if they are keeping the new race models or if they will go back the the lore oriented depictions in Elder Scrolls 3.
I love TES. [editline]26th February 2011[/editline] And I think they might be holding off on showing off the other race models until later. I mean the game is still 8 1/2 months away. Shit. 8 1/2 months..
[QUOTE=BANNED USER;28303300]Makes sense, but one of each would have settled me down. Now I'm just wondering if they are keeping the new race models or if they will go back the the lore oriented depictions in Elder Scrolls 3.[/QUOTE] [img_thumb]http://filesmelt.com/dl/Argonian1.bmp[/img_thumb] Well, judging from this, the argonians are going to look like they did in oblivion :/ (It's from the "Art of Skyrim" video)
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