The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
4,999 replies, posted
That would be fantastic if they did do something like that, I always felt that in Oblivion it broke immersion somewhat when you came to a door and it was just a loading screen. Kinda formed a barrier for lack of a better word.
Well, there'll still need to be a loading screen. Hmm, let me draw a shitty drawing to illustrate.
[QUOTE=Confused111;28329762]Do they mean the non-player races, too? Like Sload, or Winged Twilights?[/QUOTE]
I think by established they mean "have already been in the games".
I don't believe Sloads were ever in any of the Elder Scrolls games, but I could be wrong.
[QUOTE=hypno-toad;28329862]Well, there'll still need to be a loading screen. Hmm, let me draw a shitty drawing to illustrate.[/QUOTE]
I know what you mean by the door opening and stuff, that is what I was referring to when I said "something like that" I wasn't very clear about that. That small transitional period that introduces an interior cell, even with a loading screen after is better than a sudden loading screen popping up is what I was trying to say.
Do you think that all this dragon-theme will be somewhat related to the Akaviri race?
I can't wait to play this, get strong, kill Dovahkiin and steal his helmet :v:
[QUOTE=markinluck;28330299]I can't wait to play this, get strong, kill Dovahkiin and steal his helmet :v:[/QUOTE]
why would you kill yourself
[QUOTE=hypno-toad;28326534]Dark messiah was a great game, but it was ultimately a dead end franchise. I don't want to outwright say that TES: V is copying their ideas (though, I guess I just did) but they really should and there's no problem with it. Some of those game mechanics should not fade into obscurity.[/QUOTE]
Bethesda bought Arkane Studios, they're making combat for Skyrim, so go figure.
I hope that the spiders in skyrim wont be used that often since im kind of anacrogphic or w/e its called. Even if it does not look like a spider that much, anything that has 8 legs freaks me out.
something that always messed with me in Oblivion was the fact that fast traveling is available from the moment you start. I realize that it's a huge world, but If there were a system where you couldn't fast travel, but instead used a teleportation spell that you had to be a higher level to use, it would have really encouraged more exploration and more of a role playing experience for me at least. I still try to fast travel as little as possible when I play oblivion simply because I love to see and experience the world.
I doubt this type of thing will be done in Skyrim, but I'm sure someone might make a mod or something.
not entirely practical, but its just a thought
You can always not use fast travel, or you can get a mod that disables it.
I liked Morrowinds travel system using the mages guild and silt striders and boats.
[QUOTE=BANNED USER;28330752]You can always not use fast travel, or you can get a mod that disables it.
I liked Morrowinds travel system using the mages guild and silt striders and boats.[/QUOTE]
Completely disabling fast-travel (and adding primary needs aswell) made Oblivion feel much more awesome.
That's the first thing I'm going to do to Skyrim, when i decide to mod it.
The way Fable does fast travel should work for Skyrim, I think.
You can't fast travel to places unless you've already walked over there once, which means you get to see a lot more of the scenery.
[QUOTE=Mister Cool;28329867]I think by established they mean "have already been in the games".
I don't believe Sloads were ever in any of the Elder Scrolls games, but I could be wrong.[/QUOTE]
Sloads were in the series at least once. I think Morrowind, but there definitely was one in Redguard.
[QUOTE=BANNED USER;28330752]You can always not use fast travel, or you can get a mod that disables it.
I liked Morrowinds travel system using the mages guild and silt striders and boats.[/QUOTE]
It didn't work very well in Oblivion though since the game didn't give you much incentive not to fast travel, and because it was so easy, and because the game was designed around it soley.
Morrowind on the other hand required a step to fast travel (go to a travel service in a town, which isn't a big step at all but it atleast grounds the player and restricts it to certain locations). The world was also much more dynamically interesting on it's own, both looks wise and gameplay/dungion wise so there was less incentive to FT. Plus the quests were not designed around FT usage - they were for the most part pretty regional. If you got a quest that took you across the mainland you KNEW it would be an epic quest.
Oblivion on the other hand gave you quests all the time that were across the mainland even for the simplest side quests, it was completely silly. The actual world design didn't encourage you to walk everywhere either (especially since the quests would make it so you would have to do it 3x more than in morrowind if you chose not to FT). And it was so easy to just do it.
In skyrim I won't mind if they have Oblivion's FT if they fix the first two problems (most quests are non-localized and world design encouraging exploration). It sounds like the latter will definatly be in, hopefully the first one will too. I want to feel like FT isn't something I use all the time, I want to feel like if I'm traveling to a distant city or village, that it'll be an epic adventure.
Make it so the starting area/settlements all have logically localized quests, and make it so not every settlement you can instantly fast travel to from the beginning (like it was in Oblivion). It should be rare that a quest takes me halfway across the contenent, and that quest should feel signifigant if it does.
Imagine hanging out on the western area of Skyrim for the first few hours of your game, doing some quests for those people in that area and building up faction relations. Then you get a "rare" quest to some distant eastern area of the mainland, which you have to travel to because you've not discovered any settlements there yet. And along the way you get treated with beautiful vistas, and interesting dynamic dungion gameplay. Some areas might be too hard for you to fight off at your level too.
Even with Oblivion's FT system that would feel much more balanced and "Morrowind-like", because the game no longer relies on FT for all the quests and world design. It's much better paced and much more epic because of it. Late game when you've discovered many settlements, you could FT in the Oblivion sense, but:
1. You might not want to because the best stuff would happen on your travels
2. It would be okay anyways since you've already adventured till the ends of the earth already to reach all these discovered locations, seeing as it is late game and all.
3. Quests would still predominantly be localized, so you'd only travel to distant lands if you got a non-local quest or wanted to get some specific thing from a specific area, etc.
Actually now that I think about it, a large reason why Oblivion's world design wasn't as good was because there wasn't enough localization in the locations. All the cities and locations kind of "blended together", and the quest design reflected this. Morrowind on the other hand had clear localized areas, with quests that dealt with specific areas and loot/monsters that were known to be in other specific areas. If you were in Ald Rhun, you'd be doing quests that logically would deal with the people of Ald Rhun and it's specific area.
Have they announced the most important feature yet? Hair physics?
Because if I can't climb a mountain to kill a dragon and then stand on its corpse with my hair and beard blowing in the wind then I'm just not going to buy this
[QUOTE=Zeke129;28331926]Have they announced the most important feature yet? Hair physics?
Because if I can't climb a mountain to kill a dragon and then stand on its corpse with my hair and beard blowing in the wind then I'm just not going to buy this[/QUOTE] Wind is dynamic.
There is a need for full body view models.
I would really enjoy looking straight down to see my gigantic beard blocking the sight of my legs.
Anyone else thought of a continuing story for their personal PCs?
[QUOTE=Mad Chatter;28332835]There is a need for full body view models.
I would really enjoy looking straight down to see my gigantic beard blocking the sight of my legs.[/QUOTE]
[img]http://sylfurd.free.fr/TrespasserBoobs.jpg[/img]
[QUOTE=God of Ashes;28332866][img_thumb]http://sylfurd.free.fr/TrespasserBoobs.jpg[/img_thumb][/QUOTE]
Wait, is that an actual game or just and edited screenshot?
[QUOTE=DiscoInferno;28333085]Wait, is that an actual game or just and edited screenshot?[/QUOTE]
[url]http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser[/url]
I cannot wait for this...
Needs to have cliff racers then animations where you can brutally murder them
[QUOTE=Sonicdude;28333154][url]http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser[/url][/QUOTE]
Onlooker: "Stop staring at your character's tits!
Player: "But I must see how much health I have.."
Onlooker: "Well, you've got enough blood in you to fill your dick, but not enough left to use your brain at the same time."
[QUOTE=God of Ashes;28332866][img_thumb]http://sylfurd.free.fr/TrespasserBoobs.jpg[/img_thumb][/QUOTE]
That tattoo looks like a deformed egg plant.
I haven't been following Skyrim too closely aside from the videos, but have they announced any player customization? Like change race, gender, hair, skin tone, ect.?
[QUOTE=Mad Chatter;28333598]That tattoo looks like a deformed egg plant.[/QUOTE]
It's a heart. :colbert:
[QUOTE=Xenomoose;28333931]It's a heart. :colbert:[/QUOTE]
Thanks, Captain O!
[media]http://www.youtube.com/watch?v=veWnhcbKl3k[/media]
Finished writing some sheet music for this on Piano. Got up to around 1:07. Will continue tomorrow.
It's hard to spot the notes past 1:07 because of the background visuals.
Sorry, you need to Log In to post a reply to this thread.